Created by: YGO Mod (20517634)

Created On: 09/27/2024

Link Darkraze

Need 15 UR

UR Rarity
Machina Fortress2 card
UR Rarity
Decode Talker1 card
UR Rarity
Galatea, the Orcust Automaton2 card
UR Rarity
Knightmare Unicorn1 card
UR Rarity
Dingirsu, the Orcust of the Evening Star2 card
UR Rarity
Gear Gigant X1 card
UR Rarity
Machina Redeployment3 card
UR Rarity
Mystical Space Typhoon2 card
UR Rarity
Orcustrated Babel1 card

Main: 20 Extra: 9

R Rarity
Machina Air Raider
R Rarity
Machina Air Raider
Machina Air Raider
EARTH 8
Machina Air Raider
  • ATK:

  • 1500

  • DEF:

  • 2600


You can discard 1 other "Machina" monster; Special Summon this card from your hand. During your opponent's turn (Quick Effect): You can target 1 Machine monster you control; Special Summon from your Deck, 1 "Machina" monster with a different name and an equal or lower Level than that monster, and if you do, destroy that targeted monster. You can only use each effect of "Machina Air Raider" once per turn.


SR Rarity
Machina Citadel
SR Rarity
Machina Citadel
Machina Citadel
EARTH 10
Machina Citadel
  • ATK:

  • 3000

  • DEF:

  • 2500


Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect. (Quick Effect): You can target 1 Machine monster you control; destroy that Machine monster and all monsters your opponent controls with ATK less than or equal to it. If a face-up EARTH Machine monster(s) you control, except "Machina Citadel", is destroyed by battle or card effect while this card is in your GY: You can Special Summon this card. You can only use each effect of "Machina Citadel" once per turn.


UR Rarity
Machina Fortress
UR Rarity
Machina Fortress
Machina Fortress
EARTH 7
Machina Fortress
  • ATK:

  • 2500

  • DEF:

  • 1600


You can discard Machine monster(s) whose total Levels equal 8 or more, then Special Summon this card (from your hand or GY). If this card is destroyed by battle and sent to the GY: Target 1 card your opponent controls; destroy that target. Before resolving an opponent's monster effect that targets this face-up card, look at your opponent's hand and discard 1 card from their hand.


UR Rarity
Machina Fortress
UR Rarity
Machina Fortress
Machina Fortress
EARTH 7
Machina Fortress
  • ATK:

  • 2500

  • DEF:

  • 1600


You can discard Machine monster(s) whose total Levels equal 8 or more, then Special Summon this card (from your hand or GY). If this card is destroyed by battle and sent to the GY: Target 1 card your opponent controls; destroy that target. Before resolving an opponent's monster effect that targets this face-up card, look at your opponent's hand and discard 1 card from their hand.


N Rarity
Machina Soldier
N Rarity
Machina Soldier
Machina Soldier
EARTH 4
Machina Soldier
  • ATK:

  • 1600

  • DEF:

  • 1500


When this card is Normal Summoned while you control no other monsters: You can Special Summon 1 "Machina" monster from your hand, except "Machina Soldier".


R Rarity
Orcust Cymbal Skeleton
R Rarity
Orcust Cymbal Skeleton
Orcust Cymbal Skeleton
DARK 3
Orcust Cymbal Skeleton
  • ATK:

  • 1200

  • DEF:

  • 1500


You can banish this card from your GY, then target 1 "Orcust" monster in your GY, except "Orcust Cymbal Skeleton"; Special Summon it, also you cannot Special Summon monsters for the rest of this turn, except DARK monsters. You can only use this effect of "Orcust Cymbal Skeleton" once per turn.


R Rarity
Orcust Cymbal Skeleton
R Rarity
Orcust Cymbal Skeleton
Orcust Cymbal Skeleton
DARK 3
Orcust Cymbal Skeleton
  • ATK:

  • 1200

  • DEF:

  • 1500


You can banish this card from your GY, then target 1 "Orcust" monster in your GY, except "Orcust Cymbal Skeleton"; Special Summon it, also you cannot Special Summon monsters for the rest of this turn, except DARK monsters. You can only use this effect of "Orcust Cymbal Skeleton" once per turn.


SR Rarity
Orcust Harp Horror
SR Rarity
Orcust Harp Horror
Orcust Harp Horror
DARK 4
Orcust Harp Horror
  • ATK:

  • 1700

  • DEF:

  • 1400


You can banish this card from your GY; Special Summon 1 "Orcust" monster from your Deck, except "Orcust Harp Horror", also you cannot Special Summon monsters for the rest of this turn, except DARK monsters. You can only use this effect of "Orcust Harp Horror" once per turn.


R Rarity
Orcust Knightmare
R Rarity
Orcust Knightmare
Orcust Knightmare
DARK 7
Orcust Knightmare
  • ATK:

  • 100

  • DEF:

  • 2000


Cannot be destroyed by battle with a Link Monster. You can banish this card from your GY, then target 1 face-up monster on the field; you cannot Special Summon monsters, except DARK monsters, for the rest of this turn, also send 1 DARK Machine monster from your Deck to the GY, except "Orcust Knightmare", and if you do, the targeted monster gains ATK equal to the Level of the monster sent to the GY x 100, until the end of this turn. You can only use this effect of "Orcust Knightmare" once per turn.


R Rarity
Orcust Knightmare
R Rarity
Orcust Knightmare
Orcust Knightmare
DARK 7
Orcust Knightmare
  • ATK:

  • 100

  • DEF:

  • 2000


Cannot be destroyed by battle with a Link Monster. You can banish this card from your GY, then target 1 face-up monster on the field; you cannot Special Summon monsters, except DARK monsters, for the rest of this turn, also send 1 DARK Machine monster from your Deck to the GY, except "Orcust Knightmare", and if you do, the targeted monster gains ATK equal to the Level of the monster sent to the GY x 100, until the end of this turn. You can only use this effect of "Orcust Knightmare" once per turn.


N Rarity
World Legacy - "World Wand"
N Rarity
World Legacy - "World Wand"
World Legacy - "World Wand"
DARK 8
World Legacy - "World Wand"
  • ATK:

  • 500

  • DEF:

  • 2500


This Normal Summoned/Set card cannot be destroyed by battle with a monster Special Summoned from the Extra Deck. You can only use each of the following effects of "World Legacy - "World Wand"" once per turn. ● If this card is sent to the GY: You can Special Summon 1 "World Legacy" monster from your hand. ● You can banish this card from your GY, then target 1 of your banished "Orcust" monsters; Special Summon it, also you cannot Special Summon monsters for the rest of this turn, except DARK monsters.


SR Rarity
Machina Gearframe
SR Rarity
Machina Gearframe
Machina Gearframe
EARTH 4
Machina Gearframe
  • ATK:

  • 1800

  • DEF:

  • 0


When this card is Normal Summoned: You can add 1 "Machina" monster from your Deck to your hand, except "Machina Gearframe". Once per turn, you can either: Target 1 Machine monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. If the equipped monster would be destroyed by battle or card effect, destroy this card instead.


SR Rarity
Machina Gearframe
SR Rarity
Machina Gearframe
Machina Gearframe
EARTH 4
Machina Gearframe
  • ATK:

  • 1800

  • DEF:

  • 0


When this card is Normal Summoned: You can add 1 "Machina" monster from your Deck to your hand, except "Machina Gearframe". Once per turn, you can either: Target 1 Machine monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. If the equipped monster would be destroyed by battle or card effect, destroy this card instead.


UR Rarity
Machina Redeployment
UR Rarity
Machina Redeployment
Machina Redeployment
Spell Normal
Machina Redeployment

    Activate 1 of these effects. ● Discard 1 card; add 2 "Machina" monsters with different names from each other from your Deck to your hand. ● Discard 1 "Machina" card; add 2 "Machina" cards with different names from each other from your Deck to your hand, except "Machina Redeployment". You can only activate 1 "Machina Redeployment" per turn.


    UR Rarity
    Machina Redeployment
    UR Rarity
    Machina Redeployment
    Machina Redeployment
    Spell Normal
    Machina Redeployment

      Activate 1 of these effects. ● Discard 1 card; add 2 "Machina" monsters with different names from each other from your Deck to your hand. ● Discard 1 "Machina" card; add 2 "Machina" cards with different names from each other from your Deck to your hand, except "Machina Redeployment". You can only activate 1 "Machina Redeployment" per turn.


      UR Rarity
      Machina Redeployment
      UR Rarity
      Machina Redeployment
      Machina Redeployment
      Spell Normal
      Machina Redeployment

        Activate 1 of these effects. ● Discard 1 card; add 2 "Machina" monsters with different names from each other from your Deck to your hand. ● Discard 1 "Machina" card; add 2 "Machina" cards with different names from each other from your Deck to your hand, except "Machina Redeployment". You can only activate 1 "Machina Redeployment" per turn.


        UR Rarity
        Mystical Space Typhoon
        UR Rarity
        Mystical Space Typhoon
        Mystical Space Typhoon
        Spell Quick
        Mystical Space Typhoon

          Target 1 Spell/Trap on the field; destroy that target.


          UR Rarity
          Mystical Space Typhoon
          UR Rarity
          Mystical Space Typhoon
          Mystical Space Typhoon
          Spell Quick
          Mystical Space Typhoon

            Target 1 Spell/Trap on the field; destroy that target.


            UR Rarity
            Orcustrated Babel
            UR Rarity
            Orcustrated Babel
            Orcustrated Babel
            Spell Field
            Orcustrated Babel

              You can activate the effects of "Orcust" monsters in your GY, or of Link Monsters you control with "Orcust" in their original names, as Quick Effects. During your Main Phase, if this card is in your GY, except the turn it was sent to the GY: You can send 1 card from your hand to the GY; add this card to your hand.


              R Rarity
              Orcustrated Return
              R Rarity
              Orcustrated Return
              Orcustrated Return
              Spell Normal
              Orcustrated Return

                Send 1 "Orcust" or "World Legacy" monster from your hand or face-up field to the GY; draw 2 cards. You can only activate 1 "Orcustrated Return" per turn.


                UR Rarity
                Decode Talker
                UR Rarity
                Decode Talker
                Decode Talker
                DARK
                Decode Talker
                • ATK:

                • 2300

                • LINK-3

                Link Arrow:

                Top

                Bottom-Left

                Bottom-Right


                2+ Effect Monsters Gains 500 ATK for each monster it points to. When your opponent activates a card or effect that targets a card(s) you control (Quick Effect): You can Tribute 1 monster this card points to; negate the activation, and if you do, destroy that card.


                UR Rarity
                Galatea, the Orcust Automaton
                UR Rarity
                Galatea, the Orcust Automaton
                Galatea, the Orcust Automaton
                DARK
                Galatea, the Orcust Automaton
                • ATK:

                • 1800

                • LINK-2

                Link Arrow:

                Top-Right

                Bottom-Left


                2 Effect Monsters, including an "Orcust" monster This linked card cannot be destroyed by battle. You can target 1 of your banished Machine monsters; shuffle it into the Deck, then you can Set 1 "Orcust" Spell/Trap directly from your Deck. You can only use this effect of "Galatea, the Orcust Automaton" once per turn.


                UR Rarity
                Galatea, the Orcust Automaton
                UR Rarity
                Galatea, the Orcust Automaton
                Galatea, the Orcust Automaton
                DARK
                Galatea, the Orcust Automaton
                • ATK:

                • 1800

                • LINK-2

                Link Arrow:

                Top-Right

                Bottom-Left


                2 Effect Monsters, including an "Orcust" monster This linked card cannot be destroyed by battle. You can target 1 of your banished Machine monsters; shuffle it into the Deck, then you can Set 1 "Orcust" Spell/Trap directly from your Deck. You can only use this effect of "Galatea, the Orcust Automaton" once per turn.


                SR Rarity
                Knightmare Phoenix
                SR Rarity
                Knightmare Phoenix
                Knightmare Phoenix
                FIRE
                Knightmare Phoenix
                • ATK:

                • 1900

                • LINK-2

                Link Arrow:

                Top

                Right


                2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.


                UR Rarity
                Knightmare Unicorn
                UR Rarity
                Knightmare Unicorn
                Knightmare Unicorn
                DARK
                Knightmare Unicorn
                • ATK:

                • 2200

                • LINK-3

                Link Arrow:

                Left

                Right

                Bottom


                2+ monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; shuffle it into the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Unicorn" once per turn. While any co-linked "Knightmare" monsters are on the field, for your normal draw in your Draw Phase, draw 1 card for each different card name among those co-linked "Knightmare" monsters, instead of drawing just 1 card.


                SR Rarity
                Longirsu, the Orcust Orchestrator
                SR Rarity
                Longirsu, the Orcust Orchestrator
                Longirsu, the Orcust Orchestrator
                DARK
                Longirsu, the Orcust Orchestrator
                • ATK:

                • 2500

                • LINK-3

                Link Arrow:

                Top-Left

                Top

                Bottom-Right


                2+ Effect Monsters, including an "Orcust" monster This linked card cannot be destroyed by card effects. You can target 2 of your banished Machine monsters; shuffle them into the Deck, then you can send 1 linked monster your opponent controls to the GY. This card cannot attack the turn you activate this effect. You can only use this effect of "Longirsu, the Orcust Orchestrator" once per turn.


                UR Rarity
                Dingirsu, the Orcust of the Evening Star
                UR Rarity
                Dingirsu, the Orcust of the Evening Star
                Dingirsu, the Orcust of the Evening Star
                DARK
                Dingirsu, the Orcust of the Evening Star
                • ATK:

                • 2600

                • DEF:

                • 2100


                2 Level 8 monsters You can only Special Summon "Dingirsu, the Orcust of the Evening Star(s)" once per turn. You can also Xyz Summon this card by using an "Orcust" Link Monster you control as material. If a card(s) you control would be destroyed by battle or card effect, you can detach 1 material from this card instead. If this card is Special Summoned: You can activate 1 of these effects; ● Send 1 card your opponent controls to the GY. ● Attach 1 of your banished Machine monsters to this card as material.


                UR Rarity
                Dingirsu, the Orcust of the Evening Star
                UR Rarity
                Dingirsu, the Orcust of the Evening Star
                Dingirsu, the Orcust of the Evening Star
                DARK
                Dingirsu, the Orcust of the Evening Star
                • ATK:

                • 2600

                • DEF:

                • 2100


                2 Level 8 monsters You can only Special Summon "Dingirsu, the Orcust of the Evening Star(s)" once per turn. You can also Xyz Summon this card by using an "Orcust" Link Monster you control as material. If a card(s) you control would be destroyed by battle or card effect, you can detach 1 material from this card instead. If this card is Special Summoned: You can activate 1 of these effects; ● Send 1 card your opponent controls to the GY. ● Attach 1 of your banished Machine monsters to this card as material.


                UR Rarity
                Gear Gigant X
                UR Rarity
                Gear Gigant X
                Gear Gigant X
                EARTH
                Gear Gigant X
                • ATK:

                • 2300

                • DEF:

                • 1500


                2 Level 4 Machine-Type monsters Once per turn: You can detach 1 Xyz Material from this card; add 1 Level 4 or lower Machine-Type monster from your Deck or Graveyard to your hand. When this card leaves the field: You can target 1 Level 3 or lower "Geargia" monster in your Graveyard; Special Summon that target.




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