Created by: YGO Mod (20517634)

Created On: 10/01/2024

Main: 55 Extra: 15

1 cardAbsolute King Back Jack 1 cardAbsolute King Back Jack
Absolute King Back Jack
DARK 1
Absolute King Back Jack
  • ATK:

  • 0

  • DEF:

  • 0


During your opponent's turn (Quick Effect): You can banish this card from the GY; excavate the top card of your Deck, and if it is a Normal Trap, Set it to your field. Otherwise, send it to the GY. That Set card can be activated during this turn. If this card is sent to the GY: You can look at 3 cards from the top of your Deck, then place them on the top of the Deck in any order. You can only use each effect of "Absolute King Back Jack" once per turn.


1 cardBeastking of the Swamps 1 cardBeastking of the Swamps
Beastking of the Swamps
WATER 4
Beastking of the Swamps
  • ATK:

  • 1000

  • DEF:

  • 1100


You can substitute this card for any 1 Fusion Material Monster. When you do this, the other Fusion Material Monster(s) must be the correct one(s).


1 cardKeldo the Sacred Protector
1 cardKeldo the Sacred Protector
Keldo the Sacred Protector
EARTH 4
Keldo the Sacred Protector
  • ATK:

  • 1200

  • DEF:

  • 1600


You can discard 1 other EARTH Fairy monster; Special Summon this card from your hand, then add 1 "Exchange of the Spirit" or 1 card that mentions it from your Deck to your hand. (Quick Effect): You can banish this card from your field or GY, then target up to 3 cards in any GY(s), or up to 5 if "Exchange of the Spirit" is on your field or in your GY; shuffle them into the Deck. You can only use each effect of "Keldo the Sacred Protector" once per turn.


1 cardMudora the Sword Oracle
1 cardMudora the Sword Oracle
Mudora the Sword Oracle
EARTH 4
Mudora the Sword Oracle
  • ATK:

  • 1500

  • DEF:

  • 1800


You can discard 1 other EARTH Fairy monster; Special Summon this card from your hand, then you can place 1 "Gravekeeper's Trap" from your Deck face-up in your Spell & Trap Zone. (Quick Effect): You can banish this card from your field or GY, then target up to 3 cards in any GY(s), or up to 5 if "Exchange of the Spirit" is on your field or in your GY; shuffle them into the Deck. You can only use each effect of "Mudora the Sword Oracle" once per turn.


2 cardMulcharmy Purulia 2 cardMulcharmy Purulia
Mulcharmy Purulia
WATER 4
Mulcharmy Purulia
  • ATK:

  • 100

  • DEF:

  • 600


If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Normal or Special Summons a monster(s) from the hand, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.


1 cardRescue-ACE Fire Attacker 1 cardRescue-ACE Fire Attacker
Rescue-ACE Fire Attacker
FIRE 6
Rescue-ACE Fire Attacker
  • ATK:

  • 2200

  • DEF:

  • 2200


If a "Rescue-ACE" monster(s) is Normal or Special Summoned to your field, except "Rescue-ACE Fire Attacker" (except during the Damage Step): You can Special Summon this card from your hand. If a card(s) is added to your opponent's hand, except by drawing it (except during the Damage Step): You can draw 2 cards, then discard 1 card. You can only use each effect of "Rescue-ACE Fire Attacker" once per turn.


3 cardRescue-ACE Impulse 3 cardRescue-ACE Impulse
Rescue-ACE Impulse
FIRE 3
Rescue-ACE Impulse
  • ATK:

  • 1500

  • DEF:

  • 1500


During your Main Phase: You can choose the 1 Effect Monster your opponent controls with the highest ATK (your choice, if tied), and neither player can activate that monster's effects on the field this turn. When your opponent activates a monster effect on the field (Quick Effect): You can Tribute this card from your hand or face-up field; Special Summon 1 Machine "Rescue-ACE" monster from your Deck. You can only use each effect of "Rescue-ACE Impulse" once per turn.


1 cardTearlaments Havnis
1 cardTearlaments Havnis
Tearlaments Havnis
DARK 3
Tearlaments Havnis
  • ATK:

  • 1600

  • DEF:

  • 1000


When your opponent activates a monster effect on the field (Quick Effect): You can Special Summon this card from your hand, and if you do, send the top 3 cards of your Deck to the GY. If this card is sent to the GY by card effect (except during the Damage Step): You can Fusion Summon 1 Fusion Monster from your Extra Deck, by placing Fusion Materials mentioned on it from your hand, field, and/or GY, including this card from your GY, on the bottom of the Deck in any order. You can only use each effect of "Tearlaments Havnis" once per turn.


3 cardTearlaments Kashtira
3 cardTearlaments Kashtira
Tearlaments Kashtira
WATER 7
Tearlaments Kashtira
  • ATK:

  • 2300

  • DEF:

  • 1200


During the Main Phase (Quick Effect): You can Special Summon this card from your hand, and if you do, banish 1 "Kashtira" or "Tearlaments" card from your hand or GY. If this card is Normal or Special Summoned: You can send the top 3 cards of either player's Deck to the GY. If this card is sent to the GY by card effect: You can send the top 2 cards of your Deck to the GY. You can only use each effect of "Tearlaments Kashtira" once per turn.


1 cardTearlaments Merrli
1 cardTearlaments Merrli
Tearlaments Merrli
DARK 2
Tearlaments Merrli
  • ATK:

  • 800

  • DEF:

  • 2000


If this card is Normal or Special Summoned: You can send the top 3 cards of your Deck to the GY. If this card is sent to the GY by card effect (except during the Damage Step): You can Fusion Summon 1 Fusion Monster from your Extra Deck, by placing Fusion Materials mentioned on it from your hand, field, and/or GY, including this card from your GY, on the bottom of the Deck in any order. You can only use each effect of "Tearlaments Merrli" once per turn.


3 cardTearlaments Reinoheart 3 cardTearlaments Reinoheart
Tearlaments Reinoheart
WATER 4
Tearlaments Reinoheart
  • ATK:

  • 1500

  • DEF:

  • 2100


If this card is Normal or Special Summoned: You can send 1 "Tearlaments" monster from your Deck to the GY, except "Tearlaments Reinoheart". If this card is sent to the GY by card effect: You can Special Summon this card (but banish it when it leaves the field), and if you do, send 1 "Tearlaments" card from your hand to the GY. You can only use each effect of "Tearlaments Reinoheart" once per turn.


1 cardTearlaments Scheiren
1 cardTearlaments Scheiren
Tearlaments Scheiren
DARK 4
Tearlaments Scheiren
  • ATK:

  • 1800

  • DEF:

  • 1300


During your Main Phase: You can Special Summon this card from your hand, and if you do, send 1 monster from your hand to the GY, then, send the top 3 cards of your Deck to the GY. If this card is sent to the GY by card effect (except during the Damage Step): You can Fusion Summon 1 Fusion Monster from your Extra Deck, by placing Fusion Materials mentioned on it from your hand, field, and/or GY, including this card from your GY, on the bottom of the Deck in any order. You can only use each effect of "Tearlaments Scheiren" once per turn.


1 cardVolcanic Scattershot 1 cardVolcanic Scattershot
Volcanic Scattershot
FIRE 2
Volcanic Scattershot
  • ATK:

  • 500

  • DEF:

  • 0


If this card is sent to the Graveyard: Inflict 500 damage to your opponent. If this card is sent to the Graveyard by the effect of a "Blaze Accelerator" card: You can send 2 "Volcanic Scattershots" from your hand and/or Deck to the Graveyard; destroy all monsters your opponent controls.


1 cardShaddoll Beast 1 cardShaddoll Beast
Shaddoll Beast
DARK 5
Shaddoll Beast
  • ATK:

  • 2200

  • DEF:

  • 1700


FLIP: You can draw 2 cards, then discard 1 card. If this card is sent to the GY by a card effect: You can draw 1 card. You can only use 1 "Shaddoll Beast" effect per turn, and only once that turn.


1 cardMagicolloidal Sol 1 cardMagicolloidal Sol
Magicolloidal Sol
WATER 2
Magicolloidal Sol
  • ATK:

  • 400

  • DEF:

  • 300


If a monster(s) is Special Summoned by your Trap effect (except during the Damage Step): You can Special Summon this card from your hand or GY, but if you Summon it from the GY, banish it when it leaves the field. During your opponent's Battle Phase (Quick Effect): You can activate 1 of these effects; ● Immediately after this effect resolves, Synchro Summon using this card you control. ● Immediately after this effect resolves, Xyz Summon using this card you control. You can only use each effect of "Magicolloidal Sol" once per turn.


3 cardPrimeval Planet Perlereino
3 cardPrimeval Planet Perlereino
Primeval Planet Perlereino
Spell Field
Primeval Planet Perlereino

    When this card is activated: You can add 1 "Tearlaments" monster or 1 "Visas Starfrost" from your Deck to your hand. Fusion Monsters and "Tearlaments" monsters you control gain 500 ATK. If a "Tearlaments" monster(s) you control or in your GY is shuffled into the Deck or Extra Deck (except during the Damage Step): You can target 1 card on the field; destroy it. You can only use this effect of "Primeval Planet Perlereino" once per turn. You can only activate 1 "Primeval Planet Perlereino" per turn.


    3 cardSuper Polymerization
    3 cardSuper Polymerization
    Super Polymerization
    Spell Quick
    Super Polymerization

      Discard 1 card; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from either field as Fusion Material. Neither player can activate cards or effects in response to this card's activation.




      Tag(s):

      1 cardTearlaments Grief 1 cardTearlaments Grief
      Tearlaments Grief
      Spell Normal
      Tearlaments Grief

        Special Summon 1 "Tearlaments" monster or "Visas Starfrost" from your Deck or GY, then send 1 monster you control to the GY, with the same Type or Attribute as that Special Summoned monster. If this card is sent to the GY by card effect: You can target 1 of your banished "Tearlaments" Traps; add it to your hand. You can only use 1 "Tearlaments Grief" effect per turn, and only once that turn.


        2 cardTearlaments Heartbeat 2 cardTearlaments Heartbeat
        Tearlaments Heartbeat
        Spell Quick
        Tearlaments Heartbeat

          Target 1 Spell/Trap on the field, or you can target 2 if you control "Visas Starfrost"; shuffle them into the Deck, then send 1 card from your hand to the GY. If this card is sent to the GY by card effect: You can target 1 "Tearlaments" Trap in your GY; add it to your hand. You can only use 1 "Tearlaments Heartbeat" effect per turn, and only once that turn.


          3 cardTearlaments Scream 3 cardTearlaments Scream
          Tearlaments Scream
          Spell Continuous
          Tearlaments Scream

            If a monster(s) is Normal or Special Summoned, and you control a "Tearlaments" monster or "Visas Starfrost" (except during the Damage Step): You can send the top 3 cards of your Deck to the GY, also, for the rest of this turn, all monsters your opponent controls lose 500 ATK. If this card is sent to the GY by card effect: You can add 1 "Tearlaments" Trap from your Deck to your hand. You can only use each effect of "Tearlaments Scream" once per turn.


            2 cardDestructive Daruma Karma Cannon 2 cardDestructive Daruma Karma Cannon
            Destructive Daruma Karma Cannon
            Trap Normal
            Destructive Daruma Karma Cannon

              Change as many monsters on the field as possible to face-down Defense Position, then, if either player controls a face-up monster(s), they must send all face-up monsters they control to the GY.


              1 cardElemental Burst 1 cardElemental Burst
              Elemental Burst
              Trap Normal
              Elemental Burst

                Tribute 1 each of WIND, WATER, FIRE, and EARTH monsters to activate this card. Destroy all cards on your opponent's side of the field.


                3 cardNeedlebug Nest
                3 cardNeedlebug Nest
                Needlebug Nest
                Trap Normal
                Needlebug Nest

                  Send the top 5 cards of your Deck to the GY.


                  3 cardPaleozoic Dinomischus 3 cardPaleozoic Dinomischus
                  Paleozoic Dinomischus
                  Trap Normal
                  Paleozoic Dinomischus

                    Target 1 face-up card on the field; discard 1 card, and if you do, banish it. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                    3 cardPaleozoic Marrella 3 cardPaleozoic Marrella
                    Paleozoic Marrella
                    Trap Normal
                    Paleozoic Marrella

                      Send 1 Trap from your Deck to the GY. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                      1 cardRise to Full Height 1 cardRise to Full Height
                      Rise to Full Height
                      Trap Normal
                      Rise to Full Height

                        Target 1 face-up monster on the field; double its DEF, but its DEF becomes 0 at the end of this turn. You can banish this card from your GY, then target 1 monster you control; your opponent's monsters cannot attack for the rest of this turn, except to attack that monster. You can only activate 1 "Rise to Full Height" per turn.


                        1 cardTearlaments Cryme 1 cardTearlaments Cryme
                        Tearlaments Cryme
                        Trap Counter
                        Tearlaments Cryme

                          When a Spell/Trap Card, or monster effect, is activated, while you control a "Tearlaments" monster or "Visas Starfrost": Negate the activation, and if you do, shuffle that card into the Deck, then send 1 monster from your hand to the GY. If this card is sent to the GY by card effect: You can target 1 of your banished "Tearlaments" monsters; add it to your hand. You can only use 1 "Tearlaments Cryme" effect per turn, and only once that turn.


                          3 cardTearlaments Sulliek
                          3 cardTearlaments Sulliek
                          Tearlaments Sulliek
                          Trap Continuous
                          Tearlaments Sulliek

                            If you control a "Tearlaments" monster or "Visas Starfrost": You can target 1 Effect Monster your opponent controls; negate its effects, then send 1 monster you control to the GY. If this card is sent to the GY by card effect: You can add 1 "Tearlaments" monster from your Deck to your hand. You can only use each effect of "Tearlaments Sulliek" once per turn.


                            3 cardTransaction Rollback 3 cardTransaction Rollback
                            Transaction Rollback
                            Trap Normal
                            Transaction Rollback

                              Pay half your LP, then target 1 Normal Trap in your opponent's GY, except "Transaction Rollback"; this effect becomes that card's activation effect. You can banish this card from your GY and pay half your LP, then target 1 Normal Trap in your GY, except "Transaction Rollback"; this effect becomes that card's activation effect. You can only use 1 "Transaction Rollback" effect per turn, and only once that turn.


                              1 cardTrivikarma 1 cardTrivikarma
                              Trivikarma
                              Trap Normal
                              Trivikarma

                                Target 1 "Visas Starfrost" in your Monster Zone and 1 Effect Monster your opponent controls; negate that opponent's monster's effects, and if you do, your targeted monster gains ATK equal to half the original ATK or DEF of that monster (whichever is higher). You can banish this card from your GY; add 1 Spell/Trap that mentions "Visas Starfrost" from your Deck to your hand, except "Trivikarma". You can only use 1 "Trivikarma" effect per turn, and only once that turn.


                                1 cardEl Shaddoll Winda 1 cardEl Shaddoll Winda
                                El Shaddoll Winda
                                DARK 5
                                El Shaddoll Winda
                                • ATK:

                                • 2200

                                • DEF:

                                • 800


                                1 "Shaddoll" monster + 1 DARK monster Must first be Fusion Summoned. Cannot be destroyed by an opponent's card effects. Each player can only Special Summon monster(s) once per turn while this card is face-up on the field. If this card is sent to the GY: You can target 1 "Shaddoll" Spell/Trap in your GY; add it to your hand.




                                Tag(s):

                                1 cardGarura, Wings of Resonant Life 1 cardGarura, Wings of Resonant Life
                                Garura, Wings of Resonant Life
                                DARK 6
                                Garura, Wings of Resonant Life
                                • ATK:

                                • 1500

                                • DEF:

                                • 2400


                                2 monsters with the same Type and Attribute, but different names Any battle damage your opponent takes from battles involving this card is doubled. If this card is sent to the GY: You can draw 1 card. You can only use this effect of "Garura, Wings of Resonant Life" once per turn.


                                1 cardGrapha, Dragon Overlord of Dark World 1 cardGrapha, Dragon Overlord of Dark World
                                Grapha, Dragon Overlord of Dark World
                                DARK 10
                                Grapha, Dragon Overlord of Dark World
                                • ATK:

                                • 3200

                                • DEF:

                                • 2300


                                "Grapha, Dragon Lord of Dark World" + 1 DARK monster When your opponent activates a monster effect, or a Normal Spell/Trap Card, while you have a card(s) in your hand (Quick Effect): You can activate this effect; the activated effect becomes "Your opponent discards 1 card". You can only use this effect of "Grapha, Dragon Overlord of Dark World" once per turn. If this Fusion Summoned card in its owner's control leaves the field because of an opponent's card: You can Special Summon 1 of your "Grapha, Dragon Lord of Dark World" that is banished or in your GY, then each player with a hand discards 1 card.


                                1 cardMudragon of the Swamp 1 cardMudragon of the Swamp
                                Mudragon of the Swamp
                                WATER 4
                                Mudragon of the Swamp
                                • ATK:

                                • 1900

                                • DEF:

                                • 1600


                                2 monsters with the same Attribute but different Types Your opponent cannot target this card, or monsters on the field with the same Attribute as this card, with card effects. Once per turn (Quick Effect): You can declare 1 Attribute; this card becomes that Attribute until the end of this turn.


                                1 cardPredaplant Dragostapelia 1 cardPredaplant Dragostapelia
                                Predaplant Dragostapelia
                                DARK 8
                                Predaplant Dragostapelia
                                • ATK:

                                • 2700

                                • DEF:

                                • 1900


                                1 Fusion Monster + 1 DARK monster Once per turn (Quick Effect): You can target 1 face-up monster your opponent controls; place 1 Predator Counter on it, and if it is Level 2 or higher, it becomes Level 1 as long as it has a Predator Counter. Negate the activated effects of your opponent's monsters that have Predator Counters.


                                1 cardTearlaments Kaleido-Heart 1 cardTearlaments Kaleido-Heart
                                Tearlaments Kaleido-Heart
                                DARK 9
                                Tearlaments Kaleido-Heart
                                • ATK:

                                • 3000

                                • DEF:

                                • 3000


                                "Tearlaments Reinoheart" + 2 Aqua monsters Cannot be used as Fusion Material. If this card is Special Summoned, or if an Aqua monster is sent to your GY by card effect while this card is on the field: You can target 1 card your opponent controls; shuffle it into the Deck. If this card is sent to the GY by card effect: You can Special Summon this card, and if you do, send 1 "Tearlaments" card from your Deck to the GY. You can only use each effect of "Tearlaments Kaleido-Heart" once per turn.


                                1 cardTearlaments Rulkallos 1 cardTearlaments Rulkallos
                                Tearlaments Rulkallos
                                WATER 8
                                Tearlaments Rulkallos
                                • ATK:

                                • 3000

                                • DEF:

                                • 2500


                                "Tearlaments Kitkallos" + 1 "Tearlaments" monster Other Aqua monsters you control cannot be destroyed by battle. You can only use each of the following effects of "Tearlaments Rulkallos" once per turn. When your opponent activates a card or effect that includes an effect that Special Summons a monster(s) (Quick Effect): You can negate the activation, and if you do, destroy it, then, send 1 "Tearlaments" card from your hand or face-up field to the GY. If this Fusion Summoned card is sent to the GY by a card effect: You can Special Summon this card.


                                1 cardBarricadeborg Blocker 1 cardBarricadeborg Blocker
                                Barricadeborg Blocker
                                DARK
                                Barricadeborg Blocker
                                • ATK:

                                • 1000

                                • LINK-2

                                Link Arrow:

                                Left

                                Bottom


                                2 monsters with different names If this card is Link Summoned: You can discard 1 card; during the End Phase of this turn, add 1 Continuous or Field Spell from your GY to your hand. You can only use this effect of "Barricadeborg Blocker" once per turn. Face-up Spells you control cannot be destroyed by your opponent's card effects.


                                1 cardI:P Masquerena 1 cardI:P Masquerena
                                I:P Masquerena
                                DARK
                                I:P Masquerena
                                • ATK:

                                • 800

                                • LINK-2

                                Link Arrow:

                                Bottom-Left

                                Bottom-Right


                                2 non-Link Monsters During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 Link Monster using materials you control, including this card. You can only use this effect of "I:P Masquerena" once per turn. A Link Monster that used this card as material cannot be destroyed by your opponent's card effects.


                                1 cardS:P Little Knight 1 cardS:P Little Knight
                                S:P Little Knight
                                DARK
                                S:P Little Knight
                                • ATK:

                                • 1600

                                • LINK-2

                                Link Arrow:

                                Left

                                Right


                                2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.


                                1 cardSpright Sprind 1 cardSpright Sprind
                                Spright Sprind
                                FIRE
                                Spright Sprind
                                • ATK:

                                • 1400

                                • LINK-2

                                Link Arrow:

                                Top-Right

                                Bottom-Left


                                2 monsters, including a Level/Rank/Link 2 monster Cannot be used as Link Material the turn it is Link Summoned. You can only use 1 of the following effects of "Spright Sprind" per turn, and only once that turn. If this card is Link Summoned: You can send 1 Level 2 monster from your Deck to the GY. If another monster is Special Summoned while this card is on the field (except during the Damage Step): You can detach 1 material from an Xyz Monster you control, then target 1 monster on the field; return it to the hand.


                                1 cardBahamut Shark
                                1 cardBahamut Shark
                                Bahamut Shark
                                WATER
                                Bahamut Shark
                                • ATK:

                                • 2600

                                • DEF:

                                • 2100


                                2 Level 4 WATER monsters Once per turn: You can detach 1 material from this card; Special Summon 1 Rank 3 or lower WATER Xyz Monster from your Extra Deck. This card cannot attack for the rest of this turn.


                                1 cardSuper Starslayer TY-PHON - Sky Crisis 1 cardSuper Starslayer TY-PHON - Sky Crisis
                                Super Starslayer TY-PHON - Sky Crisis
                                DARK
                                Super Starslayer TY-PHON - Sky Crisis
                                • ATK:

                                • 2900

                                • DEF:

                                • 2900


                                2 Level 12 monsters During the turn, or turn after, your opponent Special Summoned 2 or more monsters from the Extra Deck, you can also Xyz Summon this card by using 1 monster you control with the highest ATK (your choice, if tied). (Transfer its materials to this card.) If you do, you cannot Normal or Special Summon monsters for the rest of this turn. While this Xyz Summoned monster is on the field, neither player can activate the effects of monsters with 3000 or more ATK. Once per turn: You can detach 1 material from this card; return 1 monster from the field to the hand.


                                1 cardTime Thief Redoer 1 cardTime Thief Redoer
                                Time Thief Redoer
                                DARK
                                Time Thief Redoer
                                • ATK:

                                • 2400

                                • DEF:

                                • 2000


                                2 Level 4 monsters Once per turn, during the Standby Phase: You can attach the top card of your opponent's Deck to this card as material. (Quick Effect): You can detach up to 3 different types of materials from this card, then apply the following effect(s) depending on what was detached. ● Monster: Banish this card until the End Phase. ● Spell: Draw 1 card. ● Trap: Place 1 face-up card your opponent controls on the top of the Deck. You can only use this effect of "Time Thief Redoer" once per turn.


                                1 cardToadally Awesome
                                1 cardToadally Awesome
                                Toadally Awesome
                                WATER
                                Toadally Awesome
                                • ATK:

                                • 2200

                                • DEF:

                                • 0


                                2 Level 2 Aqua-Type monsters Once per turn, during the Standby Phase: You can detach 1 Xyz Material from this card; Special Summon 1 "Frog" monster from your Deck. Once per turn, during either player's turn, when your opponent activates a Spell/Trap Card, or monster effect: You can send 1 Aqua-Type monster from your hand or face-up from your field to the Graveyard; negate the activation, and if you do, destroy that card, then you can Set it to your field. If this card is sent to the Graveyard: You can target 1 WATER monster in your Graveyard; add it to your hand.




                                More OCG Info

                                Tearlaments Breakdown

                                 

                                 

                                 

                                 

                                 

                                 

                                 

                                 

                                 

                                 

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