Created by: YGO Mod (20517634)

Created On: 12/07/2022

Need 14 UR

UR Rarity
Archlord Kristya1 card
UR Rarity
Majesty Hyperion1 card
UR Rarity
Master Hyperion1 card
UR Rarity
Victorica, Angel of Bravery1 card
UR Rarity
Thunder Dragon Colossus1 card
UR Rarity
Apollousa, Bow of the Goddess1 card
UR Rarity
Celestial Knightlord Parshath1 card
UR Rarity
Union Carrier1 card
UR Rarity
Ancient Pixie Dragon1 card
UR Rarity
Baronne de Fleur1 card
UR Rarity
Masterflare Hyperion1 card
UR Rarity
Diviner of the Herald3 card

Main: 56 Extra: 15

UR Rarity
1 cardArchlord Kristya
UR Rarity
1 cardArchlord Kristya
Archlord Kristya
LIGHT 8
Archlord Kristya
  • ATK:

  • 2800

  • DEF:

  • 2300


If you have exactly 4 Fairy monsters in your GY, you can Special Summon this card (from your hand). If Summoned this way: Target 1 Fairy monster in your GY; add that target to your hand. Neither player can Special Summon monsters. If this face-up card would be sent from the field to the GY, place it on top of the Deck, instead.


SR Rarity
2 cardEva
SR Rarity
2 cardEva
Eva
LIGHT 1
Eva
  • ATK:

  • 500

  • DEF:

  • 200


If this card is sent to the GY: You can banish up to 2 other LIGHT Fairy monsters from your field and/or GY; add the same number of Level 2 or lower LIGHT Fairy monsters with different names from your Deck to your hand, except "Eva". You can only use this effect of "Eva" once per turn.


R Rarity
2 cardHerald of Green Light
R Rarity
2 cardHerald of Green Light
Herald of Green Light
LIGHT 2
Herald of Green Light
  • ATK:

  • 300

  • DEF:

  • 500


When your opponent activates a Spell Card (Quick Effect): You can send this card and 1 other Fairy monster from your hand to the GY; negate the activation, and if you do, destroy it.


UR Rarity
1 cardMajesty Hyperion
UR Rarity
1 cardMajesty Hyperion
Majesty Hyperion
DARK 8
Majesty Hyperion
  • ATK:

  • 2100

  • DEF:

  • 2700


You can Special Summon this card (from your hand or GY) by banishing 1 "The Agent" monster from your hand, field, or GY. You can only Special Summon "Majesty Hyperion" once per turn this way. Any battle damage you take from battles involving your Fairy monsters is also inflicted to your opponent. Once per turn: You can banish 1 Fairy monster from your hand or GY, then target 1 card in either GY; banish it. If "The Sanctuary in the Sky" is on the field or in either GY, you can use this effect up to twice per turn.


UR Rarity
1 cardMaster Hyperion
UR Rarity
1 cardMaster Hyperion
Master Hyperion
LIGHT 8
Master Hyperion
  • ATK:

  • 2700

  • DEF:

  • 2100


You can Special Summon this card (from your hand) by banishing 1 "The Agent" monster from your hand, field, or Graveyard. Once per turn: You can banish 1 LIGHT Fairy-Type monster from your Graveyard, then target 1 card on the field; destroy that target. While "The Sanctuary in the Sky" is on the field, you can activate this effect up to twice per turn.


N Rarity
1 cardNemeses Corridor
N Rarity
1 cardNemeses Corridor
Nemeses Corridor
WIND 4
Nemeses Corridor
  • ATK:

  • 1900

  • DEF:

  • 600


You can target 1 of your banished monsters, except "Nemeses Corridor"; Special Summon this card from your hand, and if you do, shuffle that target into the Deck. You can target 1 of your banished "Nemeses" monsters, except "Nemeses Corridor"; add it to your hand. You can only use each effect of "Nemeses Corridor" once per turn.


SR Rarity
3 cardProtecting Spirit Loagaeth
SR Rarity
3 cardProtecting Spirit Loagaeth
Protecting Spirit Loagaeth
LIGHT 7
Protecting Spirit Loagaeth
  • ATK:

  • 2400

  • DEF:

  • 2100


If this card on the field is destroyed by battle or card effect: You can target 1 monster on the field; it cannot be destroyed by battle this turn. You can only use each of the following effects of "Protecting Spirit Loagaeth" once per turn. If an effect of a Fairy monster you control is activated (except during the Damage Step): You can Special Summon this card from your hand. You can target 1 face-up card your opponent controls and 1 Attack Position monster you control; banish that opponent's card, and if you do, change your monster to Defense Position.


R Rarity
3 cardThe Agent of Creation - Venus
R Rarity
3 cardThe Agent of Creation - Venus
The Agent of Creation - Venus
LIGHT 3
The Agent of Creation - Venus
  • ATK:

  • 1600

  • DEF:

  • 0


You can pay 500 LP; Special Summon 1 "Mystical Shine Ball" from your hand or Deck.


SR Rarity
3 cardThe Agent of Life - Neptune
SR Rarity
3 cardThe Agent of Life - Neptune
The Agent of Life - Neptune
LIGHT 1
The Agent of Life - Neptune
  • ATK:

  • 0

  • DEF:

  • 600


You can discard this card; Special Summon 1 "The Agent" monster from your hand or GY, except "The Agent of Life - Neptune", or, if "The Sanctuary in the Sky" is on the field or in either GY, you can Special Summon 1 "Hyperion" monster instead. Neither player can Tribute a monster Summoned with this effect, until the end of your opponent's turn. If this card is banished: You can add 1 "The Sanctuary in the Sky" from your Deck to your hand. You can only use each effect of "The Agent of Life - Neptune" once per turn.


R Rarity
1 cardThe Agent of Miracles - Jupiter
R Rarity
1 cardThe Agent of Miracles - Jupiter
The Agent of Miracles - Jupiter
LIGHT 4
The Agent of Miracles - Jupiter
  • ATK:

  • 1800

  • DEF:

  • 1000


Once per turn, you can remove from play 1 "The Agent" monster in your Graveyard to select 1 face-up LIGHT Fairy-Type monster you control. The selected monster gains 800 ATK until the End Phase. While "The Sanctuary in the Sky" is face-up on the field, once per turn, you can discard 1 Fairy-Type monster to select 1 of your removed from play LIGHT Fairy-Type monster, and Special Summon it.


R Rarity
1 cardTrias Hierarchia
R Rarity
1 cardTrias Hierarchia
Trias Hierarchia
LIGHT 9
Trias Hierarchia
  • ATK:

  • 1900

  • DEF:

  • 2900


During the Main Phase, if this card is in your hand or GY (Quick Effect): You can Tribute up to 3 Fairy monsters; Special Summon this card (but banish it when it leaves the field), then, you can apply the following effect(s) in sequence, depending on the number of Tributed monsters. ● 2+: Destroy 1 card your opponent controls. ● 3: Draw 2 cards. You can only use this effect of "Trias Hierarchia" once per turn.


SR Rarity
3 cardTrickstar Corobane
SR Rarity
3 cardTrickstar Corobane
Trickstar Corobane
LIGHT 5
Trickstar Corobane
  • ATK:

  • 2000

  • DEF:

  • 1000


If you control no monsters, or all monsters you control are "Trickstar" monsters: You can Special Summon this card from your hand. During the Damage Step, when your "Trickstar" monster battles an opponent's monster (Quick Effect): You can send this card from your hand to the GY; that monster you control gains ATK equal to its original ATK until the end of this turn. You can only use 1 "Trickstar Corobane" effect per turn, and only once that turn.


UR Rarity
1 cardVictorica, Angel of Bravery
UR Rarity
1 cardVictorica, Angel of Bravery
Victorica, Angel of Bravery
LIGHT 4
Victorica, Angel of Bravery
  • ATK:

  • 1400

  • DEF:

  • 800


If this card is Special Summoned: You can Special Summon 1 Level 5 or higher LIGHT monster from your hand, but you lose LP equal to its original ATK, also its ATK becomes doubled until the end of this turn. If this card in the Monster Zone is destroyed: You can banish 1 other Fairy monster from your GY; add 1 Fairy monster with the same Level as that monster from your Deck to your hand. You can only use each effect of "Victorica, Angel of Bravery" once per turn.


N Rarity
3 cardMystical Shine Ball
N Rarity
3 cardMystical Shine Ball
Mystical Shine Ball
LIGHT 2
Mystical Shine Ball
  • ATK:

  • 500

  • DEF:

  • 500


A soul of light covered by mystical shine. When you see its beautiful shape, your dream will come true.


N Rarity
1 cardButen
N Rarity
1 cardButen
Buten
LIGHT 1
Buten
  • ATK:

  • 200

  • DEF:

  • 300


During your Main Phase: You can banish this card from the Graveyard to target 1 face-up Level 4 or lower LIGHT Fairy-Type monster you control; it is treated as a Tuner monster while face-up on the field.


R Rarity
1 cardD.D. Sprite
R Rarity
1 cardD.D. Sprite
D.D. Sprite
LIGHT 1
D.D. Sprite
  • ATK:

  • 0

  • DEF:

  • 100


You can Special Summon this card (from your hand) by banishing 1 face-up monster you control. If you Summon this way, during your next Standby Phase: Return the banished monster to the field.


UR Rarity
3 cardDiviner of the Herald
UR Rarity
3 cardDiviner of the Herald
Diviner of the Herald
LIGHT 2
Diviner of the Herald
  • ATK:

  • 500

  • DEF:

  • 300


If this card is Normal or Special Summoned: You can send 1 Fairy monster from your Deck or Extra Deck to the GY, and if you do, increase this card's Level by that monster's Level, until the end of this turn. If this card is Tributed: You can Special Summon 1 Level 2 or lower Fairy monster from your hand or Deck, except "Diviner of the Herald". You can only use each effect of "Diviner of the Herald" once per turn.


R Rarity
3 cardHerald of Orange Light
R Rarity
3 cardHerald of Orange Light
Herald of Orange Light
LIGHT 2
Herald of Orange Light
  • ATK:

  • 300

  • DEF:

  • 500


When your opponent activates a monster effect (Quick Effect): You can send this card and 1 other Fairy monster from your hand to the GY; negate the activation, and if you do, destroy it.


R Rarity
1 cardThe Agent of Destruction - Venus
R Rarity
1 cardThe Agent of Destruction - Venus
The Agent of Destruction - Venus
DARK 3
The Agent of Destruction - Venus
  • ATK:

  • 0

  • DEF:

  • 1600


You can banish 1 "The Agent of Creation - Venus" from your GY; Special Summon this card from your hand. You can pay LP in multiples of 500, then for every 500 LP paid, target 1 of your "Mystical Shine Ball" that is banished or in your GY; Special Summon them, but place them on the bottom of the Deck when they leave the field. You can only use 1 "The Agent of Destruction - Venus" effect per turn, and only once that turn.


SR Rarity
2 cardThe Agent of Entropy - Uranus
SR Rarity
2 cardThe Agent of Entropy - Uranus
The Agent of Entropy - Uranus
DARK 5
The Agent of Entropy - Uranus
  • ATK:

  • 2200

  • DEF:

  • 1200


If "The Sanctuary in the Sky" is on the field, you can Special Summon this card (from your hand). Once per turn: You can send 1 "The Agent" monster from your Deck to the Graveyard, and if you do, this card's Level becomes the Level of the monster sent to the Graveyard by this effect.


SR Rarity
3 cardThe Agent of Mystery - Earth
SR Rarity
3 cardThe Agent of Mystery - Earth
The Agent of Mystery - Earth
LIGHT 2
The Agent of Mystery - Earth
  • ATK:

  • 1000

  • DEF:

  • 800


When this card is Normal Summoned, you can add 1 "The Agent" monster from your Deck to your hand, except "The Agent of Mystery - Earth". While "The Sanctuary in the Sky" is face-up on the field, you can add 1 "Master Hyperion" from your Deck to your hand instead.


R Rarity
3 cardCelestial Transformation
R Rarity
3 cardCelestial Transformation
Celestial Transformation
Spell Quick
Celestial Transformation

    Special Summon 1 Fairy monster from your hand. That monster's ATK is halved, also it is destroyed during the End Phase.


    R Rarity
    1 cardThe Chorus in the Sky
    R Rarity
    1 cardThe Chorus in the Sky
    The Chorus in the Sky
    Spell Normal
    The Chorus in the Sky

      Pay 1000 LP, then target 1 Fairy monster in your GY; add it to your hand, then, if "The Sanctuary in the Sky" is on the field or in either GY, you can add 1 of your banished "The Sanctuary in the Sky", or 1 of your banished cards that mentions it, to your hand. You can only activate 1 "The Chorus in the Sky" per turn.


      SR Rarity
      3 cardThe Sacred Waters in the Sky
      SR Rarity
      3 cardThe Sacred Waters in the Sky
      The Sacred Waters in the Sky
      Spell Normal
      The Sacred Waters in the Sky

        Activate 1 "The Sanctuary in the Sky" directly from your Deck, or add 1 monster that mentions "The Sanctuary in the Sky" from your Deck to your hand, then, if "The Sanctuary in the Sky" is on the field or in either GY, you can gain 500 LP for each "Hyperion" and "The Agent" monster you control. If your monster that mentions "The Sanctuary in the Sky" would be destroyed by battle, you can banish this card from your GY instead. You can only use each effect of "The Sacred Waters in the Sky" once per turn.


        R Rarity
        1 cardThe Sanctuary in the Sky
        R Rarity
        1 cardThe Sanctuary in the Sky
        The Sanctuary in the Sky
        Spell Field
        The Sanctuary in the Sky

          Battle damage to the controller of a Fairy monster from a battle involving that monster becomes 0.


          R Rarity
          1 cardThe Sanctum of Parshath
          R Rarity
          1 cardThe Sanctum of Parshath
          The Sanctum of Parshath
          Spell Continuous
          The Sanctum of Parshath

            This card's name becomes "The Sanctuary in the Sky" while on the field or in the GY. Fairy monsters on the field gain 300 ATK/DEF. Set Spells/Traps cannot be targeted by, or destroyed by, card effects. Once per turn: You can target a total of 3 Fairy monsters and/or Counter Traps with different names in your GY; place them on top of your Deck in any order.


            SR Rarity
            3 cardTransmodify
            SR Rarity
            3 cardTransmodify
            Transmodify
            Spell Normal
            Transmodify

              Send 1 face-up monster you control to the GY; Special Summon from your Deck, 1 monster with the same Type and Attribute as that monster in the GY, but 1 Level higher. You can only activate 1 "Transmodify" per turn.


              SR Rarity
              3 cardDivine Punishment
              SR Rarity
              3 cardDivine Punishment
              Divine Punishment
              Trap Counter
              Divine Punishment

                When a Spell/Trap Card, or monster effect, is activated, while "The Sanctuary in the Sky" is on the field: Negate the activation, and if you do, destroy it.


                R Rarity
                1 cardFallen Sanctuary
                R Rarity
                1 cardFallen Sanctuary
                Fallen Sanctuary
                Trap Continuous
                Fallen Sanctuary

                  When this card is activated: Set 1 "The Sanctuary in the Sky", or 1 Spell/Trap that mentions it, directly from your Deck. This card's name becomes "The Sanctuary in the Sky" while on the field or in the GY. You can banish 1 Fairy monster from your GY, then target 1 Effect Monster your opponent controls; negate its effects until the end of this turn (even if this card leaves the field). You can only use this effect of "Fallen Sanctuary" once per turn. You can only activate 1 "Fallen Sanctuary" per turn.


                  UR Rarity
                  1 cardThunder Dragon Colossus
                  UR Rarity
                  1 cardThunder Dragon Colossus
                  Thunder Dragon Colossus
                  DARK 8
                  Thunder Dragon Colossus
                  • ATK:

                  • 2600

                  • DEF:

                  • 2400


                  "Thunder Dragon" + 1 Thunder monster Must be either Fusion Summoned, or Special Summoned during the turn a Thunder monster's effect was activated in the hand, by Tributing 1 Thunder Effect non-Fusion Monster (in which case you do not use "Polymerization"). Cards cannot be added from the Main Deck to your opponent's hand except by drawing them. If this card would be destroyed by battle or card effect, you can banish 1 Thunder monster from your GY instead.


                  UR Rarity
                  1 cardApollousa, Bow of the Goddess
                  UR Rarity
                  1 cardApollousa, Bow of the Goddess
                  Apollousa, Bow of the Goddess
                  WIND
                  Apollousa, Bow of the Goddess
                  • ATK:

                  • -1

                  • LINK-4

                  Link Arrow:

                  Top

                  Bottom-Left

                  Bottom

                  Bottom-Right


                  2+ monsters with different names, except Tokens You can only control 1 "Apollousa, Bow of the Goddess". The original ATK of this card becomes 800 x the number of Link Materials used for its Link Summon. Once per Chain, when your opponent activates a monster effect (Quick Effect): You can make this card lose exactly 800 ATK, and if you do, negate the activation.


                  UR Rarity
                  1 cardCelestial Knightlord Parshath
                  UR Rarity
                  1 cardCelestial Knightlord Parshath
                  Celestial Knightlord Parshath
                  LIGHT
                  Celestial Knightlord Parshath
                  • ATK:

                  • 2400

                  • LINK-3

                  Link Arrow:

                  Bottom-Left

                  Bottom

                  Bottom-Right


                  2+ Fairy monsters You can discard 1 card; add 1 "The Sanctuary in the Sky", or 1 card that specifically lists "The Sanctuary in the Sky" in its text, from your Deck to your hand, or, if "The Sanctuary in the Sky" is on the field, you can add 1 Fairy monster instead. If another face-up Fairy monster you control is sent to the GY (except during the Damage Step): You can banish 1 Fairy monster from your GY; Special Summon 1 Fairy monster from your hand whose Level is higher than that banished monster's. You can only use each effect of "Celestial Knightlord Parshath" once per turn.


                  R Rarity
                  1 cardProtector of The Agents - Moon
                  R Rarity
                  1 cardProtector of The Agents - Moon
                  Protector of The Agents - Moon
                  LIGHT
                  Protector of The Agents - Moon
                  • ATK:

                  • 1800

                  • LINK-2

                  Link Arrow:

                  Right

                  Bottom-Right


                  2 Fairy monsters If this card is Link Summoned: You can send 1 "The Sanctuary in the Sky" or 1 card that mentions it from your Deck to the GY, or if "The Sanctuary in the Sky" is on the field or in either GY, you can add 1 "The Agent of Mystery - Earth" from your Deck or GY to your hand instead. You can Tribute 1 Fairy monster, then target 1 card your opponent controls; destroy it. You can only use each effect of "Protector of The Agents - Moon" once per turn.


                  UR Rarity
                  1 cardUnion Carrier
                  UR Rarity
                  1 cardUnion Carrier
                  Union Carrier
                  LIGHT
                  Union Carrier
                  • ATK:

                  • 1000

                  • LINK-2

                  Link Arrow:

                  Right

                  Bottom


                  2 monsters with the same Type or Attribute Cannot be used as Link Material the turn it is Link Summoned. You can target 1 face-up monster you control; equip 1 monster to it from your hand or Deck with its same original Type or Attribute. The equipped monster gains 1000 ATK. If you equipped it from the Deck, you cannot Special Summon monsters with that Equip Card's name for the rest of this turn. You can only use this effect of "Union Carrier" once per turn.


                  UR Rarity
                  1 cardAncient Pixie Dragon
                  UR Rarity
                  1 cardAncient Pixie Dragon
                  Ancient Pixie Dragon
                  DARK 7
                  Ancient Pixie Dragon
                  • ATK:

                  • 2100

                  • DEF:

                  • 3000


                  1 Tuner + 1 or more non-Tuner monsters After resolving a Field Spell Card that was activated during your turn: Draw 1 card. You can only use this effect of "Ancient Pixie Dragon" once per turn. Once per turn: You can target 1 face-up Attack Position monster on the field; destroy that target. There must be a face-up Field Spell Card on the field to activate and to resolve this effect.


                  SR Rarity
                  1 cardAngel of Zera
                  SR Rarity
                  1 cardAngel of Zera
                  Angel of Zera
                  LIGHT 8
                  Angel of Zera
                  • ATK:

                  • 2800

                  • DEF:

                  • 2300


                  1 Tuner + 1 or more non-Tuner monsters This card gains 100 ATK for each of your opponent's banished cards. During the Standby Phase of the next turn after this card was banished: Special Summon this banished card. You can only use the effect of "Angel of Zera" once per turn.


                  SR Rarity
                  1 cardAscension Sky Dragon
                  SR Rarity
                  1 cardAscension Sky Dragon
                  Ascension Sky Dragon
                  LIGHT 10
                  Ascension Sky Dragon
                  • ATK:

                  • -1

                  • DEF:

                  • 3000


                  1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: It gains 800 ATK for each card currently in your hand. When this card you control is destroyed by your opponent's card and sent to your GY, if all of the monsters that were used for the Synchro Summon of this card are in your GY: You can Special Summon all of them, but their effects are negated. You can only use this effect of "Ascension Sky Dragon" once per turn.


                  R Rarity
                  1 cardAvenging Knight Parshath
                  R Rarity
                  1 cardAvenging Knight Parshath
                  Avenging Knight Parshath
                  LIGHT 8
                  Avenging Knight Parshath
                  • ATK:

                  • 2600

                  • DEF:

                  • 2100


                  1 Tuner + 1 or more non-Tuner LIGHT monsters Once per turn: You can target 1 face-up monster your opponent controls; change that target's battle position. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent.


                  UR Rarity
                  1 cardBaronne de Fleur
                  UR Rarity
                  1 cardBaronne de Fleur
                  Baronne de Fleur
                  WIND 10
                  Baronne de Fleur
                  • ATK:

                  • 3000

                  • DEF:

                  • 2400


                  1 Tuner + 1+ non-Tuner monsters Once per turn: You can target 1 card on the field; destroy it. Once while face-up on the field, when a card or effect is activated (Quick Effect): You can negate the activation, and if you do, destroy that card. You can only use the previous effect of "Baronne de Fleur" once per turn. Once per turn, during the Standby Phase: You can target 1 Level 9 or lower monster in your GY; return this card to the Extra Deck, and if you do, Special Summon that monster.


                  SR Rarity
                  1 cardGoyo Predator
                  SR Rarity
                  1 cardGoyo Predator
                  Goyo Predator
                  EARTH 6
                  Goyo Predator
                  • ATK:

                  • 2400

                  • DEF:

                  • 1200


                  1 Tuner + 1 or more non-Tuner monsters When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can Special Summon that monster to your side of the field, but any battle damage it inflicts to a player is halved. You can only use this effect of "Goyo Predator" once per turn.


                  SR Rarity
                  1 cardHerald of the Arc Light
                  SR Rarity
                  1 cardHerald of the Arc Light
                  Herald of the Arc Light
                  LIGHT 4
                  Herald of the Arc Light
                  • ATK:

                  • 600

                  • DEF:

                  • 1000


                  1 Tuner + 1+ non-Tuner monsters Any monster sent from the hand or Main Deck to the GY is banished instead. When a Spell/Trap Card, or monster effect, is activated (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy that card. If this card is sent to the GY: You can add 1 Ritual Monster or 1 Ritual Spell from your Deck to your hand.


                  UR Rarity
                  1 cardMasterflare Hyperion
                  UR Rarity
                  1 cardMasterflare Hyperion
                  Masterflare Hyperion
                  LIGHT 10
                  Masterflare Hyperion
                  • ATK:

                  • 3200

                  • DEF:

                  • 2600


                  1 Tuner + 1+ non-Tuner Fairy monsters You can send 1 "The Agent" monster, or 1 monster that mentions "The Sanctuary in the Sky", from your hand, Deck, or Extra Deck to the GY; until the End Phase, this card's name becomes that monster's original name, and replace this effect with that monster's original effects. When your opponent activates a card or effect (Quick Effect): You can banish 1 Fairy monster from your hand or GY, then target 1 card on the field; banish it. You can only use each effect of "Masterflare Hyperion" once per turn.


                  SR Rarity
                  1 cardTimelord Progenitor Vorpgate
                  SR Rarity
                  1 cardTimelord Progenitor Vorpgate
                  Timelord Progenitor Vorpgate
                  DARK 10
                  Timelord Progenitor Vorpgate
                  • ATK:

                  • 0

                  • DEF:

                  • 0


                  1 Tuner + 1+ non-Tuner monsters Cannot be destroyed by battle or card effects. You take no battle damage from attacks involving this card. At the end of the Damage Step, if this card that was Special Summoned from the Extra Deck battled: You can activate this effect; banish all monsters your opponent controls, also, for the rest of this turn, halve the battle damage your opponent takes. Once per turn, during the End Phase, if this effect was activated this turn: Special Summon as many monsters as possible that you banished with this card's effect, to your opponent's field.


                  SR Rarity
                  1 cardThe Executor of the Underworld - Pluto
                  SR Rarity
                  1 cardThe Executor of the Underworld - Pluto
                  The Executor of the Underworld - Pluto
                  DARK 5
                  The Executor of the Underworld - Pluto
                  • ATK:

                  • 2300

                  • DEF:

                  • 0


                  1 Tuner + 1+ non-Tuner monsters (This card is always treated as a "The Agent" card.) Once per turn: You can banish 1 monster from your GY, then target 1 Effect Monster on the field; change it to face-down Defense Position. This is a Quick Effect if "The Sanctuary in the Sky" is on the field or in either GY. You can banish this card from your GY; add 1 "The Sanctuary in the Sky" from your Deck or GY to your hand. You can only use this effect of "The Executor of the Underworld - Pluto" once per turn.




                  More Master Duel Info

                  The Agent Breakdown

                   

                   

                   

                   

                   

                   

                   

                   

                   

                   

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