Created by: YGO Mod (20517634)

Created On: 09/26/2024

Main: 55 Extra: 17

1 cardBlue-Eyes Abyss Dragon 1 cardBlue-Eyes Abyss Dragon
Blue-Eyes Abyss Dragon
LIGHT 8
Blue-Eyes Abyss Dragon
  • ATK:

  • 2500

  • DEF:

  • 2500


If this card is Special Summoned: You can add 1 Ritual Spell or 1 "Polymerization" from your Deck to your hand. During your End Phase: You can add 1 Level 8 or higher Dragon monster from your Deck to your hand. You can banish this card from your GY; all Level 8 or higher Dragon monsters you control gain 1000 ATK. You can only use each effect of "Blue-Eyes Abyss Dragon" once per turn, and can only activate them while "Blue-Eyes White Dragon" is on your field or in your GY.


1 cardBlue-Eyes Jet Dragon 1 cardBlue-Eyes Jet Dragon
Blue-Eyes Jet Dragon
LIGHT 8
Blue-Eyes Jet Dragon
  • ATK:

  • 3000

  • DEF:

  • 0


Other cards you control cannot be destroyed by your opponent's card effects. You can only use each of the following effects of "Blue-Eyes Jet Dragon" once per turn, and can only activate them while "Blue-Eyes White Dragon" is on your field or in your GY. If a card(s) on the field is destroyed by battle or card effect: You can Special Summon this card from the GY (if it was there when the card was destroyed) or hand (even if not). At the start of the Damage Step, if this card battles: You can target 1 card your opponent controls; return it to the hand.


1 cardDimension Shifter
1 cardDimension Shifter
Dimension Shifter
DARK 6
Dimension Shifter
  • ATK:

  • 1200

  • DEF:

  • 2200


If you have no cards in your GY (Quick Effect): You can send this card from your hand to the GY; until the end of the next turn, any card sent to the GY is banished instead.


3 cardDroll & Lock Bird
3 cardDroll & Lock Bird
Droll & Lock Bird
WIND 1
Droll & Lock Bird
  • ATK:

  • 0

  • DEF:

  • 0


If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.


2 cardMagicians' Souls 2 cardMagicians' Souls
Magicians' Souls
DARK 1
Magicians' Souls
  • ATK:

  • 0

  • DEF:

  • 0


You can send up to 2 Spells/Traps from your hand and/or field to the GY; draw that many cards. If this card is in your hand: You can send 1 Level 6 or higher Spellcaster monster from your Deck to the GY, then activate 1 of these effects; ● Special Summon this card. ● Send this card to the GY, then, you can Special Summon 1 "Dark Magician" or 1 "Dark Magician Girl" from your GY. You can only use each effect of "Magicians' Souls" once per turn.


2 cardMaxx "C"
2 cardMaxx "C"
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


3 cardMulcharmy Fuwalos 3 cardMulcharmy Fuwalos
Mulcharmy Fuwalos
WIND 4
Mulcharmy Fuwalos
  • ATK:

  • 100

  • DEF:

  • 600


If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.


3 cardBlue-Eyes White Dragon 3 cardBlue-Eyes White Dragon
Blue-Eyes White Dragon
LIGHT 8
Blue-Eyes White Dragon
  • ATK:

  • 3000

  • DEF:

  • 2500


This legendary dragon is a powerful engine of destruction. Virtually invincible, very few have faced this awesome creature and lived to tell the tale.


1 cardDark Magician 1 cardDark Magician
Dark Magician
DARK 7
Dark Magician
  • ATK:

  • 2500

  • DEF:

  • 2100


''The ultimate wizard in terms of attack and defense.''


3 cardAsh Blossom & Joyous Spring 3 cardAsh Blossom & Joyous Spring
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


2 cardEffect Veiler 2 cardEffect Veiler
Effect Veiler
LIGHT 1
Effect Veiler
  • ATK:

  • 0

  • DEF:

  • 0


During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.


3 cardMaiden of White 3 cardMaiden of White
Maiden of White
LIGHT 1
Maiden of White
  • ATK:

  • 0

  • DEF:

  • 0


You can send this card from your hand or field to the GY; place 1 "True Light" from your hand, Deck, or GY, face-up in your Spell & Trap Zone. If you Special Summon "Blue-Eyes White Dragon" while this card is in your GY (except during the Damage Step): You can Special Summon this card. When a card or effect is activated that targets this card on the field, or when this card is targeted for an attack (Quick Effect): You can Special Summon 1 "Blue-Eyes White Dragon" or 1 Level 1 LIGHT Tuner from your GY. You can only use each effect of "Maiden of White" once per turn.


1 cardMaster with Eyes of Blue 1 cardMaster with Eyes of Blue
Master with Eyes of Blue
LIGHT 1
Master with Eyes of Blue
  • ATK:

  • 300

  • DEF:

  • 1200


When this card is Normal Summoned: You can target 1 Level 1 LIGHT Tuner in your GY; add it to your hand. You can shuffle this card from your GY into the Deck, then target 1 Effect Monster you control; send it to the GY, and if you do, Special Summon 1 "Blue-Eyes" monster from your GY, other than the sent monster. You can only use this effect of "Master with Eyes of Blue" once per turn.


2 cardNeo Kaiser Sea Horse 2 cardNeo Kaiser Sea Horse
Neo Kaiser Sea Horse
LIGHT 4
Neo Kaiser Sea Horse
  • ATK:

  • 1700

  • DEF:

  • 1650


If you control "Blue-Eyes White Dragon": You can Special Summon this card from your hand. You can target 1 LIGHT Tuner you control; increase or decrease its Level by 1. If this card is sent from the field to the GY: You can send 1 "Blue-Eyes" monster or 1 monster that mentions "Blue-Eyes White Dragon" from your Deck to the GY, except "Neo Kaiser Sea Horse". You can only use each effect of "Neo Kaiser Sea Horse" once per turn.


3 cardSage with Eyes of Blue 3 cardSage with Eyes of Blue
Sage with Eyes of Blue
LIGHT 1
Sage with Eyes of Blue
  • ATK:

  • 0

  • DEF:

  • 1500


When this card is Normal Summoned: You can add 1 Level 1 LIGHT Tuner from your Deck to your hand, except "Sage with Eyes of Blue". You can discard this card, then target 1 Effect Monster you control; send it to the GY, and if you do, Special Summon 1 "Blue-Eyes" monster from your Deck. You can only use this effect of "Sage with Eyes of Blue" once per turn.


1 cardBeacon of White 1 cardBeacon of White
Beacon of White
Spell Equip
Beacon of White

    If you do not control another "Beacon of White", and you have 3 or more "Blue-Eyes" monsters in your GY: Target 1 of them; Special Summon it, but it has its effects negated, also equip it with this card. When this card leaves the field, banish the equipped monster. Other monsters you control cannot attack, also if you have any number of "Blue-Eyes" monster(s) in your GY, the equipped monster can attack up to that number of times during each Battle Phase.


    2 cardCalled by the Grave
    2 cardCalled by the Grave
    Called by the Grave
    Spell Quick
    Called by the Grave

      Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




      Tag(s):

      1 cardCrossout Designator
      1 cardCrossout Designator
      Crossout Designator
      Spell Quick
      Crossout Designator

        Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.




        Tag(s):

        1 cardMausoleum of White 1 cardMausoleum of White
        Mausoleum of White
        Spell Field
        Mausoleum of White

          During your Main Phase, you can Normal Summon 1 Level 1 LIGHT Tuner in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) Once per turn: You can target 1 face-up monster you control; send 1 Normal Monster from your hand or Deck to the GY, and if you do, the targeted monster gains ATK/DEF equal to the Level of the monster sent to the GY x 100, until the end of this turn (even if this card leaves the field). You can banish this card from your GY; add 1 "Burst Stream of Destruction" from your Deck to your hand.


          1 cardMound of the Bound Creator 1 cardMound of the Bound Creator
          Mound of the Bound Creator
          Spell Field
          Mound of the Bound Creator

            Level 10 or higher monsters on the field cannot be targeted or destroyed by card effects. If a Level 10 or higher monster on the field destroys a monster by battle and sends it to the Graveyard: The player who controlled the destroyed monster takes 1000 damage. When this card on the field is destroyed by a card effect and sent to the Graveyard: You can add 1 DIVINE monster from your Deck to your hand.


            2 cardPiri Reis Map 2 cardPiri Reis Map
            Piri Reis Map
            Spell Normal
            Piri Reis Map

              At the start of your Main Phase 1: Add 1 monster with 0 ATK from your Deck to your hand, but halve your LP. After adding it to your hand, until the end of the next turn after this card was activated, you cannot activate the added monster's effects, or the effects of cards with its name, until you Normal Summon that monster or a card with its name.


              1 cardRoar of the Blue-Eyed Dragons 1 cardRoar of the Blue-Eyed Dragons
              Roar of the Blue-Eyed Dragons
              Spell Normal
              Roar of the Blue-Eyed Dragons

                Special Summon in Defense Position, 1 "Blue-Eyes" monster from your Deck, GY, or banishment (but if you control no "Blue-Eyes White Dragon", you can only Special Summon "Blue-Eyes White Dragon" with this effect), also you cannot Special Summon from the Extra Deck for the rest of this turn, except Dragon monsters. You can banish this card from your GY; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field, including a "Blue-Eyes" monster. You can only use 1 "Roar of the Blue-Eyed Dragons" effect per turn, and only once that turn.


                1 cardSoul Fist 1 cardSoul Fist
                Soul Fist
                Spell Equip
                Soul Fist

                  Equip only to a Dragon Synchro Monster you control. "Red Dragon Archfiend" equipped with this card is unaffected by your opponent's activated effects. Once per turn, during your Main Phase: You can make the ATK of all monsters your opponent currently controls become equal to the equipped monster's. Once per turn, when an attack is declared involving the equipped monster: You can target 1 monster in your opponent's GY; banish it, and if you do, the equipped monster gains ATK equal to that banished monster's, until the end of this turn.


                  1 cardSynchro Rumble 1 cardSynchro Rumble
                  Synchro Rumble
                  Spell Normal
                  Synchro Rumble

                    Target 1 Tuner or 1 Level 7 or 8 Dragon Synchro Monster in your GY; Special Summon it in Defense Position, also for the rest of this turn after this card resolves, you cannot Special Summon from the Extra Deck, except Synchro Monsters. If a Level 7 or 8 Dragon Synchro Monster(s) or "Crimson Dragon" you control would be destroyed by battle or card effect, you can banish this card from your GY instead. You can only activate 1 "Synchro Rumble" per turn.


                    1 cardUltimate Fusion 1 cardUltimate Fusion
                    Ultimate Fusion
                    Spell Quick
                    Ultimate Fusion

                      During the Main Phase: Fusion Summon 1 Fusion Monster from your Extra Deck that mentions "Blue-Eyes White Dragon" or "Blue-Eyes Ultimate Dragon" as material, by shuffling the Fusion Materials listed on it from your hand, field, and/or GY into the Deck, then, you can destroy face-up cards your opponent controls, up to the number of "Blue-Eyes White Dragon" and "Blue-Eyes Ultimate Dragon" used from the field as material. You can only activate 1 "Ultimate Fusion" per turn.


                      3 cardWishes for Eyes of Blue 3 cardWishes for Eyes of Blue
                      Wishes for Eyes of Blue
                      Spell Normal
                      Wishes for Eyes of Blue

                        Discard 1 card; add 1 Level 1 LIGHT Tuner, and 1 Spell/Trap that mentions "Blue-Eyes White Dragon", from your Deck to your hand, except "Wishes for Eyes of Blue". You can banish this card from your GY, then target 1 "Blue-Eyes White Dragon" you control; equip 1 "Blue-Eyes" monster from your Extra Deck to it as an Equip Spell that gives it 400 ATK. You can only use each effect of "Wishes for Eyes of Blue" once per turn.


                        1 cardDestined Rivals 1 cardDestined Rivals
                        Destined Rivals
                        Trap Normal
                        Destined Rivals

                          If you control "Blue-Eyes White Dragon" or "Dark Magician": Negate the effects of all face-up monsters your opponent currently controls, until the end of this turn. You can only activate 1 "Destined Rivals" per turn.


                          3 cardDominus Purge 3 cardDominus Purge
                          Dominus Purge
                          Trap Normal
                          Dominus Purge

                            If your opponent controls a card, you can activate this card from your hand. When a card or effect is activated that includes an effect that adds a card(s) from the Deck to the hand: Negate that effect, then if you have a Trap in your GY, destroy that card. If you activated this card from your hand, you cannot activate the effects of DARK, WATER, and FIRE monsters for the rest of this Duel. You can only activate 1 "Dominus Purge" per turn.


                            3 cardInfinite Impermanence 3 cardInfinite Impermanence
                            Infinite Impermanence
                            Trap Normal
                            Infinite Impermanence

                              Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                              1 cardMajesty of the White Dragons
                              1 cardMajesty of the White Dragons
                              Majesty of the White Dragons
                              Trap Normal
                              Majesty of the White Dragons

                                Show up to 3 of the "Blue-Eyes White Dragon" in your hand, face-up Monster Zone, and/or GY, then destroy an equal number of cards your opponent controls. You can banish this card from your GY; Ritual Summon 1 Ritual Monster from your hand, by Tributing "Blue-Eyes White Dragon(s)" from your hand or field whose total Levels equal its Level. You can only use each effect of "Majesty of the White Dragons" once per turn.


                                1 cardTrue Light 1 cardTrue Light
                                True Light
                                Trap Continuous
                                True Light

                                  Your opponent cannot target "Blue-Eyes White Dragon" in your Monster Zone with card effects. If this face-up card is sent from the Spell & Trap Zone to the GY: Destroy all monsters you control. You can only use the following effect of "True Light" once per turn. You can activate 1 of these effects; ● Special Summon 1 "Blue-Eyes White Dragon" from your hand or GY. ● Set 1 Spell/Trap directly from your Deck, that specifically lists "Blue-Eyes White Dragon" in its text, with a different name from the cards you control and in your GY.


                                  1 cardBlue-Eyes Ultimate Dragon 1 cardBlue-Eyes Ultimate Dragon
                                  Blue-Eyes Ultimate Dragon
                                  LIGHT 12
                                  Blue-Eyes Ultimate Dragon
                                  • ATK:

                                  • 4500

                                  • DEF:

                                  • 3800


                                  "Blue-Eyes White Dragon" + "Blue-Eyes White Dragon" + "Blue-Eyes White Dragon"


                                  1 cardDragon Master Magia 1 cardDragon Master Magia
                                  Dragon Master Magia
                                  LIGHT 12
                                  Dragon Master Magia
                                  • ATK:

                                  • 5000

                                  • DEF:

                                  • 4000


                                  "Blue-Eyes Ultimate Dragon" or 3 "Blue-Eyes" monsters + 1 "Chaos" or "Black Luster Soldier" Ritual Monster Must be Fusion Summoned. When your opponent activates a card or effect (Quick Effect): You can negate the activation, and if you do, destroy that card. You can only use this effect of "Dragon Master Magia" in response to each card type (Monster, Spell, or Trap) once per turn. If this face-up card in its owner's control leaves the field because of an opponent's card: You can Special Summon 1 "Blue-Eyes" monster or 1 "Chaos" or "Black Luster Soldier" Ritual Monster from your Extra Deck or GY.


                                  1 cardNeo Blue-Eyes Ultimate Dragon 1 cardNeo Blue-Eyes Ultimate Dragon
                                  Neo Blue-Eyes Ultimate Dragon
                                  LIGHT 12
                                  Neo Blue-Eyes Ultimate Dragon
                                  • ATK:

                                  • 4500

                                  • DEF:

                                  • 3800


                                  "Blue-Eyes White Dragon" + "Blue-Eyes White Dragon" + "Blue-Eyes White Dragon" At the end of the Damage Step, if this is the only face-up card you control, and this Fusion Summoned card attacked: You can send 1 "Blue-Eyes" Fusion Monster from your Extra Deck to the Graveyard; this card can attack again in a row. You can use this effect of "Neo Blue-Eyes Ultimate Dragon" up to twice per turn. During either player's turn, when a card or effect is activated that targets a "Blue-Eyes" monster(s) you control: You can banish this card from your Graveyard; negate the activation, and if you do, destroy that card.


                                  1 cardRed-Eyes Dark Dragoon 1 cardRed-Eyes Dark Dragoon
                                  Red-Eyes Dark Dragoon
                                  DARK 8
                                  Red-Eyes Dark Dragoon
                                  • ATK:

                                  • 3000

                                  • DEF:

                                  • 2500


                                  "Dark Magician" + "Red-Eyes Black Dragon" or 1 Dragon Effect Monster Cannot be destroyed by card effects. Neither player can target this card with card effects. During your Main Phase: You can destroy 1 monster your opponent controls, and if you do, inflict damage to your opponent equal to that monster's original ATK. You can use this effect a number of times per turn up to the number of Normal Monsters used as Fusion Material for this card. Once per turn, when a card or effect is activated (Quick Effect): You can discard 1 card; negate the activation, and if you do, destroy that card, and if you do that, this card gains 1000 ATK.


                                  1 cardSpirit with Eyes of Blue 1 cardSpirit with Eyes of Blue
                                  Spirit with Eyes of Blue
                                  LIGHT
                                  Spirit with Eyes of Blue
                                  • ATK:

                                  • 300

                                  • LINK-1

                                  Link Arrow:

                                  Bottom-Left


                                  1 Level 4 or lower Dragon or Spellcaster monster You cannot Special Summon, except Dragon monsters. You can only use each of the following effects of "Spirit with Eyes of Blue" once per turn. If this card is Link Summoned: You can take 1 "Mausoleum of White" from your Deck and either add it to your hand or send it to the GY. You can Tribute this card; Special Summon 1 "Blue-Eyes" monster from your hand or GY, but if you Special Summoned an Effect Monster from your GY by this effect, it cannot attack and its effects are negated.


                                  1 cardAccel Synchro Stardust Dragon 1 cardAccel Synchro Stardust Dragon
                                  Accel Synchro Stardust Dragon
                                  WIND 8
                                  Accel Synchro Stardust Dragon
                                  • ATK:

                                  • 2500

                                  • DEF:

                                  • 2000


                                  1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can Special Summon 1 Level 2 or lower Tuner from your GY. During the Main Phase (Quick Effect): You can Tribute this card; Special Summon 1 "Stardust Dragon" from your Extra Deck (this is treated as a Synchro Summon), then, immediately after this effect resolves, Synchro Summon 1 Synchro Monster using monsters you control as material. This turn, the monsters Synchro Summoned by this effect are unaffected by your opponent's activated effects. You can only use each effect of "Accel Synchro Stardust Dragon" once per turn.


                                  1 cardAncient Fairy Dragon
                                  1 cardAncient Fairy Dragon
                                  Ancient Fairy Dragon
                                  LIGHT 7
                                  Ancient Fairy Dragon
                                  • ATK:

                                  • 2100

                                  • DEF:

                                  • 3000


                                  1 Tuner + 1+ non-Tuner monsters During your Main Phase: You can Special Summon 1 Level 4 or lower monster from your hand. You cannot conduct your Battle Phase the turn you activate this effect. During your Main Phase: You can destroy as many cards in the Field Zones as possible (min. 1), and if you do, gain 1000 LP, then you can add 1 Field Spell with a different name than the destroyed card(s), from your Deck to your hand. You can only use each effect of "Ancient Fairy Dragon" once per turn.


                                  1 cardBaronne de Fleur
                                  1 cardBaronne de Fleur
                                  Baronne de Fleur
                                  WIND 10
                                  Baronne de Fleur
                                  • ATK:

                                  • 3000

                                  • DEF:

                                  • 2400


                                  1 Tuner + 1+ non-Tuner monsters Once per turn: You can target 1 card on the field; destroy it. Once while face-up on the field, when a card or effect is activated (Quick Effect): You can negate the activation, and if you do, destroy that card. You can only use the previous effect of "Baronne de Fleur" once per turn. Once per turn, during the Standby Phase: You can target 1 Level 9 or lower monster in your GY; return this card to the Extra Deck, and if you do, Special Summon that monster.


                                  3 cardBlue-Eyes Spirit Dragon 3 cardBlue-Eyes Spirit Dragon
                                  Blue-Eyes Spirit Dragon
                                  LIGHT 9
                                  Blue-Eyes Spirit Dragon
                                  • ATK:

                                  • 2500

                                  • DEF:

                                  • 3000


                                  1 Tuner + 1 or more non-Tuner "Blue-Eyes" monsters Neither player can Special Summon 2 or more monsters at the same time. Once per turn, during either player's turn, when an effect of a card in the Graveyard is activated: You can negate the activation. During either player's turn: You can Tribute this Synchro Summoned card; Special Summon 1 LIGHT Dragon-Type Synchro Monster from your Extra Deck in Defense Position, except "Blue-Eyes Spirit Dragon", but destroy it during the End Phase of this turn.


                                  1 cardBlue-Eyes Ultimate Spirit Dragon 1 cardBlue-Eyes Ultimate Spirit Dragon
                                  Blue-Eyes Ultimate Spirit Dragon
                                  LIGHT 12
                                  Blue-Eyes Ultimate Spirit Dragon
                                  • ATK:

                                  • 3500

                                  • DEF:

                                  • 4000


                                  2+ Tuners + 1 non-Tuner "Blue-Eyes" monster Your opponent cannot banish cards from your GY. You can only use each of the following effects of "Blue-Eyes Ultimate Spirit Dragon" once per turn. When a card or effect is activated on the field (Quick Effect): You can negate the activation, and if you do, this card gains 1000 ATK until the end of this turn. If this card is destroyed by battle or card effect: You can Special Summon 1 LIGHT Dragon monster from your GY, except "Blue-Eyes Ultimate Spirit Dragon".


                                  1 cardCosmic Blazar Dragon 1 cardCosmic Blazar Dragon
                                  Cosmic Blazar Dragon
                                  WIND 12
                                  Cosmic Blazar Dragon
                                  • ATK:

                                  • 4000

                                  • DEF:

                                  • 4000


                                  1 Tuner Synchro Monster + 2+ non-Tuner Synchro Monsters Must be Synchro Summoned. (Quick Effect): You can banish this card until the End Phase to activate 1 of these effects; ● When your opponent activates a card or effect: Negate the activation, and if you do, destroy that card. ● When your opponent would Summon a monster(s): Negate the Summon, and if you do, destroy that monster(s). ● When an opponent's monster declares an attack: Negate the attack, then end the Battle Phase.


                                  1 cardCrimson Dragon
                                  1 cardCrimson Dragon
                                  Crimson Dragon
                                  LIGHT 12
                                  Crimson Dragon
                                  • ATK:

                                  • 0

                                  • DEF:

                                  • 0


                                  1 Tuner + 1+ non-Tuner monsters If this card is Special Summoned: You can add 1 Spell/Trap that mentions "Crimson Dragon" from your Deck to your hand. (Quick Effect): You can target 1 Level 7 or higher Synchro Monster on the field, except "Crimson Dragon"; return this card to the Extra Deck, and if you do, Special Summon 1 Dragon Synchro Monster from your Extra Deck with the same Level as the targeted monster. (This is treated as a Synchro Summon.) You can only use each effect of "Crimson Dragon" once per turn.


                                  1 cardStardust Dragon 1 cardStardust Dragon
                                  Stardust Dragon
                                  WIND 8
                                  Stardust Dragon
                                  • ATK:

                                  • 2500

                                  • DEF:

                                  • 2000


                                  1 Tuner + 1+ non-Tuner monsters When a card or effect is activated that would destroy a card(s) on the field (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy it. During the End Phase, if this effect was activated this turn (and was not negated): You can Special Summon this card from your GY.


                                  1 cardStardust Sifr Divine Dragon 1 cardStardust Sifr Divine Dragon
                                  Stardust Sifr Divine Dragon
                                  LIGHT 12
                                  Stardust Sifr Divine Dragon
                                  • ATK:

                                  • 4000

                                  • DEF:

                                  • 4000


                                  1 Tuner Synchro Monster + 2 or more non-Tuner Synchro Monsters Must be Synchro Summoned and cannot be Special Summoned by other ways. The first time each card you control would be destroyed each turn, by battle or card effect, it is not destroyed. Once per turn, during either player's turn, when your opponent activates a monster effect: You can negate that effect, and if you do, destroy 1 card on the field. You can banish this card from your Graveyard, then target 1 Level 8 or lower "Stardust" monster in your Graveyard; Special Summon it.


                                  1 cardVirtual World Kyubi - Shenshen 1 cardVirtual World Kyubi - Shenshen
                                  Virtual World Kyubi - Shenshen
                                  WIND 9
                                  Virtual World Kyubi - Shenshen
                                  • ATK:

                                  • 2800

                                  • DEF:

                                  • 2400


                                  1 Tuner + 1+ non-Tuner monsters Any card sent from the field to the GY is banished instead. You can only use each of the following effects of "Virtual World Kyubi - Shenshen" once per turn. When your monster declares an attack: You can return 1 banished monster to the owner's GY. During your Main Phase, except the turn this card was sent to the GY: You can banish 2 other monsters from your GY with different original Types and Attributes from each other; Special Summon this card from your GY.




                                  More OCG Info

                                  Blue-Eyes Breakdown

                                   

                                   

                                   

                                   

                                   

                                   

                                   

                                   

                                   

                                   

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