Created by: YGO Mod (20517634)
Created On: 12/10/2022
Main: 40 Extra: 15






FIRE
8Lava Golem
ATK:
3000
DEF:
2500
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) to your opponent's field by Tributing 2 monsters they control. You cannot Normal Summon/Set the turn you Special Summon this card. Once per turn, during your Standby Phase: Take 1000 damage.






DARK
10Lord of the Heavenly Prison
ATK:
3000
DEF:
3000
During your Main Phase: You can activate this effect; this card in your hand becomes revealed until the end of your opponent's turn. While this card is revealed by this effect, Set cards on the field cannot be destroyed by card effects. If a Set Spell/Trap Card is activated (except during the Damage Step): You can Special Summon this card from your hand, then, if you activated this effect while this card was revealed, you can reveal and Set 1 Spell/Trap directly from your Deck, but banish it during the End Phase of the next turn. You can only use 1 "Lord of the Heavenly Prison" effect per turn, and only once that turn.






WIND
3Ghost Mourner & Moonlit Chill
ATK:
0
DEF:
1800
If your opponent Special Summons a monster(s) face-up (except during the Damage Step): You can discard this card, then target 1 of those face-up monsters; negate its effects until the end of this turn, also if that face-up monster leaves the field this turn, its controller takes damage equal to its original ATK. You can only use this effect of "Ghost Mourner & Moonlit Chill" once per turn.






Trap
NormalCeasefire
If a face-down Defense Position monster or an Effect Monster is on the field: Change all face-down Defense Position monsters on the field to face-up Defense Position (Flip monsters' effects are not activated at this time), also inflict 500 damage to your opponent for each Effect Monster on the field.






Trap
NormalRing of Destruction
During your opponent's turn: Target 1 face-up monster your opponent controls whose ATK is less than or equal to their LP; destroy that face-up monster, and if you do, take damage equal to its original ATK, then inflict damage to your opponent, equal to the damage you took. You can only activate 1 "Ring of Destruction" per turn.






Trap
NormalTrap Trick
Banish 1 Normal Trap from your Deck, except "Trap Trick", and Set 1 card with the same name directly from your Deck, also it can be activated this turn. You can only activate 1 Trap Card for the rest of this turn after this card resolves. You can only activate 1 "Trap Trick" per turn.






LIGHT
Number 2: Numeron Gate Dve
ATK:
1000
DEF:
100
3 Level 1 monsters Cannot be destroyed by battle. At the end of the Damage Step, if this card battled an opponent's monster: You can detach 1 material from this card; double the ATK of all "Numeron" monsters you currently control, until the end of this turn.






DARK
Number 5: Doom Chimera Dragon
ATK:
0
DEF:
0
2+ Level 5 monsters Gains 1000 ATK for each material attached to it. This card with material can attack all monsters your opponent controls once each. At the end of the Battle Phase, if this card battled: You can activate one of the following effects. ● Target 1 monster in your GY; attach it to this card as material. ● Target 1 card in your opponent's GY; place it on top of their Deck.






EARTH
Number 74: Master of Blades
ATK:
2700
DEF:
2100
2 Level 7 monsters During either player's turn, when a card or effect is activated that targets this face-up card: You can detach 1 Xyz Material from this card; negate the activation, and if you do, destroy that card, then you can destroy 1 card on the field.






DARK
Number 86: Heroic Champion - Rhongomyniad
ATK:
1500
DEF:
1500
2 or more (max. 5) Level 4 Warrior monsters Once per turn, during your opponent's End Phase: Detach 1 material from this card. This card gains effects based on the number of materials attached to it. ● 1+: Cannot be destroyed by battle. ● 2+: Gains 1500 ATK/DEF. ● 3+: Unaffected by other cards' effects. ● 4+: Your opponent cannot Normal or Special Summon monsters. ● 5: Once per turn: You can destroy all cards your opponent controls.






DARK
Number C5: Chaos Chimera Dragon
ATK:
0
DEF:
0
3 or more Level 6 monsters This card gains 1000 ATK for each Xyz Material attached to it. If this card attacks, at the end of the Damage Step: You can detach 1 Xyz Material from this card; this card can attack an opponent's monster again in a row. At the end of the Battle Phase: You can pay half your Life Points, then target 2 cards in any Graveyard(s); place 1 of them on the top of the Deck, and if you do, attach the other to this card as an Xyz Material.



































