Created by: SATAXU (53714026)

Created On: 12/05/2022

Need 16 UR

UR Rarity
Eldlich the Golden Lord1 card
UR Rarity
Maxx "C"1 card
UR Rarity
Bloom Diva the Melodious Choir1 card
UR Rarity
Decode Talker2 card
UR Rarity
Shooting Majestic Star Dragon1 card
UR Rarity
Ash Blossom & Joyous Spring1 card
UR Rarity
Crossout Designator1 card
UR Rarity
Forbidden Droplet2 card
UR Rarity
Harpie's Feather Duster3 card
UR Rarity
Terraforming1 card
UR Rarity
Infinite Impermanence1 card
UR Rarity
The Revived Sky God1 card

Main: 40 Extra: 4

R Rarity
1 cardCurse of Dragon, the Cursed Dragon
R Rarity
1 cardCurse of Dragon, the Cursed Dragon
Curse of Dragon, the Cursed Dragon
DARK 5
Curse of Dragon, the Cursed Dragon
  • ATK:

  • 2000

  • DEF:

  • 1500


If this card is Normal or Special Summoned: You can add 1 Spell/Trap from your Deck to your hand, that specifically lists the card "Gaia the Dragon Champion" in its text. If this card is sent to the GY: You can target 1 "Gaia the Dragon Champion" in your Monster Zone; negate the effects of face-up monsters your opponent currently controls with ATK less than or equal to it until the end of this turn. You can only use each effect of "Curse of Dragon, the Cursed Dragon" once per turn.


UR Rarity
1 cardEldlich the Golden Lord
UR Rarity
1 cardEldlich the Golden Lord
Eldlich the Golden Lord
LIGHT 10
Eldlich the Golden Lord
  • ATK:

  • 2500

  • DEF:

  • 2800


You can send this card and 1 Spell/Trap from your hand to the GY, then target 1 card on the field; send it to the GY. If this card is in your GY: You can send 1 Spell/Trap you control to the GY; add this card to your hand, then you can Special Summon 1 Zombie monster from your hand, and if you do, until the end of your opponent's turn, it gains 1000 ATK/DEF and cannot be destroyed by card effects. You can only use each effect of "Eldlich the Golden Lord" once per turn.


N Rarity
1 cardExodia Necross
N Rarity
1 cardExodia Necross
Exodia Necross
DARK 4
Exodia Necross
  • ATK:

  • 1800

  • DEF:

  • 0


Cannot be Normal Summoned/Set. Must be Special Summoned with "Contract with Exodia", and cannot be Special Summoned by other ways. Cannot be destroyed by battle or Spell/Trap effect. Once per turn, during your Standby Phase: This card gains 500 ATK. Destroy this card unless all 5 of these cards are in your Graveyard - "Exodia the Forbidden One", "Right Arm of the Forbidden One", "Left Arm of the Forbidden One", "Right Leg of the Forbidden One" and "Left Leg of the Forbidden One".


SR Rarity
1 cardExodia the Forbidden One
SR Rarity
1 cardExodia the Forbidden One
Exodia the Forbidden One
DARK 3
Exodia the Forbidden One
  • ATK:

  • 1000

  • DEF:

  • 1000


If you have "Right Leg of the Forbidden One", "Left Leg of the Forbidden One", "Right Arm of the Forbidden One" and "Left Arm of the Forbidden One" in addition to this card in your hand, you win the Duel.


R Rarity
1 cardGuardian Slime
R Rarity
1 cardGuardian Slime
Guardian Slime
WATER 10
Guardian Slime
  • ATK:

  • 0

  • DEF:

  • 0


If you take battle or effect damage: You can Special Summon this card from your hand. During damage calculation, if this card battles an opponent's monster (Quick Effect): You can make this card gain DEF equal to that opponent's monster's ATK during that damage calculation only. If this card is sent from the hand or field to the GY: You can add 1 Spell/Trap from your Deck to your hand that specifically lists the card "The Winged Dragon of Ra" in its text. You can only use each effect of "Guardian Slime" once per turn.


SR Rarity
1 cardJinzo - Jector
SR Rarity
1 cardJinzo - Jector
Jinzo - Jector
DARK 4
Jinzo - Jector
  • ATK:

  • 800

  • DEF:

  • 2000


This card's name becomes "Jinzo" while on the field or in the Graveyard. You can Tribute this card; add 1 "Jinzo" monster from your Deck to your hand, except "Jinzo - Jector", then reveal all Set cards in your opponent's Spell & Trap Zones, and if there are Trap Cards among them, you can Special Summon "Jinzo" monsters from your hand, up to the number of Trap Cards revealed. You can only use this effect of "Jinzo - Jector" once per turn.


R Rarity
1 cardJinzo - Lord
R Rarity
1 cardJinzo - Lord
Jinzo - Lord
DARK 8
Jinzo - Lord
  • ATK:

  • 2600

  • DEF:

  • 1600


This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by sending 1 face-up "Jinzo" you control to the Graveyard. Trap Cards cannot be activated and the effects of all Trap Cards on the field are negated. Once per turn, you can destroy all face-up Trap Cards. Inflict 300 damage to your opponent for each card destroyed by this effect.


R Rarity
1 cardMataza the Zapper
R Rarity
1 cardMataza the Zapper
Mataza the Zapper
DARK 3
Mataza the Zapper
  • ATK:

  • 1300

  • DEF:

  • 800


This card can make a second attack during each Battle Phase. Control of this face-up card on the field cannot switch.


UR Rarity
1 cardMaxx "C"
UR Rarity
1 cardMaxx "C"
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


R Rarity
1 cardMermail Abysslinde
R Rarity
1 cardMermail Abysslinde
Mermail Abysslinde
WATER 3
Mermail Abysslinde
  • ATK:

  • 1500

  • DEF:

  • 1200


If this card on the field is destroyed and sent to the Graveyard: You can Special Summon 1 "Mermail" monster from your Deck, except "Mermail Abysslinde". You can only use the effect of "Mermail Abysslinde" once per turn.


N Rarity
2 cardRa's Disciple
N Rarity
2 cardRa's Disciple
Ra's Disciple
LIGHT 4
Ra's Disciple
  • ATK:

  • 1100

  • DEF:

  • 600


When this card is Summoned: You can Special Summon up to 2 "Ra's Disciple" from your hand and/or Deck. Cannot be Tributed, except for the Tribute Summon of "Slifer the Sky Dragon", "Obelisk the Tormentor", or "The Winged Dragon of Ra". You cannot Special Summon monsters, except by the effect of "Ra's Disciple".


N Rarity
1 cardThe Six Samurai - Kamon
N Rarity
1 cardThe Six Samurai - Kamon
The Six Samurai - Kamon
FIRE 3
The Six Samurai - Kamon
  • ATK:

  • 1500

  • DEF:

  • 1000


Once per turn: You can target 1 face-up Spell/Trap Card; destroy that target. You must control a face-up "Six Samurai" monster with a different name to activate and to resolve this effect. This card cannot declare an attack during the turn this effect is activated. If this card would be destroyed, you can destroy another face-up "Six Samurai" monster you control instead.


N Rarity
1 cardLeft Arm of the Forbidden One
N Rarity
1 cardLeft Arm of the Forbidden One
Left Arm of the Forbidden One
DARK 1
Left Arm of the Forbidden One
  • ATK:

  • 200

  • DEF:

  • 300


A forbidden left arm sealed by magic. Whosoever breaks this seal will know infinite power.


N Rarity
1 cardLeft Leg of the Forbidden One
N Rarity
1 cardLeft Leg of the Forbidden One
Left Leg of the Forbidden One
DARK 1
Left Leg of the Forbidden One
  • ATK:

  • 200

  • DEF:

  • 300


A forbidden left leg sealed by magic. Whosoever breaks this seal will know infinite power.


N Rarity
1 cardLucky Trinket
N Rarity
1 cardLucky Trinket
Lucky Trinket
LIGHT 2
Lucky Trinket
  • ATK:

  • 600

  • DEF:

  • 800


This creature may look slim and weak, but it's protected by a mystical force.


N Rarity
1 cardRight Arm of the Forbidden One
N Rarity
1 cardRight Arm of the Forbidden One
Right Arm of the Forbidden One
DARK 1
Right Arm of the Forbidden One
  • ATK:

  • 200

  • DEF:

  • 300


A forbidden right arm sealed by magic. Whosoever breaks this seal will know infinite power.


N Rarity
1 cardRight Leg of the Forbidden One
N Rarity
1 cardRight Leg of the Forbidden One
Right Leg of the Forbidden One
DARK 1
Right Leg of the Forbidden One
  • ATK:

  • 200

  • DEF:

  • 300


A forbidden right leg sealed by magic. Whosoever breaks this seal will know infinite power.


N Rarity
1 cardSlime Toad
N Rarity
1 cardSlime Toad
Slime Toad
WATER 2
Slime Toad
  • ATK:

  • 700

  • DEF:

  • 500


A slime with the head of a frog, it attacks by croaking terribly.


UR Rarity
1 cardAsh Blossom & Joyous Spring
UR Rarity
1 cardAsh Blossom & Joyous Spring
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


UR Rarity
1 cardCrossout Designator
UR Rarity
1 cardCrossout Designator
Crossout Designator
Spell Quick
Crossout Designator

    Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.




    Tag(s):

    SR Rarity
    1 cardCyber Energy Shock
    SR Rarity
    1 cardCyber Energy Shock
    Cyber Energy Shock
    Spell Quick
    Cyber Energy Shock

      If you control "Jinzo": Target 1 card on the field; destroy it, then, if it was a Trap, you can apply 1 of these effects. ● Negate the effects of 1 face-up card on the field until the end of this turn. ● All "Jinzo" you control gain 800 ATK. You can only activate 1 "Cyber Energy Shock" per turn.


      UR Rarity
      2 cardForbidden Droplet
      UR Rarity
      2 cardForbidden Droplet
      Forbidden Droplet
      Spell Quick
      Forbidden Droplet

        Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.




        Tag(s):

        UR Rarity
        3 cardHarpie's Feather Duster
        UR Rarity
        3 cardHarpie's Feather Duster
        Harpie's Feather Duster
        Spell Normal
        Harpie's Feather Duster

          Destroy all Spell and Trap Cards your opponent controls.




          Tag(s):

          SR Rarity
          1 cardLaw of the Cosmos
          SR Rarity
          1 cardLaw of the Cosmos
          Law of the Cosmos
          Spell Normal
          Law of the Cosmos

            Your opponent can Set 1 Trap directly from their hand or Deck. Then, if they did, Special Summon 1 "Jinzo" from your Deck. If they did not, add 1 "Jinzo", or 1 monster that specifically lists that card in its text, from your Deck to your hand. You can only activate 1 "Law of the Cosmos" per turn.


            UR Rarity
            1 cardTerraforming
            UR Rarity
            1 cardTerraforming
            Terraforming
            Spell Normal
            Terraforming

              Add 1 Field Spell from your Deck to your hand.




              Tag(s):

              R Rarity
              1 cardThunderforce Attack
              R Rarity
              1 cardThunderforce Attack
              Thunderforce Attack
              Spell Quick
              Thunderforce Attack

                This card's activation and effect cannot be negated. If you control a monster whose original name is "Slifer the Sky Dragon": Destroy as many face-up monsters your opponent controls as possible, then, if you activated this card during your Main Phase, you can apply the following effect. ● Draw cards equal to the number of monsters destroyed by this effect and sent to your opponent's GY, also you can only attack with 1 monster this turn. You can only activate 1 "Thunderforce Attack" per turn.


                N Rarity
                1 cardUrsarctic Slider
                N Rarity
                1 cardUrsarctic Slider
                Ursarctic Slider
                Spell Quick
                Ursarctic Slider

                  Target 1 of your "Ursarctic" monsters that is banished or in your GY; Special Summon it, but it cannot attack, also destroy it during the End Phase. For the rest of this turn after this card resolves, you cannot Special Summon, except monsters with a Level. You can only activate 1 "Ursarctic Slider" per turn.


                  R Rarity
                  1 cardBattle Break
                  R Rarity
                  1 cardBattle Break
                  Battle Break
                  Trap Normal
                  Battle Break

                    When an opponent's monster declares an attack: Your opponent can reveal 1 monster in their hand to negate this card's effect, otherwise destroy the attacking monster, then end the Battle Phase.


                    R Rarity
                    1 cardBig Burn
                    R Rarity
                    1 cardBig Burn
                    Big Burn
                    Trap Normal
                    Big Burn

                      You can only activate this card when your opponent activates a card that targets a monster in the Graveyard. Remove from play all monsters in both players' Graveyards.


                      N Rarity
                      1 cardCurse of Royal
                      N Rarity
                      1 cardCurse of Royal
                      Curse of Royal
                      Trap Counter
                      Curse of Royal

                        Negate the activation and the effect of a Spell or Trap Card that includes the effect of destroying 1 Spell or Trap Card and destroy it.


                        R Rarity
                        3 cardDimension Slice
                        R Rarity
                        3 cardDimension Slice
                        Dimension Slice
                        Trap Normal
                        Dimension Slice

                          When a monster(s) is Special Summoned to your side of the field (except during the Damage Step): Target 1 face-up monster your opponent controls; banish that target. If the Summon is an Xyz Summon, you can activate this card the turn it was Set.


                          UR Rarity
                          1 cardInfinite Impermanence
                          UR Rarity
                          1 cardInfinite Impermanence
                          Infinite Impermanence
                          Trap Normal
                          Infinite Impermanence

                            Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                            SR Rarity
                            1 cardSkill Drain
                            SR Rarity
                            1 cardSkill Drain
                            Skill Drain
                            Trap Continuous
                            Skill Drain

                              Activate by paying 1000 LP. Negate the effects of all face-up monsters while they are face-up on the field (but their effects can still be activated).


                              UR Rarity
                              1 cardThe Revived Sky God
                              UR Rarity
                              1 cardThe Revived Sky God
                              The Revived Sky God
                              Trap Normal
                              The Revived Sky God

                                The activation of this card, or its effects, cannot be negated, nor can its effects be negated. Special Summon 1 "Slifer the Sky Dragon" from your GY, then each player draws until they have 6 cards in their hand. You can banish this card from your GY; place 1 "Monster Reborn" from your Deck or GY on top of your Deck, then, if a Divine-Beast monster is in your GY, draw 1 card. You can only use each effect of "The Revived Sky God" once per turn.


                                UR Rarity
                                1 cardBloom Diva the Melodious Choir
                                UR Rarity
                                1 cardBloom Diva the Melodious Choir
                                Bloom Diva the Melodious Choir
                                LIGHT 6
                                Bloom Diva the Melodious Choir
                                • ATK:

                                • 1000

                                • DEF:

                                • 2000


                                1 "Melodious Maestra" monster + 1 "Melodious" monster Cannot be destroyed by battle or card effects, also you take no battle damage from attacks involving this card. If this card battles a Special Summoned monster, after damage calculation: You can inflict damage to your opponent equal to the difference between the original ATK of that opponent's monster and this card, and if you do, destroy that opponent's monster.


                                UR Rarity
                                2 cardDecode Talker
                                UR Rarity
                                2 cardDecode Talker
                                Decode Talker
                                DARK
                                Decode Talker
                                • ATK:

                                • 2300

                                • LINK-3

                                Link Arrow:

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                                Bottom-Left

                                Bottom-Right


                                2+ Effect Monsters Gains 500 ATK for each monster it points to. When your opponent activates a card or effect that targets a card(s) you control (Quick Effect): You can Tribute 1 monster this card points to; negate the activation, and if you do, destroy that card.


                                UR Rarity
                                1 cardShooting Majestic Star Dragon
                                UR Rarity
                                1 cardShooting Majestic Star Dragon
                                Shooting Majestic Star Dragon
                                WIND 11
                                Shooting Majestic Star Dragon
                                • ATK:

                                • 4000

                                • DEF:

                                • 3300


                                "Majestic Dragon" + 1+ non-Tuner monsters, including a Dragon Synchro Monster Must first be Synchro Summoned. Once per turn: You can negate the effects of 1 Effect Monster your opponent controls. This card gains 1 additional attack each Battle Phase for every monster in your GY that is "Stardust Dragon" or is a Synchro Monster with "Stardust Dragon" in its text. Once per turn, when your opponent activates a card or effect (Quick Effect): You can banish this card (until the End Phase), and if you do, negate the activation, and if you do that, banish that card.




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