Created by: YGO Mod (20517634)

Created On: 12/18/2022

Baggy Sleeves

Need 13 UR

UR Rarity
Starry Night, Starry Dragon3 card
UR Rarity
Abyss Dweller1 card
UR Rarity
Dark Rebellion Xyz Dragon1 card
UR Rarity
Fairy Cheer Girl1 card
UR Rarity
Number 106: Giant Hand1 card
UR Rarity
Book of Moon2 card
UR Rarity
Pot of Duality1 card
UR Rarity
Compulsory Evacuation Device3 card

Main: 20 Extra: 8

R Rarity
Starry Knight Flamel
R Rarity
Starry Knight Flamel
Starry Knight Flamel
LIGHT 4
Starry Knight Flamel
  • ATK:

  • 1500

  • DEF:

  • 1000


When an opponent's monster declares an attack: You can send this card from your hand or face-up field to the GY; Special Summon 1 Level 7 LIGHT Dragon monster from your hand. (Quick Effect): You can banish this card from your GY, then target 1 Level 7 LIGHT Dragon monster you control or in your GY; return it to your hand. You can only use 1 "Starry Knight Flamel" effect per turn, and only once that turn.


R Rarity
Starry Knight Flamel
R Rarity
Starry Knight Flamel
Starry Knight Flamel
LIGHT 4
Starry Knight Flamel
  • ATK:

  • 1500

  • DEF:

  • 1000


When an opponent's monster declares an attack: You can send this card from your hand or face-up field to the GY; Special Summon 1 Level 7 LIGHT Dragon monster from your hand. (Quick Effect): You can banish this card from your GY, then target 1 Level 7 LIGHT Dragon monster you control or in your GY; return it to your hand. You can only use 1 "Starry Knight Flamel" effect per turn, and only once that turn.


R Rarity
Starry Knight Flamel
R Rarity
Starry Knight Flamel
Starry Knight Flamel
LIGHT 4
Starry Knight Flamel
  • ATK:

  • 1500

  • DEF:

  • 1000


When an opponent's monster declares an attack: You can send this card from your hand or face-up field to the GY; Special Summon 1 Level 7 LIGHT Dragon monster from your hand. (Quick Effect): You can banish this card from your GY, then target 1 Level 7 LIGHT Dragon monster you control or in your GY; return it to your hand. You can only use 1 "Starry Knight Flamel" effect per turn, and only once that turn.


SR Rarity
Starry Knight Rayel
SR Rarity
Starry Knight Rayel
Starry Knight Rayel
LIGHT 4
Starry Knight Rayel
  • ATK:

  • 1800

  • DEF:

  • 700


When this card is Normal Summoned: You can add 1 "Starry Knight" Spell/Trap from your Deck to your hand. You can banish this card from your GY, then target 1 "Starry Knight" monster in your GY, except "Starry Knight Rayel"; Special Summon it. You can only use each effect of "Starry Knight Rayel" once per turn.


SR Rarity
Starry Knight Rayel
SR Rarity
Starry Knight Rayel
Starry Knight Rayel
LIGHT 4
Starry Knight Rayel
  • ATK:

  • 1800

  • DEF:

  • 700


When this card is Normal Summoned: You can add 1 "Starry Knight" Spell/Trap from your Deck to your hand. You can banish this card from your GY, then target 1 "Starry Knight" monster in your GY, except "Starry Knight Rayel"; Special Summon it. You can only use each effect of "Starry Knight Rayel" once per turn.


SR Rarity
Starry Knight Rayel
SR Rarity
Starry Knight Rayel
Starry Knight Rayel
LIGHT 4
Starry Knight Rayel
  • ATK:

  • 1800

  • DEF:

  • 700


When this card is Normal Summoned: You can add 1 "Starry Knight" Spell/Trap from your Deck to your hand. You can banish this card from your GY, then target 1 "Starry Knight" monster in your GY, except "Starry Knight Rayel"; Special Summon it. You can only use each effect of "Starry Knight Rayel" once per turn.


UR Rarity
Starry Night, Starry Dragon
UR Rarity
Starry Night, Starry Dragon
Starry Night, Starry Dragon
LIGHT 7
Starry Night, Starry Dragon
  • ATK:

  • 2500

  • DEF:

  • 2300


If this card is Normal or Special Summoned from the hand: You can target 1 card on the field; destroy it. Cannot be destroyed by battle with a DARK monster, or by a DARK monster's effects. Once per turn, at the start of the Damage Step, if this card attacks an opponent's monster: You can banish that opponent's monster until the End Phase, also this card can make a second attack in a row.


UR Rarity
Starry Night, Starry Dragon
UR Rarity
Starry Night, Starry Dragon
Starry Night, Starry Dragon
LIGHT 7
Starry Night, Starry Dragon
  • ATK:

  • 2500

  • DEF:

  • 2300


If this card is Normal or Special Summoned from the hand: You can target 1 card on the field; destroy it. Cannot be destroyed by battle with a DARK monster, or by a DARK monster's effects. Once per turn, at the start of the Damage Step, if this card attacks an opponent's monster: You can banish that opponent's monster until the End Phase, also this card can make a second attack in a row.


UR Rarity
Starry Night, Starry Dragon
UR Rarity
Starry Night, Starry Dragon
Starry Night, Starry Dragon
LIGHT 7
Starry Night, Starry Dragon
  • ATK:

  • 2500

  • DEF:

  • 2300


If this card is Normal or Special Summoned from the hand: You can target 1 card on the field; destroy it. Cannot be destroyed by battle with a DARK monster, or by a DARK monster's effects. Once per turn, at the start of the Damage Step, if this card attacks an opponent's monster: You can banish that opponent's monster until the End Phase, also this card can make a second attack in a row.


UR Rarity
Book of Moon
UR Rarity
Book of Moon
Book of Moon
Spell Quick
Book of Moon

    Target 1 face-up monster on the field; change that target to face-down Defense Position.


    UR Rarity
    Book of Moon
    UR Rarity
    Book of Moon
    Book of Moon
    Spell Quick
    Book of Moon

      Target 1 face-up monster on the field; change that target to face-down Defense Position.


      UR Rarity
      Pot of Duality
      UR Rarity
      Pot of Duality
      Pot of Duality
      Spell Normal
      Pot of Duality

        Excavate the top 3 cards of your Deck, add 1 of them to your hand, also, after that, shuffle the rest back into your Deck. You can only activate 1 "Pot of Duality" per turn. You cannot Special Summon during the turn you activate this card.




        Tag(s):

        SR Rarity
        Starry Knight Balefire
        SR Rarity
        Starry Knight Balefire
        Starry Knight Balefire
        Spell Normal
        Starry Knight Balefire

          Add 1 "Starry Knight" monster, or 1 Level 7 LIGHT Dragon monster, from your Deck to your hand, then, if you control no monsters and your opponent controls a DARK monster, you can Special Summon 1 Level 7 LIGHT Dragon monster from your hand. You can only activate 1 "Starry Knight Balefire" per turn.


          SR Rarity
          Starry Knight Balefire
          SR Rarity
          Starry Knight Balefire
          Starry Knight Balefire
          Spell Normal
          Starry Knight Balefire

            Add 1 "Starry Knight" monster, or 1 Level 7 LIGHT Dragon monster, from your Deck to your hand, then, if you control no monsters and your opponent controls a DARK monster, you can Special Summon 1 Level 7 LIGHT Dragon monster from your hand. You can only activate 1 "Starry Knight Balefire" per turn.


            SR Rarity
            Starry Knight Balefire
            SR Rarity
            Starry Knight Balefire
            Starry Knight Balefire
            Spell Normal
            Starry Knight Balefire

              Add 1 "Starry Knight" monster, or 1 Level 7 LIGHT Dragon monster, from your Deck to your hand, then, if you control no monsters and your opponent controls a DARK monster, you can Special Summon 1 Level 7 LIGHT Dragon monster from your hand. You can only activate 1 "Starry Knight Balefire" per turn.


              R Rarity
              Starry Knight Ceremony
              R Rarity
              Starry Knight Ceremony
              Starry Knight Ceremony
              Spell Continuous
              Starry Knight Ceremony

                During your Main Phase: You can reveal 1 LIGHT Fairy monster in your hand, and if you do, add 1 Level 7 LIGHT Dragon monster from your Deck to your hand, then place that revealed monster on the bottom of your Deck. If your opponent activates a card or effect: You can Special Summon 1 Level 7 LIGHT Dragon monster from your hand. You can only use 1 "Starry Knight Ceremony" effect per turn, and only once that turn.


                UR Rarity
                Compulsory Evacuation Device
                UR Rarity
                Compulsory Evacuation Device
                Compulsory Evacuation Device
                Trap Normal
                Compulsory Evacuation Device

                  Target 1 monster on the field; return that target to the hand.


                  UR Rarity
                  Compulsory Evacuation Device
                  UR Rarity
                  Compulsory Evacuation Device
                  Compulsory Evacuation Device
                  Trap Normal
                  Compulsory Evacuation Device

                    Target 1 monster on the field; return that target to the hand.


                    UR Rarity
                    Compulsory Evacuation Device
                    UR Rarity
                    Compulsory Evacuation Device
                    Compulsory Evacuation Device
                    Trap Normal
                    Compulsory Evacuation Device

                      Target 1 monster on the field; return that target to the hand.


                      R Rarity
                      Starry Knight Arrival
                      R Rarity
                      Starry Knight Arrival
                      Starry Knight Arrival
                      Trap Continuous
                      Starry Knight Arrival

                        During the Main Phase: You can activate 1 of these effects; ● Target 1 Level 7 LIGHT Dragon monster you control; return it to the hand. ● Special Summon 1 Level 7 LIGHT Dragon monster from your hand. You can only use this effect of "Starry Knight Arrival" once per turn.


                        SR Rarity
                        Brute Enforcer
                        SR Rarity
                        Brute Enforcer
                        Brute Enforcer
                        DARK
                        Brute Enforcer
                        • ATK:

                        • 1600

                        • LINK-2

                        Link Arrow:

                        Bottom-Left

                        Bottom-Right


                        2 Effect Monsters You can discard 1 card, then target 1 face-up card your opponent controls; your opponent can discard 1 card with the same original card type (Monster, Spell, or Trap) as that face-up card to negate this effect, otherwise destroy that face-up card. You can only use this effect of "Brute Enforcer" once per turn.


                        R Rarity
                        Hip Hoshiningen
                        R Rarity
                        Hip Hoshiningen
                        Hip Hoshiningen
                        LIGHT
                        Hip Hoshiningen
                        • ATK:

                        • 1400

                        • LINK-2

                        Link Arrow:

                        Bottom-Left

                        Bottom-Right


                        2 LIGHT monsters All LIGHT monsters on the field gain 500 ATK/DEF, also all DARK monsters on the field lose 400 ATK/DEF. If this card is destroyed by battle or card effect: You can target 1 LIGHT monster in your GY; add it to your hand. You can only use this effect of "Hip Hoshiningen" once per turn.


                        UR Rarity
                        Abyss Dweller
                        UR Rarity
                        Abyss Dweller
                        Abyss Dweller
                        WATER
                        Abyss Dweller
                        • ATK:

                        • 1700

                        • DEF:

                        • 1400


                        2 Level 4 monsters While this card has a material attached that was originally WATER, all WATER monsters you control gain 500 ATK. Once per turn (Quick Effect): You can detach 1 material from this card; your opponent cannot activate any card effects in their GY this turn.


                        UR Rarity
                        Dark Rebellion Xyz Dragon
                        UR Rarity
                        Dark Rebellion Xyz Dragon
                        Dark Rebellion Xyz Dragon
                        DARK
                        Dark Rebellion Xyz Dragon
                        • ATK:

                        • 2500

                        • DEF:

                        • 2000


                        2 Level 4 monsters You can detach 2 materials from this card, then target 1 face-up monster your opponent controls; its ATK becomes half its current ATK, and if it does, this card gains that lost ATK.


                        UR Rarity
                        Fairy Cheer Girl
                        UR Rarity
                        Fairy Cheer Girl
                        Fairy Cheer Girl
                        LIGHT
                        Fairy Cheer Girl
                        • ATK:

                        • 1900

                        • DEF:

                        • 1500


                        2 Level 4 Fairy-Type monsters You can detach 1 Xyz Material from this card; draw 1 card. You can only use this effect of "Fairy Cheer Girl" once per turn.


                        UR Rarity
                        Number 106: Giant Hand
                        UR Rarity
                        Number 106: Giant Hand
                        Number 106: Giant Hand
                        EARTH
                        Number 106: Giant Hand
                        • ATK:

                        • 2000

                        • DEF:

                        • 2000


                        2 Level 4 monsters During either player's turn, when a monster effect is activated on your opponent's field (except during the Damage Step): You can detach 2 Xyz Materials from this card, then target 1 Effect Monster your opponent controls; while this card is face-up on the field, that Effect Monster's effects are negated, also it cannot change its battle position.


                        SR Rarity
                        Number 70: Malevolent Sin
                        SR Rarity
                        Number 70: Malevolent Sin
                        Number 70: Malevolent Sin
                        DARK
                        Number 70: Malevolent Sin
                        • ATK:

                        • 2400

                        • DEF:

                        • 1200


                        2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 monster your opponent controls; banish it until your opponent's next Standby Phase. At the end of the Damage Step, if this card attacked: You can make this card gain 300 ATK, and if you do, increase its Rank by 3.


                        SR Rarity
                        Voloferniges, the Darkest Dragon Doomrider
                        SR Rarity
                        Voloferniges, the Darkest Dragon Doomrider
                        Voloferniges, the Darkest Dragon Doomrider
                        DARK
                        Voloferniges, the Darkest Dragon Doomrider
                        • ATK:

                        • 2500

                        • DEF:

                        • 2100


                        2 Level 7 monsters Once per turn: You can detach 2 materials from this card, then target 1 face-up card on the field; destroy it, and if you destroyed a monster, you can make 1 face-up monster you control gain ATK equal to the destroyed monster's original Level/Rank x 300 until the end of the next turn. This card cannot attack the turn you activate this effect. This is a Quick Effect if this card has a Dragon monster as material, but cannot be activated in the Damage Step.




                        More Duel Links Info

                        Starry Knight Breakdown

                         

                         

                         

                         

                         

                         

                         

                         

                         

                         

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