Ursarctic Deck #347192 — Yu-Gi-Oh! TCG

57 Main, 15 Extra, incl. Drytron Alpha Thuban x3, Lava Golem x3, Ghost Belle & Haunted Mansion x3. Created Oct 11, 2024 by YGO Mod.

Deck Ursarctic TCG

Created by: YGO Mod (20517634)

Created On: 10/11/2024

 
 


Official AI Deck Power Analysis
ToolboxConfidence: LowEvaluated Jul 22, 2026
40± 10/ 100
Power Score
Structural 47
Reliability 30
Going First 38
Going Second 55

Deck — Deck Power Evaluation

Final Contextual Deck Power: 40/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 47
Going First 38
Going Second 55
Meta Power provisional
Tournament Reliability 30
  • Primary strategy: Toolbox
  • Secondary strategies: Control
  • Format: tcg

Legality

Main 57 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Control the board with hand traps, floodgate and high‑ATK boss monsters; Ritual/Link/XYZ summons to apply pressure
  • Turn 1 (going first): Set hand traps, search key monsters (Cyber Emergency, Drytron Nova), lock opponent with Anti‑Spell Fragrance
  • Turn 2 (going second): Activate hand traps to disrupt opponent, then bring out a powerful boss monster (e.g., Accesscode Talker) on turn 2 or 3
  • Recovery: Use searchers (Cyber Emergency, Drytron Nova) and repeatable summons (One for One, Drytron Alpha Thuban) to rebuild resources after disruption
  • After siding: No side deck; the plan relies on deck consistency alone

Why it scores here

The deck tries to control the opponent with a dense hand‑trap suite and a flexible toolbox of powerful monsters, but its illegal status and scattered archetype base depress consistency. Engine pieces such as Drytron and Herald monsters appear with moderate probability, yet the high number of one‑off cards creates brick risk. Interaction density is decent thanks to many negates and floodgate effects, but the lack of side‑deck options and low archetype purity limit adaptability. Overall the system can occasionally generate strong boards, but the illegal component and poor consistency keep its reliable power low.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 45 P(at least one of key 3‑copy starters ≈ 0.245) and many 1‑copy pieces → moderate starter reliability (Inferred)
D2 Opening-Hand Quality & Brick Management 40 High count of 1‑copy and 2‑copy cards plus 10 hand‑traps raises brick probability (~30%) (Inferred)
D3 Combo Conversion & Ceiling 55 Potential to summon high‑ATK bosses (Accesscode Talker, Garura) gives a ceiling around 70, but requires many pieces (Inferred)
D4 Combo Floor & Median Output 40 Typical boards lack full engine, leading to median output near 40–45 (Inferred)
D5 Interruption Resilience & Route Redundancy 50 Hand‑trap density and floodgate (Anti‑Spell Fragrance) provide alternate lines after disruption (Inferred)
D6 Resource Economy, Recovery & Grind 55 Searchers (Cyber Emergency, Drytron Nova) and repeatable summons aid resource recovery (Inferred)
D7 End-Board & Interaction Quality 60 19 cards with negation text and 1 floodgate give interaction quality ≈60 (Inferred)
D8 Going-Second & Board-Breaking Power 65 10 hand‑trap cards + floodgate boost going‑second board‑break potential to ≈65 (Inferred)
D9 Offensive Pressure & Closing Power 55 Boss monsters with ATK 2500‑3000 present, but delivery is inconsistent → ≈55 (Inferred)
D10 Main Deck Efficiency & Flexibility 35 57‑card main deck with only 1.4 % core purity, many singletons reduces efficiency → ≈35 (Inferred)
D11 Extra Deck Efficiency & Coverage 40 15‑card Extra contains generic options and a forbidden card, limiting coverage → ≈40 (Inferred)
D12 Side Deck Adaptability 20 No side deck; no post‑side adaptation → ≈20 (Inferred)
D13 Matchup Coverage & Format Fit 30 No tournament data; meta fit cannot be measured → provisional low score ≈30 (Provisional)
D14 Pilotability & Error Tolerance 35 Complex combo chains and many decision points lower pilotability → ≈35 (Inferred)

How the score was computed

Strategy profile: Toolbox. Structural ≈ 47, Going First ≈ 38, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 30. Modifiers: Illegal card (Herald of the Arc Light) (-6); No side deck (-4); Low archetype purity (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.25 · key two-card combo ≈ — · full-brick estimate ≈ 0.3 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Large hand‑trap count providing disruption
  • Many searchers and repeatable special summons
  • Versatile Extra Deck with high‑ATK boss monsters
  • Floodgate Anti‑Spell Fragrance adds turn‑order control

Weaknesses

  • Contains a Forbidden card, rendering the list illegal
  • Very low archetype purity; many one‑off cards increase brick risk
  • No side deck for matchup‑specific adjustments
  • Engine lacks a clear, consistent combo line

Critical choke points

  • Reliance on the forbidden Herald of the Arc Light for synchro plays
  • Need to assemble multiple specific Ritual/Link pieces to achieve boss monsters
Priority Remove Add Reason
1 Herald of the Arc Light Herald of Orange Light or other legal Herald tuner Eliminate illegal card and restore synchro potential
2 Several single‑copy generic monsters Additional copies of core Drytron monsters (Alpha Thuban, Nu II) to boost consistency Raise starter reliability and reduce brick rate
3 None (side deck empty) A side deck with cards like Cosmic Cyclone, Red Reboot, and Twin Twisters Provide post‑side plans and improve matchup adaptability

Evidence & confidence

  • Verified: Legality status and copy limits; Card text excerpts for each listed card; Hypergeometric probabilities per copy count
  • Inferred: Engine accessibility from starter probabilities; Brick estimate from copy histogram; Combo ceiling/floor from card synergy potential; Interaction quality from negation/floodgate counts; Resource economy from searcher cards; Pilotability from number of decision points
  • Provisional: Matchup/format fit due to missing tournament data
  • Data gaps: no combos supplied — combo floor/median/ceiling is text‑only inference no archetype usage statistics — core/meta‑standard comparison unavailable no tournament link — archetype meta‑share and per‑pilot match record absent no win‑rate telemetry exists in YGOVN — those signals are Inferred or Unknown

More TCG Info

Ursarctic

Ursarctic Breakdown

 
 

 

 

 

 

 

 
 

 

 
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