Umbral Horror Deck #308147 — Yu-Gi-Oh! OCG

40 Main, 14 Extra, incl. Darkest Diabolos, Lord of the Lair x3, Maxx 'C' x3, Metal Illusionist x3.

Created by: YGO Mod (20517634)

Created On: 08/24/2024

 
 


Official AI Deck Power Analysis
Toolbox / GrindConfidence: LowEvaluated Jan 13, 2025
32± 8/ 100
Power Score
Structural 38
Reliability 28
Going First 42
Going Second 46

Umbral Horror (no title) — Deck Power Evaluation

Final Contextual Deck Power: 32/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 38
Going First 42
Going Second 46
Meta Power provisional
Tournament Reliability 28
  • Primary strategy: Toolbox / Grind
  • Secondary strategies: Control, Midrange
  • Format: ocg

Legality

Main 40 / Extra 14 / Side 0 — status under the rules at evaluation time: Illegal. 4 violation(s).

Identity & game plan

  • Win condition: Grind-based attrition and resource advantage through Bystial recursion and negation layering; Beatdown via Darkest Diabolos, Schwarzschild Infinity Dragon, and Level 8 synergies
  • Turn 1 (going first): Set up hand traps and a board of Level 8 dragons with light negation; use Bystial effects reactively
  • Turn 2 (going second): Leverage hand traps (Ash, Veiler, Maxx C if legal) and Bystial removal to break opponent board; replay Bystials from GY
  • Recovery: Banish-to-hand loops via Bystial Magnamhut and Branded Regained; recur Bystial Saronir and Druiswurm from GY
  • After siding: No sideboard supplied; cannot evaluate post-side coherence

Why it scores here

This deck is illegal in OCG (running 3 Maxx "C", 2 Called by the Grave, 2 Striker Dragon, and 1 Borreload Savage Dragon over or at forbidden status), so the evaluation is structural and theoretical only. The core strategy—stacking Bystial grinders with hand-trap interference and Level 8 negators—is sound in principle but hampered by inconsistent assembly. The archetype is severely underrepresented (only 20% of the core present), the engine lacks a unified starter (no Mulcharmy Fuwalos, the 100% inclusion anchor), and combos are unparseable. Opening consistency is weak, brick rate is high due to conflicting engine pieces, and the best line is a modest defensive board rather than explosive pressure. Popularity and meta-share did not inform this score; the deck was scored solely on its functional coherence, and that coherence is fragile.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 38 P(≥1 Schwarzschild/Darkest Diabolos in hand 5) ≈ 34%; Bystials draw-heavy but off-archetype purity 0%; missing Mulcharmy Fuwalos (100% core inclusion) is a critical gap (Inferred)
D2 Opening-Hand Quality & Brick Management 32 Three copies each of 8 distinct cards creates overlap and garnet risk; conflicting engines (Metalmorph vs. pure Bystial lines) and no clear primary starter (Inferred)
D3 Combo Conversion & Ceiling 42 Best reconstructed line: Level 8 XYZ board + Bystial negator in hand; Borreload Savage (Forbidden) was likely intended ceiling play; actual ceiling ~42 PowerIndex (Inferred)
D4 Combo Floor & Median Output 35 Median output without parseable combos estimated at Level 6–8 defensive monster + hand trap; resource cost moderate; median ~35 PowerIndex (Inferred)
D5 Interruption Resilience & Route Redundancy 45 Multiple Bystial triggers from GY and banish effects support rerouting after one disruption; Branded Regained recursion; but single-thread dependency on Bystial mill (Inferred)
D6 Resource Economy, Recovery & Grind 48 Branded Regained draw, Bystial Magnamhut search-on-summon, and Bystial Saronir mill cycle create net card advantage over 2–3 turns; grind-friendly (Inferred)
D7 End-Board & Interaction Quality 52 14 negation/removal-text cards; Bystial Dis Pater (Level 10 Synchro) and Hieratic XYZs provide layered interaction; 3 negators on field possible but rare (Inferred)
D8 Going-Second & Board-Breaking Power 44 Bystial removal and Bystial Druiswurm Quick Effect bounce support going-second lines; hand-trap suite (9 total) strong but diluted by illegal Maxx "C" copies (Inferred)
D9 Offensive Pressure & Closing Power 36 Darkest Diabolos 3000 ATK, Schwarzschild Infinity 2000 ATK, Red-Eyes Black Fullmetal 3400 ATK; no piercing/direct effects; closing pressure 36/100 due to reliance on grinding (Inferred)
D10 Main Deck Efficiency & Flexibility 35 40-card Main exceeds minimum; 21 distinct cards with 8 three-ofs create redundancy; Metalmorph and Bystial slots compete; efficiency 35/100 (Inferred)
D11 Extra Deck Efficiency & Coverage 40 14 Extra slots: 6 XYZ, 4 Synchro, 4 Link; Borreload Savage (Forbidden) listed; Hieratic and Bystial Dis Pater anchor Synchro; XYZ coverage adequate; efficiency 40/100 (Inferred)
D12 Side Deck Adaptability 0 No sideboard supplied; post-side coherence cannot be assessed; scored 0 (Verified: no side cards in evidence)
D13 Matchup Coverage & Format Fit 25 Umbral Horror archetype meta-share unknown; deck deviates heavily from Umbral Horror core (0% archetype-name purity); no tournament link; matchup fit Provisional pending dated meta (Provisional)
D14 Pilotability & Error Tolerance 42 Bystial banish-to-hand sequencing is complex; no parseable boards to measure decision density; error tolerance moderate due to redundant Bystial effects; pilotability 42/100 (Inferred)

How the score was computed

Strategy profile: 0.60*Toolbox + 0.40*Control (primary grind/flexibility, secondary negation/stall). Structural ≈ 38, Going First ≈ 42, Going Second ≈ 46, Meta = provisional, Tournament Reliability ≈ 28. Modifiers: Illegality penalty (-18); Archetype misalignment (-6); Unparseable combos (-4). Final formula: 0.75*Structural + 0.25*TournamentReliability (Illegal deck; Meta provisional; capped due to legality violations)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.34 · key two-card combo ≈ 0.18 · full-brick estimate ≈ 0.38 (all Inferred)
  • Combo output: best PowerIndex 42, median 35, board-per-starter 1.4
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Redundant Bystial banish-to-hand sequencing (Magnamhut, Druiswurm, Baldrake, Saronir) creates multiple recovery routes after disruption
  • 14 cards with negation or removal text provide layered interaction and grind potential
  • Branded Regained draw and Bystial Magnamhut search support resource regeneration across turns
  • 9 hand traps (if legalized) enable reactive going-second disruption
  • Diverse Extra Deck (Synchro, XYZ, Link) offers flexible summon routes

Weaknesses

  • Illegal in current OCG format: 3 Maxx "C" (Forbidden), 2 Called by the Grave (over limit), 2 Striker Dragon (over limit), 1 Borreload Savage (Forbidden)
  • 0% archetype-name purity; missing Mulcharmy Fuwalos (100% core inclusion) and Umbral Horror xyz engine; deck is Bystial-Branded hybrid, not true Umbral Horror
  • No unified primary starter; Schwarzschild and Darkest Diabolos require specific board conditions (no monsters or 2000+ ATK opponent board)
  • High brick rate (~38%) due to conflicting Metalmorph vs. pure Bystial lines and oversaturation of hand traps
  • No parseable combos; median output is defensive grind rather than explosive board
  • Borreload Savage (Forbidden) appears in Extra Deck, suggesting outdated list or intentional violation
  • No sideboard (0 side cards); cannot adapt in best-of-3 format
  • Pilotability complexity not validated; Bystial sequencing is intricate and error-prone

Critical choke points

  • Legality violations make the deck unplayable in OCG; evaluation is theoretical only
  • Lack of Mulcharmy Fuwalos cripples consistency; Umbral Horror core is essentially absent
  • Over-reliance on Bystial GY effects; if GY is warded (e.g., macro, imperial order), deck locks
  • Borreload Savage (Forbidden) signals either outdated/aspirational build or format confusion
  • No side deck removes best-of-3 resilience
  • Metalmorph and pure Bystial engines pull in opposite directions; coherence unclear
Priority Remove Add Reason
1 3× Maxx "C" (Forbidden in OCG) 3× Droll & Lock Bird or equivalent hand trap Maxx "C" is banned; Droll & Lock is a legal 50%-inclusion archetype staple (Inferred from usage statistics)
2 2× Called by the Grave (1 legal copy only) 1× Called by the Grave, 1× Crossout Designator (already at 1, keep) or additional Bystial removal Over-limit in OCG; consolidate to 1 legal copy; fill second slot with Bystial Magnamhut or Bystial Druiswurm (already present but lower copies)
3 2× Striker Dragon (1 legal copy only); 1× Borreload Savage Dragon (Forbidden) 1× Striker Dragon (keep legal copy); remove Borreload Savage entirely; add 1 extra Xyz or Synchro (e.g., additional copy of Bystial Dis Pater or Hieratic Overlord) Striker Dragon is Limited (1 copy max); Borreload Savage is Forbidden and unplayable. Replace with coherent Extra Deck choices
4 5× Metalmorph engine cards (Metal Illusionist ×3, Max Metalmorph ×2, Red-Eyes Black Fullmetal ×2, Incoming Machine ×3) Mulcharmy Fuwalos (100% archetype staple, currently 0 copies); additional Bystial or Branded support Metalmorph creates conflict with Bystial grind plan and dilutes archetype coherence. Mulcharmy Fuwalos is the missing 100% core; restoring it fixes consistency
5 Remove no cards Build a 15-card sideboard with anti-meta tech (negation, board wipes, GY disruption) Currently 0 side cards; best-of-3 format requires post-side adaptation. Example: 3× Light-Imprisoning Mirror, 2× Gozen Match, 2× Dimensional Barrier, 2× Mistake, 2× Trap Trick, etc.

Evidence & confidence

  • Verified: Deck is Illegal in OCG (4 violations confirmed in legality.violations); Main Deck: 40 cards; Extra Deck: 14 cards; Side Deck: 0 cards; Banlist status of each restricted card (Maxx C Forbidden, Called by Grave Limited, etc.); Archetype purity 0% (no exact-name Umbral Horror cards present); Hand-trap count: 9 (Ash Blossom ×3, Effect Veiler ×3, Maxx C ×3); Negation/removal text present: 14 distinct cards (verified from card excerpts)
  • Observed: Archetype composition: Bystial (6 copies, 15%), Branded (2 copies, 5%), Metalmorph (5 copies, 12.5%), Red-Eyes (2 copies), generic tech (remaining); Copy histogram: 8 three-ofs, 3 two-ofs, 10 one-ofs (from composition.copy_histogram); Extra Deck: 6 XYZ, 4 Synchro, 4 Link monsters
  • Inferred: P(≥1 primary starter in hand 5) ≈ 0.34; hypergeometric from 3-of and 2-of draw table; Brick rate (no starter, no hand trap, dead Metalmorph hand) estimated ~38%; Best combo output ~42 PowerIndex (Level 8 XYZ + negator + Bystial float); median ~35 PowerIndex; Bystial Dis Pater (Level 10 Synchro) is the primary negation/recovery boss; Branded Regained + Bystial Magnamhut loop supports grind recovery over 2–3 turns; Borreload Savage (Forbidden) was likely a planned ceiling play (Inferred from Extra Deck presence); Metalmorph Red-Eyes engine conflicts with pure Bystial grind strategy; Going-first strength (42/100) slightly exceeds going-second (46/100) due to hand-trap density
  • Provisional: Meta Power null; no dated metagame sample supplied; archetype meta-share unknown; Bystial vs. Branded playstyle and sequencing depends on post-side adaptation (no sideboard present); Matchup outcomes unknown without tournament context
  • Data gaps: No combo boards; combo data.total combos = 0; combo floor/median/ceiling are text-only Inferred estimates No tournament link; archetype meta-share and per-pilot match record absent No win-rate telemetry (YGOVN does not supply going-first/second win rates, matchup-specific rates, or brick/starter/OTK frequencies) No sideboard (0 side cards); post-side performance and adaptation strategy cannot be evaluated Archetype purity 0%; deck deviates from stated Umbral Horror archetype; true engine identity (Bystial-Branded) unclear Illegal list cannot be evaluated as a playable format deck; evaluation is structural-only No guide snippets or strategic intent documents (guide data.total guides = 0) Borreload Savage (Forbidden, in Extra Deck) raises questions about list currency and intent

More OCG Info

Umbral Horror

Umbral Horror Breakdown

 
 

 

 

 

 

 

 
 

 

 
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