Created by: YGO Mod (20517634)

Created On: 12/10/2022

Need 11 UR

UR Rarity
Lord of the Heavenly Prison
UR Rarity
Lord of the Heavenly Prison
UR Rarity
Lord of the Heavenly Prison
UR Rarity
Ghost Mourner & Moonlit Chill
UR Rarity
Ghost Mourner & Moonlit Chill
UR Rarity
Number 86: Heroic Champion - Rhongomyniad
UR Rarity
Number 86: Heroic Champion - Rhongomyniad
UR Rarity
Number 86: Heroic Champion - Rhongomyniad
UR Rarity
Chain Strike
UR Rarity
Chain Strike
UR Rarity
Chain Strike

Main: 40 Extra: 15

SR Rarity
3 cardLava Golem
SR Rarity
3 cardLava Golem
Lava Golem
FIRE 8
Lava Golem
  • ATK:

  • 3000

  • DEF:

  • 2500


Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) to your opponent's field by Tributing 2 monsters they control. You cannot Normal Summon/Set the turn you Special Summon this card. Once per turn, during your Standby Phase: Take 1000 damage.


UR Rarity
3 cardLord of the Heavenly Prison
UR Rarity
3 cardLord of the Heavenly Prison
Lord of the Heavenly Prison
DARK 10
Lord of the Heavenly Prison
  • ATK:

  • 3000

  • DEF:

  • 3000


During your Main Phase: You can activate this effect; this card in your hand becomes revealed until the end of your opponent's turn. While this card is revealed by this effect, Set cards on the field cannot be destroyed by card effects. If a Set Spell/Trap Card is activated (except during the Damage Step): You can Special Summon this card from your hand, then, if you activated this effect while this card was revealed, you can reveal and Set 1 Spell/Trap directly from your Deck, but banish it during the End Phase of the next turn. You can only use 1 "Lord of the Heavenly Prison" effect per turn, and only once that turn.


UR Rarity
2 cardGhost Mourner & Moonlit Chill
UR Rarity
2 cardGhost Mourner & Moonlit Chill
Ghost Mourner & Moonlit Chill
WIND 3
Ghost Mourner & Moonlit Chill
  • ATK:

  • 0

  • DEF:

  • 1800


If your opponent Special Summons a monster(s) face-up (except during the Damage Step): You can discard this card, then target 1 of those face-up monsters; negate its effects until the end of this turn, also if that face-up monster leaves the field this turn, its controller takes damage equal to its original ATK. You can only use this effect of "Ghost Mourner & Moonlit Chill" once per turn.


SR Rarity
3 cardMahaama the Fairy Dragon
SR Rarity
3 cardMahaama the Fairy Dragon
Mahaama the Fairy Dragon
LIGHT 5
Mahaama the Fairy Dragon
  • ATK:

  • 0

  • DEF:

  • 2500


During your opponent's turn, when either player takes battle damage: You can Special Summon this card from your hand, then apply 1 of these effects. ● Gain LP equal to that battle damage. ● Inflict damage to your opponent equal to that battle damage.


UR Rarity
3 cardChain Strike
UR Rarity
3 cardChain Strike
Chain Strike
Spell Quick
Chain Strike

    Activate only as Chain Link 2 or higher; inflict 400 damage to your opponent times the Chain Link number of this card. You cannot activate this card if multiple cards/effects with the same name are in that Chain.


    SR Rarity
    2 cardPot of Desires
    SR Rarity
    2 cardPot of Desires
    Pot of Desires
    Spell Normal
    Pot of Desires

      Banish 10 cards from the top of your Deck, face-down; draw 2 cards. You can only activate 1 "Pot of Desires" per turn.




      Tag(s):

      SR Rarity
      2 cardPot of Extravagance
      SR Rarity
      2 cardPot of Extravagance
      Pot of Extravagance
      Spell Normal
      Pot of Extravagance

        At the start of your Main Phase 1: Banish 3 or 6 random face-down cards from your Extra Deck, face-down; draw 1 card for every 3 cards banished. For the rest of this turn after this card resolves, you cannot draw any cards by card effects.




        Tag(s):

        SR Rarity
        3 cardCeasefire
        SR Rarity
        3 cardCeasefire
        Ceasefire
        Trap Normal
        Ceasefire

          If a face-down Defense Position monster or an Effect Monster is on the field: Change all face-down Defense Position monsters on the field to face-up Defense Position (Flip monsters' effects are not activated at this time), also inflict 500 damage to your opponent for each Effect Monster on the field.


          R Rarity
          3 cardDimension Wall
          R Rarity
          3 cardDimension Wall
          Dimension Wall
          Trap Normal
          Dimension Wall

            Activate only when an opponent's monster declares an attack. Instead of you, your opponent takes the Battle Damage you would have taken from this battle.


            SR Rarity
            3 cardGravedigger's Trap Hole
            SR Rarity
            3 cardGravedigger's Trap Hole
            Gravedigger's Trap Hole
            Trap Normal
            Gravedigger's Trap Hole

              When your opponent activates a monster effect in their hand or GY, or when your opponent's banished monster effect is activated: Negate its effect, and if you do, inflict 2000 damage to your opponent.


              SR Rarity
              3 cardJust Desserts
              SR Rarity
              3 cardJust Desserts
              Just Desserts
              Trap Normal
              Just Desserts

                Inflict 500 damage to your opponent for each monster they control.


                R Rarity
                2 cardRing of Destruction
                R Rarity
                2 cardRing of Destruction
                Ring of Destruction
                Trap Normal
                Ring of Destruction

                  During your opponent's turn: Target 1 face-up monster your opponent controls whose ATK is less than or equal to their LP; destroy that face-up monster, and if you do, take damage equal to its original ATK, then inflict damage to your opponent, equal to the damage you took. You can only activate 1 "Ring of Destruction" per turn.


                  R Rarity
                  3 cardSecret Barrel
                  R Rarity
                  3 cardSecret Barrel
                  Secret Barrel
                  Trap Normal
                  Secret Barrel

                    Inflict 200 damage to your opponent for each card in their hand and for each card they control.


                    R Rarity
                    3 cardSecret Blast
                    R Rarity
                    3 cardSecret Blast
                    Secret Blast
                    Trap Normal
                    Secret Blast

                      Inflict 300 damage to your opponent for each card they control. If this card you control is destroyed by an opponent's card and sent to your Graveyard: Inflict 1000 damage to your opponent.


                      SR Rarity
                      2 cardTrap Trick
                      SR Rarity
                      2 cardTrap Trick
                      Trap Trick
                      Trap Normal
                      Trap Trick

                        Banish 1 Normal Trap from your Deck, except "Trap Trick", and Set 1 card with the same name directly from your Deck, also it can be activated this turn. You can only activate 1 Trap Card for the rest of this turn after this card resolves. You can only activate 1 "Trap Trick" per turn.


                        N Rarity
                        3 cardNumber 2: Numeron Gate Dve
                        N Rarity
                        3 cardNumber 2: Numeron Gate Dve
                        Number 2: Numeron Gate Dve
                        LIGHT
                        Number 2: Numeron Gate Dve
                        • ATK:

                        • 1000

                        • DEF:

                        • 100


                        3 Level 1 monsters Cannot be destroyed by battle. At the end of the Damage Step, if this card battled an opponent's monster: You can detach 1 material from this card; double the ATK of all "Numeron" monsters you currently control, until the end of this turn.


                        R Rarity
                        3 cardNumber 5: Doom Chimera Dragon
                        R Rarity
                        3 cardNumber 5: Doom Chimera Dragon
                        Number 5: Doom Chimera Dragon
                        DARK
                        Number 5: Doom Chimera Dragon
                        • ATK:

                        • 0

                        • DEF:

                        • 0


                        2+ Level 5 monsters Gains 1000 ATK for each material attached to it. This card with material can attack all monsters your opponent controls once each. At the end of the Battle Phase, if this card battled: You can activate one of the following effects. ● Target 1 monster in your GY; attach it to this card as material. ● Target 1 card in your opponent's GY; place it on top of their Deck.


                        R Rarity
                        3 cardNumber 74: Master of Blades
                        R Rarity
                        3 cardNumber 74: Master of Blades
                        Number 74: Master of Blades
                        EARTH
                        Number 74: Master of Blades
                        • ATK:

                        • 2700

                        • DEF:

                        • 2100


                        2 Level 7 monsters During either player's turn, when a card or effect is activated that targets this face-up card: You can detach 1 Xyz Material from this card; negate the activation, and if you do, destroy that card, then you can destroy 1 card on the field.


                        UR Rarity
                        3 cardNumber 86: Heroic Champion - Rhongomyniad
                        UR Rarity
                        3 cardNumber 86: Heroic Champion - Rhongomyniad
                        Number 86: Heroic Champion - Rhongomyniad
                        DARK
                        Number 86: Heroic Champion - Rhongomyniad
                        • ATK:

                        • 1500

                        • DEF:

                        • 1500


                        2 or more (max. 5) Level 4 Warrior monsters Once per turn, during your opponent's End Phase: Detach 1 material from this card. This card gains effects based on the number of materials attached to it. ● 1+: Cannot be destroyed by battle. ● 2+: Gains 1500 ATK/DEF. ● 3+: Unaffected by other cards' effects. ● 4+: Your opponent cannot Normal or Special Summon monsters. ● 5: Once per turn: You can destroy all cards your opponent controls.


                        R Rarity
                        3 cardNumber C5: Chaos Chimera Dragon
                        R Rarity
                        3 cardNumber C5: Chaos Chimera Dragon
                        Number C5: Chaos Chimera Dragon
                        DARK
                        Number C5: Chaos Chimera Dragon
                        • ATK:

                        • 0

                        • DEF:

                        • 0


                        3 or more Level 6 monsters This card gains 1000 ATK for each Xyz Material attached to it. If this card attacks, at the end of the Damage Step: You can detach 1 Xyz Material from this card; this card can attack an opponent's monster again in a row. At the end of the Battle Phase: You can pay half your Life Points, then target 2 cards in any Graveyard(s); place 1 of them on the top of the Deck, and if you do, attach the other to this card as an Xyz Material.




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