Created by: YGO Mod (20517634)

Created On: 08/24/2024

Main: 40 Extra: 15

2 cardAbyssrhine, the Atlantean Spirit 2 cardAbyssrhine, the Atlantean Spirit
Abyssrhine, the Atlantean Spirit
WATER 3
Abyssrhine, the Atlantean Spirit
  • ATK:

  • 1600

  • DEF:

  • 1600


(This card is always treated as a "Mermail" card.) You can Tribute this card from your hand and 1 "Atlantean" or "Mermail" monster from your hand or field; take 1 Level 7 Fish, Sea Serpent, or Aqua monster from your Deck and either add it to your hand or Special Summon it, also you cannot Special Summon from the Extra Deck for the rest of this turn, except WATER monsters. During your opponent's turn (Quick Effect): You can banish this card from your GY and discard 1 card to the GY; draw 1 card. You can only use each effect of "Abyssrhine, the Atlantean Spirit" once per turn.


3 cardAtlantean Dragoons 3 cardAtlantean Dragoons
Atlantean Dragoons
WATER 4
Atlantean Dragoons
  • ATK:

  • 1800

  • DEF:

  • 0


All Level 3 or lower Sea Serpent-Type monsters you control can attack your opponent directly. When this card is sent to the Graveyard to activate a WATER monster's effect: Add 1 Sea Serpent-Type monster from your Deck to your hand, except "Atlantean Dragoons".


1 cardAtlantean Heavy Infantry 1 cardAtlantean Heavy Infantry
Atlantean Heavy Infantry
WATER 2
Atlantean Heavy Infantry
  • ATK:

  • 0

  • DEF:

  • 1600


During your Main Phase, you can Normal Summon 1 Level 4 or lower Sea Serpent-Type monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) When this card is sent to the Graveyard to activate a WATER monster's effect: Target 1 face-up card your opponent controls; destroy that target.


3 cardIcejade Aegirine 3 cardIcejade Aegirine
Icejade Aegirine
WATER 3
Icejade Aegirine
  • ATK:

  • 1000

  • DEF:

  • 2000


If this card is Normal or Special Summoned: You can add 1 "Icejade" Spell/Trap from your Deck to your hand. When your opponent activates a card or effect that targets this card, or targets this card for an attack (Quick Effect): You can activate this effect; the next time this card would be destroyed by battle or card effect this turn, it is not destroyed, also Special Summon 1 WATER monster from your hand or GY, except "Icejade Aegirine", but return it to the hand during the End Phase. You can only use each effect of "Icejade Aegirine" once per turn.


3 cardMaxx "C"
3 cardMaxx "C"
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


1 cardMermail Abyssteus 1 cardMermail Abyssteus
Mermail Abyssteus
WATER 7
Mermail Abyssteus
  • ATK:

  • 1700

  • DEF:

  • 2400


You can discard 1 other WATER monster to the GY; Special Summon this card from your hand. When Summoned this way: You can add 1 Level 4 or lower "Mermail" monster from your Deck to your hand. You can only use this effect of "Mermail Abyssteus" once per turn.


3 cardMermail Shadow Squad 3 cardMermail Shadow Squad
Mermail Shadow Squad
WATER 3
Mermail Shadow Squad
  • ATK:

  • 0

  • DEF:

  • 1900


(This card is always treated as an "Atlantean" card.) You can discard 1 card to the GY; WATER monsters you currently control become Level 7 until the end of this turn. If this card is sent to the GY to activate a WATER monster's effect: Special Summon 1 Level 4 or lower "Atlantean" or "Mermail" monster from your Deck, except "Mermail Shadow Squad", also you cannot Special Summon from the Extra Deck for the rest of this turn, except WATER monsters. You can only use each effect of "Mermail Shadow Squad" once per turn.


3 cardMulcharmy Purulia 3 cardMulcharmy Purulia
Mulcharmy Purulia
WATER 4
Mulcharmy Purulia
  • ATK:

  • 100

  • DEF:

  • 600


If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Normal or Special Summons a monster(s) from the hand, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.


3 cardNeptabyss, the Atlantean Prince 3 cardNeptabyss, the Atlantean Prince
Neptabyss, the Atlantean Prince
WATER 1
Neptabyss, the Atlantean Prince
  • ATK:

  • 800

  • DEF:

  • 0


You can send 1 "Atlantean" monster from your Deck to the Graveyard, except "Neptabyss, the Atlantean Prince"; add 1 "Atlantean" card from your Deck to your hand, except "Neptabyss, the Atlantean Prince". If this card is sent to the Graveyard to activate a WATER monster's effect: Target 1 "Atlantean" monster in your Graveyard, except "Neptabyss, the Atlantean Prince"; Special Summon it. You can only use each effect of "Neptabyss, the Atlantean Prince" once per turn.


3 cardAsh Blossom & Joyous Spring 3 cardAsh Blossom & Joyous Spring
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


3 cardDeep Sea Diva 3 cardDeep Sea Diva
Deep Sea Diva
WATER 2
Deep Sea Diva
  • ATK:

  • 200

  • DEF:

  • 400


When this card is Normal Summoned: You can Special Summon 1 Level 3 or lower Sea Serpent monster from your Deck.


1 cardIcejade Creation Aegirocassis 1 cardIcejade Creation Aegirocassis
Icejade Creation Aegirocassis
WATER 7
Icejade Creation Aegirocassis
  • ATK:

  • 2000

  • DEF:

  • 2000


While this card is equipped to a monster, the equipped monster gains 400 ATK/DEF for each banished monster. You can only use 1 of the following effects of "Icejade Creation Aegirocassis" per turn, and only once that turn. If this card is in your hand or GY (except during the Damage Step) (Quick Effect): You can target 1 "Icejade" monster you control; equip this card to that monster you control. While this card is equipped to a monster: You can Special Summon this card.


3 cardIcejade Ran Aegirine 3 cardIcejade Ran Aegirine
Icejade Ran Aegirine
WATER 7
Icejade Ran Aegirine
  • ATK:

  • 1500

  • DEF:

  • 2500


This card's name becomes "Icejade Cenote Enion Cradle" while equipped with an Equip Card. You can discard 1 other "Icejade" card or WATER monster; Special Summon this card from your hand, then you can Special Summon 1 "Icejade Token" (Aqua/WATER/Level 3/ATK 0/DEF 0). While that Token is in the Monster Zone, the player who Summoned it cannot Special Summon from the Extra Deck, except WATER monsters. You can only use this effect of "Icejade Ran Aegirine" once per turn.


2 cardCalled by the Grave
2 cardCalled by the Grave
Called by the Grave
Spell Quick
Called by the Grave

    Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




    Tag(s):

    1 cardCrossout Designator
    1 cardCrossout Designator
    Crossout Designator
    Spell Quick
    Crossout Designator

      Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.




      Tag(s):

      3 cardIcejade Cradle 3 cardIcejade Cradle
      Icejade Cradle
      Spell Normal
      Icejade Cradle

        Add 1 "Icejade" monster from your Deck to your hand with a different name from the cards you control or in your GY.


        1 cardIcejade Manifestation 1 cardIcejade Manifestation
        Icejade Manifestation
        Spell Normal
        Icejade Manifestation

          If you control a WATER monster and your opponent has a monster on their field or GY: Take 1 "Icejade" monster from your Deck, and either send it to the GY or Special Summon it. If a face-up "Icejade" monster you control leaves the field by an opponent's card, except by being destroyed (and except during the Damage Step): You can banish this card from your GY, then target 1 card your opponent controls; banish it. You can only use each effect of "Icejade Manifestation" once per turn.


          1 cardInfinite Impermanence 1 cardInfinite Impermanence
          Infinite Impermanence
          Trap Normal
          Infinite Impermanence

            Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


            1 cardMarincess Coral Anemone 1 cardMarincess Coral Anemone
            Marincess Coral Anemone
            WATER
            Marincess Coral Anemone
            • ATK:

            • 2000

            • LINK-2

            Link Arrow:

            Left

            Bottom


            2 WATER monsters You can target 1 WATER monster with 1500 or less ATK in your GY; Special Summon it to your zone this card points to, also you cannot Special Summon monsters for the rest of this turn, except WATER monsters. If this card is sent from the field to the GY: You can target 1 "Marincess" card in your GY, except "Marincess Coral Anemone"; add it to your hand. You can only use each effect of "Marincess Coral Anemone" once per turn.


            1 cardMermail Abyssalacia 1 cardMermail Abyssalacia
            Mermail Abyssalacia
            WATER
            Mermail Abyssalacia
            • ATK:

            • 1600

            • LINK-2

            Link Arrow:

            Bottom-Left

            Bottom-Right


            2 Fish, Sea Serpent, and/or Aqua monsters Monsters this card points to gain 500 ATK/DEF. You can only use each of the following effects of "Mermail Abyssalacia" once per turn. ● During your opponent's turn (Quick Effect): You can send 1 card from your hand to the GY; add 1 "Mermail" monster from your Deck to your hand. ● If this card in its owner's possession is destroyed by an opponent's attack or card effect: You can send 1 WATER monster from your Deck to the GY, then target 1 WATER monster in your GY; Special Summon it in Defense Position.


            1 cardWorldsea Dragon Zealantis 1 cardWorldsea Dragon Zealantis
            Worldsea Dragon Zealantis
            WATER
            Worldsea Dragon Zealantis
            • ATK:

            • 2500

            • LINK-4

            Link Arrow:

            Top

            Left

            Right

            Bottom


            1+ Effect Monsters You can only control 1 "Worldsea Dragon Zealantis". You can only use each of the following effects of "Worldsea Dragon Zealantis" once per turn. During your Main Phase: You can banish all monsters on the field, then Special Summon as many monsters as possible that were banished by this effect, to their owners' fields, face-up, or in face-down Defense Position. During the Battle Phase (Quick Effect): You can destroy cards on the field up to the number of co-linked monsters on the field.


            1 cardAdamancipator Risen - Dragite 1 cardAdamancipator Risen - Dragite
            Adamancipator Risen - Dragite
            WATER 8
            Adamancipator Risen - Dragite
            • ATK:

            • 3000

            • DEF:

            • 2200


            1 Tuner + 1+ non-Tuner monsters During your Main Phase: You can excavate the top 5 cards of your Deck, and if you do, you can return cards your opponent controls to the hand, up to the number of excavated Rock monsters, also place the excavated cards on the bottom of your Deck in any order. When your opponent activates a Spell/Trap Card or effect, while a WATER monster is in your GY (Quick Effect): You can negate the activation, and if you do, destroy it. You can only use each effect of "Adamancipator Risen - Dragite" once per turn.


            1 cardBaronne de Fleur
            1 cardBaronne de Fleur
            Baronne de Fleur
            WIND 10
            Baronne de Fleur
            • ATK:

            • 3000

            • DEF:

            • 2400


            1 Tuner + 1+ non-Tuner monsters Once per turn: You can target 1 card on the field; destroy it. Once while face-up on the field, when a card or effect is activated (Quick Effect): You can negate the activation, and if you do, destroy that card. You can only use the previous effect of "Baronne de Fleur" once per turn. Once per turn, during the Standby Phase: You can target 1 Level 9 or lower monster in your GY; return this card to the Extra Deck, and if you do, Special Summon that monster.


            2 cardIcejade Gymir Aegirine 2 cardIcejade Gymir Aegirine
            Icejade Gymir Aegirine
            WATER 10
            Icejade Gymir Aegirine
            • ATK:

            • 3000

            • DEF:

            • 1500


            1 WATER Tuner + 1+ non-Tuner monsters (Quick Effect): You can activate this effect; face-up monsters you control cannot be destroyed, or banished, by your opponent's card effects this turn. Then, if you activated this effect in response to your opponent's card or effect activation, and your opponent has a card(s) with that name on their field and/or GY, you can banish those cards. If a card(s) is banished by your opponent's card effect, while this card is in your GY (except during the Damage Step): You can Special Summon this card. You can only use each effect of "Icejade Gymir Aegirine" once per turn.


            1 cardSwordsoul Supreme Sovereign - Chengying 1 cardSwordsoul Supreme Sovereign - Chengying
            Swordsoul Supreme Sovereign - Chengying
            WATER 10
            Swordsoul Supreme Sovereign - Chengying
            • ATK:

            • 3000

            • DEF:

            • 3000


            1 Tuner + 1+ non-Tuner monsters For each banished card, this card gains 100 ATK/DEF and monsters your opponent controls lose 100 ATK/DEF. If this card would be destroyed by card effect, you can banish 1 card from your GY instead. If a card(s) is banished (except during the Damage Step): You can banish 1 card each from both your opponent's field and GY. You can only use this effect of "Swordsoul Supreme Sovereign - Chengying" once per turn.


            1 cardCoral Dragon 1 cardCoral Dragon
            Coral Dragon
            WATER 6
            Coral Dragon
            • ATK:

            • 2400

            • DEF:

            • 500


            1 Tuner + 1+ non-Tuner monsters Once per turn: You can discard 1 card, then target 1 card your opponent controls; destroy it. If this Synchro Summoned card is sent from the field to the GY: You can draw 1 card. You can only use this effect of "Coral Dragon" once per turn.


            1 cardDeep Sea Prima Donna 1 cardDeep Sea Prima Donna
            Deep Sea Prima Donna
            WATER 7
            Deep Sea Prima Donna
            • ATK:

            • 1500

            • DEF:

            • 2700


            1 Tuner + 1+ non-Tuner monsters Your opponent cannot target a Synchro Monster that used this card as material with monster effects. You can only use each of the following effects of "Deep Sea Prima Donna" once per turn. ● You can target 1 of your opponent's banished cards; add to your hand, or Special Summon, 1 Level 4 or lower WATER monster from your Deck, and if you do, add that target to their hand. ● If this card is sent to the GY: You can target 1 banished card; shuffle it into the Deck.


            1 cardBahamut Shark
            1 cardBahamut Shark
            Bahamut Shark
            WATER
            Bahamut Shark
            • ATK:

            • 2600

            • DEF:

            • 2100


            2 Level 4 WATER monsters Once per turn: You can detach 1 material from this card; Special Summon 1 Rank 3 or lower WATER Xyz Monster from your Extra Deck. This card cannot attack for the rest of this turn.


            1 cardMermail Abyssgaios 1 cardMermail Abyssgaios
            Mermail Abyssgaios
            WATER
            Mermail Abyssgaios
            • ATK:

            • 2800

            • DEF:

            • 1600


            2 Level 7 WATER monsters While this face-up card has Xyz Material, Level 5 or higher monsters cannot attack. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; negate the effects of all face-up monsters your opponent currently controls that have less ATK than this card, until the end of the turn.


            1 cardMermail Abysstrite 1 cardMermail Abysstrite
            Mermail Abysstrite
            WATER
            Mermail Abysstrite
            • ATK:

            • 1600

            • DEF:

            • 2800


            3 Level 3 monsters During either player's turn, when your opponent targets exactly 1 face-up "Mermail" monster you control for an attack, or with a Spell/Trap effect that could have targeted this card (except during the Damage Step): You can detach 1 Xyz Material from this card; that attack/effect now targets this card. When this card is destroyed and sent to the Graveyard: You can target 1 "Mermail" monster in your Graveyard, except "Mermail Abysstrite"; Special Summon that target.


            2 cardPoseidra Abyss, the Atlantean Dragon Lord 2 cardPoseidra Abyss, the Atlantean Dragon Lord
            Poseidra Abyss, the Atlantean Dragon Lord
            WATER
            Poseidra Abyss, the Atlantean Dragon Lord
            • ATK:

            • 3000

            • DEF:

            • 1800


            3 Level 7 monsters Once per turn, you can also Xyz Summon "Poseidra Abyss, the Atlantean Dragon Lord" by using 1 "Atlantean" or "Mermail" Xyz Monster you control. (Transfer its materials to this card.) Once per turn: You can detach 2 materials from this card, then send 1 WATER monster from your hand or Deck to the GY; return up to 3 cards your opponent controls to the hand. If this Xyz Summoned card is sent to the GY: You can discard 1 card to the GY; Special Summon 3 Level 3 or lower Fish, Sea Serpent, and/or Aqua monsters from your hand and/or GY.




            More OCG Info

            Mermail Breakdown

             

             

             

             

             

             

             

             

             

             

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