Aggro Deck #317618 — Yu-Gi-Oh! Rush Duel Sevens

30 Main, incl. Connector Dog x3, Cycliptron x3, Dark Femtron x3 - Skill: Hammer Crush Deal. Created Sep 4, 2024 by YGO Mod.

Deck Aggro Rush Duel Sevens

Created by: YGO Mod (20517634)

Created On: 09/04/2024

Hammer Crush Deal
 
 


Official AI Deck Power Analysis
TempoConfidence: LowEvaluated Oct 17, 2026
33± 12/ 100
Power Score
Structural 36
Reliability 35
Going First 40
Going Second 25

Deck — Deck Power Evaluation

Final Contextual Deck Power: 33/100 (±12 · Confidence: Low)

Overall score Value
Structural Deck Power 36
Going First 40
Going Second 25
Meta Power provisional
Tournament Reliability 35
  • Primary strategy: Tempo
  • Secondary strategies: Toolbox
  • Format: rush-duel-sevens

Legality

Main 30 / Extra 0 / Side 0 — status: Legal with warning.

Identity & game plan

  • Win condition: Unverified: 15 of 18 distinct cards are unresolved (no names or text), so the closing plan cannot be identified from evidence. The guide names a Dimension Linker aggro plan, but that is a guide claim, not a verified card read.; Unknown; the only resolved text is two Skill Cards and one trap.
  • Turn 1 (going first): Unknown. Cannot be read from the 3 resolved cards alone; the 5-card opening hand has no confirmed starter.
  • Turn 2 (going second): Not supported by evidence: no hand traps, no floodgates, no side deck, and no recorded boards.
  • Recovery: Unknown. No recursion or search text is confirmed beyond the two Skill Cards.
  • After siding: None. The deck has 0 side cards, so there is no post-side plan.

Why it scores here

The deck is legal at the 30-card Main Deck minimum for Rush Duel Sevens and runs 0 Extra and 0 Side cards. Only 3 of 18 distinct cards resolved (two Skill Cards and one trap), so the opening plan, starter density and closing threats cannot be verified and every consistency figure is an Inferred hypergeometric estimate: about 0.43 for at least one copy of a 3-copy card in a 5-card opening hand and 0.31 for a 2-copy card. The resolved text shows two Skill Cards with summon restrictions that point in different directions (Fabled-only versus Fish or Level monsters), which would make a joint line hard to play; this is an Inferred read from text. No combos, interaction or matchup data exist, so the deck earns no points for interaction, combo output, meta fit or popularity, and the guide's Tier 1 statement is recorded as a provisional claim only. The score therefore rests on structure and legality, with a wide band because most of the deck is unidentified.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 35 P(at least one 3-copy card in a 5-card opening hand) about 0.43, 2-copy about 0.31; no core starter confirmed, and only 1 of 16 archetype core refs is present (Inferred)
D2 Opening-Hand Quality & Brick Management 40 18 distinct cards with 15 unresolved, so brick and redundancy cannot be measured; copy histogram 10 singles, 4 doubles, 4 triples (Inferred)
D3 Combo Conversion & Ceiling 35 No parseable boards (total_combos 0); the two Skill Cards are the only text-based engine, and their summon restrictions may conflict (Inferred from text)
D4 Combo Floor & Median Output 35 No combo floor or median exists; the output side is untested (Inferred)
D5 Interruption Resilience & Route Redundancy 35 Starter diversity and recursion are unknown; no hand traps or floodgates to aid recovery (Inferred)
D6 Resource Economy, Recovery & Grind 30 No resource or recursion text confirmed beyond the Skill Cards' search effects; cannot measure grind (Inferred)
D7 End-Board & Interaction Quality 25 0 hand traps, 0 negate-text cards, 1 removal-text trap (Spark Breaker: destroy a monster you control, once per turn) (Verified text, Inferred weight)
D8 Going-Second & Board-Breaking Power 25 No hand traps, floodgates or board breakers confirmed for going second; no going-second data (Inferred)
D9 Offensive Pressure & Closing Power 45 The guide describes an aggro closing plan (guide claim, Provisional); no ATK or piercing data is available for the unresolved cards (Provisional)
D10 Main Deck Efficiency & Flexibility 55 30 cards at the Main Deck minimum, 18 distinct; compact but with high variety and 10 singletons (Verified count, Inferred efficiency)
D11 Extra Deck Efficiency & Coverage 50 Format allows 0 Extra Deck cards (range 0-15) and none are run; scored neutral at 50 (Verified)
D12 Side Deck Adaptability 15 0 Side Deck cards in a format allowing up to 15, so no adaptability (Verified)
D13 Matchup Coverage & Format Fit 45 No tournament or dated meta sample; archetype usage shows 1 of 16 standard core cards present (Provisional)
D14 Pilotability & Error Tolerance 50 Skill Card effects are multi-step (send monsters, add cards), but total complexity is unclear with most of the deck unidentified (Inferred)

How the score was computed

Strategy profile: Balanced (default). 'Aggro' is not in the strategy profile table; Tempo is the nearest label, and no Tempo profile exists.. Structural ≈ 36, Going First ≈ 40, Going Second ≈ 25, Meta = provisional, Tournament Reliability ≈ 35. Modifiers: Skill Card engine conflict (-3). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) + ContextModifiers = 0.80*36 + 0.20*35 - 3 = 33

Probability & combo summary

  • Opening a starter: P(≥1) ≈ — · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Legal 30-card Main Deck at the format minimum
  • Compact main deck with few copies of any one card
  • Guide describes an aggro plan (guide claim, not verified)

Weaknesses

  • 15 of 18 distinct cards unresolved, so the deck cannot be read
  • No hand traps, floodgates, negates or side deck
  • Only 1 of 16 archetype standard core refs present
  • No recorded combos or matchup data

Critical choke points

  • Identity of the closing threat and starters is unknown; any starter that depends on one unresolved card is a single point of failure (Inferred)
  • Skill Card summon restrictions may conflict with the monster lines the deck needs (Inferred)
Priority Remove Add Reason
1 none none Resolve the 15 unresolved passcodes (names, types, text) before a real rating; the score cannot be refined until then.
2 one of the two Skill Cards, if the summon restrictions conflict in play archetype core cards with 1-2 copies where the standard list runs them Conflicting restrictions and a 1-of-16 core match point to a deck that is not using a coherent engine; verify with a ruling before acting (Inferred).

Evidence & confidence

  • Verified: Legal Main Deck size of 30 within the 30-60 range; 0 Extra and 0 Side cards; Copy histogram 10 singles, 4 doubles, 4 triples; Resolved text for Contract: Fabled, Shark Magic Combo and Spark Breaker; Banlist status Unlimited for the 3 resolved cards; Only 1 of 16 archetype core refs present (6.2%)
  • Inferred: Hypergeometric draw odds for copy counts; Summon-restriction conflict between the two Skill Cards; Brick, interaction and recovery estimates from the 3 resolved cards; Negative Structural modifier of -3 for engine conflict
  • Provisional: Meta Power and matchup fit (no dated meta sample); Guide claim that the deck is Tier 1 in the current meta; Guide description of Dimension Linker aggro closing plan
  • Data gaps: 15 of 18 distinct passcodes unresolved; no card names, types or text No combos supplied; combo floor, median and ceiling are unknown No tournament link; meta share and match record absent No win-rate telemetry; going-first, going-second, matchup and brick rates are Inferred or unknown Banlist status of unresolved cards is recorded as Unlimited by default and not verified Meta Power is Provisional unless a dated metagame sample is supplied

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