Created by: YGO Mod (20517634)

Created On: 08/19/2024

Need 18 UR

UR Rarity
Worldsea Dragon Zealantis1 card
UR Rarity
Adamancipator Risen - Dragite1 card
UR Rarity
Icejade Gymir Aegirine1 card
UR Rarity
Lancea, Ancestral Dragon of the Ice Mountain1 card
UR Rarity
Penguin Brave2 card
UR Rarity
Swordsoul Supreme Sovereign - Chengying1 card
UR Rarity
Trishula, Dragon of the Ice Barrier1 card
UR Rarity
Ghost Mourner & Moonlit Chill3 card
UR Rarity
Full Armored Dark Knight Lancer1 card
UR Rarity
Number 3: Cicada King1 card
UR Rarity
Triple Tactics Talent1 card
UR Rarity
Triple Tactics Thrust1 card
UR Rarity
Infinite Impermanence3 card

Main: 45 Extra: 15

SR Rarity
3 cardDroll & Lock Bird
SR Rarity
3 cardDroll & Lock Bird
Droll & Lock Bird
WIND 1
Droll & Lock Bird
  • ATK:

  • 0

  • DEF:

  • 0


If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.


SR Rarity
1 cardGeneral Raiho of the Ice Barrier
SR Rarity
1 cardGeneral Raiho of the Ice Barrier
General Raiho of the Ice Barrier
WATER 6
General Raiho of the Ice Barrier
  • ATK:

  • 2100

  • DEF:

  • 2300


When an effect resolves that was activated by an Effect Monster that was on your opponent's side of the field, they must discard 1 card or the effect is negated (their choice).


SR Rarity
1 cardIcejade Aegirine
SR Rarity
1 cardIcejade Aegirine
Icejade Aegirine
WATER 3
Icejade Aegirine
  • ATK:

  • 1000

  • DEF:

  • 2000


If this card is Normal or Special Summoned: You can add 1 "Icejade" Spell/Trap from your Deck to your hand. When your opponent activates a card or effect that targets this card, or targets this card for an attack (Quick Effect): You can activate this effect; the next time this card would be destroyed by battle or card effect this turn, it is not destroyed, also Special Summon 1 WATER monster from your hand or GY, except "Icejade Aegirine", but return it to the hand during the End Phase. You can only use each effect of "Icejade Aegirine" once per turn.


R Rarity
2 cardIcejade Tremora
R Rarity
2 cardIcejade Tremora
Icejade Tremora
WATER 5
Icejade Tremora
  • ATK:

  • 1500

  • DEF:

  • 1500


You can send this card from your hand to the GY; Special Summon 1 WATER monster from your hand. If a face-up WATER monster(s) you control is destroyed by battle or card effect, while this card is in your GY: You can banish this card; Special Summon 1 "Icejade" monster from your hand or GY, except "Icejade Tremora". You can only use each effect of "Icejade Tremora" once per turn.


SR Rarity
1 cardNopenguin
SR Rarity
1 cardNopenguin
Nopenguin
WATER 3
Nopenguin
  • ATK:

  • 1600

  • DEF:

  • 100


During either player's turn, when an effect of a "Penguin" monster is activated: Special Summon this card from your Graveyard. You can only use this effect of "Nopenguin" once per turn. If a card would be returned from the field to the hand by the effect of a "Penguin" card, banish it instead.


R Rarity
1 cardPuny Penguin
R Rarity
1 cardPuny Penguin
Puny Penguin
WATER 1
Puny Penguin
  • ATK:

  • 400

  • DEF:

  • 200


When this card is sent from the field to the Graveyard after being flipped face-up: Target 1 "Penguin" monster in your Graveyard, except "Puny Penguin"; Special Summon that target in face-up Attack Position or face-down Defense Position.


R Rarity
1 cardSpeedroid Taketomborg
R Rarity
1 cardSpeedroid Taketomborg
Speedroid Taketomborg
WIND 3
Speedroid Taketomborg
  • ATK:

  • 600

  • DEF:

  • 1200


If you control a WIND monster, you can Special Summon this card (from your hand). You can Tribute this card; Special Summon 1 "Speedroid" Tuner monster from your Deck, also you cannot Special Summon monsters for the rest of this turn, except WIND monsters. You can only Special Summon "Speedroid Taketomborg(s)" once per turn.


SR Rarity
3 cardSpeedroid Terrortop
SR Rarity
3 cardSpeedroid Terrortop
Speedroid Terrortop
WIND 3
Speedroid Terrortop
  • ATK:

  • 1200

  • DEF:

  • 600


If you control no monsters, you can Special Summon this card (from your hand). When this card is Normal or Special Summoned: You can add 1 "Speedroid" monster from your Deck to your hand, except "Speedroid Terrortop". You can only use this effect of "Speedroid Terrortop" once per turn.


R Rarity
2 cardThe Great Emperor Penguin
R Rarity
2 cardThe Great Emperor Penguin
The Great Emperor Penguin
WATER 5
The Great Emperor Penguin
  • ATK:

  • 1800

  • DEF:

  • 1500


You can Tribute this card; Special Summon up to 2 "Penguin" monsters from your Deck, except "The Great Emperor Penguin".


R Rarity
1 cardPenguin Ninja
R Rarity
1 cardPenguin Ninja
Penguin Ninja
WATER 3
Penguin Ninja
  • ATK:

  • 1400

  • DEF:

  • 700


FLIP: You can target up to 2 Spells/Traps your opponent controls; return them to the hand. You can target 1 "Penguin" monster you control; change it to face-down Defense Position. You can only use this effect of "Penguin Ninja" once per turn.


N Rarity
1 cardPenguin Soldier
N Rarity
1 cardPenguin Soldier
Penguin Soldier
WATER 2
Penguin Soldier
  • ATK:

  • 750

  • DEF:

  • 500


FLIP: You can target up to 2 monsters on the field; return those targets to the hand.


N Rarity
1 cardDefender of the Ice Barrier
N Rarity
1 cardDefender of the Ice Barrier
Defender of the Ice Barrier
WATER 3
Defender of the Ice Barrier
  • ATK:

  • 200

  • DEF:

  • 1600


While you control another face-up "Ice Barrier" monster, monsters your opponent controls cannot declare an attack if their ATK is greater than or equal to this card's DEF.


UR Rarity
3 cardGhost Mourner & Moonlit Chill
UR Rarity
3 cardGhost Mourner & Moonlit Chill
Ghost Mourner & Moonlit Chill
WIND 3
Ghost Mourner & Moonlit Chill
  • ATK:

  • 0

  • DEF:

  • 1800


If your opponent Special Summons a monster(s) face-up (except during the Damage Step): You can discard this card, then target 1 of those face-up monsters; negate its effects until the end of this turn, also if that face-up monster leaves the field this turn, its controller takes damage equal to its original ATK. You can only use this effect of "Ghost Mourner & Moonlit Chill" once per turn.


R Rarity
1 cardGlacial Beast Polar Penguin
R Rarity
1 cardGlacial Beast Polar Penguin
Glacial Beast Polar Penguin
WATER 3
Glacial Beast Polar Penguin
  • ATK:

  • 800

  • DEF:

  • 1000


If this card is Special Summoned: You can target 1 monster your opponent controls; return it to the hand. If this card on the field is destroyed by battle or card effect: You can target 1 card your opponent controls; return it to the hand. You can only use 1 "Glacial Beast Polar Penguin" effect per turn, and only once that turn.


SR Rarity
3 cardIcejade Ran Aegirine
SR Rarity
3 cardIcejade Ran Aegirine
Icejade Ran Aegirine
WATER 7
Icejade Ran Aegirine
  • ATK:

  • 1500

  • DEF:

  • 2500


This card's name becomes "Icejade Cenote Enion Cradle" while equipped with an Equip Card. You can discard 1 other "Icejade" card or WATER monster; Special Summon this card from your hand, then you can Special Summon 1 "Icejade Token" (Aqua/WATER/Level 3/ATK 0/DEF 0). While that Token is in the Monster Zone, the player who Summoned it cannot Special Summon monsters from the Extra Deck, except WATER monsters. You can only use this effect of "Icejade Ran Aegirine" once per turn.


R Rarity
3 cardPenguin Squire
R Rarity
3 cardPenguin Squire
Penguin Squire
WATER 5
Penguin Squire
  • ATK:

  • 1800

  • DEF:

  • 600


Cannot be used as Synchro Material, except for the Synchro Summon of a WATER monster. If a monster is Set on your field (except during the Damage Step): You can Special Summon this card from your hand, then you can reduce its Level by 1 or 2. You can target 1 face-down Defense Position monster you control; change it to face-up Defense Position, and if you do, its effects are negated unless it is a "Penguin" monster. You can only use each effect of "Penguin Squire" once per turn.


SR Rarity
1 cardArmored Xyz
SR Rarity
1 cardArmored Xyz
Armored Xyz
Spell Normal
Armored Xyz

    Target 1 face-up monster you control and 1 Xyz Monster in your GY; equip that monster from your GY to that monster on the field as an Equip Spell with these effects. ● Change the equipped monster's ATK to this card's ATK. ● The equipped monster gains this card's Attribute. ● At the end of the Damage Step, if the equipped monster attacked: You can send this card to the GY; that attacking monster can make a second attack in a row.


    SR Rarity
    3 cardIcejade Cradle
    SR Rarity
    3 cardIcejade Cradle
    Icejade Cradle
    Spell Normal
    Icejade Cradle

      Add 1 "Icejade" monster from your Deck to your hand with a different name from the cards you control or in your GY.


      SR Rarity
      1 cardPot of Prosperity
      SR Rarity
      1 cardPot of Prosperity
      Pot of Prosperity
      Spell Normal
      Pot of Prosperity

        Banish 3 or 6 cards of your choice from your Extra Deck, face-down; for the rest of this turn after this card resolves, any damage your opponent takes is halved, also excavate cards from the top of your Deck equal to the number of cards banished, add 1 excavated card to your hand, place the rest on the bottom of your Deck in any order. You can only activate 1 "Pot of Prosperity" per turn. You cannot draw cards by card effects the turn you activate this card.




        Tag(s):

        SR Rarity
        3 cardRoyal Penguins Garden
        SR Rarity
        3 cardRoyal Penguins Garden
        Royal Penguins Garden
        Spell Continuous
        Royal Penguins Garden

          When this card is activated: You can add 1 "Penguin" card from your Deck to your hand, except "Royal Penguins Garden". Once per turn, during your Main Phase: You can decrease the Level of 1 "Penguin" monster in your hand or face-up field by 1 (until the end of this turn), then discard 1 card. You can only activate 1 "Royal Penguins Garden" per turn.


          UR Rarity
          1 cardTriple Tactics Talent
          UR Rarity
          1 cardTriple Tactics Talent
          Triple Tactics Talent
          Spell Normal
          Triple Tactics Talent

            If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.




            Tag(s):

            UR Rarity
            1 cardTriple Tactics Thrust
            UR Rarity
            1 cardTriple Tactics Thrust
            Triple Tactics Thrust
            Spell Normal
            Triple Tactics Thrust

              If your opponent has activated a monster effect during this turn: Set 1 Normal Spell/Trap directly from your Deck, except "Triple Tactics Thrust", or if your opponent controls a monster, you can add it to your hand instead. That Set card cannot be activated this turn. You can only activate 1 "Triple Tactics Thrust" per turn.


              SR Rarity
              3 cardEvenly Matched
              SR Rarity
              3 cardEvenly Matched
              Evenly Matched
              Trap Normal
              Evenly Matched

                At the end of the Battle Phase, if your opponent controls more cards than you do: You can make your opponent banish cards from their field face-down so they control the same number of cards as you do. If you control no cards, you can activate this card from your hand.


                N Rarity
                1 cardFull-Armored Xyz
                N Rarity
                1 cardFull-Armored Xyz
                Full-Armored Xyz
                Trap Normal
                Full-Armored Xyz

                  If an Xyz Monster(s) is on the field: Immediately after this effect resolves, Xyz Summon 1 Xyz Monster using monsters you control. You can banish this card from your GY, then target 1 Xyz Monster you control; equip 1 other Xyz Monster from your face-up field or GY to that monster as an Equip Spell with the following effects. ● The equipped monster gains ATK equal to this card's ATK. ● If the equipped monster would be destroyed by battle or card effect, destroy this card instead.


                  UR Rarity
                  3 cardInfinite Impermanence
                  UR Rarity
                  3 cardInfinite Impermanence
                  Infinite Impermanence
                  Trap Normal
                  Infinite Impermanence

                    Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                    SR Rarity
                    1 cardEria the Water Charmer, Gentle
                    SR Rarity
                    1 cardEria the Water Charmer, Gentle
                    Eria the Water Charmer, Gentle
                    WATER
                    Eria the Water Charmer, Gentle
                    • ATK:

                    • 1850

                    • LINK-2

                    Link Arrow:

                    Bottom-Left

                    Bottom-Right


                    2 monsters, including a WATER monster (This card is always treated as a "Familiar-Possessed" card.) You can target 1 WATER monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 WATER monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Eria the Water Charmer, Gentle" once per turn.


                    UR Rarity
                    1 cardWorldsea Dragon Zealantis
                    UR Rarity
                    1 cardWorldsea Dragon Zealantis
                    Worldsea Dragon Zealantis
                    WATER
                    Worldsea Dragon Zealantis
                    • ATK:

                    • 2500

                    • LINK-4

                    Link Arrow:

                    Top

                    Left

                    Right

                    Bottom


                    1+ Effect Monsters You can only control 1 "Worldsea Dragon Zealantis". You can only use each of the following effects of "Worldsea Dragon Zealantis" once per turn. During your Main Phase: You can banish all monsters on the field, then Special Summon as many monsters as possible that were banished by this effect, to their owners' fields, face-up, or in face-down Defense Position. During the Battle Phase (Quick Effect): You can destroy cards on the field up to the number of co-linked monsters on the field.


                    UR Rarity
                    1 cardAdamancipator Risen - Dragite
                    UR Rarity
                    1 cardAdamancipator Risen - Dragite
                    Adamancipator Risen - Dragite
                    WATER 8
                    Adamancipator Risen - Dragite
                    • ATK:

                    • 3000

                    • DEF:

                    • 2200


                    1 Tuner + 1+ non-Tuner monsters During your Main Phase: You can excavate the top 5 cards of your Deck, and if you do, you can return cards your opponent controls to the hand, up to the number of excavated Rock monsters, also place the excavated cards on the bottom of your Deck in any order. When your opponent activates a Spell/Trap Card or effect, while a WATER monster is in your GY (Quick Effect): You can negate the activation, and if you do, destroy it. You can only use each effect of "Adamancipator Risen - Dragite" once per turn.


                    UR Rarity
                    1 cardIcejade Gymir Aegirine
                    UR Rarity
                    1 cardIcejade Gymir Aegirine
                    Icejade Gymir Aegirine
                    WATER 10
                    Icejade Gymir Aegirine
                    • ATK:

                    • 3000

                    • DEF:

                    • 1500


                    1 WATER Tuner + 1+ non-Tuner monsters (Quick Effect): You can activate this effect; face-up monsters you control cannot be destroyed, or banished, by your opponent's card effects this turn. Then, if you activated this effect in response to your opponent's card or effect activation, and your opponent has a card(s) with that name on their field and/or GY, you can banish those cards. If a card(s) is banished by your opponent's card effect, while this card is in your GY (except during the Damage Step): You can Special Summon this card. You can only use each effect of "Icejade Gymir Aegirine" once per turn.


                    UR Rarity
                    1 cardLancea, Ancestral Dragon of the Ice Mountain
                    UR Rarity
                    1 cardLancea, Ancestral Dragon of the Ice Mountain
                    Lancea, Ancestral Dragon of the Ice Mountain
                    WATER 10
                    Lancea, Ancestral Dragon of the Ice Mountain
                    • ATK:

                    • 3300

                    • DEF:

                    • 2700


                    1 WATER Tuner + 1+ non-Tuner monsters Once per Chain, if your opponent Special Summons a monster(s) (except during the Damage Step): You can Special Summon 1 "Ice Barrier" monster from your hand, Deck, Extra Deck, or GY, then you can change 1 Attack Position monster your opponent controls to Defense Position. You can only use this effect of "Lancea, Ancestral Dragon of the Ice Mountain" twice per turn. If this face-up Synchro Summoned card in its owner's control leaves the field because of an opponent's card: You can Special Summon 1 "Ice Barrier" Synchro Monster from your Extra Deck. (This is treated as a Synchro Summon.)


                    UR Rarity
                    2 cardPenguin Brave
                    UR Rarity
                    2 cardPenguin Brave
                    Penguin Brave
                    WATER 6
                    Penguin Brave
                    • ATK:

                    • 2400

                    • DEF:

                    • 1200


                    1 Tuner + 1+ non-Tuner monsters Your opponent cannot target face-down Defense Position monsters you control with card effects. You can only use each of the following effects of "Penguin Brave" once per turn. If this card is Synchro Summoned: You can Special Summon 1 "Penguin" monster from your Deck in face-down Defense Position. When your opponent activates a monster effect (Quick Effect): You can flip 1 face-down Defense Position WATER monster you control face-up.


                    UR Rarity
                    1 cardSwordsoul Supreme Sovereign - Chengying
                    UR Rarity
                    1 cardSwordsoul Supreme Sovereign - Chengying
                    Swordsoul Supreme Sovereign - Chengying
                    WATER 10
                    Swordsoul Supreme Sovereign - Chengying
                    • ATK:

                    • 3000

                    • DEF:

                    • 3000


                    1 Tuner + 1+ non-Tuner monsters For each banished card, this card gains 100 ATK/DEF and monsters your opponent controls lose 100 ATK/DEF. If this card would be destroyed by card effect, you can banish 1 card from your GY instead. If a card(s) is banished (except during the Damage Step): You can banish 1 card each from both your opponent's field and GY. You can only use this effect of "Swordsoul Supreme Sovereign - Chengying" once per turn.


                    UR Rarity
                    1 cardTrishula, Dragon of the Ice Barrier
                    UR Rarity
                    1 cardTrishula, Dragon of the Ice Barrier
                    Trishula, Dragon of the Ice Barrier
                    WATER 9
                    Trishula, Dragon of the Ice Barrier
                    • ATK:

                    • 2700

                    • DEF:

                    • 2000


                    1 Tuner + 2+ non-Tuner monsters When this card is Synchro Summoned: You can banish up to 1 card each from your opponent's hand, field, and GY. (The card in the hand is chosen at random.)


                    SR Rarity
                    1 cardCoral Dragon
                    SR Rarity
                    1 cardCoral Dragon
                    Coral Dragon
                    WATER 6
                    Coral Dragon
                    • ATK:

                    • 2400

                    • DEF:

                    • 500


                    1 Tuner + 1+ non-Tuner monsters Once per turn: You can discard 1 card, then target 1 card your opponent controls; destroy it. If this Synchro Summoned card is sent from the field to the GY: You can draw 1 card. You can only use this effect of "Coral Dragon" once per turn.


                    SR Rarity
                    1 cardFull Armored Crystalzero Lancer
                    SR Rarity
                    1 cardFull Armored Crystalzero Lancer
                    Full Armored Crystalzero Lancer
                    WATER
                    Full Armored Crystalzero Lancer
                    • ATK:

                    • 2200

                    • DEF:

                    • 1600


                    3 Level 6 WATER monsters You can also Xyz Summon this card by using a Rank 5 WATER Xyz Monster you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) This card gains 500 ATK for each Xyz Material attached to it. If this face-up card would be destroyed, you can detach 1 Xyz Material from this card instead. Once per turn: You can detach 1 Xyz Material from this card; all face-up monsters your opponent controls have their effects negated until the end of this turn.


                    UR Rarity
                    1 cardFull Armored Dark Knight Lancer
                    UR Rarity
                    1 cardFull Armored Dark Knight Lancer
                    Full Armored Dark Knight Lancer
                    WATER
                    Full Armored Dark Knight Lancer
                    • ATK:

                    • 2800

                    • DEF:

                    • 1500


                    3 Level 7 monsters Once per turn, you can also Xyz Summon "Full Armored Dark Knight Lancer" by using 1 Rank 5 or 6 Xyz Monster you control. (Transfer its materials to this card.) Gains 300 ATK for each material and Equip Card it has. Once per turn: You can target 1 "Xyz" card in your GY; add it to your hand. Once per turn, if an Equip Card becomes equipped to a monster you control (except during the Damage Step): You can attach 1 monster your opponent controls to this card as material.


                    UR Rarity
                    1 cardNumber 3: Cicada King
                    UR Rarity
                    1 cardNumber 3: Cicada King
                    Number 3: Cicada King
                    WIND
                    Number 3: Cicada King
                    • ATK:

                    • 1200

                    • DEF:

                    • 2500


                    2 Level 3 monsters If the battle position of this card is changed: You can Special Summon 1 Insect monster from your hand or GY in Defense Position. When a monster on the field activates its effect: You can detach 1 material from this card, then target that monster; negate its effects, then make 1 Insect monster on the field either gain 500 DEF, or change its battle position. You can only use each effect of "Number 3: Cicada King" once per turn.


                    SR Rarity
                    1 cardXyz Armor Fortress
                    SR Rarity
                    1 cardXyz Armor Fortress
                    Xyz Armor Fortress
                    WATER
                    Xyz Armor Fortress
                    • ATK:

                    • 2500

                    • DEF:

                    • 1800


                    2 Level 5 monsters Once per turn, you can also Xyz Summon "Xyz Armor Fortress" by using 1 Rank 3 or 4 Xyz Monster you control. (Transfer its materials to this card.) Cannot be used as material for an Xyz Summon while it has material. Once per turn: You can detach up to 2 materials from this card; add "Armored Xyz" cards with different names from your Deck to your hand, equal to the number detached. If a monster equipped with this card battles a monster, any battle damage it inflicts to your opponent is doubled.


                    R Rarity
                    1 cardXyz Armor Torpedo
                    R Rarity
                    1 cardXyz Armor Torpedo
                    Xyz Armor Torpedo
                    WATER
                    Xyz Armor Torpedo
                    • ATK:

                    • 2500

                    • DEF:

                    • 800


                    2 Level 3 monsters Cannot attack unless it has material. You can detach 2 materials from this card; draw 1 card. You can only use this effect of "Xyz Armor Torpedo" once per turn. Apply these effects while this card is equipped to a monster. ● If the equipped monster battles, until the end of the Damage Step, your opponent cannot activate cards or effects, also negate the effects of all face-up monsters they control. ● If the equipped monster is an Xyz Monster, your opponent cannot target it with card effects.




                    https://metaduelist.com/
                    Top