Created by: YGO Mod (20517634)

Created On: 09/26/2024

Need 31 UR

UR Rarity
Ashoka Pillar1 card
UR Rarity
Maxx "C"1 card
UR Rarity
Nibiru, the Primal Being1 card
UR Rarity
Elder Entity N'tss1 card
UR Rarity
Accesscode Talker1 card
UR Rarity
I:P Masquerena1 card
UR Rarity
Knightmare Unicorn1 card
UR Rarity
Salamangreat Almiraj1 card
UR Rarity
Underworld Goddess of the Closed World1 card
UR Rarity
Ohime the Manifested Mikanko3 card
UR Rarity
Power Tool Braver Dragon1 card
UR Rarity
Ghost Sister & Spooky Dogwood2 card
UR Rarity
Divine Arsenal AA-ZEUS - Sky Thunder1 card
UR Rarity
Called by the Grave1 card
UR Rarity
Double-Edged Sword1 card
UR Rarity
Harpie's Feather Duster1 card
UR Rarity
Interrupted Kaiju Slumber1 card
UR Rarity
Mikanko Fire Dance1 card
UR Rarity
Mikanko Water Arabesque3 card
UR Rarity
Snatch Steal1 card
UR Rarity
Triple Tactics Talent1 card
UR Rarity
Triple Tactics Thrust1 card
UR Rarity
Ultimate Slayer1 card
UR Rarity
Infinite Impermanence1 card
UR Rarity
Mikanko Spiritwalk1 card
UR Rarity
There Can Be Only One1 card

Main: 60 Extra: 15

UR Rarity
1 cardAshoka Pillar
UR Rarity
1 cardAshoka Pillar
Ashoka Pillar
EARTH 3
Ashoka Pillar
  • ATK:

  • 0

  • DEF:

  • 2200


If this card is Summoned: You can add 1 Equip Spell from your Deck to your hand, then if this card is in Attack Position, change it to Defense Position. You can only use this effect of "Ashoka Pillar" once per turn. If this card is destroyed by battle or card effect: Take 2000 damage.


SR Rarity
1 cardDroll & Lock Bird
SR Rarity
1 cardDroll & Lock Bird
Droll & Lock Bird
WIND 1
Droll & Lock Bird
  • ATK:

  • 0

  • DEF:

  • 0


If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.


R Rarity
1 cardGadarla, the Mystery Dust Kaiju
R Rarity
1 cardGadarla, the Mystery Dust Kaiju
Gadarla, the Mystery Dust Kaiju
WIND 8
Gadarla, the Mystery Dust Kaiju
  • ATK:

  • 2700

  • DEF:

  • 1600


You can Special Summon this card (from your hand) to your opponent's side of the field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. Once per turn, during either player's turn: You can remove 3 Kaiju Counters from anywhere on the field; the ATK and DEF of all other monsters on the field become halved.


SR Rarity
1 cardGameciel, the Sea Turtle Kaiju
SR Rarity
1 cardGameciel, the Sea Turtle Kaiju
Gameciel, the Sea Turtle Kaiju
WATER 8
Gameciel, the Sea Turtle Kaiju
  • ATK:

  • 2200

  • DEF:

  • 3000


You can Special Summon this card (from your hand) to your opponent's field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. When your opponent activates a card or effect, except "Gameciel, the Sea Turtle Kaiju" (Quick Effect): You can remove 2 Kaiju Counters from anywhere on the field; negate the activation, and if you do, banish that card.


SR Rarity
2 cardHa-Re the Sword Mikanko
SR Rarity
2 cardHa-Re the Sword Mikanko
Ha-Re the Sword Mikanko
FIRE 3
Ha-Re the Sword Mikanko
  • ATK:

  • 0

  • DEF:

  • 0


If this card is not equipped with an Equip Card, you take no damage from battles involving this card. If this card is equipped with an Equip Card, it cannot be destroyed by battle and your opponent takes any battle damage you would have taken from battles involving this card. If an Equip Card becomes equipped to this card: You can add 1 "Mikanko" Equip Spell from your Deck to your hand. You can only use this effect of "Ha-Re the Sword Mikanko" once per turn.


SR Rarity
3 cardHu-Li the Jewel Mikanko
SR Rarity
3 cardHu-Li the Jewel Mikanko
Hu-Li the Jewel Mikanko
WIND 3
Hu-Li the Jewel Mikanko
  • ATK:

  • 0

  • DEF:

  • 0


If this card is not equipped with an Equip Card, you take no damage from battles involving this card. If this card is equipped with an Equip Card, it cannot be destroyed by battle and your opponent takes any battle damage you would have taken from battles involving this card. While you control an Equip Card, your opponent cannot target "Mikanko" cards you control with card effects. If either player equips an Equip Card(s) to this card: You can add 1 "Mikanko" Trap from your Deck to your hand. You can only use this effect of "Hu-Li the Jewel Mikanko" once per turn.


SR Rarity
1 cardLava Golem
SR Rarity
1 cardLava Golem
Lava Golem
FIRE 8
Lava Golem
  • ATK:

  • 3000

  • DEF:

  • 2500


Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) to your opponent's field by Tributing 2 monsters they control. You cannot Normal Summon/Set the turn you Special Summon this card. Once per turn, during your Standby Phase: Take 1000 damage.


UR Rarity
1 cardMaxx "C"
UR Rarity
1 cardMaxx "C"
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


SR Rarity
1 cardNi-Ni the Mirror Mikanko
SR Rarity
1 cardNi-Ni the Mirror Mikanko
Ni-Ni the Mirror Mikanko
WATER 3
Ni-Ni the Mirror Mikanko
  • ATK:

  • 0

  • DEF:

  • 0


If this card is not equipped with an Equip Card, you take no damage from battles involving this card. If this card is equipped with an Equip Card, it cannot be destroyed by battle and your opponent takes any battle damage you would have taken from battles involving this card. During your opponent's turn, while this card is equipped with an Equip Card (Quick Effect): You can target 1 face-up monster your opponent controls; take control of it until the End Phase. You can only use this effect of "Ni-Ni the Mirror Mikanko" once per turn.


UR Rarity
1 cardNibiru, the Primal Being
UR Rarity
1 cardNibiru, the Primal Being
Nibiru, the Primal Being
LIGHT 11
Nibiru, the Primal Being
  • ATK:

  • 3000

  • DEF:

  • 600


During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.


R Rarity
1 cardThunder King, the Lightningstrike Kaiju
R Rarity
1 cardThunder King, the Lightningstrike Kaiju
Thunder King, the Lightningstrike Kaiju
LIGHT 9
Thunder King, the Lightningstrike Kaiju
  • ATK:

  • 3300

  • DEF:

  • 2100


You can Special Summon this card (from your hand) to your opponent's side of the field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. Once per turn: You can remove 3 Kaiju Counters from anywhere on the field; your opponent's cards and effects cannot be activated for the rest of this turn, also this card can make up to 3 attacks on monsters during each Battle Phase this turn.


SR Rarity
1 cardArahime the Manifested Mikanko
SR Rarity
1 cardArahime the Manifested Mikanko
Arahime the Manifested Mikanko
LIGHT 9
Arahime the Manifested Mikanko
  • ATK:

  • 0

  • DEF:

  • 0


You can Ritual Summon this card with "Mikanko Kagura". Cannot be destroyed by battle, also your opponent takes any battle damage you would have taken from battles involving this card. If you have this card in your hand or GY, and another "Mikanko" card in your GY: You can target 1 face-up monster on the field; equip this card to it as an Equip Spell. You can only use this effect of "Arahime the Manifested Mikanko" once per turn. Once per turn, during the End Phase, while this card is equipped to a monster: You can return this card and the equipped monster to the hand.


UR Rarity
3 cardOhime the Manifested Mikanko
UR Rarity
3 cardOhime the Manifested Mikanko
Ohime the Manifested Mikanko
LIGHT 6
Ohime the Manifested Mikanko
  • ATK:

  • 0

  • DEF:

  • 0


You can Ritual Summon this card with "Mikanko Kagura". Cannot be destroyed by battle, also your opponent takes any battle damage you would have taken from battles involving this card. You can only use each of the following effects of "Ohime the Manifested Mikanko" once per turn. You can reveal this card in your hand; add 1 "Mikanko" card from your Deck to your hand, except "Ohime the Manifested Mikanko", then discard 1 card. (Quick Effect): You can target 1 Equip Spell in your GY; equip it to 1 appropriate monster on the field.


UR Rarity
2 cardGhost Sister & Spooky Dogwood
UR Rarity
2 cardGhost Sister & Spooky Dogwood
Ghost Sister & Spooky Dogwood
WATER 3
Ghost Sister & Spooky Dogwood
  • ATK:

  • 0

  • DEF:

  • 1800


During either turn, except the End Phase (Quick Effect): You can discard this card; apply this effect this turn. You can only use this effect of "Ghost Sister & Spooky Dogwood" once per turn. ● Each time your opponent Special Summons an Effect Monster(s) during the Main Phase or Battle Phase, you gain LP equal to that monster's ATK. If you did not gain LP by this effect, your LP are halved during the End Phase.


SR Rarity
1 cardAngelica's Angelic Ring
SR Rarity
1 cardAngelica's Angelic Ring
Angelica's Angelic Ring
Spell Equip
Angelica's Angelic Ring

    Equip only to a monster you control equipped with an Equip Card. You can only control 1 "Angelica's Angelic Ring". Each turn, negate the effect of your opponent's first Spell Card or effect that resolves. Once per turn, while this card is equipped to a monster: You can gain 500 LP, then destroy this card, and if you do, your opponent cannot target the monster this card was equipped to with card effects, while it is face-up in the Monster Zone.


    R Rarity
    1 cardAxe of Fools
    R Rarity
    1 cardAxe of Fools
    Axe of Fools
    Spell Equip
    Axe of Fools

      The equipped monster gains 1000 ATK, also its effects are negated. Once per turn, during your Standby Phase: Inflict 500 damage to the controller of the equipped monster.


      UR Rarity
      1 cardCalled by the Grave
      UR Rarity
      1 cardCalled by the Grave
      Called by the Grave
      Spell Quick
      Called by the Grave

        Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




        Tag(s):

        UR Rarity
        1 cardDouble-Edged Sword
        UR Rarity
        1 cardDouble-Edged Sword
        Double-Edged Sword
        Spell Equip
        Double-Edged Sword

          You can only control 1 "Double-Edged Sword". The equipped monster gains 2000 ATK, also both players take any battle damage from attacks involving the equipped monster. If you take 2000 or more battle damage: Send this card to the GY.


          UR Rarity
          1 cardHarpie's Feather Duster
          UR Rarity
          1 cardHarpie's Feather Duster
          Harpie's Feather Duster
          Spell Normal
          Harpie's Feather Duster

            Destroy all Spell and Trap Cards your opponent controls.




            Tag(s):

            N Rarity
            2 cardHeavenly Gate of the Mikanko
            N Rarity
            2 cardHeavenly Gate of the Mikanko
            Heavenly Gate of the Mikanko
            Spell Field
            Heavenly Gate of the Mikanko

              While you control a monster that is equipped with an Equip Card, all monsters your opponent controls that can attack must attack monsters equipped with Equip Cards. If your "Mikanko" monster battles, your opponent cannot activate cards or effects until the end of the Damage Step. At the end of the Damage Step, if your "Mikanko" monster attacked: You can send 1 Equip Card you control to the GY; it can make another attack on a monster in a row.


              SR Rarity
              2 cardHidden Armory
              SR Rarity
              2 cardHidden Armory
              Hidden Armory
              Spell Normal
              Hidden Armory

                Send the top card of your Deck to the GY; add 1 Equip Spell from your Deck or GY to your hand. You cannot Normal Summon/Set the turn you activate this card.


                UR Rarity
                1 cardInterrupted Kaiju Slumber
                UR Rarity
                1 cardInterrupted Kaiju Slumber
                Interrupted Kaiju Slumber
                Spell Normal
                Interrupted Kaiju Slumber

                  Destroy as many monsters on the field as possible, then Special Summon in Attack Position, 2 "Kaiju" monsters with different names from your Deck (1 on each side), but they cannot change their battle positions, and must attack, if able. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY; add 1 "Kaiju" monster from your Deck to your hand. You can only activate 1 "Interrupted Kaiju Slumber" per turn.


                  N Rarity
                  1 cardMetalsilver Armor
                  N Rarity
                  1 cardMetalsilver Armor
                  Metalsilver Armor
                  Spell Equip
                  Metalsilver Armor

                    As long as you control the monster equipped with this card, your opponent cannot use the effect of a Spell, Trap, or Effect Monster that targets 1 monster, except the equipped monster.


                    SR Rarity
                    2 cardMikanko Dance - Mayowashidori
                    SR Rarity
                    2 cardMikanko Dance - Mayowashidori
                    Mikanko Dance - Mayowashidori
                    Spell Equip
                    Mikanko Dance - Mayowashidori

                      The equipped monster cannot be destroyed by card effects. You can only use each of the following effects of "Mikanko Dance - Mayowashidori" once per turn. At the end of the Damage Step, if your "Mikanko" monster battled: You can target 1 card on the field; return it to the hand. If this card is in your GY: You can target 1 "Mikanko" monster in your GY; Special Summon it, and if you do, equip it with this card, but banish it when it leaves the field.


                      UR Rarity
                      1 cardMikanko Fire Dance
                      UR Rarity
                      1 cardMikanko Fire Dance
                      Mikanko Fire Dance
                      Spell Equip
                      Mikanko Fire Dance

                        Special Summon 1 "Mikanko" monster from your hand or GY, and if you do, equip it with this card, then you can Special Summon 1 monster from your opponent's GY to their field, but negate its effects. The equipped monster cannot be destroyed by card effects. You can only activate 1 "Mikanko Fire Dance" per turn.


                        R Rarity
                        1 cardMikanko Kagura
                        R Rarity
                        1 cardMikanko Kagura
                        Mikanko Kagura
                        Spell Normal
                        Mikanko Kagura

                          This card can be used to Ritual Summon any "Mikanko" Ritual Monster. You must also Tribute monsters from your hand or field whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon. Then you can apply the following effect. ● Destroy cards your opponent controls up to the number of Equip Spells with different names in your GY, and if you do, inflict 1000 damage to your opponent for each card destroyed. You can only activate 1 "Mikanko Kagura" per turn.


                          N Rarity
                          1 cardMikanko Purification Dance
                          N Rarity
                          1 cardMikanko Purification Dance
                          Mikanko Purification Dance
                          Spell Equip
                          Mikanko Purification Dance

                            Equip only to a "Mikanko" monster. The equipped monster cannot be destroyed by card effects. If a monster(s) is Special Summoned to your opponent's field (except during the Damage Step): You can target 1 monster you control and 1 monster your opponent controls; return them to the hand. You can only use this effect of "Mikanko Purification Dance" once per turn.


                            UR Rarity
                            3 cardMikanko Water Arabesque
                            UR Rarity
                            3 cardMikanko Water Arabesque
                            Mikanko Water Arabesque
                            Spell Equip
                            Mikanko Water Arabesque

                              The equipped monster cannot be destroyed by card effects. During your Main Phase: You can Special Summon 1 "Mikanko" monster from your hand or Deck, with a different original name than the equipped monster, and if you do, equip it with this card, then return the monster that was previously equipped with this card to the hand. You can only use this effect of "Mikanko Water Arabesque" once per turn.


                              SR Rarity
                              1 cardPot of Extravagance
                              SR Rarity
                              1 cardPot of Extravagance
                              Pot of Extravagance
                              Spell Normal
                              Pot of Extravagance

                                At the start of your Main Phase 1: Banish 3 or 6 random face-down cards from your Extra Deck, face-down; draw 1 card for every 3 cards banished. For the rest of this turn after this card resolves, you cannot draw any cards by card effects.




                                Tag(s):

                                SR Rarity
                                2 cardPreparation of Rites
                                SR Rarity
                                2 cardPreparation of Rites
                                Preparation of Rites
                                Spell Normal
                                Preparation of Rites

                                  Add 1 Level 7 or lower Ritual Monster from your Deck to your hand, then you can add 1 Ritual Spell from your GY to your hand.


                                  UR Rarity
                                  1 cardSnatch Steal
                                  UR Rarity
                                  1 cardSnatch Steal
                                  Snatch Steal
                                  Spell Equip
                                  Snatch Steal

                                    Equip only to a monster your opponent controls. Take control of the equipped monster. During each of your opponent's Standby Phases: They gain 1000 Life Points.


                                    R Rarity
                                    1 cardThe Great Mikanko Ceremony
                                    R Rarity
                                    1 cardThe Great Mikanko Ceremony
                                    The Great Mikanko Ceremony
                                    Spell Quick
                                    The Great Mikanko Ceremony

                                      Special Summon 1 "Mikanko" monster from your hand, ignoring its Summoning conditions, but return it to the hand during your opponent's End Phase. During your Main Phase: You can banish this card from your GY; send 1 "Mikanko" card from your Deck to the GY, except "The Great Mikanko Ceremony". You can only use each effect of "The Great Mikanko Ceremony" once per turn.


                                      UR Rarity
                                      1 cardTriple Tactics Talent
                                      UR Rarity
                                      1 cardTriple Tactics Talent
                                      Triple Tactics Talent
                                      Spell Normal
                                      Triple Tactics Talent

                                        If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.




                                        Tag(s):

                                        UR Rarity
                                        1 cardTriple Tactics Thrust
                                        UR Rarity
                                        1 cardTriple Tactics Thrust
                                        Triple Tactics Thrust
                                        Spell Normal
                                        Triple Tactics Thrust

                                          If your opponent has activated a monster effect during this turn: Set 1 Normal Spell/Trap directly from your Deck, except "Triple Tactics Thrust", or if your opponent controls a monster, you can add it to your hand instead. That Set card cannot be activated this turn. You can only activate 1 "Triple Tactics Thrust" per turn.


                                          UR Rarity
                                          1 cardUltimate Slayer
                                          UR Rarity
                                          1 cardUltimate Slayer
                                          Ultimate Slayer
                                          Spell Normal
                                          Ultimate Slayer

                                            Your opponent cannot activate monster effects in response to this card's activation. Send 1 monster from your Extra Deck to the GY, then target 1 monster your opponent controls with the same card type (Fusion, Synchro, Xyz, Pendulum, or Link); shuffle it into the Deck.


                                            SR Rarity
                                            1 cardArmory Call
                                            SR Rarity
                                            1 cardArmory Call
                                            Armory Call
                                            Trap Normal
                                            Armory Call

                                              Add 1 Equip Spell from your Deck to your hand, then you can equip it to 1 appropriate monster you control. You can only activate 1 "Armory Call" per turn.


                                              N Rarity
                                              1 cardBanquet of Millions
                                              N Rarity
                                              1 cardBanquet of Millions
                                              Banquet of Millions
                                              Trap Normal
                                              Banquet of Millions

                                                Banish any number of cards from your Extra Deck face-down, and banish the same number of random face-down cards from your opponent's Extra Deck, face-up, until the End Phase. You can only activate 1 "Banquet of Millions" per turn.


                                                SR Rarity
                                                1 cardDifferent Dimension Ground
                                                SR Rarity
                                                1 cardDifferent Dimension Ground
                                                Different Dimension Ground
                                                Trap Normal
                                                Different Dimension Ground

                                                  This turn, any monster sent to the GY is banished instead.


                                                  SR Rarity
                                                  1 cardEvenly Matched
                                                  SR Rarity
                                                  1 cardEvenly Matched
                                                  Evenly Matched
                                                  Trap Normal
                                                  Evenly Matched

                                                    At the end of the Battle Phase, if your opponent controls more cards than you do: You can make your opponent banish cards from their field face-down so they control the same number of cards as you do. If you control no cards, you can activate this card from your hand.


                                                    UR Rarity
                                                    1 cardInfinite Impermanence
                                                    UR Rarity
                                                    1 cardInfinite Impermanence
                                                    Infinite Impermanence
                                                    Trap Normal
                                                    Infinite Impermanence

                                                      Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                                                      SR Rarity
                                                      1 cardLose 1 Turn
                                                      SR Rarity
                                                      1 cardLose 1 Turn
                                                      Lose 1 Turn
                                                      Trap Continuous
                                                      Lose 1 Turn

                                                        Activate this card only if you currently control no Special Summoned monsters. While a monster is face-up on the field, negate its effects during the turn that monster was Special Summoned. If an Effect Monster(s) is Special Summoned in Attack Position: Change it to Defense Position.


                                                        N Rarity
                                                        1 cardMikanko Promise
                                                        N Rarity
                                                        1 cardMikanko Promise
                                                        Mikanko Promise
                                                        Trap Normal
                                                        Mikanko Promise

                                                          Special Summon 1 "Mikanko" monster from your hand or Deck, then you can equip it with 1 Equip Spell from your hand or GY that can equip to that monster. Banish that monster when it leaves the field. You can only activate 1 "Mikanko Promise" per turn.


                                                          N Rarity
                                                          2 cardMikanko Rivalry
                                                          N Rarity
                                                          2 cardMikanko Rivalry
                                                          Mikanko Rivalry
                                                          Trap Normal
                                                          Mikanko Rivalry

                                                            If you control a "Mikanko" monster: Target 1 face-up monster on the field; equip it with 1 Equip Spell from your Deck that can equip to it. If an Equip Spell(s) is sent to your GY, while this card is in your GY (except during the Damage Step): You can banish this card, then target 1 Equip Spell in your GY; add it to your hand. You can only use each effect of "Mikanko Rivalry" once per turn.


                                                            UR Rarity
                                                            1 cardMikanko Spiritwalk
                                                            UR Rarity
                                                            1 cardMikanko Spiritwalk
                                                            Mikanko Spiritwalk
                                                            Trap Normal
                                                            Mikanko Spiritwalk

                                                              Target 1 face-up monster your opponent controls; equip that face-up monster to 1 "Mikanko" monster you control as an Equip Spell, then if a Ritual Monster Card is on the field, you can inflict 500 damage to your opponent for each Equip Spell you control. You can banish this card from your GY; Special Summon 1 of your "Mikanko" monsters that is banished or in your hand. You can only use each effect of "Mikanko Spiritwalk" once per turn.


                                                              R Rarity
                                                              1 cardShadow-Imprisoning Mirror
                                                              R Rarity
                                                              1 cardShadow-Imprisoning Mirror
                                                              Shadow-Imprisoning Mirror
                                                              Trap Continuous
                                                              Shadow-Imprisoning Mirror

                                                                Negate all DARK monster effects activated on the field or in the Graveyard.


                                                                SR Rarity
                                                                1 cardSummon Limit
                                                                SR Rarity
                                                                1 cardSummon Limit
                                                                Summon Limit
                                                                Trap Continuous
                                                                Summon Limit

                                                                  Neither player can Summon more than two times per turn. (Negated Summons count toward this limit. Negated cards/effects that would Summon do not count.)


                                                                  UR Rarity
                                                                  1 cardThere Can Be Only One
                                                                  UR Rarity
                                                                  1 cardThere Can Be Only One
                                                                  There Can Be Only One
                                                                  Trap Continuous
                                                                  There Can Be Only One

                                                                    Each player can only control 1 monster of each Type. If a player controls 2 or more monsters of the same Type, they must send some to the GY so they control no more than 1 monster of that Type.


                                                                    UR Rarity
                                                                    1 cardElder Entity N'tss
                                                                    UR Rarity
                                                                    1 cardElder Entity N'tss
                                                                    Elder Entity N'tss
                                                                    LIGHT 4
                                                                    Elder Entity N'tss
                                                                    • ATK:

                                                                    • 2500

                                                                    • DEF:

                                                                    • 1200


                                                                    1 Synchro Monster + 1 Xyz Monster Must be Special Summoned (from your Extra Deck) by sending the above cards you control to the GY. (You do not use "Polymerization".) Once per turn: You can Special Summon 1 Level 4 monster from your hand. If this card is sent to the GY: You can target 1 card on the field; destroy it. You can only Special Summon "Elder Entity N'tss(s)" once per turn.


                                                                    UR Rarity
                                                                    1 cardAccesscode Talker
                                                                    UR Rarity
                                                                    1 cardAccesscode Talker
                                                                    Accesscode Talker
                                                                    DARK
                                                                    Accesscode Talker
                                                                    • ATK:

                                                                    • 2300

                                                                    • LINK-4

                                                                    Link Arrow:

                                                                    Top

                                                                    Left

                                                                    Right

                                                                    Bottom


                                                                    2+ Effect Monsters Your opponent cannot activate cards or effects in response to this card's effect activations. If this card is Link Summoned: You can target 1 Link Monster that was used as material for its Link Summon; this card gains ATK equal to that monster's Link Rating x 1000. You can banish 1 Link Monster from your field or GY; destroy 1 card your opponent controls, also for the rest of this turn, you cannot banish monsters with that same Attribute to activate this effect of "Accesscode Talker".




                                                                    Tag(s):

                                                                    SR Rarity
                                                                    1 cardHiita the Fire Charmer, Ablaze
                                                                    SR Rarity
                                                                    1 cardHiita the Fire Charmer, Ablaze
                                                                    Hiita the Fire Charmer, Ablaze
                                                                    FIRE
                                                                    Hiita the Fire Charmer, Ablaze
                                                                    • ATK:

                                                                    • 1850

                                                                    • LINK-2

                                                                    Link Arrow:

                                                                    Bottom-Left

                                                                    Bottom-Right


                                                                    2 monsters, including a FIRE monster (This card is always treated as a "Familiar-Possessed" card.) You can target 1 FIRE monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 FIRE monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Hiita the Fire Charmer, Ablaze" once per turn.


                                                                    UR Rarity
                                                                    1 cardI:P Masquerena
                                                                    UR Rarity
                                                                    1 cardI:P Masquerena
                                                                    I:P Masquerena
                                                                    DARK
                                                                    I:P Masquerena
                                                                    • ATK:

                                                                    • 800

                                                                    • LINK-2

                                                                    Link Arrow:

                                                                    Bottom-Left

                                                                    Bottom-Right


                                                                    2 non-Link Monsters During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 Link Monster using materials you control, including this card. You can only use this effect of "I:P Masquerena" once per turn. A Link Monster that used this card as material cannot be destroyed by your opponent's card effects.


                                                                    SR Rarity
                                                                    1 cardKnightmare Phoenix
                                                                    SR Rarity
                                                                    1 cardKnightmare Phoenix
                                                                    Knightmare Phoenix
                                                                    FIRE
                                                                    Knightmare Phoenix
                                                                    • ATK:

                                                                    • 1900

                                                                    • LINK-2

                                                                    Link Arrow:

                                                                    Top

                                                                    Right


                                                                    2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.


                                                                    UR Rarity
                                                                    1 cardKnightmare Unicorn
                                                                    UR Rarity
                                                                    1 cardKnightmare Unicorn
                                                                    Knightmare Unicorn
                                                                    DARK
                                                                    Knightmare Unicorn
                                                                    • ATK:

                                                                    • 2200

                                                                    • LINK-3

                                                                    Link Arrow:

                                                                    Left

                                                                    Right

                                                                    Bottom


                                                                    2+ monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; shuffle it into the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Unicorn" once per turn. While any co-linked "Knightmare" monsters are on the field, for your normal draw in your Draw Phase, draw 1 card for each different card name among those co-linked "Knightmare" monsters, instead of drawing just 1 card.


                                                                    SR Rarity
                                                                    1 cardLinguriboh
                                                                    SR Rarity
                                                                    1 cardLinguriboh
                                                                    Linguriboh
                                                                    DARK
                                                                    Linguriboh
                                                                    • ATK:

                                                                    • 300

                                                                    • LINK-1

                                                                    Link Arrow:

                                                                    Bottom-Left


                                                                    1 Level 4 or lower Cyberse monster When your opponent activates a Trap Card (Quick Effect): You can Tribute this card; negate that card's effect, and if you do, banish it. If this card is in your GY (Quick Effect): You can Tribute 1 "@Ignister" monster that was Summoned from the Extra Deck; Special Summon this card. You can only use each effect of "Linguriboh" once per turn.


                                                                    UR Rarity
                                                                    1 cardSalamangreat Almiraj
                                                                    UR Rarity
                                                                    1 cardSalamangreat Almiraj
                                                                    Salamangreat Almiraj
                                                                    FIRE
                                                                    Salamangreat Almiraj
                                                                    • ATK:

                                                                    • 0

                                                                    • LINK-1

                                                                    Link Arrow:

                                                                    Bottom-Right


                                                                    1 Normal Summoned monster with 1000 or less ATK (Quick Effect): You can Tribute this card, then target 1 monster you control; it cannot be destroyed by your opponent's card effects this turn. When a Normal Summoned monster you control is destroyed by battle, while this card is in your GY: You can Special Summon this card. You can only use this effect of "Salamangreat Almiraj" once per turn.


                                                                    SR Rarity
                                                                    1 cardTri-Brigade Ferrijit the Barren Blossom
                                                                    SR Rarity
                                                                    1 cardTri-Brigade Ferrijit the Barren Blossom
                                                                    Tri-Brigade Ferrijit the Barren Blossom
                                                                    EARTH
                                                                    Tri-Brigade Ferrijit the Barren Blossom
                                                                    • ATK:

                                                                    • 1600

                                                                    • LINK-2

                                                                    Link Arrow:

                                                                    Left

                                                                    Bottom-Left


                                                                    2 Beast, Beast-Warrior, and/or Winged Beast monsters During your Main Phase: You can Special Summon 1 Level 4 or lower Beast, Beast-Warrior, or Winged Beast monster from your hand, also you cannot use monsters as Link Material for the rest of this turn, except Beast, Beast-Warrior, or Winged Beast monsters. If this card is sent to the GY: You can draw 1 card, then place 1 card from your hand on the bottom of the Deck. You can only use each effect of "Tri-Brigade Ferrijit the Barren Blossom" once per turn.


                                                                    UR Rarity
                                                                    1 cardUnderworld Goddess of the Closed World
                                                                    UR Rarity
                                                                    1 cardUnderworld Goddess of the Closed World
                                                                    Underworld Goddess of the Closed World
                                                                    LIGHT
                                                                    Underworld Goddess of the Closed World
                                                                    • ATK:

                                                                    • 3000

                                                                    • LINK-5

                                                                    Link Arrow:

                                                                    Top

                                                                    Top-Right

                                                                    Right

                                                                    Bottom

                                                                    Bottom-Right


                                                                    4+ Effect Monsters You can also use 1 monster your opponent controls as material to Link Summon this card. If this card is Link Summoned: You can negate the effects of all face-up monsters your opponent currently controls. This Link Summoned card is unaffected by your opponent's activated effects, unless they target this card. Once per turn, when your opponent activates a card or effect that Special Summons a monster(s) from the GY (Quick Effect): You can negate the activation.


                                                                    UR Rarity
                                                                    1 cardPower Tool Braver Dragon
                                                                    UR Rarity
                                                                    1 cardPower Tool Braver Dragon
                                                                    Power Tool Braver Dragon
                                                                    EARTH 9
                                                                    Power Tool Braver Dragon
                                                                    • ATK:

                                                                    • 2500

                                                                    • DEF:

                                                                    • 2300


                                                                    1 Tuner + 1+ non-Tuner monsters If this card is Special Summoned: You can equip up to 3 Equip Spells with different names from your Deck and/or GY to this card. During the Main Phase (Quick Effect): You can send 1 of your Equip Spells equipped to this card to the GY, then target 1 Effect Monster on the field; either change its battle position, or until the end of this turn, negate its effects. You can only use each effect of "Power Tool Braver Dragon" once per turn.


                                                                    SR Rarity
                                                                    1 cardGolden Cloud Beast - Malong
                                                                    SR Rarity
                                                                    1 cardGolden Cloud Beast - Malong
                                                                    Golden Cloud Beast - Malong
                                                                    LIGHT 6
                                                                    Golden Cloud Beast - Malong
                                                                    • ATK:

                                                                    • 2200

                                                                    • DEF:

                                                                    • 1000


                                                                    1 Tuner + 1+ non-Tuner monsters If this card is Special Summoned: You can increase or decrease its Level by 1. If this card is sent to the GY: You can target 1 face-up card your opponent controls; return it to the hand. You can only use this effect of "Golden Cloud Beast - Malong" once per turn.


                                                                    UR Rarity
                                                                    1 cardDivine Arsenal AA-ZEUS - Sky Thunder
                                                                    UR Rarity
                                                                    1 cardDivine Arsenal AA-ZEUS - Sky Thunder
                                                                    Divine Arsenal AA-ZEUS - Sky Thunder
                                                                    LIGHT
                                                                    Divine Arsenal AA-ZEUS - Sky Thunder
                                                                    • ATK:

                                                                    • 3000

                                                                    • DEF:

                                                                    • 3000


                                                                    2 Level 12 monsters Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon "Divine Arsenal AA-ZEUS - Sky Thunder" by using 1 Xyz Monster you control as material. (Transfer its materials to this card.) (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent's card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card as material.




                                                                    Tag(s):

                                                                    SR Rarity
                                                                    1 cardMereologic Aggregator
                                                                    SR Rarity
                                                                    1 cardMereologic Aggregator
                                                                    Mereologic Aggregator
                                                                    DARK
                                                                    Mereologic Aggregator
                                                                    • ATK:

                                                                    • 2600

                                                                    • DEF:

                                                                    • 3000


                                                                    2+ Level 9 monsters If this card is Xyz Summoned: You can send 1 monster from your Extra Deck to the GY. You can target monsters in your GY, up to the number of materials this card has; detach materials from this card equal to the number of those targets in the GY, and if you do, attach those targets to this card. If this card is sent to the GY: You can target 1 face-up card on the field; negate its effects until the end of this turn. You can only use each effect of "Mereologic Aggregator" once per turn.


                                                                    R Rarity
                                                                    1 cardNumber 49: Fortune Tune
                                                                    R Rarity
                                                                    1 cardNumber 49: Fortune Tune
                                                                    Number 49: Fortune Tune
                                                                    LIGHT
                                                                    Number 49: Fortune Tune
                                                                    • ATK:

                                                                    • 400

                                                                    • DEF:

                                                                    • 900


                                                                    2 Level 3 monsters During each of your Standby Phases: Gain 500 Life Points. This card cannot be targeted by card effects. If this face-up card would be destroyed, you can detach 1 Xyz Material from this card instead. When this card is sent from the field to the Graveyard: Target 2 Level 3 monsters in your Graveyard; shuffle them both into the Deck, and if you do, return this card from your Graveyard to the Extra Deck. You can only use this effect of "Number 49: Fortune Tune" once per turn.




                                                                    More Master Duel Info

                                                                    Kashtira Breakdown

                                                                     

                                                                     

                                                                     

                                                                     

                                                                     

                                                                     

                                                                     

                                                                     

                                                                     

                                                                     

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