Fur Hire Deck #345263 — Yu-Gi-Oh! Master Duel

40 Main, 15 Extra, incl. Maxx 'C' x3, Rex, Freight Fur Hire x3, Ash Blossom & Joyous Spring x3. Created Oct 9, 2024 by YGO Mod.

Deck Fur Hire Master Duel

Created by: YGO Mod (20517634)

Created On: 10/09/2024

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 22, 2026
35± 10/ 100
Power Score
Structural 54
Reliability 45
Going First 50
Going Second 58

Deck — Deck Power Evaluation

Final Contextual Deck Power: 35/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 54
Going First 50
Going Second 58
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Midrange
  • Secondary strategies: Stun, Toolbox
  • Format: master-duel

Legality

Main 40 / Extra 15 / Side 15 — status under the rules at evaluation time: Illegal. 4 violation(s).

Identity & game plan

  • Win condition: Fur Hire board pressure: Rex, Rafale and Link/Xyz boards built from Fur Hire monsters, with Spright Link/Xyz lines as a secondary route.; Spright Elf / Gigantic Spright / Spright Sprind extension through Spright Jet, Spright Blue and Spright Carrot.
  • Turn 1 (going first): Fossil Dig or Rex searches a Fur Hire/Dinosaur, then Rookie Fur Hire or Spright Starter brings a Level 2 starter into a Link/Xyz route. Hand traps are held for the opponent's first activation.
  • Turn 2 (going second): Ash Blossom, Droll & Lock Bird, Infinite Impermanence, Effect Veiler and Maxx C are used to strip the opponent's board or draw, then a Fur Hire monster rebuilds presence.
  • Recovery: Rex and Beat, Bladesman Fur Hire recur from the GY, and Mayhem Fur Hire can revive a Fur Hire monster from the GY.
  • After siding: Side Cosmic Cyclone, Forbidden Droplet, Click and Echo, Dyna or Nibiru as the matchup requires. Legal-copy correction is required before any post-side plan is meaningful.

Why it scores here

This Master Duel Fur Hire list has a real engine: the archetype core (18 copies) has an estimated 96% chance of at least one copy in a 5-card opening hand, and Rex, Fossil Dig and Ash Blossom give it a searcher-driven start with a Spright second route. Its strongest structural feature is interaction, with 11 hand traps and 12 negation-text cards that can answer the opponent's first activation on either turn order. The score reflects the system, not the average of its cards: the deck has no recorded boards, so the combo ceiling and median are text-only inference and are scored low. Popularity and archetype usage stats confirm the list is a real build but did not add points. The list is Illegal in Master Duel, with two Forbidden cards and an over-limit Maxx C, so the score is capped low and this evaluation is theoretical/structural only.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(at least one Fur Hire core card in opening hand) = 0.96 across 18 copies; searcher text covers 13 cards, P(>=1 searcher in 5) = 0.88; exact-name purity only 20% (Inferred)
D2 Opening-Hand Quality & Brick Management 50 19 generic/off-archetype copies and 11 hand traps compete for slots, so some hands are reactive rather than functional (Inferred)
D3 Combo Conversion & Ceiling 40 No parseable boards, so ceiling is inferred only from card text (Inferred)
D4 Combo Floor & Median Output 35 No recorded combos, so median output has no measured basis (Inferred)
D5 Interruption Resilience & Route Redundancy 58 Two starter families (Fur Hire and Spright) and multiple hand traps give alternate routes after a disruption (Inferred)
D6 Resource Economy, Recovery & Grind 60 Searchers (Rex, Fossil Dig, Spright Jet, Beat) and recursion (Rex, Beat, Mayhem) cover resource regrowth (Inferred)
D7 End-Board & Interaction Quality 60 11 hand traps plus negation text give layered interaction, reduced by Forbidden Apollousa and Called by the Grave being unplayable (Inferred)
D8 Going-Second & Board-Breaking Power 62 Going-second hand-trap density is high (P(>=1 hand trap in 6) = 0.88), but no going-second board data exists (Inferred)
D9 Offensive Pressure & Closing Power 50 Rafale (2800 ATK) and Link/Xyz boards provide closing power, but no end-board data exists to confirm conversion (Inferred)
D10 Main Deck Efficiency & Flexibility 55 40 main with 15 tech-style cards and several 3-copy engine cards; compactness is moderate and the main is legal in size (Verified count, Inferred quality)
D11 Extra Deck Efficiency & Coverage 55 Extra Deck is full at 15, mixing Link and Xyz with one Forbidden Link (Apollousa) that must be removed (Verified)
D12 Side Deck Adaptability 50 15 side cards cover several matchups (Cosmic Cyclone, Forbidden Droplet, Click and Echo, Dyna, Nibiru), but there is no post-side performance data (Provisional)
D13 Matchup Coverage & Format Fit 45 No tournament link or dated meta sample, so format fit is provisional (Provisional)
D14 Pilotability & Error Tolerance 60 Multiple Link/Xyz routes and hand-trap timing require decision-heavy play, but each individual line is short (Inferred)

How the score was computed

Strategy profile: Midrange primary; Stun ratio not applied, since Structural uses the single Midrange profile. Structural ≈ 54, Going First ≈ 50, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: banlist exposure (-12). Final formula: No reliable metagame: 0.80*Structural(53.7) + 0.20*TournamentReliability(45) = 51.96, then modifier -12 (banlist exposure) gives 40, then capped at 35 because the list is Illegal; theoretical/structural only

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.96 · key two-card combo ≈ — · full-brick estimate ≈ 0.04 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Archetype core (18 copies) is almost always accessible (P=0.96 in opening 5)
  • Eleven hand traps plus negation text provide layered interaction on both turn orders
  • Searchers and recursion (Rex, Fossil Dig, Beat, Mayhem) support resource regrowth

Weaknesses

  • Illegal as built: two Forbidden cards and one over-limit Limited card
  • Low exact-name purity (20%) across Fur Hire, Spright and Nimble sub-archetypes
  • No recorded boards, so the combo ceiling and median are unmeasured

Critical choke points

  • Forbidden Called by the Grave and Apollousa remove lines that the list depends on until they are replaced
  • Hand-trap density costs main-deck slots that could go to engine starters
Priority Remove Add Reason
1 Called by the Grave (2) and Apollousa, Bow of the Goddess (1) Legal negation or Link material replacements, for example one more Link-2 starter or a non-Forbidden removal card Both are Forbidden in Master Duel, so the list is not legal until they are removed
2 Anti-Spell Fragrance (2) Legal Spell/Trap answer or a second copy of a core searcher Forbidden in Master Duel
3 Maxx C (2 of 3) Legal copies of Fur Hire starters Limited to 1 copy; the deck runs 3

Evidence & confidence

  • Verified: Illegal status with four violations (Forbidden and Limited copy counts); Main 40, Extra 15, Side 15 are within Master Duel size rules; Archetype core copies and hypergeometric opening-hand probabilities from the resolved list
  • Inferred: Engine accessibility 0.96 from the archetype core probability; Hand-trap density and going-second interaction from card text and copy counts; Structural score from the Midrange weight profile and dimension scores
  • Provisional: Meta power (no dated sample); Format fit and side-deck adaptability (no tournament or post-side data)
  • Data gaps: no combos supplied, so combo floor/median/ceiling is text-only inference no tournament link, so archetype meta-share and per-pilot match record are absent no win-rate telemetry for going-first/second, matchup or brick rates Meta Power is Provisional unless a dated metagame sample is supplied deck title is null in the export

More Master Duel Info

Fur Hire

Fur Hire Breakdown

 
 

 

 

 

 

 

 
 

 

 
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