Created by: YGO Mod (20517634)

Created On: 12/07/2022

Main: 42 Extra: 15

3 cardConstellar Algiedi 3 cardConstellar Algiedi
Constellar Algiedi
LIGHT 4
Constellar Algiedi
  • ATK:

  • 1600

  • DEF:

  • 1400


When this card is Normal Summoned: You can Special Summon 1 Level 4 "Constellar" monster from your hand.


3 cardConstellar Caduceus 3 cardConstellar Caduceus
Constellar Caduceus
LIGHT 4
Constellar Caduceus
  • ATK:

  • 1600

  • DEF:

  • 1550


If you control a "Constellar" monster, except "Constellar Caduceus": You can Special Summon this card from your hand. During your Main Phase: You can add 1 "Constellar" Spell/Trap from your Deck to your hand. You can only use each of the previous effects of "Constellar Caduceus" once per turn. A "Constellar" Xyz Monster that has this card as material gains this effect. ● If this card battles a LIGHT or DARK monster, before damage calculation: You can banish that monster.


3 cardConstellar Kaus 3 cardConstellar Kaus
Constellar Kaus
LIGHT 4
Constellar Kaus
  • ATK:

  • 1800

  • DEF:

  • 700


Cannot be used as a Synchro Material. Up to twice per turn: You can target 1 "Constellar" monster on the field, then activate 1 of these effects; ● Increase its Level by 1. ● Reduce its Level by 1.


3 cardConstellar Pollux 3 cardConstellar Pollux
Constellar Pollux
LIGHT 4
Constellar Pollux
  • ATK:

  • 1700

  • DEF:

  • 600


During the turn this card was Normal Summoned, you can Normal Summon 1 "Constellar" monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)


3 cardConstellar Sheratan 3 cardConstellar Sheratan
Constellar Sheratan
LIGHT 3
Constellar Sheratan
  • ATK:

  • 700

  • DEF:

  • 1900


When this card is Normal Summoned: You can add 1 "Constellar" monster from your Deck to your hand.


3 cardConstellar Sombre 3 cardConstellar Sombre
Constellar Sombre
LIGHT 4
Constellar Sombre
  • ATK:

  • 1550

  • DEF:

  • 1600


You can only use each effect of "Constellar Sombre" once per turn. While this card is in the Graveyard, if it was sent there this turn, you can Normal Summon 1 "Constellar" monster for 1 less Tribute. You can banish 1 "Constellar" monster from your Graveyard, then target 1 "Constellar" monster in your Graveyard; add that target to your hand, also, this card gains the following effect. ● This turn: You can activate this effect; Normal Summon 1 "Constellar" monster.


2 cardGalaxy Soldier 2 cardGalaxy Soldier
Galaxy Soldier
LIGHT 5
Galaxy Soldier
  • ATK:

  • 2000

  • DEF:

  • 0


You can send 1 other LIGHT monster from your hand to the GY; Special Summon this card from your hand in Defense Position. When this card is Special Summoned: You can add 1 "Galaxy" monster from your Deck to your hand. You can only use this effect of "Galaxy Soldier" once per turn.


3 cardJoker's Knight 3 cardJoker's Knight
Joker's Knight
LIGHT 5
Joker's Knight
  • ATK:

  • 2000

  • DEF:

  • 1400


You can send 1 "Queen's Knight", "King's Knight", or "Jack's Knight" from your Deck to the GY; Special Summon this card from your hand, and if you do, this card's name becomes the sent monster's name until the End Phase. During the End Phase, if this card is in your GY: You can target 1 other LIGHT Warrior monster in your GY; shuffle it into the Deck, and if you do, add this card to your hand. You can only use each effect of "Joker's Knight" once per turn.


2 cardRadian, the Multidimensional Kaiju 2 cardRadian, the Multidimensional Kaiju
Radian, the Multidimensional Kaiju
DARK 7
Radian, the Multidimensional Kaiju
  • ATK:

  • 2800

  • DEF:

  • 2500


You can Special Summon this card (from your hand) to your opponent's side of the field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. Once per turn: You can remove 2 Kaiju Counters from anywhere on the field; Special Summon 1 "Radian Token" (Fiend-Type/DARK/Level 7/ATK 2800/DEF 0), but it cannot be used as a Synchro Material.


1 cardQueen's Knight 1 cardQueen's Knight
Queen's Knight
LIGHT 4
Queen's Knight
  • ATK:

  • 1500

  • DEF:

  • 1600


This knight catches her opponents off guard, dominating them with swift yet graceful attacks.


3 cardEffect Veiler 3 cardEffect Veiler
Effect Veiler
LIGHT 1
Effect Veiler
  • ATK:

  • 0

  • DEF:

  • 0


During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.


1 cardConstellar Belt 1 cardConstellar Belt
Constellar Belt
Spell Continuous
Constellar Belt

    The activation of LIGHT monsters' effects cannot be negated.


    1 cardConstellar Star Cradle 1 cardConstellar Star Cradle
    Constellar Star Cradle
    Spell Normal
    Constellar Star Cradle

      Target 2 "Constellar" monsters in your Graveyard; add those targets to your hand. You cannot conduct your Battle Phase the turn you activate this card.


      1 cardConstellar Twinkle 1 cardConstellar Twinkle
      Constellar Twinkle
      Spell Normal
      Constellar Twinkle

        Target 1 "Constellar" monster you control; increase its Level by 1 or 2. If this card is in the Graveyard: You can banish 1 "Constellar" monster from your Graveyard; add this card from the Graveyard to your hand. You can only use this effect of "Constellar Twinkle" once per turn.


        1 cardHarpie's Feather Duster
        1 cardHarpie's Feather Duster
        Harpie's Feather Duster
        Spell Normal
        Harpie's Feather Duster

          Destroy all Spell and Trap Cards your opponent controls.




          Tag(s):

          1 cardMonster Reborn
          1 cardMonster Reborn
          Monster Reborn
          Spell Normal
          Monster Reborn

            Target 1 monster in either GY; Special Summon it.




            Tag(s):

            1 cardReinforcement of the Army
            1 cardReinforcement of the Army
            Reinforcement of the Army
            Spell Normal
            Reinforcement of the Army

              Add 1 Level 4 or lower Warrior monster from your Deck to your hand.


              2 cardArmed Dragon Thunderbolt 2 cardArmed Dragon Thunderbolt
              Armed Dragon Thunderbolt
              Trap Normal
              Armed Dragon Thunderbolt

                Target 1 "Armed Dragon" monster you control; it gains 1000 ATK for each "Armed Dragon" monster in your GY with an equal or lower Level than it and with different names from each other, also for the rest of this turn, your opponent takes no battle damage from its attacks. You can banish this card from your GY, then target 1 "Armed Dragon" Spell in your GY; add it to your hand. You can only use 1 "Armed Dragon Thunderbolt" effect per turn, and only once that turn.


                2 cardDNA Transplant
                2 cardDNA Transplant
                DNA Transplant
                Trap Continuous
                DNA Transplant

                  Activate by declaring 1 monster Attribute. All face-up monsters become that Attribute.


                  3 cardSolemn Strike 3 cardSolemn Strike
                  Solemn Strike
                  Trap Counter
                  Solemn Strike

                    When a monster(s) would be Special Summoned, OR a monster effect is activated: Pay 1500 LP; negate the Summon or activation, and if you do, destroy that card.




                    Tag(s):

                    1 cardIsolde, Two Tales of the Noble Knights
                    1 cardIsolde, Two Tales of the Noble Knights
                    Isolde, Two Tales of the Noble Knights
                    LIGHT
                    Isolde, Two Tales of the Noble Knights
                    • ATK:

                    • 1600

                    • LINK-2

                    Link Arrow:

                    Bottom-Left

                    Bottom-Right


                    2 Warrior monsters If this card is Link Summoned: You can add 1 Warrior monster from your Deck to your hand, but for the rest of this turn, you cannot Normal Summon/Set or Special Summon monsters with that name, nor activate their monster effects. You can send any number of Equip Spells with different names from your Deck to the GY; Special Summon 1 Warrior monster from your Deck, whose Level equals the number of cards sent to the GY. You can only use each effect of "Isolde, Two Tales of the Noble Knights" once per turn.


                    1 cardMekk-Knight Crusadia Avramax 1 cardMekk-Knight Crusadia Avramax
                    Mekk-Knight Crusadia Avramax
                    LIGHT
                    Mekk-Knight Crusadia Avramax
                    • ATK:

                    • 3000

                    • LINK-4

                    Link Arrow:

                    Left

                    Right

                    Bottom-Left

                    Bottom-Right


                    2+ monsters Special Summoned from the Extra Deck While this Link Summoned card is on the field, your opponent cannot target this card with card effects, also their monsters cannot target monsters for attacks, except this one. Once per battle, during damage calculation, if this card battles a Special Summoned monster (Quick Effect): You can make this card gain ATK equal to that opponent's monster's ATK during that damage calculation only. If this Link Summoned card you control is sent to your GY by an opponent's card: You can shuffle 1 card on the field into the Deck.


                    1 cardCastel, the Skyblaster Musketeer 1 cardCastel, the Skyblaster Musketeer
                    Castel, the Skyblaster Musketeer
                    WIND
                    Castel, the Skyblaster Musketeer
                    • ATK:

                    • 2000

                    • DEF:

                    • 1500


                    2 Level 4 monsters You can detach 1 material from this card, then target 1 face-up monster on the field; change it to face-down Defense Position. You can detach 2 materials from this card, then target 1 other face-up card on the field; shuffle it into the Deck. You can only use 1 "Castel, the Skyblaster Musketeer" effect per turn, and only once that turn.


                    1 cardConstellar Omega 1 cardConstellar Omega
                    Constellar Omega
                    LIGHT
                    Constellar Omega
                    • ATK:

                    • 2400

                    • DEF:

                    • 500


                    2 Level 4 LIGHT monsters Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; all "Constellar" monsters you currently control are unaffected by Spell/Trap effects this turn.


                    2 cardConstellar Pleiades 2 cardConstellar Pleiades
                    Constellar Pleiades
                    LIGHT
                    Constellar Pleiades
                    • ATK:

                    • 2500

                    • DEF:

                    • 1500


                    2 Level 5 LIGHT monsters Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 card on the field; return that target to the hand.


                    2 cardConstellar Ptolemy M7 2 cardConstellar Ptolemy M7
                    Constellar Ptolemy M7
                    LIGHT
                    Constellar Ptolemy M7
                    • ATK:

                    • 2700

                    • DEF:

                    • 2000


                    2 Level 6 monsters You can also Xyz Summon this card by using a "Constellar" Xyz Monster you control as the Xyz Material, other than "Constellar Ptolemy M7". (Xyz Materials attached to that monster also become Xyz Materials on this card.) If Summoned this way, the following effect cannot be activated this turn. Once per turn: You can detach 1 Xyz Material from this card, then target 1 monster on the field or in either player's Graveyard; return that target to the hand.


                    1 cardCyber Dragon Infinity
                    1 cardCyber Dragon Infinity
                    Cyber Dragon Infinity
                    LIGHT
                    Cyber Dragon Infinity
                    • ATK:

                    • 2100

                    • DEF:

                    • 1600


                    3 Level 6 LIGHT Machine monsters Once per turn, you can also Xyz Summon "Cyber Dragon Infinity" by using "Cyber Dragon Nova" you control as material. (Transfer its materials to this card.) Gains 200 ATK for each material attached to it. Once per turn: You can target 1 face-up Attack Position monster on the field; attach it to this card as material. Once per turn, when a card or effect is activated (Quick Effect): You can detach 1 material from this card; negate the activation, and if you do, destroy it.


                    1 cardCyber Dragon Nova 1 cardCyber Dragon Nova
                    Cyber Dragon Nova
                    LIGHT
                    Cyber Dragon Nova
                    • ATK:

                    • 2100

                    • DEF:

                    • 1600


                    2 Level 5 Machine monsters Once per turn: You can detach 1 material from this card, then target 1 "Cyber Dragon" in your GY; Special Summon that target. Once per turn (Quick Effect): You can banish 1 "Cyber Dragon" from your hand or face-up from your Monster Zone; this card gains 2100 ATK until the end of this turn. If this card in your possession is sent to your GY by your opponent's card effect: You can Special Summon 1 Machine Fusion Monster from your Extra Deck.


                    1 cardDivine Arsenal AA-ZEUS - Sky Thunder 1 cardDivine Arsenal AA-ZEUS - Sky Thunder
                    Divine Arsenal AA-ZEUS - Sky Thunder
                    LIGHT
                    Divine Arsenal AA-ZEUS - Sky Thunder
                    • ATK:

                    • 3000

                    • DEF:

                    • 3000


                    2 Level 12 monsters Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon "Divine Arsenal AA-ZEUS - Sky Thunder" by using 1 Xyz Monster you control as material. (Transfer its materials to this card.) (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent's card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card as material.




                    Tag(s):

                    1 cardNumber 41: Bagooska the Terribly Tired Tapir
                    1 cardNumber 41: Bagooska the Terribly Tired Tapir
                    Number 41: Bagooska the Terribly Tired Tapir
                    EARTH
                    Number 41: Bagooska the Terribly Tired Tapir
                    • ATK:

                    • 2100

                    • DEF:

                    • 2000


                    2 Level 4 monsters Once per turn, during your Standby Phase, detach 1 material from this card. If you cannot, destroy it. This Attack Position card cannot be destroyed by your opponent's card effects. Your opponent cannot target this Attack Position card with card effects. While this card is in face-up Defense Position, change all face-up monsters on the field to Defense Position, also negate the activated effects of monsters that were in Defense Position when that effect was activated.


                    1 cardNumber F0: Utopic Draco Future 1 cardNumber F0: Utopic Draco Future
                    Number F0: Utopic Draco Future
                    LIGHT
                    Number F0: Utopic Draco Future
                    • ATK:

                    • 3000

                    • DEF:

                    • 2000


                    3 Xyz Monsters with the same Rank, except "Number" monsters (This card's original Rank is always treated as 1. This card is always treated as a "Utopic Future" card.) You can also Xyz Summon this card by using "Number F0: Utopic Future" you control as material. (Transfer its materials to this card.) Cannot be destroyed by battle or card effects. Once per turn, when your opponent activates a monster effect (Quick Effect): You can detach 1 material from this card; negate the activation, then, if that monster is on the field, gain control of it.


                    1 cardNumber F0: Utopic Future 1 cardNumber F0: Utopic Future
                    Number F0: Utopic Future
                    LIGHT
                    Number F0: Utopic Future
                    • ATK:

                    • 0

                    • DEF:

                    • 0


                    2 Xyz Monsters with the same Rank, except "Number" monsters (This card's original Rank is always treated as 1.) Cannot be destroyed by battle, and neither player takes any battle damage from attacks involving this card. At the end of the Damage Step, if this card battled an opponent's monster: You can take control of that opponent's monster until the end of the Battle Phase. If this face-up card on the field would be destroyed by a card effect, you can detach 1 material from this card instead.


                    1 cardStellarknight Constellar Diamond 1 cardStellarknight Constellar Diamond
                    Stellarknight Constellar Diamond
                    LIGHT
                    Stellarknight Constellar Diamond
                    • ATK:

                    • 2700

                    • DEF:

                    • 2000


                    3 or more Level 5 LIGHT monsters During your Main Phase 2, you can also Xyz Summon this card by using a "tellarknight" Xyz Monster you control as the Xyz Material, except "Stellarknight Constellar Diamond". (Xyz Materials attached to that monster also become Xyz Materials on this card.) While this card has Xyz Material, neither player can send cards from the Deck to the Graveyard, and any card that returns from the Graveyard to the hand is banished instead. During either player's turn, when an opponent's DARK monster activates its effect: You can detach 1 Xyz Material from this card; negate that activation, and if you do, destroy it.




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