Created by: YGO Mod (20517634)

Created On: 10/17/2024

Spell Swap: Fire Formation - Tenki

Need 13 UR

UR Rarity
Ancient Warriors - Masterful Sun Mou2 card
UR Rarity
Brotherhood of the Fire Fist - Elephant3 card
UR Rarity
Borreload Dragon1 card
UR Rarity
Brotherhood of the Fire Fist - Eagle1 card
UR Rarity
Abyss Dweller1 card
UR Rarity
Brotherhood of the Fire Fist - Tiger King2 card
UR Rarity
Number 106: Giant Hand1 card
UR Rarity
Forbidden Droplet2 card

Main: 30 Extra: 9

R Rarity
Ancient Warriors - Ingenious Zhuge Kong
R Rarity
Ancient Warriors - Ingenious Zhuge Kong
Ancient Warriors - Ingenious Zhuge Kong
WIND 4
Ancient Warriors - Ingenious Zhuge Kong
  • ATK:

  • 1000

  • DEF:

  • 2000


If this card is added from the Deck to your hand by the effect of an "Ancient Warriors" card: You can Special Summon it. When a Spell/Trap Card is activated (Quick Effect): You can send 1 face-up "Ancient Warriors" Continuous Spell/Trap you control to the GY; negate the activation. When a monster effect is activated while you control "Ancient Warriors - Virtuous Liu Xuan" (Quick Effect): You can send 1 face-up "Ancient Warriors" Continuous Spell/Trap you control to the GY; negate the activation. You can only use each effect of "Ancient Warriors - Ingenious Zhuge Kong" once per turn.


R Rarity
Ancient Warriors - Ingenious Zhuge Kong
R Rarity
Ancient Warriors - Ingenious Zhuge Kong
Ancient Warriors - Ingenious Zhuge Kong
WIND 4
Ancient Warriors - Ingenious Zhuge Kong
  • ATK:

  • 1000

  • DEF:

  • 2000


If this card is added from the Deck to your hand by the effect of an "Ancient Warriors" card: You can Special Summon it. When a Spell/Trap Card is activated (Quick Effect): You can send 1 face-up "Ancient Warriors" Continuous Spell/Trap you control to the GY; negate the activation. When a monster effect is activated while you control "Ancient Warriors - Virtuous Liu Xuan" (Quick Effect): You can send 1 face-up "Ancient Warriors" Continuous Spell/Trap you control to the GY; negate the activation. You can only use each effect of "Ancient Warriors - Ingenious Zhuge Kong" once per turn.


UR Rarity
Ancient Warriors - Masterful Sun Mou
UR Rarity
Ancient Warriors - Masterful Sun Mou
Ancient Warriors - Masterful Sun Mou
WATER 4
Ancient Warriors - Masterful Sun Mou
  • ATK:

  • 1800

  • DEF:

  • 1500


While you control another "Ancient Warriors" monster, your opponent's monsters cannot target this card for attacks. You can only use each of the following effects of "Ancient Warriors - Masterful Sun Mou" once per turn. ● You can send 1 card from your hand or field to the GY; add 1 "Ancient Warriors" monster from your Deck to your hand, except "Ancient Warriors - Masterful Sun Mou". ● If your other "Ancient Warriors" monster's effect is activated (except during the Damage Step): You can target 1 monster your opponent controls; return it to the hand.


UR Rarity
Ancient Warriors - Masterful Sun Mou
UR Rarity
Ancient Warriors - Masterful Sun Mou
Ancient Warriors - Masterful Sun Mou
WATER 4
Ancient Warriors - Masterful Sun Mou
  • ATK:

  • 1800

  • DEF:

  • 1500


While you control another "Ancient Warriors" monster, your opponent's monsters cannot target this card for attacks. You can only use each of the following effects of "Ancient Warriors - Masterful Sun Mou" once per turn. ● You can send 1 card from your hand or field to the GY; add 1 "Ancient Warriors" monster from your Deck to your hand, except "Ancient Warriors - Masterful Sun Mou". ● If your other "Ancient Warriors" monster's effect is activated (except during the Damage Step): You can target 1 monster your opponent controls; return it to the hand.


R Rarity
Brotherhood of the Fire Fist - Buffalo
R Rarity
Brotherhood of the Fire Fist - Buffalo
Brotherhood of the Fire Fist - Buffalo
FIRE 4
Brotherhood of the Fire Fist - Buffalo
  • ATK:

  • 1700

  • DEF:

  • 1000


If this card is in your Graveyard: You can send a total of 2 "Fire Fist" / "Fire Formation" cards from your hand and/or face-up on your side of the field to the Graveyard; Special Summon this card from your Graveyard. You can only use the effect of "Brotherhood of the Fire Fist - Buffalo" once per turn.


SR Rarity
Brotherhood of the Fire Fist - Dragon
SR Rarity
Brotherhood of the Fire Fist - Dragon
Brotherhood of the Fire Fist - Dragon
FIRE 4
Brotherhood of the Fire Fist - Dragon
  • ATK:

  • 1800

  • DEF:

  • 400


Once per turn, if you activate a "Fire Formation" Spell/Trap Card (except during the Damage Step): You can Set 1 "Fire Formation" Trap directly from your Deck. Once per turn: You can send 2 face-up "Fire Formation" Spells/Traps you control to the GY, then target 1 "Fire Fist" monster in your GY, except "Brotherhood of the Fire Fist - Dragon"; Special Summon that target.


UR Rarity
Brotherhood of the Fire Fist - Elephant
UR Rarity
Brotherhood of the Fire Fist - Elephant
Brotherhood of the Fire Fist - Elephant
FIRE 4
Brotherhood of the Fire Fist - Elephant
  • ATK:

  • 1000

  • DEF:

  • 1800


If this card is Normal or Special Summoned: You can send 1 face-up "Fire Formation" Spell/Trap you control to the GY; Special Summon 1 "Fire Fist" monster from your hand, except "Brotherhood of the Fire Fist - Elephant". You can target 1 "Fire Formation" Spell/Trap in your GY; shuffle it into the Deck, then, you can add 1 Level 5 or higher "Fire Fist" monster from your Deck to your hand. You can only use each effect of "Brotherhood of the Fire Fist - Elephant" once per turn.


UR Rarity
Brotherhood of the Fire Fist - Elephant
UR Rarity
Brotherhood of the Fire Fist - Elephant
Brotherhood of the Fire Fist - Elephant
FIRE 4
Brotherhood of the Fire Fist - Elephant
  • ATK:

  • 1000

  • DEF:

  • 1800


If this card is Normal or Special Summoned: You can send 1 face-up "Fire Formation" Spell/Trap you control to the GY; Special Summon 1 "Fire Fist" monster from your hand, except "Brotherhood of the Fire Fist - Elephant". You can target 1 "Fire Formation" Spell/Trap in your GY; shuffle it into the Deck, then, you can add 1 Level 5 or higher "Fire Fist" monster from your Deck to your hand. You can only use each effect of "Brotherhood of the Fire Fist - Elephant" once per turn.


UR Rarity
Brotherhood of the Fire Fist - Elephant
UR Rarity
Brotherhood of the Fire Fist - Elephant
Brotherhood of the Fire Fist - Elephant
FIRE 4
Brotherhood of the Fire Fist - Elephant
  • ATK:

  • 1000

  • DEF:

  • 1800


If this card is Normal or Special Summoned: You can send 1 face-up "Fire Formation" Spell/Trap you control to the GY; Special Summon 1 "Fire Fist" monster from your hand, except "Brotherhood of the Fire Fist - Elephant". You can target 1 "Fire Formation" Spell/Trap in your GY; shuffle it into the Deck, then, you can add 1 Level 5 or higher "Fire Fist" monster from your Deck to your hand. You can only use each effect of "Brotherhood of the Fire Fist - Elephant" once per turn.


R Rarity
Brotherhood of the Fire Fist - Panda
R Rarity
Brotherhood of the Fire Fist - Panda
Brotherhood of the Fire Fist - Panda
FIRE 5
Brotherhood of the Fire Fist - Panda
  • ATK:

  • 2100

  • DEF:

  • 400


If you activate a "Fire Formation" Spell/Trap Card (except during the Damage Step): You can Special Summon this card from your hand, then you can Special Summon 1 "Fire Fist" monster from your GY, except "Brotherhood of the Fire Fist - Panda", also you cannot Special Summon monsters for the rest of this turn, except "Fire Fist" monsters. If a "Fire Fist" monster(s) you control would be destroyed by your opponent's card effect, you can send 1 face-up "Fire Formation" Spell/Trap you control to the GY instead. You can only use each effect of "Brotherhood of the Fire Fist - Panda" once per turn.


R Rarity
Brotherhood of the Fire Fist - Panda
R Rarity
Brotherhood of the Fire Fist - Panda
Brotherhood of the Fire Fist - Panda
FIRE 5
Brotherhood of the Fire Fist - Panda
  • ATK:

  • 2100

  • DEF:

  • 400


If you activate a "Fire Formation" Spell/Trap Card (except during the Damage Step): You can Special Summon this card from your hand, then you can Special Summon 1 "Fire Fist" monster from your GY, except "Brotherhood of the Fire Fist - Panda", also you cannot Special Summon monsters for the rest of this turn, except "Fire Fist" monsters. If a "Fire Fist" monster(s) you control would be destroyed by your opponent's card effect, you can send 1 face-up "Fire Formation" Spell/Trap you control to the GY instead. You can only use each effect of "Brotherhood of the Fire Fist - Panda" once per turn.


R Rarity
Brotherhood of the Fire Fist - Rooster
R Rarity
Brotherhood of the Fire Fist - Rooster
Brotherhood of the Fire Fist - Rooster
FIRE 3
Brotherhood of the Fire Fist - Rooster
  • ATK:

  • 1500

  • DEF:

  • 100


When this card is Special Summoned by the effect of a "Fire Fist" monster: You can add 1 "Fire Fist" monster from your Deck to your hand. You can only use this effect of "Brotherhood of the Fire Fist - Rooster" once per turn. Once per turn: You can send 1 face-up "Fire Formation" Spell/Trap you control to the GY; Set 1 "Fire Formation" Spell/Trap directly from your Deck.


R Rarity
Brotherhood of the Fire Fist - Rooster
R Rarity
Brotherhood of the Fire Fist - Rooster
Brotherhood of the Fire Fist - Rooster
FIRE 3
Brotherhood of the Fire Fist - Rooster
  • ATK:

  • 1500

  • DEF:

  • 100


When this card is Special Summoned by the effect of a "Fire Fist" monster: You can add 1 "Fire Fist" monster from your Deck to your hand. You can only use this effect of "Brotherhood of the Fire Fist - Rooster" once per turn. Once per turn: You can send 1 face-up "Fire Formation" Spell/Trap you control to the GY; Set 1 "Fire Formation" Spell/Trap directly from your Deck.


R Rarity
Brotherhood of the Fire Fist - Rooster
R Rarity
Brotherhood of the Fire Fist - Rooster
Brotherhood of the Fire Fist - Rooster
FIRE 3
Brotherhood of the Fire Fist - Rooster
  • ATK:

  • 1500

  • DEF:

  • 100


When this card is Special Summoned by the effect of a "Fire Fist" monster: You can add 1 "Fire Fist" monster from your Deck to your hand. You can only use this effect of "Brotherhood of the Fire Fist - Rooster" once per turn. Once per turn: You can send 1 face-up "Fire Formation" Spell/Trap you control to the GY; Set 1 "Fire Formation" Spell/Trap directly from your Deck.


SR Rarity
Brotherhood of the Fire Fist - Eland
SR Rarity
Brotherhood of the Fire Fist - Eland
Brotherhood of the Fire Fist - Eland
FIRE 6
Brotherhood of the Fire Fist - Eland
  • ATK:

  • 2400

  • DEF:

  • 2000


You can Ritual Summon this card with "Fire Formation - Domei". You can discard 1 monster; Set 1 "Fire Formation" Spell/Trap directly from your Deck or GY. When your opponent activates a monster effect (Quick Effect): You can send 1 face-up "Fire Fist" or "Fire Formation" card you control to the GY, except "Brotherhood of the Fire Fist - Eland"; negate that effect. You can only use each effect of "Brotherhood of the Fire Fist - Eland" once per turn.


SR Rarity
Book of Eclipse
SR Rarity
Book of Eclipse
Book of Eclipse
Spell Quick
Book of Eclipse

    Change all face-up monsters on the field to face-down Defense Position. During the End Phase of this turn, change as many face-down Defense Position monsters your opponent controls as possible to face-up Defense Position, then your opponent draws cards equal to the number of monsters changed face-up by this effect.


    SR Rarity
    Book of Eclipse
    SR Rarity
    Book of Eclipse
    Book of Eclipse
    Spell Quick
    Book of Eclipse

      Change all face-up monsters on the field to face-down Defense Position. During the End Phase of this turn, change as many face-down Defense Position monsters your opponent controls as possible to face-up Defense Position, then your opponent draws cards equal to the number of monsters changed face-up by this effect.


      SR Rarity
      Fire Formation - Domei
      SR Rarity
      Fire Formation - Domei
      Fire Formation - Domei
      Spell Continuous
      Fire Formation - Domei

        When this card is activated: You can Ritual Summon 1 Beast-Warrior Ritual Monster from your hand, by Tributing monsters from your hand or field whose total Levels equal or exceed its Level. If this face-up card is sent from the Spell & Trap Zone to the GY: You can target 1 "Fire Fist" monster in your GY; Special Summon it. You can only use this effect of "Fire Formation - Domei" once per turn. You can only activate 1 "Fire Formation - Domei" per turn.


        SR Rarity
        Fire Formation - Gyokkou
        SR Rarity
        Fire Formation - Gyokkou
        Fire Formation - Gyokkou
        Spell Continuous
        Fire Formation - Gyokkou

          Activate this card by targeting 1 Set Spell/Trap Card your opponent controls. Your opponent cannot activate the targeted card in response to this card's activation. While this card is face-up on the field, that Set card cannot be activated. All Beast-Warrior-Type monsters you control gain 100 ATK.


          SR Rarity
          Fire Formation - Gyokkou
          SR Rarity
          Fire Formation - Gyokkou
          Fire Formation - Gyokkou
          Spell Continuous
          Fire Formation - Gyokkou

            Activate this card by targeting 1 Set Spell/Trap Card your opponent controls. Your opponent cannot activate the targeted card in response to this card's activation. While this card is face-up on the field, that Set card cannot be activated. All Beast-Warrior-Type monsters you control gain 100 ATK.


            N Rarity
            Fire Formation - Ingen
            N Rarity
            Fire Formation - Ingen
            Fire Formation - Ingen
            Spell Continuous
            Fire Formation - Ingen

              When this card is activated: You can Fusion Summon 1 Beast-Warrior Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. If this face-up card is sent from the Spell & Trap Zone to the GY: You can target 1 "Fire Fist" monster in your GY; add it to your hand. You can only use this effect of "Fire Formation - Ingen" once per turn. You can only activate 1 "Fire Formation - Ingen" per turn.


              SR Rarity
              Fire Formation - Tenki
              SR Rarity
              Fire Formation - Tenki
              Fire Formation - Tenki
              Spell Continuous
              Fire Formation - Tenki

                When this card is activated: You can add 1 Level 4 or lower Beast-Warrior monster from your Deck to your hand. All Beast-Warrior monsters you control gain 100 ATK. You can only activate 1 "Fire Formation - Tenki" per turn.


                SR Rarity
                Fire Formation - Tenki
                SR Rarity
                Fire Formation - Tenki
                Fire Formation - Tenki
                Spell Continuous
                Fire Formation - Tenki

                  When this card is activated: You can add 1 Level 4 or lower Beast-Warrior monster from your Deck to your hand. All Beast-Warrior monsters you control gain 100 ATK. You can only activate 1 "Fire Formation - Tenki" per turn.


                  R Rarity
                  Fire Formation - Tensu
                  R Rarity
                  Fire Formation - Tensu
                  Fire Formation - Tensu
                  Spell Continuous
                  Fire Formation - Tensu

                    During your Main Phase, you can Normal Summon 1 Beast-Warrior monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) All Beast-Warrior monsters you control gain 100 ATK.


                    R Rarity
                    Fire Formation - Tensu
                    R Rarity
                    Fire Formation - Tensu
                    Fire Formation - Tensu
                    Spell Continuous
                    Fire Formation - Tensu

                      During your Main Phase, you can Normal Summon 1 Beast-Warrior monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) All Beast-Warrior monsters you control gain 100 ATK.


                      R Rarity
                      Fire Formation - Tensu
                      R Rarity
                      Fire Formation - Tensu
                      Fire Formation - Tensu
                      Spell Continuous
                      Fire Formation - Tensu

                        During your Main Phase, you can Normal Summon 1 Beast-Warrior monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) All Beast-Warrior monsters you control gain 100 ATK.


                        R Rarity
                        Fire Formation - Yoko
                        R Rarity
                        Fire Formation - Yoko
                        Fire Formation - Yoko
                        Spell Continuous
                        Fire Formation - Yoko

                          When this card is activated: You can target 1 face-up card your opponent controls; discard 1 Beast-Warrior monster, and if you do, destroy that card. All Beast-Warrior monsters you control gain 100 ATK.


                          UR Rarity
                          Forbidden Droplet
                          UR Rarity
                          Forbidden Droplet
                          Forbidden Droplet
                          Spell Quick
                          Forbidden Droplet

                            Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.




                            Tag(s):

                            UR Rarity
                            Forbidden Droplet
                            UR Rarity
                            Forbidden Droplet
                            Forbidden Droplet
                            Spell Quick
                            Forbidden Droplet

                              Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.




                              Tag(s):

                              R Rarity
                              Ultimate Fire Formation - Sinto
                              R Rarity
                              Ultimate Fire Formation - Sinto
                              Ultimate Fire Formation - Sinto
                              Trap Counter
                              Ultimate Fire Formation - Sinto

                                When a Spell/Trap Card is activated, while you control a "Fire Fist" monster and a "Fire Formation" Spell/Trap: Negate the activation, and if you do, destroy that card. You can only activate 1 "Ultimate Fire Formation - Sinto" per turn.


                                SR Rarity
                                Brotherhood of the Fire Fist - Swan
                                SR Rarity
                                Brotherhood of the Fire Fist - Swan
                                Brotherhood of the Fire Fist - Swan
                                FIRE 8
                                Brotherhood of the Fire Fist - Swan
                                • ATK:

                                • 2600

                                • DEF:

                                • 2200


                                2 Beast-Warrior monsters If this card is Special Summoned: You can inflict 200 damage to your opponent for each "Fire Formation" Spell/Trap you control. During the Battle Phase (Quick Effect): You can send 1 face-up "Fire Formation" Spell/Trap you control to the GY, then target 1 card your opponent controls; destroy it. You can only use each effect of "Brotherhood of the Fire Fist - Swan" once per turn.


                                SR Rarity
                                Ancient Warriors Oath - Double Dragon Lords
                                SR Rarity
                                Ancient Warriors Oath - Double Dragon Lords
                                Ancient Warriors Oath - Double Dragon Lords
                                WIND
                                Ancient Warriors Oath - Double Dragon Lords
                                • ATK:

                                • 1100

                                • LINK-2

                                Link Arrow:

                                Bottom-Left

                                Bottom-Right


                                2 Beast-Warrior monsters, including a WIND "Ancient Warriors" monster All "Ancient Warriors" monsters you control gain 500 ATK/DEF. You can only use each of the following effects of "Ancient Warriors Oath - Double Dragon Lords" once per turn. If this card is Link Summoned: You can add 1 "Ancient Warriors" card from your Deck to your hand. (Quick Effect): You can send 1 card from your hand or field to the GY, then target 1 face-up card your opponent controls; return it to the hand.


                                UR Rarity
                                Borreload Dragon
                                UR Rarity
                                Borreload Dragon
                                Borreload Dragon
                                DARK
                                Borreload Dragon
                                • ATK:

                                • 3000

                                • LINK-4

                                Link Arrow:

                                Left

                                Right

                                Bottom-Left

                                Bottom-Right


                                3+ Effect Monsters Neither player can target this card with monster effects. Once per turn (Quick Effect): You can target 1 face-up monster on the field; it loses 500 ATK/DEF. Your opponent cannot activate cards or effects in response to this effect's activation. At the start of the Damage Step, if this card attacks an opponent's monster: You can place that opponent's monster in a zone this card points to and take control of it, but send it to the GY during the End Phase of the next turn.


                                UR Rarity
                                Brotherhood of the Fire Fist - Eagle
                                UR Rarity
                                Brotherhood of the Fire Fist - Eagle
                                Brotherhood of the Fire Fist - Eagle
                                FIRE
                                Brotherhood of the Fire Fist - Eagle
                                • ATK:

                                • 1700

                                • LINK-2

                                Link Arrow:

                                Bottom-Left

                                Bottom-Right


                                2 Beast-Warrior monsters You can only Special Summon "Brotherhood of the Fire Fist - Eagle(s)" once per turn. You can activate "Fire Fist" monsters' effects without sending "Fire Fist" or "Fire Formation" card(s) from your hand or field to the GY. You can target 1 "Fire Formation" Spell/Trap you control or in your GY; return it to the hand, then send 1 "Fire Fist" monster from your Deck to the GY. You can only use this effect of "Brotherhood of the Fire Fist - Eagle" once per turn.


                                UR Rarity
                                Abyss Dweller
                                UR Rarity
                                Abyss Dweller
                                Abyss Dweller
                                WATER
                                Abyss Dweller
                                • ATK:

                                • 1700

                                • DEF:

                                • 1400


                                2 Level 4 monsters While this card has a material attached that was originally WATER, all WATER monsters you control gain 500 ATK. Once per turn (Quick Effect): You can detach 1 material from this card; your opponent cannot activate any card effects in their GY this turn.


                                R Rarity
                                Brotherhood of the Fire Fist - Cardinal
                                R Rarity
                                Brotherhood of the Fire Fist - Cardinal
                                Brotherhood of the Fire Fist - Cardinal
                                FIRE
                                Brotherhood of the Fire Fist - Cardinal
                                • ATK:

                                • 1800

                                • DEF:

                                • 2200


                                2 Level 4 "Fire Fist" monsters You can detach 2 materials from this card, then target 2 "Fire Fist" / "Fire Formation" cards in your GY and/or face-up field, and 2 cards in your opponent's GY and/or face-up field; shuffle those targets into the Deck. You can only use this effect of "Brotherhood of the Fire Fist - Cardinal" once per turn.


                                UR Rarity
                                Brotherhood of the Fire Fist - Tiger King
                                UR Rarity
                                Brotherhood of the Fire Fist - Tiger King
                                Brotherhood of the Fire Fist - Tiger King
                                FIRE
                                Brotherhood of the Fire Fist - Tiger King
                                • ATK:

                                • 2200

                                • DEF:

                                • 1800


                                2 Level 4 Beast-Warrior monsters When this card is Xyz Summoned: You can Set 1 "Fire Formation" Spell/Trap directly from your Deck. Once per turn: You can detach 1 material from this card; negate the effects of all face-up Effect Monsters currently on the field, except Beast-Warriors, until the end of your opponent's turn. When this card is sent from the field to the GY: You can send 3 "Fire Formation" Spells/Traps you control to the GY; Special Summon 2 Level 4 or lower Beast-Warrior monsters with the same ATK from your Deck, in face-up Defense Position.


                                UR Rarity
                                Brotherhood of the Fire Fist - Tiger King
                                UR Rarity
                                Brotherhood of the Fire Fist - Tiger King
                                Brotherhood of the Fire Fist - Tiger King
                                FIRE
                                Brotherhood of the Fire Fist - Tiger King
                                • ATK:

                                • 2200

                                • DEF:

                                • 1800


                                2 Level 4 Beast-Warrior monsters When this card is Xyz Summoned: You can Set 1 "Fire Formation" Spell/Trap directly from your Deck. Once per turn: You can detach 1 material from this card; negate the effects of all face-up Effect Monsters currently on the field, except Beast-Warriors, until the end of your opponent's turn. When this card is sent from the field to the GY: You can send 3 "Fire Formation" Spells/Traps you control to the GY; Special Summon 2 Level 4 or lower Beast-Warrior monsters with the same ATK from your Deck, in face-up Defense Position.


                                UR Rarity
                                Number 106: Giant Hand
                                UR Rarity
                                Number 106: Giant Hand
                                Number 106: Giant Hand
                                EARTH
                                Number 106: Giant Hand
                                • ATK:

                                • 2000

                                • DEF:

                                • 2000


                                2 Level 4 monsters During either player's turn, when a monster effect is activated on your opponent's field (except during the Damage Step): You can detach 2 Xyz Materials from this card, then target 1 Effect Monster your opponent controls; while this card is face-up on the field, that Effect Monster's effects are negated, also it cannot change its battle position.




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