Railway Deck #34703 — Yu-Gi-Oh! Master Duel
40 Main, 15 Extra, incl. Flying Pegasus Railroad Stampede x3, Heavy Freight Train Derricrane x3, Jizukiru, the Star Destroying Kaiju x3. Created Dec 17, 2022 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 12/17/2022
Main Deck (40)
- Flying Pegasus Railroad Stampede x3
- Gameciel, the Sea Turtle Kaiju x1
- Heavy Freight Train Derricrane x3
- Jizukiru, the Star Destroying Kaiju x3
- Kumongous, the Sticky String Kaiju x1
- Maxx "C" x1
- Night Express Knight x3
- Super Express Bullet Train x3
- Ash Blossom & Joyous Spring x2
- Called by the Grave x2
- Harpie's Feather Duster x1
- Interrupted Kaiju Slumber x2
- Lightning Storm x3
- Pot of Desires x3
- Revolving Switchyard x3
- Urgent Schedule x3
- Infinite Impermanence x3
Extra Deck (15)
- Double Headed Anger Knuckle x1
- Pentestag x1
- Underclock Taker x1
- Divine Arsenal AA-ZEUS - Sky Thunder x1
- Heavy Armored Train Ironwolf x1
- Number 27: Dreadnought Dreadnoid x1
- Number 35: Ravenous Tarantula x1
- Number 81: Superdreadnought Rail Cannon Super Dora x2
- Skypalace Gangaridai x1
- Superdreadnought Rail Cannon Gustav Max x3
- Superdreadnought Rail Cannon Juggernaut Liebe x2
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 53 |
| Going First | 46 |
| Going Second | 58 |
| Meta Power | provisional |
| Tournament Reliability | 48 |
- Primary strategy: Midrange
- Secondary strategies: Toolbox, Blind-Second
- Format: master-duel
Legality
Main 40 / Extra 15 / Side 0 — status: Illegal. 1 violation(s).
Identity & game plan
- Win condition: Xyz Summon a Level 10 or 11 Machine Xyz boss (Superdreadnought Rail Cannon Gustav Max / Juggernaut Liebe / Number 81 Super Dora) off Train-archetype Level 10 Machines, then attack or detach materials for pressure; Link and Xyz pressure through Heavy Armored Train Ironwolf and Double Headed Anger Knuckle, plus Gustav Max direct damage
- Turn 1 (going first): Opening hand of 5 with 3 copies of Revolving Switchyard, Urgent Schedule and Heavy Freight Train Derricrane as Train enablers; the plan depends on a Level 10 EARTH Machine landing early, which is not reliably available from a 5-card hand
- Turn 2 (going second): Hand of 6 with hand traps (Infinite Impermanence, Ash Blossom, Maxx C) to stop the opponent's first summon, then Train Level 10 Machine summons into an Xyz boss
- Recovery: Xyz materials are recycled through Ironwolf and Super Express Bullet Train; the recovery path leans on the Train archetype's self-searching and grave-based summons, which is only partly evidenced in the card text
- After siding: Not evaluable: the deck has no Side Deck, so no post-side plan exists in this list
Why it scores here
The deck's score comes from how the Train engine, its hand traps and its Xyz finishers work together as one system, not from averaging card scores. Consistency is moderate: the Train core is well represented with 28 Train-archetype copies, and 3-copy enablers give about a 0.34 chance of at least one in a 5-card opening hand, but about 12% of 5-card hands have none of the 13 core cards. Interaction is the strongest area, with 6 hand traps and about 18 negation and removal effects, although Maxx C and Called by the Grave are only partly reliable in this list. Going second is the realistic plan, since the hand traps stop the first summon and the Train engine then reaches Level 10 Machine boss monsters. Closing power comes from 4000 ATK Juggernaut Liebe and 3000 ATK Gustav Max boss monsters, but no combo boards are recorded, so the ceiling and median are inferred from text only. The score is capped low because the list is illegal (Called by the Grave is Forbidden with 2 copies), and it is not based on popularity or meta share.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 58 | P(at least one of 3-copy enabler in 5-card hand) ~0.34; core-group P(open >=1) ~0.88; engine starts reliably on going second (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 50 | Brick and dead-draw rate estimated from 17 distinct main-deck spells/monsters with no combo or win-rate telemetry; roughly 12% of 5-card hands have no core card (Inferred) |
| D3 | Combo Conversion & Ceiling | 55 | Ceiling read from card text only: Gustav Max and Liebe bosses plus Train summons; no recorded boards to confirm (Inferred) |
| D4 | Combo Floor & Median Output | 45 | Median output unknown; no combos supplied, so the floor is estimated from text (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 55 | Ash Blossom, Infinite Impermanence and Maxx C provide disruption, but each Train line has only partial redundancy (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 50 | Recovery via Ironwolf, Super Express Bullet Train and Train searchers; grind is text-only (Inferred) |
| D7 | End-Board & Interaction Quality | 65 | 6 hand traps and about 18 negation/removal effects from card text; Called by the Grave's illegal copies lower the count (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 60 | Strong on going second via hand traps and Level 10 summons; board-breaking from negates and removal, not verified (Inferred) |
| D9 | Offensive Pressure & Closing Power | 62 | Boss monsters at 3000-4000 ATK with direct damage on Gustav Max; no closing data (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 48 | 40 main cards, but the list is spread across three archetypes (Train 28, Kaiju 7, Greed 3, C 1, Harpie 1) with 0 exact-name Railway cards (Verified) |
| D11 | Extra Deck Efficiency & Coverage | 60 | 15 Extra Deck slots, 12 Xyz and 3 Link; several Level 10-11 bosses, one of which needs Gustav Max as material (Inferred) |
| D12 | Side Deck Adaptability | 15 | No Side Deck (side_count 0); no post-side plan (Verified) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament or meta data available; score is provisional (Provisional) |
| D14 | Pilotability & Error Tolerance | 55 | Xyz and Link Train lines are moderately complex; a few decisions per turn but no step-by-step recorded lines (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 53, Going First ≈ 46, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 48. Modifiers: banlist_exposure (-12). Final formula: No reliable metagame: 0.80*Structural + 0.20*TournamentReliability = 0.80*53 + 0.20*48 = 52; minus 12 banlist-exposure modifier = 40; capped to 30 because legality is Illegal (theoretical/structural-only)
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