Created by: test (054123)

Created On: 10/15/2024

Need 11 UR

 Rarity
Ankuriboh1 card
UR Rarity
Magicians' Souls1 card
UR Rarity
Palladium Oracle Mahad1 card
 Rarity
Palladium Oracle Mana1 card
 Rarity
Elemental HERO Air Neos1 card
UR Rarity
Elemental HERO Divine Neos1 card
UR Rarity
Evil HERO Dark Gaia1 card
UR Rarity
Wake Up Your Elemental HERO1 card
UR Rarity
Dark Magician1 card
UR Rarity
Instant Fusion1 card
UR Rarity
NEX1 card

Main: 40 Extra: 15

 Rarity
1 cardAnkuriboh
 Rarity
1 cardAnkuriboh
Ankuriboh
DARK 1
Ankuriboh
  • ATK:

  • 300

  • DEF:

  • 200


When an opponent's monster declares an attack: You can discard this card, then target 1 monster in either GY, except this card; Special Summon it to your field, but send it to the GY during the End Phase. If this card is destroyed by battle or card effect and sent to the GY: You can add 1 "Monster Reborn" from your Deck or GY to your hand during the End Phase of this turn. You can only use each effect of "Ankuriboh" once per turn.


SR Rarity
1 cardApprentice Illusion Magician
SR Rarity
1 cardApprentice Illusion Magician
Apprentice Illusion Magician
DARK 6
Apprentice Illusion Magician
  • ATK:

  • 2000

  • DEF:

  • 1700


You can Special Summon this card (from your hand) by discarding 1 card. If this card is Normal or Special Summoned: You can add 1 "Dark Magician" from your Deck to your hand. During damage calculation, if your other DARK Spellcaster monster battles an opponent's monster (Quick Effect): You can send this card from your hand or face-up field to the GY; that monster you control gains 2000 ATK/DEF during that damage calculation only.


SR Rarity
1 cardDark Magician Girl
SR Rarity
1 cardDark Magician Girl
Dark Magician Girl
DARK 6
Dark Magician Girl
  • ATK:

  • 2000

  • DEF:

  • 1700


Gains 300 ATK for every "Dark Magician" or "Magician of Black Chaos" in the GY.


N Rarity
1 cardDark Magician of Chaos
N Rarity
1 cardDark Magician of Chaos
Dark Magician of Chaos
DARK 8
Dark Magician of Chaos
  • ATK:

  • 2800

  • DEF:

  • 2600


During the End Phase, if this card was Normal or Special Summoned this turn: You can target 1 Spell in your GY; add it to your hand. You can only use this effect of "Dark Magician of Chaos" once per turn. If this card destroys an opponent's monster by battle, after damage calculation: Banish that opponent's monster. If this face-up card would leave the field, banish it instead.


R Rarity
1 cardDark Sage
R Rarity
1 cardDark Sage
Dark Sage
DARK 9
Dark Sage
  • ATK:

  • 2800

  • DEF:

  • 3200


Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand or Deck) by Tributing 1 "Dark Magician" immediately after applying the effect of "Time Wizard" in which you called the coin toss right. When Special Summoned this way: Add 1 Spell Card from your Deck to your hand.


SR Rarity
1 cardEvil HERO Adusted Gold
SR Rarity
1 cardEvil HERO Adusted Gold
Evil HERO Adusted Gold
LIGHT 4
Evil HERO Adusted Gold
  • ATK:

  • 2100

  • DEF:

  • 800


You can discard this card; add 1 "Dark Fusion", or 1 card that specifically lists "Dark Fusion" in its text, from your Deck to your hand, except "Evil HERO Adusted Gold". You can only use this effect of "Evil HERO Adusted Gold" once per turn. Cannot attack unless you control a Fusion Monster.


R Rarity
1 cardEvil HERO Malicious Edge
R Rarity
1 cardEvil HERO Malicious Edge
Evil HERO Malicious Edge
EARTH 7
Evil HERO Malicious Edge
  • ATK:

  • 2600

  • DEF:

  • 1800


If your opponent controls a monster, you can Tribute Summon this card face-up with 1 Tribute. If this card attacks a Defense Position monster, inflict piercing battle damage.


N Rarity
1 cardMagician's Robe
N Rarity
1 cardMagician's Robe
Magician's Robe
DARK 2
Magician's Robe
  • ATK:

  • 700

  • DEF:

  • 2000


During your opponent's turn (Quick Effect): You can discard 1 Spell/Trap; Special Summon 1 "Dark Magician" from your Deck. During your opponent's turn, if you activate a Spell/Trap Card or effect while this card is in your GY (except during the Damage Step): You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Magician's Robe" once per turn.


R Rarity
1 cardMagician's Rod
R Rarity
1 cardMagician's Rod
Magician's Rod
DARK 3
Magician's Rod
  • ATK:

  • 1600

  • DEF:

  • 100


When this card is Normal Summoned: You can add 1 Spell/Trap from your Deck to your hand, that specifically lists the card "Dark Magician" in its text. During your opponent's turn, if you activate a Spell/Trap Card or effect while this card is in your GY (except during the Damage Step): You can Tribute 1 Spellcaster monster; add this card to your hand. You can only use each effect of "Magician's Rod" once per turn.


UR Rarity
1 cardMagicians' Souls
UR Rarity
1 cardMagicians' Souls
Magicians' Souls
DARK 1
Magicians' Souls
  • ATK:

  • 0

  • DEF:

  • 0


You can send up to 2 Spells/Traps from your hand and/or field to the GY; draw that many cards. If this card is in your hand: You can send 1 Level 6 or higher Spellcaster monster from your Deck to the GY, then activate 1 of these effects; ● Special Summon this card. ● Send this card to the GY, then, you can Special Summon 1 "Dark Magician" or 1 "Dark Magician Girl" from your GY. You can only use each effect of "Magicians' Souls" once per turn.


SR Rarity
1 cardMagikuriboh
SR Rarity
1 cardMagikuriboh
Magikuriboh
DARK 1
Magikuriboh
  • ATK:

  • 300

  • DEF:

  • 200


During the Main or Battle Phase, if you took damage by battle or an opponent's card effect this turn (Quick Effect): You can send this card from your hand to the GY; Special Summon 1 "Dark Magician" or 1 "Dark Magician Girl" from your Deck or GY. If a face-up Spellcaster monster(s) you control is destroyed by battle or an opponent's card effect: You can add this card from the GY to your hand. You can only use each effect of "Magikuriboh" once per turn.


N Rarity
1 cardNeo-Spacian Air Hummingbird
N Rarity
1 cardNeo-Spacian Air Hummingbird
Neo-Spacian Air Hummingbird
WIND 3
Neo-Spacian Air Hummingbird
  • ATK:

  • 800

  • DEF:

  • 600


Once per turn: You can gain 500 LP for each card in your opponent's hand.


N Rarity
1 cardNeo-Spacian Aqua Dolphin
N Rarity
1 cardNeo-Spacian Aqua Dolphin
Neo-Spacian Aqua Dolphin
WATER 3
Neo-Spacian Aqua Dolphin
  • ATK:

  • 600

  • DEF:

  • 800


Once per turn: You can discard 1 card; look at your opponent's hand and choose 1 monster. If you control a monster with ATK greater than or equal to the ATK of the chosen card, destroy the chosen card, and if you do, inflict 500 damage to your opponent. Otherwise, take 500 damage.


N Rarity
1 cardNeo-Spacian Dark Panther
N Rarity
1 cardNeo-Spacian Dark Panther
Neo-Spacian Dark Panther
DARK 3
Neo-Spacian Dark Panther
  • ATK:

  • 1000

  • DEF:

  • 500


Once per turn: You can target 1 face-up monster your opponent controls; until the End Phase, this card's name becomes that monster's original name, also replace this effect with that monster's original effects (if any).


N Rarity
1 cardNeo-Spacian Flare Scarab
N Rarity
1 cardNeo-Spacian Flare Scarab
Neo-Spacian Flare Scarab
FIRE 3
Neo-Spacian Flare Scarab
  • ATK:

  • 500

  • DEF:

  • 500


Gains 400 ATK for each Spell/Trap your opponent controls.


N Rarity
1 cardNeo-Spacian Grand Mole
N Rarity
1 cardNeo-Spacian Grand Mole
Neo-Spacian Grand Mole
EARTH 3
Neo-Spacian Grand Mole
  • ATK:

  • 900

  • DEF:

  • 300


At the start of the Damage Step, if this card battles an opponent's monster: You can return both the opponent's monster and this card to the hand.


UR Rarity
1 cardPalladium Oracle Mahad
UR Rarity
1 cardPalladium Oracle Mahad
Palladium Oracle Mahad
LIGHT 7
Palladium Oracle Mahad
  • ATK:

  • 2500

  • DEF:

  • 2100


When you draw this card: You can reveal this card; Special Summon it from your hand. If this card battles a DARK monster, its ATK is doubled during the Damage Step only. If this card is destroyed by battle or card effect: You can Special Summon 1 "Dark Magician" from your hand, Deck, or Graveyard.


 Rarity
1 cardPalladium Oracle Mana
 Rarity
1 cardPalladium Oracle Mana
Palladium Oracle Mana
LIGHT 6
Palladium Oracle Mana
  • ATK:

  • 2000

  • DEF:

  • 1700


When your opponent activates a card or effect that targets 1 Spellcaster monster you control (and no other cards), while this card is in your hand or GY (Quick Effect): You can Special Summon this card. You can only use this effect of "Palladium Oracle Mana" once per turn. Level 7 or higher Spellcaster monsters you control cannot be destroyed by card effects. If this card is destroyed by battle or card effect: You can Special Summon 1 "Dark Magician Girl" from your hand, Deck, or GY.


R Rarity
1 cardTime Wizard
R Rarity
1 cardTime Wizard
Time Wizard
LIGHT 2
Time Wizard
  • ATK:

  • 500

  • DEF:

  • 400


Once per turn: You can toss a coin and call it. If you call it right, destroy all monsters your opponent controls. If you call it wrong, destroy as many monsters you control as possible, and if you do, take damage equal to half the total ATK those destroyed monsters had while face-up on the field.


R Rarity
1 cardWinged Kuriboh
R Rarity
1 cardWinged Kuriboh
Winged Kuriboh
LIGHT 1
Winged Kuriboh
  • ATK:

  • 300

  • DEF:

  • 200


If this card on the field is destroyed and sent to the GY: For the rest of this turn, you take no battle damage.


N Rarity
1 cardYubel
N Rarity
1 cardYubel
Yubel
DARK 10
Yubel
  • ATK:

  • 0

  • DEF:

  • 0


This card cannot be destroyed by battle. You take no Battle Damage from battles involving this card. Before damage calculation, when this face-up Attack Position card is attacked by an opponent's monster: Inflict damage to your opponent equal to that monster's ATK. During your End Phase: Tribute 1 other monster or destroy this card. When this card is destroyed, except by its own effect: Its owner can Special Summon 1 "Yubel - Terror Incarnate" from their hand, Deck, or Graveyard.


UR Rarity
1 cardDark Magician
UR Rarity
1 cardDark Magician
Dark Magician
DARK 7
Dark Magician
  • ATK:

  • 2500

  • DEF:

  • 2100


''The ultimate wizard in terms of attack and defense.''


R Rarity
1 cardChaos Form
R Rarity
1 cardChaos Form
Chaos Form
Spell Normal
Chaos Form

    This card can be used to Ritual Summon any "Chaos" or "Black Luster Soldier" Ritual Monster. You must also Tribute monsters from your hand or field and/or banish "Blue-Eyes White Dragon" or "Dark Magician" from your GY, whose total Levels exactly equal the Level of the "Chaos" or "Black Luster Soldier" Ritual Monster you Ritual Summon.


    N Rarity
    1 cardCommon Soul
    N Rarity
    1 cardCommon Soul
    Common Soul
    Spell Continuous
    Common Soul

      Select 1 face-up monster on the field. Special Summon 1 "Neo-Spacian" monster from your hand to the same side of the field as the selected monster. The selected monster gains ATK equal to the ATK of the monster that was Special Summoned by this effect. When this card is removed from the field, return the Special Summoned monster to its owner's hand.


      R Rarity
      1 cardConvert Contact
      R Rarity
      1 cardConvert Contact
      Convert Contact
      Spell Normal
      Convert Contact

        If you control no monsters: Send 2 "Neo-Spacian" monsters (1 from your hand and 1 from your Deck) to the GY, then draw 2 cards.


        N Rarity
        1 cardDark Magic Attack
        N Rarity
        1 cardDark Magic Attack
        Dark Magic Attack
        Spell Normal
        Dark Magic Attack

          If you control "Dark Magician": Destroy all Spells and Traps your opponent controls.


          R Rarity
          1 cardDark Magic Expanded
          R Rarity
          1 cardDark Magic Expanded
          Dark Magic Expanded
          Spell Quick
          Dark Magic Expanded

            Apply these effects in sequence, based on the number of "Dark Magician" and/or "Dark Magician Girl" on the field and in the GYs. ● 1+: 1 DARK Spellcaster monster on the field gains 1000 ATK until the end of this turn. ● 2+: This turn, your opponent cannot activate cards and effects in response to your Spell/Trap Card or effect activation, also Spells/Traps you control cannot be destroyed by your opponent's card effects. ● 3+: DARK Spellcaster monsters you currently control are unaffected by your opponent's card effects, until the end of this turn.


            R Rarity
            1 cardDark Magic Inheritance
            R Rarity
            1 cardDark Magic Inheritance
            Dark Magic Inheritance
            Spell Quick
            Dark Magic Inheritance

              Banish 2 Spells from your GY; add 1 Spell/Trap from your Deck to your hand, that specifically lists the card "Dark Magician" or "Dark Magician Girl" in its text, except "Dark Magic Inheritance". You can only activate 1 "Dark Magic Inheritance" per turn.


              SR Rarity
              1 cardDark Magical Circle
              SR Rarity
              1 cardDark Magical Circle
              Dark Magical Circle
              Spell Continuous
              Dark Magical Circle

                When this card is activated: Look at the top 3 cards of your Deck, then you can reveal 1 of them that is "Dark Magician" or a Spell/Trap that mentions "Dark Magician", and add it to your hand, also place the remaining cards on top of your Deck in any order. If "Dark Magician" is Normal or Special Summoned to your field (except during the Damage Step): You can target 1 card your opponent controls; banish it. You can only use each effect of "Dark Magical Circle" once per turn.


                R Rarity
                1 cardEN Wave
                R Rarity
                1 cardEN Wave
                EN Wave
                Spell Continuous
                EN Wave

                  If your "Elemental HERO" monster is used as material for a Fusion Summon, and sent to the GY or banished (except during the Damage Step): You can Special Summon 1 "Neo-Spacian" monster or 1 "Elemental HERO Neos" from your Deck. If a "Neo-Spacian" monster or "Elemental HERO Neos" you control or in your GY is shuffled into your Deck or Extra Deck (except during the Damage Step): You can Special Summon 1 "Elemental HERO" monster from your GY. You can only use each effect of "EN Wave" once per turn.


                  N Rarity
                  1 cardIllusion Magic
                  N Rarity
                  1 cardIllusion Magic
                  Illusion Magic
                  Spell Quick
                  Illusion Magic

                    Tribute 1 Spellcaster monster; add up to 2 copies of "Dark Magician" from your Deck and/or GY to your hand. You can only activate 1 "Illusion Magic" per turn.


                    UR Rarity
                    1 cardInstant Fusion
                    UR Rarity
                    1 cardInstant Fusion
                    Instant Fusion
                    Spell Normal
                    Instant Fusion

                      Pay 1000 LP; Special Summon 1 Level 5 or lower Fusion Monster from your Extra Deck, but it cannot attack, also it is destroyed during the End Phase. (This is treated as a Fusion Summon.) You can only activate 1 "Instant Fusion" per turn.


                      SR Rarity
                      1 cardMagicalized Fusion
                      SR Rarity
                      1 cardMagicalized Fusion
                      Magicalized Fusion
                      Spell Normal
                      Magicalized Fusion

                        Fusion Summon 1 Spellcaster Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your field or GY. You can only activate 1 "Magicalized Fusion" per turn.


                        UR Rarity
                        1 cardNEX
                        UR Rarity
                        1 cardNEX
                        NEX
                        Spell Normal
                        NEX

                          Send 1 face-up "Neo-Spacian" monster you control to the Graveyard. Special Summon 1 Level 4 monster with the same name from your Extra Deck.


                          R Rarity
                          1 cardSabatiel - The Philosopher's Stone
                          R Rarity
                          1 cardSabatiel - The Philosopher's Stone
                          Sabatiel - The Philosopher's Stone
                          Spell Normal
                          Sabatiel - The Philosopher's Stone

                            If you have a "Winged Kuriboh" monster in your GY: Pay half your LP; add 1 "Polymerization" Spell or "Fusion" Spell from your Deck to your hand. If this card is in your GY: You can banish 3 copies of "Sabatiel - The Philosopher's Stone" from your GY, then target 1 monster on the field; it gains ATK equal to the ATK of the monster on the field with the highest ATK (your choice, if tied), until the end of this turn.


                            R Rarity
                            1 cardSpace Gift
                            R Rarity
                            1 cardSpace Gift
                            Space Gift
                            Spell Normal
                            Space Gift

                              Draw 1 card for each different "Neo-Spacian" name on the monsters you control.


                              SR Rarity
                              1 cardThe Eye of Timaeus
                              SR Rarity
                              1 cardThe Eye of Timaeus
                              The Eye of Timaeus
                              Spell Normal
                              The Eye of Timaeus

                                (This card is also always treated as "Legendary Dragon Timaeus".) Target 1 "Dark Magician" monster you control; Fusion Summon 1 Fusion Monster from your Extra Deck that lists that monster on the field as Fusion Material, using it as the Fusion Material. You can only activate 1 "The Eye of Timaeus" per turn.


                                SR Rarity
                                1 cardMagic Cylinder
                                SR Rarity
                                1 cardMagic Cylinder
                                Magic Cylinder
                                Trap Normal
                                Magic Cylinder

                                  When an opponent's monster declares an attack: Target the attacking monster; negate the attack, and if you do, inflict damage to your opponent equal to its ATK.


                                  R Rarity
                                  1 cardMagician Navigation
                                  R Rarity
                                  1 cardMagician Navigation
                                  Magician Navigation
                                  Trap Normal
                                  Magician Navigation

                                    Special Summon 1 "Dark Magician" from your hand, then Special Summon 1 Level 7 or lower DARK Spellcaster monster from your Deck. If you control "Dark Magician", except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 face-up Spell/Trap your opponent controls; negate its effects until the end of this turn.


                                    N Rarity
                                    1 cardMagicians' Combination
                                    N Rarity
                                    1 cardMagicians' Combination
                                    Magicians' Combination
                                    Trap Continuous
                                    Magicians' Combination

                                      Once per turn, when a card or effect is activated (except during the Damage Step): You can Tribute 1 "Dark Magician" or 1 "Dark Magician Girl"; Special Summon 1 "Dark Magician" or 1 "Dark Magician Girl" from your hand or GY, with a different name from the Tributed monster, and if you do, negate that activated effect. If this face-up card is sent from the Spell & Trap Zone to the GY: You can destroy 1 card on the field.


                                      SR Rarity
                                      1 cardElemental HERO Absolute Zero
                                      SR Rarity
                                      1 cardElemental HERO Absolute Zero
                                      Elemental HERO Absolute Zero
                                      WATER 8
                                      Elemental HERO Absolute Zero
                                      • ATK:

                                      • 2500

                                      • DEF:

                                      • 2000


                                      1 "HERO" monster + 1 WATER monster Must be Fusion Summoned. Gains 500 ATK for each WATER monster on the field, except "Elemental HERO Absolute Zero". If this card leaves the field: Destroy all monsters your opponent controls.


                                       Rarity
                                      1 cardElemental HERO Air Neos
                                       Rarity
                                      1 cardElemental HERO Air Neos
                                      Elemental HERO Air Neos
                                      WIND 7
                                      Elemental HERO Air Neos
                                      • ATK:

                                      • 2500

                                      • DEF:

                                      • 2000


                                      "Elemental Hero Neos" + "Neo-Spacian Air Hummingbird" This card can only be Special Summoned from your Extra Deck by returning the above cards you control to the Deck. (You do not use "Polymerization".) While your Life Points are lower than your opponent's, this card gains ATK equal to the difference. This card returns to the Extra Deck during the End Phase.


                                      N Rarity
                                      1 cardElemental HERO Aqua Neos
                                      N Rarity
                                      1 cardElemental HERO Aqua Neos
                                      Elemental HERO Aqua Neos
                                      WATER 7
                                      Elemental HERO Aqua Neos
                                      • ATK:

                                      • 2500

                                      • DEF:

                                      • 2000


                                      "Elemental HERO Neos" + "Neo-Spacian Aqua Dolphin" Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) Once per turn: You can discard 1 card; destroy 1 random card in your opponent's hand. During the End Phase: Shuffle this card into the Extra Deck.


                                      SR Rarity
                                      1 cardElemental HERO Brave Neos
                                      SR Rarity
                                      1 cardElemental HERO Brave Neos
                                      Elemental HERO Brave Neos
                                      LIGHT 7
                                      Elemental HERO Brave Neos
                                      • ATK:

                                      • 2500

                                      • DEF:

                                      • 2000


                                      "Elemental HERO Neos" + 1 Level 4 or lower Effect Monster Must be Fusion Summoned. Gains 100 ATK for each "Neo-Spacian" and "HERO" monster in your GY. When this card destroys an opponent's monster by battle: You can add 1 Spell/Trap from your Deck to your hand that specifically lists the card "Elemental HERO Neos" in its text.


                                      SR Rarity
                                      1 cardElemental HERO Core
                                      SR Rarity
                                      1 cardElemental HERO Core
                                      Elemental HERO Core
                                      EARTH 9
                                      Elemental HERO Core
                                      • ATK:

                                      • 2700

                                      • DEF:

                                      • 2200


                                      3 "Elemental HERO" monsters Must be Fusion Summoned and cannot be Special Summoned by other ways. Once per turn, when this card is targeted for an attack: You can make this card's ATK become double its current ATK until the end of the Damage Step. At the end of the Battle Phase, if this card battled: You can target 1 monster on the field; destroy it. When this card is destroyed by battle or card effect: You can target 1 Level 8 or lower "Elemental HERO" Fusion Monster in your Graveyard; Special Summon it, ignoring its Summoning conditions.


                                      UR Rarity
                                      1 cardElemental HERO Divine Neos
                                      UR Rarity
                                      1 cardElemental HERO Divine Neos
                                      Elemental HERO Divine Neos
                                      LIGHT 12
                                      Elemental HERO Divine Neos
                                      • ATK:

                                      • 2500

                                      • DEF:

                                      • 2500


                                      Must be Fusion Summoned using any 5 "Neos", "Neo Space", "Neo-Spacian", or "HERO" monsters, including at least 1 "Neos" or "Neo Space" monster, 1 "Neo-Spacian" monster, and 1 "HERO" monster, and cannot be Special Summoned by other ways. Once per turn: You can banish 1 "Neos", "Neo Space", "Neo-Spacian", or "HERO" monster from your Graveyard; this card gains 500 ATK, and until the End Phase it also gains the banished monster's effects.


                                      SR Rarity
                                      1 cardElemental HERO Escuridao
                                      SR Rarity
                                      1 cardElemental HERO Escuridao
                                      Elemental HERO Escuridao
                                      DARK 8
                                      Elemental HERO Escuridao
                                      • ATK:

                                      • 2500

                                      • DEF:

                                      • 2000


                                      1 "Elemental HERO" monster + 1 DARK monster Must be Fusion Summoned and cannot be Special Summoned by other ways. This card gains 100 ATK for each "Elemental HERO" monster in your Graveyard.


                                      SR Rarity
                                      1 cardElemental HERO Gaia
                                      SR Rarity
                                      1 cardElemental HERO Gaia
                                      Elemental HERO Gaia
                                      EARTH 6
                                      Elemental HERO Gaia
                                      • ATK:

                                      • 2200

                                      • DEF:

                                      • 2600


                                      1 "Elemental HERO" monster + 1 EARTH monster Must be Fusion Summoned and cannot be Special Summoned by other ways. When this card is Fusion Summoned: Target 1 face-up monster your opponent controls; until the End Phase, its ATK is halved and this card gains the same amount of ATK.


                                      N Rarity
                                      1 cardElemental HERO Grand Neos
                                      N Rarity
                                      1 cardElemental HERO Grand Neos
                                      Elemental HERO Grand Neos
                                      EARTH 7
                                      Elemental HERO Grand Neos
                                      • ATK:

                                      • 2500

                                      • DEF:

                                      • 2000


                                      "Elemental HERO Neos" + "Neo-Spacian Grand Mole" Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) Once per turn: You can target 1 monster your opponent controls; return that target to the hand. During the End Phase: Shuffle this card into the Extra Deck.


                                      SR Rarity
                                      1 cardElemental HERO Great Tornado
                                      SR Rarity
                                      1 cardElemental HERO Great Tornado
                                      Elemental HERO Great Tornado
                                      WIND 8
                                      Elemental HERO Great Tornado
                                      • ATK:

                                      • 2800

                                      • DEF:

                                      • 2200


                                      1 "Elemental HERO" monster + 1 WIND monster Must be Fusion Summoned and cannot be Special Summoned by other ways. If this card is Fusion Summoned: Halve the ATK and DEF of all face-up monsters your opponent currently controls.


                                      R Rarity
                                      1 cardElemental HERO Neos Knight
                                      R Rarity
                                      1 cardElemental HERO Neos Knight
                                      Elemental HERO Neos Knight
                                      LIGHT 7
                                      Elemental HERO Neos Knight
                                      • ATK:

                                      • 2500

                                      • DEF:

                                      • 1000


                                      "Elemental HERO Neos" + 1 Warrior monster Must be Fusion Summoned. Gains ATK equal to half the original ATK of the Warrior Fusion Material used for its Fusion Summon, except "Elemental HERO Neos". Can make a second attack during each Battle Phase. Your opponent takes no battle damage from attacks involving this card.


                                      SR Rarity
                                      1 cardElemental HERO Nova Master
                                      SR Rarity
                                      1 cardElemental HERO Nova Master
                                      Elemental HERO Nova Master
                                      FIRE 8
                                      Elemental HERO Nova Master
                                      • ATK:

                                      • 2600

                                      • DEF:

                                      • 2100


                                      1 "Elemental HERO" monster + 1 FIRE monster Must be Fusion Summoned. If this card destroys an opponent's monster by battle: Draw 1 card.


                                      SR Rarity
                                      1 cardElemental HERO Terra Firma
                                      SR Rarity
                                      1 cardElemental HERO Terra Firma
                                      Elemental HERO Terra Firma
                                      EARTH 8
                                      Elemental HERO Terra Firma
                                      • ATK:

                                      • 2500

                                      • DEF:

                                      • 2000


                                      "Elemental HERO Ocean" + "Elemental HERO Woodsman" Must be Fusion Summoned and cannot be Special Summoned by other ways. You can Tribute 1 face-up "Elemental HERO" monster; this card gains ATK equal to the Tributed monster's ATK, until the End Phase.


                                      UR Rarity
                                      1 cardEvil HERO Dark Gaia
                                      UR Rarity
                                      1 cardEvil HERO Dark Gaia
                                      Evil HERO Dark Gaia
                                      EARTH 8
                                      Evil HERO Dark Gaia
                                      • ATK:

                                      • -1

                                      • DEF:

                                      • 0


                                      1 Fiend-Type monster + 1 Rock-Type monster Must be Special Summoned with "Dark Fusion" and cannot be Special Summoned by other ways. The original ATK of this card is equal to the combined original ATK of the Fusion Material Monsters used to Fusion Summon it. When this card declares an attack: You can change all Defense Position monsters your opponent controls to face-up Attack Position. (Flip Effects are not activated at this time.)


                                      UR Rarity
                                      1 cardWake Up Your Elemental HERO
                                      UR Rarity
                                      1 cardWake Up Your Elemental HERO
                                      Wake Up Your Elemental HERO
                                      LIGHT 10
                                      Wake Up Your Elemental HERO
                                      • ATK:

                                      • 2500

                                      • DEF:

                                      • 2100


                                      1 "Elemental HERO" Fusion Monster + 1+ Warrior monsters Must be Fusion Summoned. Gains 300 ATK for each material used for its Summon. This card can make a number of attacks on monsters each Battle Phase, up to the number of Fusion Monsters used as material for its Summon. After damage calculation, if this card battled a monster: Destroy that monster, and if you do, inflict damage to your opponent equal to its original ATK. If this Fusion Summoned card is destroyed: Special Summon 1 Warrior monster from your hand or Deck.




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