Created by: YGO Mod (20517634)

Created On: 10/04/2024

Main: 40 Extra: 15

1 cardElemental HERO Bladedge 1 cardElemental HERO Bladedge
Elemental HERO Bladedge
EARTH 7
Elemental HERO Bladedge
  • ATK:

  • 2600

  • DEF:

  • 1800


If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent.


1 cardElemental HERO Blazeman 1 cardElemental HERO Blazeman
Elemental HERO Blazeman
FIRE 4
Elemental HERO Blazeman
  • ATK:

  • 1200

  • DEF:

  • 1800


If this card is Normal or Special Summoned: You can add 1 "Polymerization" from your Deck to your hand. During your Main Phase: You can activate this effect; you cannot Special Summon monsters for the rest of this turn, except Fusion Monsters, also send 1 "Elemental HERO" monster from your Deck to the GY, except "Elemental HERO Blazeman", and if you do, this card's Attribute and ATK/DEF become the same as the monster sent to the GY, until the end of this turn. You can only use 1 "Elemental HERO Blazeman" effect per turn, and only once that turn.


1 cardElemental HERO Bubbleman 1 cardElemental HERO Bubbleman
Elemental HERO Bubbleman
WATER 4
Elemental HERO Bubbleman
  • ATK:

  • 800

  • DEF:

  • 1200


If this is the only card in your hand, you can Special Summon it (from your hand). When this card is Summoned: You can draw 2 cards. You must control no other cards and have no cards in your hand to activate and to resolve this effect.


1 cardElemental HERO Honest Neos 1 cardElemental HERO Honest Neos
Elemental HERO Honest Neos
LIGHT 7
Elemental HERO Honest Neos
  • ATK:

  • 2500

  • DEF:

  • 2000


(Quick Effect): You can discard this card, then target 1 "HERO" monster on the field; it gains 2500 ATK until the end of this turn. (Quick Effect): You can discard 1 "HERO" monster; this card gains ATK equal to the discarded monster's ATK until the end of this turn. You can only use each effect of "Elemental HERO Honest Neos" once per turn.


1 cardElemental HERO Liquid Soldier 1 cardElemental HERO Liquid Soldier
Elemental HERO Liquid Soldier
WATER 4
Elemental HERO Liquid Soldier
  • ATK:

  • 1400

  • DEF:

  • 1300


When this card is Normal Summoned: You can target 1 Level 4 or lower "HERO" monster in your GY, except "Elemental HERO Liquid Soldier"; Special Summon it. If this card is used as Fusion Material for a "HERO" monster, and sent to the GY or banished: You can draw 2 cards, then discard 1 card. You can only use 1 "Elemental HERO Liquid Soldier" effect per turn, and only once that turn.


1 cardElemental HERO Necroshade 1 cardElemental HERO Necroshade
Elemental HERO Necroshade
DARK 5
Elemental HERO Necroshade
  • ATK:

  • 1600

  • DEF:

  • 1800


Once, while this card is in the Graveyard, 1 Level 5 or higher "Elemental HERO" monster you Normal Summon can be Summoned without Tributing.


1 cardElemental HERO Prisma 1 cardElemental HERO Prisma
Elemental HERO Prisma
LIGHT 4
Elemental HERO Prisma
  • ATK:

  • 1700

  • DEF:

  • 1100


Once per turn: You can reveal 1 Fusion Monster from your Extra Deck, then send 1 of the Fusion Materials whose name is specifically listed on that card from your Deck to the Graveyard; this card's name becomes the sent monster's until the End Phase.


1 cardElemental HERO Shadow Mist 1 cardElemental HERO Shadow Mist
Elemental HERO Shadow Mist
DARK 4
Elemental HERO Shadow Mist
  • ATK:

  • 1000

  • DEF:

  • 1500


If this card is Special Summoned: You can add 1 "Change" Quick-Play Spell Card from your Deck to your hand. If this card is sent to the GY: You can add 1 "HERO" monster from your Deck to your hand, except "Elemental HERO Shadow Mist". You can only use 1 "Elemental HERO Shadow Mist" effect per turn, and only once that turn.


1 cardElemental HERO Solid Soldier 1 cardElemental HERO Solid Soldier
Elemental HERO Solid Soldier
EARTH 4
Elemental HERO Solid Soldier
  • ATK:

  • 1300

  • DEF:

  • 1100


When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower "HERO" monster from your hand. If this card is sent from the Monster Zone to the GY by a Spell effect: You can target 1 "HERO" monster in your GY, except "Elemental HERO Solid Soldier"; Special Summon it in Defense Position. You can only use this effect of "Elemental HERO Solid Soldier" once per turn.


1 cardElemental HERO Stratos 1 cardElemental HERO Stratos
Elemental HERO Stratos
WIND 4
Elemental HERO Stratos
  • ATK:

  • 1800

  • DEF:

  • 300


When this card is Normal or Special Summoned: You can activate 1 of these effects. ● Destroy Spells/Traps on the field, up to the number of "HERO" monsters you control, except this card. ● Add 1 "HERO" monster from your Deck to your hand.


1 cardElemental HERO Wildheart 1 cardElemental HERO Wildheart
Elemental HERO Wildheart
EARTH 4
Elemental HERO Wildheart
  • ATK:

  • 1500

  • DEF:

  • 1600


This card is unaffected by Trap effects.


1 cardWinged Kuriboh LV6 1 cardWinged Kuriboh LV6
Winged Kuriboh LV6
LIGHT 6
Winged Kuriboh LV6
  • ATK:

  • 300

  • DEF:

  • 200


(This card is always treated as an "Elemental HERO" and "Favorite" card.) Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or GY) by banishing 1 "Elemental HERO" Fusion Monster or 1 "Winged Kuriboh" from your hand, face-up field, or GY. You can only Special Summon "Winged Kuriboh LV6" once per turn this way. When an opponent's monster declares an attack, or your opponent activates a monster effect on the field (Quick Effect): You can Tribute this card; destroy that 1 monster, and if you do, inflict damage to your opponent equal to its original ATK.


1 cardElemental HERO Avian 1 cardElemental HERO Avian
Elemental HERO Avian
WIND 3
Elemental HERO Avian
  • ATK:

  • 1000

  • DEF:

  • 1000


A winged Elemental HERO who wheels through the sky and manipulates the wind. His signature move, Featherbreak, gives villainy a blow from sky-high.


1 cardElemental HERO Burstinatrix 1 cardElemental HERO Burstinatrix
Elemental HERO Burstinatrix
FIRE 3
Elemental HERO Burstinatrix
  • ATK:

  • 1200

  • DEF:

  • 800


A flame manipulator who was the first Elemental HERO woman. Her Burstfire burns away villainy.


1 cardElemental HERO Clayman 1 cardElemental HERO Clayman
Elemental HERO Clayman
EARTH 4
Elemental HERO Clayman
  • ATK:

  • 800

  • DEF:

  • 2000


An Elemental HERO with a clay body built-to-last. He'll preserve his Elemental HERO colleagues at any cost.


1 cardElemental HERO Neos 1 cardElemental HERO Neos
Elemental HERO Neos
LIGHT 7
Elemental HERO Neos
  • ATK:

  • 2500

  • DEF:

  • 2000


''A new Elemental HERO has arrived from Neo-Space! When he initiates a Contact Fusion with a Neo-Spacian his unknown powers are unleashed.''


1 cardElemental HERO Sparkman 1 cardElemental HERO Sparkman
Elemental HERO Sparkman
LIGHT 4
Elemental HERO Sparkman
  • ATK:

  • 1600

  • DEF:

  • 1400


''An Elemental HERO and a warrior of light who proficiently wields many kinds of armaments. His Static Shockwave cuts off the path of villainy.''


1 cardA Hero Lives 1 cardA Hero Lives
A Hero Lives
Spell Normal
A Hero Lives

    If you control no face-up monsters: Pay half your LP; Special Summon 1 Level 4 or lower "Elemental HERO" monster from your Deck.


    1 cardDark Hole
    1 cardDark Hole
    Dark Hole
    Spell Normal
    Dark Hole

      Destroy all monsters on the field.


      1 cardE - Emergency Call 1 cardE - Emergency Call
      E - Emergency Call
      Spell Normal
      E - Emergency Call

        Add 1 "Elemental HERO" monster from your Deck to your hand.


        1 cardFifth Hope 1 cardFifth Hope
        Fifth Hope
        Spell Normal
        Fifth Hope

          Target 5 "Elemental HERO" cards in your Graveyard; shuffle them into the Deck, then draw 2 cards (draw 3 cards instead, if you had no other cards on your side of the field and in your hand when you activated this card).


          1 cardFoolish Burial
          1 cardFoolish Burial
          Foolish Burial
          Spell Normal
          Foolish Burial

            Send 1 monster from your Deck to the GY.




            Tag(s):

            1 cardFusion Recovery 1 cardFusion Recovery
            Fusion Recovery
            Spell Normal
            Fusion Recovery

              Target 1 "Polymerization" in your GY, and 1 monster in your GY that was used as material for a Fusion Summon; add them to your hand.


              1 cardH - Heated Heart 1 cardH - Heated Heart
              H - Heated Heart
              Spell Normal
              H - Heated Heart

                Target 1 face-up monster you control; until the end of this turn, it gains 500 ATK, and if it attacks a Defense Position monster, inflict piercing battle damage to your opponent.


                1 cardHarpie's Feather Duster
                1 cardHarpie's Feather Duster
                Harpie's Feather Duster
                Spell Normal
                Harpie's Feather Duster

                  Destroy all Spell and Trap Cards your opponent controls.




                  Tag(s):

                  1 cardInstant Fusion
                  1 cardInstant Fusion
                  Instant Fusion
                  Spell Normal
                  Instant Fusion

                    Pay 1000 LP; Special Summon 1 Level 5 or lower Fusion Monster from your Extra Deck, but it cannot attack, also it is destroyed during the End Phase. (This is treated as a Fusion Summon.) You can only activate 1 "Instant Fusion" per turn.


                    1 cardMiracle Fusion 1 cardMiracle Fusion
                    Miracle Fusion
                    Spell Normal
                    Miracle Fusion

                      Fusion Summon 1 "Elemental HERO" Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your field or your GY.


                      1 cardMonster Reborn
                      1 cardMonster Reborn
                      Monster Reborn
                      Spell Normal
                      Monster Reborn

                        Target 1 monster in either GY; Special Summon it.




                        Tag(s):

                        1 cardO - Oversoul 1 cardO - Oversoul
                        O - Oversoul
                        Spell Normal
                        O - Oversoul

                          Target 1 "Elemental HERO" Normal Monster in your Graveyard; Special Summon that target.


                          1 cardPolymerization 1 cardPolymerization
                          Polymerization
                          Spell Normal
                          Polymerization

                            Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material.


                            1 cardR - Righteous Justice 1 cardR - Righteous Justice
                            R - Righteous Justice
                            Spell Normal
                            R - Righteous Justice

                              Destroy Spell/Trap Cards equal to the number of "Elemental HERO" cards you control.


                              1 cardReinforcement of the Army
                              1 cardReinforcement of the Army
                              Reinforcement of the Army
                              Spell Normal
                              Reinforcement of the Army

                                Add 1 Level 4 or lower Warrior monster from your Deck to your hand.


                                1 cardSkyscraper 1 cardSkyscraper
                                Skyscraper
                                Spell Field
                                Skyscraper

                                  If an "Elemental HERO" monster attacks a monster that has a higher ATK, the attacking monster gains 1000 ATK during damage calculation only.


                                  1 cardThe Warrior Returning Alive 1 cardThe Warrior Returning Alive
                                  The Warrior Returning Alive
                                  Spell Normal
                                  The Warrior Returning Alive

                                    Target 1 Warrior-Type monster in your Graveyard; add that target to your hand.


                                    1 cardBottomless Trap Hole 1 cardBottomless Trap Hole
                                    Bottomless Trap Hole
                                    Trap Normal
                                    Bottomless Trap Hole

                                      When your opponent Summons a monster(s) with 1500 or more ATK: Destroy that monster(s) with 1500 or more ATK, and if you do, banish it.


                                      1 cardHero Signal 1 cardHero Signal
                                      Hero Signal
                                      Trap Normal
                                      Hero Signal

                                        When a monster you control is destroyed by battle and sent to the Graveyard: Special Summon 1 Level 4 or lower "Elemental HERO" monster from your hand or Deck.


                                        1 cardMagic Cylinder
                                        1 cardMagic Cylinder
                                        Magic Cylinder
                                        Trap Normal
                                        Magic Cylinder

                                          When an opponent's monster declares an attack: Target the attacking monster; negate the attack, and if you do, inflict damage to your opponent equal to its ATK.


                                          1 cardMirror Force
                                          1 cardMirror Force
                                          Mirror Force
                                          Trap Normal
                                          Mirror Force

                                            When an opponent's monster declares an attack: Destroy all your opponent's Attack Position monsters.


                                            1 cardMirror Gate 1 cardMirror Gate
                                            Mirror Gate
                                            Trap Normal
                                            Mirror Gate

                                              When an opponent's monster declares an attack targeting a face-up "Elemental HERO" monster you control: Switch control of the opponent's attacking monster with the targeted monster you control, then calculate damage. Control of both monsters switches back during the End Phase.


                                              1 cardNegate Attack 1 cardNegate Attack
                                              Negate Attack
                                              Trap Counter
                                              Negate Attack

                                                When an opponent's monster declares an attack: Target the attacking monster; negate the attack, then end the Battle Phase.


                                                1 cardElemental HERO Electrum 1 cardElemental HERO Electrum
                                                Elemental HERO Electrum
                                                LIGHT 10
                                                Elemental HERO Electrum
                                                • ATK:

                                                • 2900

                                                • DEF:

                                                • 2600


                                                "Elemental HERO Avian" + "Elemental HERO Burstinatrix" + "Elemental HERO Clayman" + "Elemental HERO Bubbleman" Must be Fusion Summoned and cannot be Special Summoned by other ways. While face-up on the field, this card is also WIND, WATER, FIRE, and EARTH-Attribute. When this card is Fusion Summoned: Shuffle all banished cards into the Deck(s). This card gains 300 ATK for each monster your opponent controls that shares an Attribute with this card.


                                                1 cardElemental HERO Flame Wingman 1 cardElemental HERO Flame Wingman
                                                Elemental HERO Flame Wingman
                                                WIND 6
                                                Elemental HERO Flame Wingman
                                                • ATK:

                                                • 2100

                                                • DEF:

                                                • 1200


                                                "Elemental HERO Avian" + "Elemental HERO Burstinatrix" Must be Fusion Summoned and cannot be Special Summoned by other ways. When this card destroys a monster by battle and sends it to the Graveyard: Inflict damage to your opponent equal to the ATK of the destroyed monster in the Graveyard.


                                                1 cardElemental HERO Grandmerge 1 cardElemental HERO Grandmerge
                                                Elemental HERO Grandmerge
                                                LIGHT 6
                                                Elemental HERO Grandmerge
                                                • ATK:

                                                • 0

                                                • DEF:

                                                • 0


                                                2 "HERO" Normal Monsters Must be Fusion Summoned. Gains ATK/DEF equal to the combined original Levels of the materials used for its Fusion Summon x 300. When this card destroys an opponent's monster by battle: You can Tribute this card; Special Summon 1 "Elemental HERO" Fusion Monster from your Extra Deck, ignoring its Summoning conditions, but it cannot attack monsters with an equal or lower Level than it.


                                                1 cardElemental HERO Mudballman 1 cardElemental HERO Mudballman
                                                Elemental HERO Mudballman
                                                EARTH 6
                                                Elemental HERO Mudballman
                                                • ATK:

                                                • 1900

                                                • DEF:

                                                • 3000


                                                "Elemental HERO Bubbleman" + "Elemental HERO Clayman" Must be Fusion Summoned and cannot be Special Summoned by other ways.


                                                1 cardElemental HERO Necroid Shaman 1 cardElemental HERO Necroid Shaman
                                                Elemental HERO Necroid Shaman
                                                DARK 6
                                                Elemental HERO Necroid Shaman
                                                • ATK:

                                                • 1900

                                                • DEF:

                                                • 1800


                                                "Elemental HERO Wildheart" + "Elemental HERO Necroshade" Must be Fusion Summoned and cannot be Special Summoned by other ways. When this card is Special Summoned: Target 1 monster your opponent controls; destroy that target, then Special Summon 1 monster from your opponent's Graveyard to their side of the field.


                                                1 cardElemental HERO Neos Knight 1 cardElemental HERO Neos Knight
                                                Elemental HERO Neos Knight
                                                LIGHT 7
                                                Elemental HERO Neos Knight
                                                • ATK:

                                                • 2500

                                                • DEF:

                                                • 1000


                                                "Elemental HERO Neos" + 1 Warrior monster Must be Fusion Summoned. Gains ATK equal to half the original ATK of the Warrior Fusion Material used for its Fusion Summon, except "Elemental HERO Neos". Can make a second attack during each Battle Phase. Your opponent takes no battle damage from attacks involving this card.


                                                1 cardElemental HERO Plasma Vice 1 cardElemental HERO Plasma Vice
                                                Elemental HERO Plasma Vice
                                                EARTH 8
                                                Elemental HERO Plasma Vice
                                                • ATK:

                                                • 2600

                                                • DEF:

                                                • 2300


                                                "Elemental HERO Sparkman" + "Elemental HERO Bladedge" Must be Fusion Summoned and cannot be Special Summoned by other ways. If this card attacks a Defense Position monster, inflict piercing Battle Damage to your opponent. You can discard 1 card to target 1 Attack Position monster your opponent controls; destroy that target.


                                                1 cardElemental HERO Rampart Blaster 1 cardElemental HERO Rampart Blaster
                                                Elemental HERO Rampart Blaster
                                                EARTH 6
                                                Elemental HERO Rampart Blaster
                                                • ATK:

                                                • 2000

                                                • DEF:

                                                • 2500


                                                "Elemental HERO Clayman" + "Elemental HERO Burstinatrix" Must be Fusion Summoned and cannot be Special Summoned by other ways. This card can attack while in face-up Defense Position, but only if your opponent controls no monsters, and if it does, this card's ATK is halved during damage calculation only.


                                                1 cardElemental HERO Shining Flare Wingman 1 cardElemental HERO Shining Flare Wingman
                                                Elemental HERO Shining Flare Wingman
                                                LIGHT 8
                                                Elemental HERO Shining Flare Wingman
                                                • ATK:

                                                • 2500

                                                • DEF:

                                                • 2100


                                                "Elemental HERO Flame Wingman" + "Elemental HERO Sparkman" Must be Fusion Summoned and cannot be Special Summoned by other ways. This card gains 300 ATK for each "Elemental HERO" card in your Graveyard. When this card destroys a monster by battle and sends it to the Graveyard: Inflict damage to your opponent equal to the ATK of the destroyed monster in the Graveyard.


                                                1 cardElemental HERO Steam Healer 1 cardElemental HERO Steam Healer
                                                Elemental HERO Steam Healer
                                                WATER 5
                                                Elemental HERO Steam Healer
                                                • ATK:

                                                • 1800

                                                • DEF:

                                                • 1000


                                                "Elemental HERO Burstinatrix" + "Elemental HERO Bubbleman" Must be Fusion Summoned and cannot be Special Summoned by other ways. When this card destroys a monster by battle and sends it to the Graveyard: Gain Life Points equal to the ATK of that destroyed monster in the Graveyard.


                                                1 cardElemental HERO Sunrise 1 cardElemental HERO Sunrise
                                                Elemental HERO Sunrise
                                                LIGHT 7
                                                Elemental HERO Sunrise
                                                • ATK:

                                                • 2500

                                                • DEF:

                                                • 1200


                                                2 "HERO" monsters with different Attributes Must be Fusion Summoned. Monsters you control gain 200 ATK for each different Attribute you control. You can only use each of the following effects of "Elemental HERO Sunrise" once per turn. ● If this card is Special Summoned: You can add 1 "Miracle Fusion" from your Deck to your hand. ● When an attack is declared involving another "HERO" monster you control: You can target 1 card on the field; destroy it.


                                                1 cardElemental HERO Tempest 1 cardElemental HERO Tempest
                                                Elemental HERO Tempest
                                                WIND 8
                                                Elemental HERO Tempest
                                                • ATK:

                                                • 2800

                                                • DEF:

                                                • 2800


                                                "Elemental HERO Avian" + "Elemental HERO Sparkman" + "Elemental HERO Bubbleman" Must be Fusion Summoned and cannot be Special Summoned by other ways. You can send 1 other card you control to the Graveyard to target 1 monster you control; while this card is face-up on the field, that monster cannot be destroyed by battle.


                                                1 cardElemental HERO Thunder Giant 1 cardElemental HERO Thunder Giant
                                                Elemental HERO Thunder Giant
                                                LIGHT 6
                                                Elemental HERO Thunder Giant
                                                • ATK:

                                                • 2400

                                                • DEF:

                                                • 1500


                                                "Elemental HERO Sparkman" + "Elemental HERO Clayman" Must be Fusion Summoned and cannot be Special Summoned by other ways. Once per turn: You can discard 1 card to target 1 face-up monster on the field with original ATK less than the ATK of this card; destroy that target.


                                                1 cardElemental HERO Wild Wingman 1 cardElemental HERO Wild Wingman
                                                Elemental HERO Wild Wingman
                                                EARTH 8
                                                Elemental HERO Wild Wingman
                                                • ATK:

                                                • 1900

                                                • DEF:

                                                • 2300


                                                "Elemental HERO Wildheart" + "Elemental HERO Avian" Must be Fusion Summoned and cannot be Special Summoned by other ways. You can discard 1 card to target 1 Spell/Trap Card on the field; destroy that target.


                                                1 cardElemental HERO Wildedge 1 cardElemental HERO Wildedge
                                                Elemental HERO Wildedge
                                                EARTH 8
                                                Elemental HERO Wildedge
                                                • ATK:

                                                • 2600

                                                • DEF:

                                                • 2300


                                                "Elemental HERO Wildheart" + "Elemental HERO Bladedge" Must be Fusion Summoned and cannot be Special Summoned by other ways. This card can attack every monster your opponent controls (one attack on each monster per Battle Phase).




                                                More OCG Info

                                                Heros Breakdown

                                                 

                                                 

                                                 

                                                 

                                                 

                                                 

                                                 

                                                 

                                                 

                                                 

                                                https://metaduelist.com/
                                                Toparrow_upward