Created by: YGO Mod (20517634)

Created On: 10/15/2024

Main: 55 Extra: 14

3 cardMythical Beast Cerberus 3 cardMythical Beast Cerberus
Mythical Beast Cerberus
LIGHT 4
Mythical Beast Cerberus
  • ATK:

  • 1400

  • DEF:

  • 1400


Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves. Gains 500 ATK for each Spell Counter on it. At the end of the Battle Phase, if this card battled, remove all Spell Counters on it.


3 cardMythical Beast Bashilisk 3 cardMythical Beast Bashilisk
Mythical Beast Bashilisk
LIGHT 44
Mythical Beast Bashilisk
  • ATK:

  • 1800

  • DEF:

  • 500


[ Pendulum Effect ] If you have no card in your other Pendulum Zone: You can destroy this card, and if you do, shuffle 1 face-up Spellcaster Pendulum Monster from your Extra Deck into your Main Deck, except "Mythical Beast Bashilisk", then draw 1 card. You can only use this effect of "Mythical Beast Bashilisk" once per turn. [ Monster Effect ] Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves. You can remove 3 Spell Counters from your field; return 1 "Mythical Beast" card from your Pendulum Zone or face-up from your Extra Deck to the hand. You can only use this effect of "Mythical Beast Bashilisk" once per turn.


3 cardMythical Beast Garuda 3 cardMythical Beast Garuda
Mythical Beast Garuda
LIGHT 44
Mythical Beast Garuda
  • ATK:

  • 1200

  • DEF:

  • 1600


[ Pendulum Effect ] If you have no card in your other Pendulum Zone: You can target 1 other Spell/Trap on the field; destroy both it and this card. You can only use this effect of "Mythical Beast Garuda" once per turn. [ Monster Effect ] Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves. When your opponent Normal or Special Summons a monster(s) (except during the Damage Step): You can remove 3 Spell Counters from your field; Special Summon this card from your hand, then return that opponent's Summoned monster(s) to the hand. You can only use this effect of "Mythical Beast Garuda" once per turn.


6 cardMythical Beast Jackal King 6 cardMythical Beast Jackal King
Mythical Beast Jackal King
DARK 64
Mythical Beast Jackal King
  • ATK:

  • 2400

  • DEF:

  • 1400


[ Pendulum Effect ] If you have no card in your other Pendulum Zone: You can destroy this card, and if you do, Special Summon 1 face-up "Mythical Beast" Pendulum Monster from your Extra Deck, except "Mythical Beast Jackal King". You can only use this effect of "Mythical Beast Jackal King" once per turn. [ Monster Effect ] Each time a Spell Card is activated, place 2 Spell Counters on this card when that Spell resolves. Once per turn, when an opponent activates a monster effect (Quick Effect): You can remove 2 Spell Counters from your field; negate the activation, and if you do, destroy that card.


3 cardMythical Beast Master Cerberus 3 cardMythical Beast Master Cerberus
Mythical Beast Master Cerberus
LIGHT 84
Mythical Beast Master Cerberus
  • ATK:

  • 2800

  • DEF:

  • 2800


[ Pendulum Effect ] If you have no card in your other Pendulum Zone: You can destroy this card, and if you do, add 1 Level 7 or lower "Mythical Beast" Effect Monster from your Deck to your hand. You can only use this effect of "Mythical Beast Master Cerberus" once per turn. [ Monster Effect ] Each time a Spell Card is activated, place 2 Spell Counters on this card when that Spell resolves. Cannot be destroyed by card effects while 4 or more Spell Counters are on your field. Once per turn: You can remove 4 Spell Counters from your field, then target 1 monster your opponent controls; banish it face-up, and if you do, this card gains ATK equal to the banished monster's original ATK until the end of the opponent's turn.


3 cardMythical Beast Medusa 3 cardMythical Beast Medusa
Mythical Beast Medusa
LIGHT 44
Mythical Beast Medusa
  • ATK:

  • 1500

  • DEF:

  • 1500


[ Pendulum Effect ] If you have no card in your other Pendulum Zone: You can target 1 monster in your GY that you can place a Spell Counter on; destroy this card, and if you do, Special Summon that monster, and if you do that, place 1 Spell Counter on it. You can only use this effect of "Mythical Beast Medusa" once per turn. [ Monster Effect ] Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves. Once per turn, during the Battle Phase (Quick Effect): You can remove 2 Spell Counters from your field, then target 1 face-up monster on the field; its ATK/DEF become half its current ATK/DEF until the end of this turn.


3 cardArcane Barrier 3 cardArcane Barrier
Arcane Barrier
Spell Continuous
Arcane Barrier

    Each time a face-up Spellcaster monster(s) on the field is destroyed, place 1 Spell Counter on this card (max. 4). You can send this card and 1 face-up Spellcaster monster you control to the GY; draw 1 card for each Spell Counter that was on this card.


    3 cardBeast Magic Attack 3 cardBeast Magic Attack
    Beast Magic Attack
    Spell Quick
    Beast Magic Attack

      Remove Spell Counters from your field to activate 1 of these effects. ● 2: Return 1 "Mythical Beast" Pendulum Monster you control to the hand. ● 4: Special Summon 1 face-up "Mythical Beast" Pendulum Monster from your Extra Deck, then you can place 2 Spell Counters on it. ● 6: Special Summon 1 face-up Pendulum Monster from your Extra Deck. You can only activate 1 "Beast Magic Attack" per turn.


      3 cardHand Destruction 3 cardHand Destruction
      Hand Destruction
      Spell Quick
      Hand Destruction

        Each player sends 2 cards from their hand to the GY, then draws 2 cards.


        3 cardMagical Citadel of Endymion 3 cardMagical Citadel of Endymion
        Magical Citadel of Endymion
        Spell Field
        Magical Citadel of Endymion

          Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves. If a card with a Spell Counter(s) is destroyed, place its Spell Counters on this card. Once per turn, if you would activate a card effect by removing a Spell Counter(s) from a card you control, you can remove that many Spell Counters from this card instead. If this card would be destroyed, you can remove 1 Spell Counter from this card instead.


          3 cardMythical Bestiary 3 cardMythical Bestiary
          Mythical Bestiary
          Spell Quick
          Mythical Bestiary

            Send the top 2 cards of your Deck to the GY, then target 1 face-up card on the field that you can place a Spell Counter on; place up to 2 Spell Counters on it. If this card in its owner's possession is destroyed by an opponent's card effect: You can Special Summon 1 monster from your Deck that you can place a Spell Counter on, and if you do, place up to 2 Spell Counters on it. You can only activate 1 "Mythical Bestiary" per turn.


            3 cardMythical Institution 3 cardMythical Institution
            Mythical Institution
            Spell Continuous
            Mythical Institution

              Each time a face-up "Mythical Beast" Pendulum Monster Card(s) you control is destroyed by battle or card effect, place 2 Spell Counters on this card. Once per turn: You can remove any number of Spell Counters from your field; add 1 monster to your hand from your Deck or face-up Extra Deck, with a Level equal to the number removed, that you can place a Spell Counter on. If this card on the field would be destroyed by card effect, you can remove 1 Spell Counter from this card instead.


              3 cardPendulum Paradox 3 cardPendulum Paradox
              Pendulum Paradox
              Spell Normal
              Pendulum Paradox

                Add 2 face-up Pendulum Monsters with the same Pendulum Scale, but different names, from your Extra Deck to your hand. You can only activate 1 "Pendulum Paradox" per turn.


                2 cardPendulum Shift 2 cardPendulum Shift
                Pendulum Shift
                Spell Quick
                Pendulum Shift

                  Target 1 card in either player's Pendulum Zone and declare a Pendulum Scale from 1 to 10; this turn, that card becomes that Pendulum Scale.


                  3 cardPot of Desires
                  3 cardPot of Desires
                  Pot of Desires
                  Spell Normal
                  Pot of Desires

                    Banish 10 cards from the top of your Deck, face-down; draw 2 cards. You can only activate 1 "Pot of Desires" per turn.




                    Tag(s):

                    2 cardPot of Extravagance
                    2 cardPot of Extravagance
                    Pot of Extravagance
                    Spell Normal
                    Pot of Extravagance

                      At the start of your Main Phase 1: Banish 3 or 6 random face-down cards from your Extra Deck, face-down; draw 1 card for every 3 cards banished. For the rest of this turn after this card resolves, you cannot draw any cards by card effects.




                      Tag(s):

                      3 cardPower of the Guardians 3 cardPower of the Guardians
                      Power of the Guardians
                      Spell Equip
                      Power of the Guardians

                        If an attack is declared involving the equipped monster: Place 1 Spell Counter on this card. The equipped monster gains 500 ATK/DEF for each Spell Counter on this card. If the equipped monster would be destroyed by battle or card effect, you can remove 1 Spell Counter from your field, instead.


                        3 cardSpell Power Grasp 3 cardSpell Power Grasp
                        Spell Power Grasp
                        Spell Normal
                        Spell Power Grasp

                          Target 1 face-up card on the field that you can place a Spell Counter on; place 1 Spell Counter on that target, then you can add 1 "Spell Power Grasp" from your Deck to your hand. You can only activate 1 "Spell Power Grasp" per turn.


                          3 cardSupreme Arcanite Magician 3 cardSupreme Arcanite Magician
                          Supreme Arcanite Magician
                          LIGHT 10
                          Supreme Arcanite Magician
                          • ATK:

                          • 1400

                          • DEF:

                          • 2800


                          1 Spellcaster-Type Synchro Monster + 1 Spellcaster-Type monster This monster can only be Special Summoned by Fusion Summon (from the Extra Deck). When this card is Fusion Summoned, place 2 Spell Counters on it. This card gains 1000 ATK for each Spell Counter on it. Once per turn, you can remove 1 Spell Counter from your side of the field to activate 1 of the following effects: ● Select 1 card on the field, and destroy it. ● Draw 1 card.


                          2 cardDay-Breaker the Shining Magical Warrior 2 cardDay-Breaker the Shining Magical Warrior
                          Day-Breaker the Shining Magical Warrior
                          LIGHT
                          Day-Breaker the Shining Magical Warrior
                          • ATK:

                          • 1600

                          • LINK-2

                          Link Arrow:

                          Bottom-Left

                          Bottom-Right


                          2 Spellcaster monsters If this card is Link Summoned: Place 1 Spell Counter on it. Gains 300 ATK for each Spell Counter on it. You can only activate each of the following effects of "Day-Breaker the Shining Magical Warrior" once per turn. ● If a Spellcaster monster(s) is Special Summoned to a zone(s) this card points to: Place 1 Spell Counter on this card. ● You can remove 2 Spell Counters from this card, then target 1 card on the field; destroy it.


                          2 cardSelene, Queen of the Master Magicians 2 cardSelene, Queen of the Master Magicians
                          Selene, Queen of the Master Magicians
                          LIGHT
                          Selene, Queen of the Master Magicians
                          • ATK:

                          • 1850

                          • LINK-3

                          Link Arrow:

                          Bottom-Left

                          Bottom

                          Bottom-Right


                          2+ monsters, including a Spellcaster monster If this card is Link Summoned: Place Spell Counters on this card, equal to the number of Spells on the field and in the GYs. While an "Endymion" card(s) is on the field, your opponent's monsters cannot target this card for attacks. Once per turn, during the Main Phase (Quick Effect): You can remove 3 Spell Counters from your field; Special Summon 1 Spellcaster monster from your hand or GY in Defense Position, to your zone this card points to.


                          2 cardArcanite Magician 2 cardArcanite Magician
                          Arcanite Magician
                          LIGHT 7
                          Arcanite Magician
                          • ATK:

                          • 400

                          • DEF:

                          • 1800


                          1 Tuner + 1+ non-Tuner Spellcaster monsters If this card is Synchro Summoned: Place 2 Spell Counters on it. This card gains 1000 ATK for each Spell Counter on it. You can remove 1 Spell Counter from your field, then target 1 card your opponent controls; destroy that target.


                          2 cardExplosive Magician 2 cardExplosive Magician
                          Explosive Magician
                          LIGHT 6
                          Explosive Magician
                          • ATK:

                          • 2500

                          • DEF:

                          • 1800


                          1 Tuner + 1+ non-Tuner Spellcaster monsters You can remove 2 Spell Counters from your field, then target 1 Spell/Trap your opponent controls; destroy that target.


                          3 cardThelematech Clatis 3 cardThelematech Clatis
                          Thelematech Clatis
                          DARK
                          Thelematech Clatis
                          • ATK:

                          • 3000

                          • DEF:

                          • 900


                          2 Level 8 monsters If this face-up card would be destroyed, you can detach 1 material from this card instead. Each time your opponent activates a card or effect, except Spell Cards and effects, place 1 Spell Counter on this card when that card/effect resolves (max. 9). You can remove 3 Spell Counters from this card; apply 1 of these effects. You can only use this effect of "Thelematech Clatis" once per turn. ● Add 1 Spell or 1 Spellcaster Effect Monster from your Deck to your hand. ● Special Summon 1 Spellcaster monster from your hand or Deck.




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                          Mythical Beast Breakdown

                           

                           

                           

                           

                           

                           

                           

                           

                           

                           

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