Aquaactress Deck #30835 — Yu-Gi-Oh! OCG
42 Main, 15 Extra, incl. Kashtira Fenrir x3, Maxx 'C' x3, Ash Blossom & Joyous Spring x3. Created Nov 28, 2022 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 11/28/2022
Main Deck (42)
- Kashtira Fenrir x3
- Maxx "C" x3
- Ash Blossom & Joyous Spring x3
- Deep Sea Diva x3
- Yamatako Orochi x2
- Monster Reborn x1
- Pot of Desires x2
- Runick Destruction x3
- Runick Dispelling x3
- Runick Flashing Fire x3
- Runick Fountain x3
- Runick Freezing Curses x3
- Runick Golden Droplet x2
- Runick Slumber x3
- Runick Smiting Storm x1
- Runick Tip x3
- Terraforming x1
Extra Deck (15)
Couldn't load the deck
Deck — Deck Power Evaluation
Final Contextual Deck Power: 31/100 (±10 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 44.8 |
| Going First | 45 |
| Going Second | 55 |
| Meta Power | provisional |
| Tournament Reliability | 35 |
- Primary strategy: Control
- Secondary strategies: Midrange
- Format: ocg
Legality
Main 42 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 5 violation(s).
Identity & game plan
- Win condition: Extra Deck Runick/Synchro/Fusion boards, closing with Coral Dragon, Black Rose Dragon, Swordsoul Supreme Sovereign - Chengying, Ravenous Crocodragon Archethys or Accel Synchro Stardust Dragon once the interaction layer has cleared the way; Recursive Runick Quick-Play Spells from the GY (Runick Fountain) plus Fusion/Synchro follow-up; the deck has no combo corpus in the evidence to confirm a real second win route
- Turn 1 (going first): Open with Runick Quick-Play Spells and Deep Sea Diva / Yamatako Orochi bootstrap, then use Runick spell summons from the Extra Deck to reach the Extra Monster Zone and hold up Ash Blossom, Maxx "C" and Runick negations
- Turn 2 (going second): Hold 6 cards for hand traps (Ash Blossom, Maxx "C") and Quick-Play negations (Runick Dispelling, Runick Destruction, Runick Freezing Curses) to answer the opponent's first board, then convert with Extra Deck summons
- Recovery: Runick Fountain and Runick Tip / Runick Golden Droplet recursion and searches rebuild the hand; Geri and Hugin add back non-Quick-Play Runick spells from the GY
- After siding: No side deck is present in the export, so no post-side plan can be evaluated; a legal rebuild would need to replace the over-limit and Forbidden cards before side-deck planning is meaningful
Why it scores here
This list is Illegal: five cards exceed their OCG copy limit, including two Forbidden cards (Kashtira Fenrir and Baronne de Fleur), so it receives a capped, structural-only score and does not receive a normal final contextual score. Scored as a system, the deck's real strength is interaction density (6 hand traps, 6 negation-text cards, 26 removal-text cards) and a 15-card Extra Deck with reasonable endboard options, but it opens a functional plan only about one time in three for any single 3-copy staple (P(>=1 in a 5-card going-first hand) = 0.3232), and it has no recorded boards, no combo corpus, and no side deck to show recovery or post-side adaptation. Popularity did not earn points: the archetype label 'Aquaactress' does not match the list at all, whose spread is 31 Runick cards out of 57 off-archetype copies with zero exact-name purity, so the Runick core is what the score reflects. No card scores were averaged or summed into the deck score.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 45 | P(>=1 3-copy starter in 5-card opening hand) = 0.3232; 2-card bootstrap via Deep Sea Diva / Yamatako Orochi and Runick Quick-Play spells (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 40 | 28 spells across 42 main slots with 21 Quick-Play spells and 14 monsters; several opening hands will hold only spells needing Extra Deck summons (Inferred) |
| D3 | Combo Conversion & Ceiling | 45 | No parseable boards and no combo corpus; ceiling read only from Extra Deck and spell text, e.g. Stardust/Chengying plus Runick recursion (Inferred) |
| D4 | Combo Floor & Median Output | 35 | combo data.total combos = 0; median output cannot be measured and is set low for lack of data (Provisional) |
| D5 | Interruption Resilience & Route Redundancy | 30 | Runick Quick-Play spells and recursion (Runick Fountain, Runick Tip) help rebuild, but the deck has one or two negation hand traps and no independent second line in the evidence (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 40 | Runick Fountain and Runick Golden Droplet recursion vs. heavy spell-based card cost; graveyard recovery is text-only (Inferred) |
| D7 | End-Board & Interaction Quality | 70 | 6 hand traps, 6 negation-text cards and 26 removal-text cards; Baronne de Fleur would add a Forbidden on-field negation that cannot legally be run (Inferred from text flags) |
| D8 | Going-Second & Board-Breaking Power | 60 | Hand traps (Ash Blossom, Maxx "C") and Runick Quick-Play negations give strong going-second answers; hand-trap group P(>=1 in 6) = 0.6287 (Inferred) |
| D9 | Offensive Pressure & Closing Power | 55 | Extra Deck endboard of Coral Dragon, Black Rose Dragon, Chengying, Stardust and Archethys gives multiple boss options; no ATK-line or damage observed data (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 50 | 42 main cards, 17 distinct, copy histogram 11 triples, 3 doubles/singles; over-limit copies reduce flexibility (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 55 | 15 Extra Deck cards (7 Fusion, 8 Synchro) with multiple bosses and Runick Fusion extenders; no usage-stat core to compare (Observed composition) |
| D12 | Side Deck Adaptability | 5 | Side deck is empty (0 cards, sideMax 15); no post-side plan can be scored (Verified) |
| D13 | Matchup Coverage & Format Fit | 40 | No tournament link and no dated metagame sample; archetype share unknown (Provisional) |
| D14 | Pilotability & Error Tolerance | 45 | Multiple summon paths (Runick spell summons, Fusion/Synchro chains) and several Quick-Play timing decisions per turn (Inferred) |
How the score was computed
Strategy profile: Control primary; Midrange blend not applied to the weights, listed as a disclosed secondary only. Structural ≈ 44.8, Going First ≈ 45, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 35. Modifiers: banlist exposure (-12); dependence_on_one_extra_card (0). Final formula: Theoretical capped score for Illegal list: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers = 0.80*44.8 + 0.20*35 - 12 = 30.8 (Meta provisional)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.32 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Heavy interaction density: 6 hand traps, 6 negation-text cards, 26 removal-text cards
- Large Quick-Play spell package gives repeated Runick answers and Extra Deck summon access
- Extra Deck of 15 with multiple endboard options (Coral Dragon, Black Rose Dragon, Chengying, Stardust, Archethys)
Weaknesses
- Illegal as built: five copy-limit violations including two Forbidden cards
- No side deck (0 cards) for best-of-3 adaptation
- Archetype label 'Aquaactress' does not match the list; the real core is Runick, so the deck identity is mislabelled
- 28 spells in 42 main slots with only 14 monsters raises brick risk
Critical choke points
- Single-copy staples (Monster Reborn, Terraforming, Herald of the Arc Light) carry most of the engine's flexibility
- Extra Deck Runick summons require Runick spells in hand; a hand without them has no conversion route
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Kashtira Fenrir x3 and Baronne de Fleur x1 | Legal Extra Deck replacements (e.g. a Runick-compatible Synchro or Fusion) | Forbidden cards make the list unplayable; this is a legality fix before any power question |
| 2 | Ash Blossom & Joyous Spring x1, Maxx "C" x2, Runick Fountain x2 | Legal-copy-count fillers or a side deck | Brings copy counts within OCG limits and gives the deck a post-side plan |
| 3 | One or two Runick Quick-Play spells | Monsters (Level 3-4 Runick / engine monsters) | 28 spells in 42 cards raises brick risk; more monsters improve the going-first hand |
Evidence & confidence
- Verified: Illegal status: five copy-limit violations including Forbidden Kashtira Fenrir and Baronne de Fleur; Main 42, Extra 15, Side 0 (size rules OK; side empty); Extra Deck split 7 Fusion / 8 Synchro; Archetype spread: Runick 31 of 57 off-archetype copies
- Inferred: Hypergeometric opening-hand odds for 3-copy staples (0.3232 going first); Hand-trap coverage P(>=1 in 6) = 0.6287; Interaction density strength from text flags; Brick risk from 28 spells / 14 monsters
- Provisional: Meta power (no dated metagame sample); Matchup fit (no tournament link)
- Data gaps: No combos supplied — combo floor, median and ceiling are text-only inference No tournament link — archetype meta-share and per-pilot match record absent No win-rate telemetry (going-first/second, matchup, brick/starter rates) Meta Power is Provisional unless a dated metagame sample is supplied No side deck present, so post-side performance cannot be evaluated
Couldn't load the combos





