Created by: YGO Mod (20517634)

Created On: 09/24/2024

Main: 45 Extra: 15

1 cardGrandmaster of the Six Samurai 1 cardGrandmaster of the Six Samurai
Grandmaster of the Six Samurai
EARTH 5
Grandmaster of the Six Samurai
  • ATK:

  • 2100

  • DEF:

  • 800


You can only control 1 "Grandmaster of the Six Samurai". If you control a "Six Samurai" monster, you can Special Summon this card (from your hand). If this card in your possession is destroyed by an opponent's card effect: Target 1 "Six Samurai" monster in your GY; add that target to your hand.


1 cardGreat Shogun Shien 1 cardGreat Shogun Shien
Great Shogun Shien
FIRE 7
Great Shogun Shien
  • ATK:

  • 2500

  • DEF:

  • 2400


If you control 2 or more face-up "Six Samurai" monsters, you can Special Summon this card (from your hand). Your opponent can only activate 1 Spell/Trap Card each turn. If this card would be destroyed, you can destroy a face-up "Six Samurai" monster you control instead.


1 cardInfernoble Knight - Renaud 1 cardInfernoble Knight - Renaud
Infernoble Knight - Renaud
FIRE 1
Infernoble Knight - Renaud
  • ATK:

  • 500

  • DEF:

  • 500


If you control a FIRE Warrior monster, you can Special Summon this card (from your hand). If Summoned this way, treat this card as a Tuner. You can only Special Summon "Infernoble Knight - Renaud" once per turn this way. If this card is Special Summoned: You can target 1 of your FIRE Warrior monsters, or 1 of your Equip Spells, that is banished or in your GY, except "Infernoble Knight - Renaud"; add it to your hand. You can only use this effect of "Infernoble Knight - Renaud" once per turn.


3 cardLegendary Six Samurai - Kageki 3 cardLegendary Six Samurai - Kageki
Legendary Six Samurai - Kageki
WIND 3
Legendary Six Samurai - Kageki
  • ATK:

  • 200

  • DEF:

  • 2000


When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower "Six Samurai" monster from your hand. While you control a "Six Samurai" monster with a different name, this card gains 1500 ATK.


3 cardLegendary Six Samurai - Kizan
3 cardLegendary Six Samurai - Kizan
Legendary Six Samurai - Kizan
EARTH 4
Legendary Six Samurai - Kizan
  • ATK:

  • 1800

  • DEF:

  • 500


If you control a "Six Samurai" monster with a different name, you can Special Summon this card (from your hand). While you control 2 or more other "Six Samurai" monsters, this card gains 300 ATK and DEF.


2 cardMaxx "C"
2 cardMaxx "C"
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


3 cardMulcharmy Fuwalos 3 cardMulcharmy Fuwalos
Mulcharmy Fuwalos
WIND 4
Mulcharmy Fuwalos
  • ATK:

  • 100

  • DEF:

  • 600


If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.


1 cardSecret Six Samurai - Hatsume 1 cardSecret Six Samurai - Hatsume
Secret Six Samurai - Hatsume
WATER 3
Secret Six Samurai - Hatsume
  • ATK:

  • 1600

  • DEF:

  • 1500


You can banish 2 "Six Samurai" monsters from your GY and/or face-up from your field, then target 1 "Six Samurai" monster in your GY, except "Secret Six Samurai - Hatsume"; Special Summon it. You can only use this effect of "Secret Six Samurai - Hatsume" once per turn. If exactly 1 "Six Samurai" monster you control (and no other cards) would be destroyed by card effect, you can banish this card from your GY instead.


1 cardSecret Six Samurai - Kizaru 1 cardSecret Six Samurai - Kizaru
Secret Six Samurai - Kizaru
EARTH 4
Secret Six Samurai - Kizaru
  • ATK:

  • 1900

  • DEF:

  • 1000


When this card is Special Summoned: You can add from your Deck to your hand, 1 "Six Samurai" monster with a different Attribute from every monster you control. If exactly 1 "Six Samurai" monster you control (and no other cards) would be destroyed by card effect, you can banish this card from your GY instead.


1 cardSpeedroid Taketomborg 1 cardSpeedroid Taketomborg
Speedroid Taketomborg
WIND 3
Speedroid Taketomborg
  • ATK:

  • 600

  • DEF:

  • 1200


If you control a WIND monster, you can Special Summon this card (from your hand). You can Tribute this card; Special Summon 1 "Speedroid" Tuner monster from your Deck, also you cannot Special Summon monsters for the rest of this turn, except WIND monsters. You can only Special Summon "Speedroid Taketomborg(s)" once per turn.


2 cardSpeedroid Terrortop 2 cardSpeedroid Terrortop
Speedroid Terrortop
WIND 3
Speedroid Terrortop
  • ATK:

  • 1200

  • DEF:

  • 600


If you control no monsters, you can Special Summon this card (from your hand). When this card is Normal or Special Summoned: You can add 1 "Speedroid" monster from your Deck to your hand, except "Speedroid Terrortop". You can only use this effect of "Speedroid Terrortop" once per turn.


2 cardAnarchist Monk of the Six Samurai 2 cardAnarchist Monk of the Six Samurai
Anarchist Monk of the Six Samurai
DARK 3
Anarchist Monk of the Six Samurai
  • ATK:

  • 500

  • DEF:

  • 0


If you control a "Six Samurai" monster other than "Anarchist Monk of the Six Samurai", you can Special Summon this card (from your hand). You can only Special Summon "Anarchist Monk of the Six Samurai" once per turn this way. You can only use each of the following effects of "Anarchist Monk of the Six Samurai" once per turn. If this card is sent from the field to the GY: You can add 1 "Six Samurai" Quick-Play Spell from your Deck to your hand. A "Six Samurai" monster that was Synchro Summoned using this card gains this effect. ● The Levels of all monsters your opponent controls are reduced by 1.


3 cardAsh Blossom & Joyous Spring 3 cardAsh Blossom & Joyous Spring
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


1 cardSecret Six Samurai - Fuma 1 cardSecret Six Samurai - Fuma
Secret Six Samurai - Fuma
WIND 1
Secret Six Samurai - Fuma
  • ATK:

  • 200

  • DEF:

  • 1800


If this card is destroyed by battle or card effect: You can Special Summon 1 "Six Samurai" monster from your Deck, except "Secret Six Samurai - Fuma". If exactly 1 "Six Samurai" monster you control (and no other cards) would be destroyed by card effect, you can banish this card from your GY instead.


2 cardTactical Trainer of the Six Samurai 2 cardTactical Trainer of the Six Samurai
Tactical Trainer of the Six Samurai
EARTH 2
Tactical Trainer of the Six Samurai
  • ATK:

  • 200

  • DEF:

  • 1200


If you control a "Six Samurai" monster other than "Tactical Trainer of the Six Samurai", you can Special Summon this card (from your hand). You can only Special Summon "Tactical Trainer of the Six Samurai" once per turn this way. You can only use each of the following effects of "Tactical Trainer of the Six Samurai" once per turn. If this card is sent from the field to the GY: You can add 1 "Six Strike" card from your Deck or GY to your hand. A "Six Samurai" monster that was Synchro Summoned using this card gains this effect. ● Monsters your opponent controls lose 500 ATK.


1 cardAsceticism of the Six Samurai 1 cardAsceticism of the Six Samurai
Asceticism of the Six Samurai
Spell Quick
Asceticism of the Six Samurai

    Target 1 "Six Samurai" monster you control; Special Summon 1 "Six Samurai" monster from your Deck with the same ATK but a different name, and if you do, destroy it during the End Phase of this turn.


    2 cardCalled by the Grave
    2 cardCalled by the Grave
    Called by the Grave
    Spell Quick
    Called by the Grave

      Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




      Tag(s):

      1 cardCrossout Designator
      1 cardCrossout Designator
      Crossout Designator
      Spell Quick
      Crossout Designator

        Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.




        Tag(s):

        1 cardGateway of the Six
        1 cardGateway of the Six
        Gateway of the Six
        Spell Continuous
        Gateway of the Six

          Each time a "Six Samurai" monster(s) is Normal or Special Summoned, place 2 Bushido Counters on this card. You can remove Bushido Counters from your field to activate these effects. ● 2 Counters: Target 1 "Six Samurai" or "Shien" Effect Monster; that target gains 500 ATK until the end of this turn. ● 4 Counters: Add 1 "Six Samurai" monster from your Deck or GY to your hand. ● 6 Counters: Target 1 "Shien" Effect Monster in your GY; Special Summon that target.


          1 cardLiving Fossil 1 cardLiving Fossil
          Living Fossil
          Spell Equip
          Living Fossil

            Activate this card by targeting 1 Level 4 or lower monster in your GY; Special Summon it and equip it with this card, but banish it when it leaves the field (even if this card has left the field). When this card leaves the field, banish the equipped monster. The equipped monster loses 1000 ATK/DEF, also its effects are negated. You can only activate 1 "Living Fossil" per turn.


            1 cardReinforcement of the Army
            1 cardReinforcement of the Army
            Reinforcement of the Army
            Spell Normal
            Reinforcement of the Army

              Add 1 Level 4 or lower Warrior monster from your Deck to your hand.


              3 cardShien's Dojo 3 cardShien's Dojo
              Shien's Dojo
              Spell Continuous
              Shien's Dojo

                Each time a "Six Samurai" monster(s) is Normal or Special Summoned, place 1 Bushido Counter on this card. You can send this card to the GY; Special Summon 1 "Six Samurai" or "Shien" Effect Monster from your Main Deck, whose Level is less than or equal to the number of Bushido Counters on this card.


                3 cardShien's Smoke Signal 3 cardShien's Smoke Signal
                Shien's Smoke Signal
                Spell Normal
                Shien's Smoke Signal

                  Add 1 Level 3 or lower "Six Samurai" monster from your Deck to your hand.


                  1 cardSix Strike - Double Assault 1 cardSix Strike - Double Assault
                  Six Strike - Double Assault
                  Spell Quick
                  Six Strike - Double Assault

                    Apply 1 of these effects, or if you control 2 or more "Six Samurai" monsters, you can apply both effects in sequence. ● Special Summon 1 "Six Samurai" monster with 2000 or less ATK from your hand or GY. ● Change 1 monster your opponent controls with 2000 or less ATK to face-down Defense Position. During your Main Phase: You can banish this card from your GY, then target 1 "Six Samurai" monster in your GY; add it to your hand. You can only use 1 "Six Strike - Double Assault" effect per turn, and only once that turn.


                    1 cardSnatch Steal
                    1 cardSnatch Steal
                    Snatch Steal
                    Spell Equip
                    Snatch Steal

                      Equip only to a monster your opponent controls. Take control of the equipped monster. During each of your opponent's Standby Phases: They gain 1000 Life Points.


                      3 cardInfinite Impermanence 3 cardInfinite Impermanence
                      Infinite Impermanence
                      Trap Normal
                      Infinite Impermanence

                        Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                        1 cardApollousa, Bow of the Goddess
                        1 cardApollousa, Bow of the Goddess
                        Apollousa, Bow of the Goddess
                        WIND
                        Apollousa, Bow of the Goddess
                        • ATK:

                        • -1

                        • LINK-4

                        Link Arrow:

                        Top

                        Bottom-Left

                        Bottom

                        Bottom-Right


                        2+ monsters with different names, except Tokens You can only control 1 "Apollousa, Bow of the Goddess". The original ATK of this card becomes 800 x the number of Link Materials used for its Link Summon. Once per Chain, when your opponent activates a monster effect (Quick Effect): You can make this card lose exactly 800 ATK, and if you do, negate the activation.


                        2 cardBattle Shogun of the Six Samurai 2 cardBattle Shogun of the Six Samurai
                        Battle Shogun of the Six Samurai
                        EARTH
                        Battle Shogun of the Six Samurai
                        • ATK:

                        • 1000

                        • LINK-2

                        Link Arrow:

                        Bottom-Left

                        Bottom-Right


                        2 Warrior monsters, including a "Six Samurai" monster If this card is Link Summoned: You can discard 1 card; add 1 card from your Deck to your hand that has an effect that places a Bushido Counter(s). You can only use this effect of "Battle Shogun of the Six Samurai" once per turn. Each time a "Six Samurai" monster(s) is Normal or Special Summoned to a zone(s) this card points to, place 1 Bushido Counter on this card. Gains 100 ATK for each Bushido Counter on your field.


                        1 cardIsolde, Two Tales of the Noble Knights
                        1 cardIsolde, Two Tales of the Noble Knights
                        Isolde, Two Tales of the Noble Knights
                        LIGHT
                        Isolde, Two Tales of the Noble Knights
                        • ATK:

                        • 1600

                        • LINK-2

                        Link Arrow:

                        Bottom-Left

                        Bottom-Right


                        2 Warrior monsters If this card is Link Summoned: You can add 1 Warrior monster from your Deck to your hand, but for the rest of this turn, you cannot Normal Summon/Set or Special Summon monsters with that name, nor activate their monster effects. You can send any number of Equip Spells with different names from your Deck to the GY; Special Summon 1 Warrior monster from your Deck, whose Level equals the number of cards sent to the GY. You can only use each effect of "Isolde, Two Tales of the Noble Knights" once per turn.


                        1 cardBorreload Savage Dragon
                        1 cardBorreload Savage Dragon
                        Borreload Savage Dragon
                        DARK 8
                        Borreload Savage Dragon
                        • ATK:

                        • 3000

                        • DEF:

                        • 2500


                        1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can equip 1 Link Monster from your GY to this card, and if you do, place Borrel Counters on this card equal to that Link Monster's Link Rating. This card gains ATK equal to half the ATK of the monster equipped to it by its effect. When your opponent activates a card or effect (Quick Effect): You can remove 1 Borrel Counter from this card; negate the activation. You can only use this effect of "Borreload Savage Dragon" once per turn.


                        1 cardLegendary Lord Six Samurai - Enishi 1 cardLegendary Lord Six Samurai - Enishi
                        Legendary Lord Six Samurai - Enishi
                        LIGHT 6
                        Legendary Lord Six Samurai - Enishi
                        • ATK:

                        • 1700

                        • DEF:

                        • 1200


                        1 Tuner + 1+ non-Tuner monsters Warrior monsters you control gain 500 ATK/DEF during the Battle Phase only. You can only use each of the following effects of "Legendary Lord Six Samurai - Enishi" once per turn. If this card is Synchro Summoned: You can banish any number of "Six Samurai" monsters from your GY, then target that many monsters your opponent controls; return those monsters to the hand. If this card is sent to the GY: You can Special Summon 1 of your banished "Six Samurai" monsters.


                        2 cardLegendary Lord Six Samurai - Shi En 2 cardLegendary Lord Six Samurai - Shi En
                        Legendary Lord Six Samurai - Shi En
                        DARK 6
                        Legendary Lord Six Samurai - Shi En
                        • ATK:

                        • 2500

                        • DEF:

                        • 1900


                        1 Warrior Tuner + 1+ non-Tuner "Six Samurai" monsters If this card is Synchro Summoned: You can add 1 "Six Samurai" monster or "Shien" Effect Monster from your Deck or GY to your hand. You can only use this effect of "Legendary Lord Six Samurai - Shi En" once per turn. Once per turn, when your opponent activates a monster effect (Quick Effect): You can negate the activation, and if you do, destroy that card. If this card on the field would be destroyed by battle or card effect, you can destroy 1 monster you control instead.


                        1 cardLegendary Six Samurai - Shi En 1 cardLegendary Six Samurai - Shi En
                        Legendary Six Samurai - Shi En
                        DARK 5
                        Legendary Six Samurai - Shi En
                        • ATK:

                        • 2500

                        • DEF:

                        • 1400


                        1 Warrior Tuner + 1+ non-Tuner "Six Samurai" monsters Once per turn, when your opponent activates a Spell/Trap Card (Quick Effect): You can negate the activation, and if you do, destroy it. If this card on the field would be destroyed by battle or card effect, you can destroy another "Six Samurai" monster you control instead.


                        1 cardAbyss Dweller
                        1 cardAbyss Dweller
                        Abyss Dweller
                        WATER
                        Abyss Dweller
                        • ATK:

                        • 1700

                        • DEF:

                        • 1400


                        2 Level 4 monsters While this card has a material attached that was originally WATER, all WATER monsters you control gain 500 ATK. Once per turn (Quick Effect): You can detach 1 material from this card; your opponent cannot activate any card effects in their GY this turn.


                        1 cardBattlin' Boxer King Dempsey 1 cardBattlin' Boxer King Dempsey
                        Battlin' Boxer King Dempsey
                        FIRE
                        Battlin' Boxer King Dempsey
                        • ATK:

                        • 2300

                        • DEF:

                        • 1800


                        2 Level 4 monsters If this card is Special Summoned: You can take 1 Level 4 or lower FIRE Warrior monster or 1 "Battlin' Boxing" Spell/Trap from your Deck, and either add it to your hand or send it to the GY. (Quick Effect): You can detach 1 material from a monster you control, and if you do, apply the following effect. ● Your opponent cannot target "Battlin' Boxer" monsters you control with card effects for the rest of this turn. You can only use each effect of "Battlin' Boxer King Dempsey" once per turn.


                        1 cardM-X-Saber Invoker
                        1 cardM-X-Saber Invoker
                        M-X-Saber Invoker
                        EARTH
                        M-X-Saber Invoker
                        • ATK:

                        • 1600

                        • DEF:

                        • 500


                        2 Level 3 monsters Once per turn: You can detach 1 material from this card; Special Summon 1 Level 4 EARTH Warrior or Beast-Warrior monster from your Deck, in Defense Position, but destroy it during the End Phase.


                        1 cardNumber F0: Utopic Draco Future 1 cardNumber F0: Utopic Draco Future
                        Number F0: Utopic Draco Future
                        LIGHT
                        Number F0: Utopic Draco Future
                        • ATK:

                        • 3000

                        • DEF:

                        • 2000


                        3 Xyz Monsters with the same Rank, except "Number" monsters (This card's original Rank is always treated as 1. This card is always treated as a "Utopic Future" card.) You can also Xyz Summon this card by using "Number F0: Utopic Future" you control as material. (Transfer its materials to this card.) Cannot be destroyed by battle or card effects. Once per turn, when your opponent activates a monster effect (Quick Effect): You can detach 1 material from this card; negate the activation, then, if that monster is on the field, gain control of it.


                        1 cardNumber F0: Utopic Future 1 cardNumber F0: Utopic Future
                        Number F0: Utopic Future
                        LIGHT
                        Number F0: Utopic Future
                        • ATK:

                        • 0

                        • DEF:

                        • 0


                        2 Xyz Monsters with the same Rank, except "Number" monsters (This card's original Rank is always treated as 1.) Cannot be destroyed by battle, and neither player takes any battle damage from attacks involving this card. At the end of the Damage Step, if this card battled an opponent's monster: You can take control of that opponent's monster until the end of the Battle Phase. If this face-up card on the field would be destroyed by a card effect, you can detach 1 material from this card instead.


                        1 cardShadow of the Six Samurai - Shien 1 cardShadow of the Six Samurai - Shien
                        Shadow of the Six Samurai - Shien
                        EARTH
                        Shadow of the Six Samurai - Shien
                        • ATK:

                        • 2500

                        • DEF:

                        • 400


                        2 Level 4 "Six Samurai" monsters Once per turn (Quick Effect): You can detach 1 material from this card, then target 1 "Six Samurai" monster you control with less than 2000 ATK; its original ATK becomes 2000 until the end of this turn.




                        More OCG Info

                        Secret Six Samurai Breakdown

                         

                         

                         

                         

                         

                         

                         

                         

                         

                         

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