Nemeses Deck #304401 — Yu-Gi-Oh! Master Duel
Created by: YGO Mod (20517634)
Created On: 08/17/2024
Main Deck (40)
- Archnemeses Protos x1
- Maxx "C" x3
- Nibiru, the Primal Being x1
- Swordsoul of Mo Ye x3
- Swordsoul of Taia x2
- Swordsoul Strategist Longyuan x3
- Tenyi Spirit - Ashuna x3
- Tenyi Spirit - Shthana x1
- Tenyi Spirit - Vishuda x2
- Ash Blossom & Joyous Spring x3
- Effect Veiler x1
- Ghost Ogre & Snow Rabbit x1
- Incredible Ecclesia, the Virtuous x3
- Tenyi Spirit - Adhara x2
- Called by the Grave x2
- Crossout Designator x1
- Pot of Desires x1
- Swordsoul Emergence x3
- Infinite Impermanence x3
- Swordsoul Blackout x1
Extra Deck (15)
- Monk of the Tenyi x3
- Shaman of the Tenyi x1
- Baronne de Fleur x1
- Baxia, Brightness of the Yang Zing x2
- Chaofeng, Phantom of the Yang Zing x1
- Draco Berserker of the Tenyi x1
- Psychic End Punisher x1
- Swordsoul Grandmaster - Chixiao x2
- Swordsoul Sinister Sovereign - Qixing Longyuan x1
- Swordsoul Supreme Sovereign - Chengying x1
- Yazi, Evil of the Yang Zing x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 30/100 (±15 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 44.15 |
| Going First | 35 |
| Going Second | 55 |
| Meta Power | provisional |
| Tournament Reliability | 40 |
- Primary strategy: Control
- Secondary strategies: Toolbox
- Format: master-duel
Legality
Main 40 / Extra 15 / Side 0 — status: Illegal. 2 violation(s).
Identity & game plan
- Win condition: Control / Disruption
- Turn 1 (going first): Set multiple hand traps (Infinite Impermanence, Ash Blossom, Maxx C) and aim to disrupt opponent's plays while building tokens.
- Turn 2 (going second): Leverage hand trap density (≈90% chance of a trap in 6‑card hand) to negate opponent's board and then summon Tenyi/Swordsoul monsters for a late‑game push.
- Recovery: Use draw engines (Maxx C, Pot of Desires) and token generators (Swordsoul of Mo Ye, Tenyi Spirits) to rebuild after disruption.
- After siding: No side deck present; the deck relies on its hand‑trap suite to adapt without side changes.
Why it scores here
The deck leans heavily on a dense hand‑trap suite that can reliably disrupt an opponent’s plays, giving it decent interruption resilience and going‑second board‑breaking power. However, it lacks a clear engine or win‑condition, resulting in low combo conversion and offensive closing power. Over‑copying limited cards creates a notable brick risk, and the absence of a side deck limits post‑side adaptability. Consequently, the system scores modestly on consistency and resilience but is penalized for poor efficiency and lack of a definitive plan.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 40 | No explicit starter; engine relies on hand traps and token generators, probability of any starter ≈0.34 per 3‑copy card (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 35 | Over‑copy of Limited cards (Maxx C, Called by the Grave) raises brick risk; full‑brick estimate 0.2582 (Inferred) |
| D3 | Combo Conversion & Ceiling | 30 | No recorded combos; ceiling inferred from lack of combo lines (Inferred) |
| D4 | Combo Floor & Median Output | 35 | Median output inferred from absence of combo data and reliance on hand traps (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 55 | 12 hand‑trap copies give 90% chance of a trap in a 6‑card hand (Observed) |
| D6 | Resource Economy, Recovery & Grind | 60 | Draw engines (Maxx C, Pot of Desires) and token loops provide resource recovery (Inferred) |
| D7 | End-Board & Interaction Quality | 50 | Interaction density moderate (10 negation texts, 17 removal texts) (Observed) |
| D8 | Going-Second & Board-Breaking Power | 65 | Going‑second hand‑trap density 0.9018 supports board‑breaking (Observed) |
| D9 | Offensive Pressure & Closing Power | 30 | No high‑ATK boss monsters; offensive pressure low (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 30 | 40 main‑deck cards with only 1 exact‑archetype copy; high off‑archetype spread reduces efficiency (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 55 | 15 extra‑deck slots filled with 11 distinct synchro/link options; reasonable coverage (Observed) |
| D12 | Side Deck Adaptability | 20 | Side deck empty; no post‑side adaptability (Observed) |
| D13 | Matchup Coverage & Format Fit | 30 | No tournament context; matchup fit provisional (Provisional) |
| D14 | Pilotability & Error Tolerance | 40 | Complex card count and many decision points lower pilotability (Inferred) |
How the score was computed
Strategy profile: Control. Structural ≈ 44.15, Going First ≈ 35, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: Illegal copy limit violation (-10). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional)
Probability & combo summary
- Opening a starter: P(≥1) ≈ — · key two-card combo ≈ — · full-brick estimate ≈ 0.26 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Very high hand‑trap density for disruption
- Multiple draw and token generation loops
Weaknesses
- No clear win‑condition or engine
- Over‑copy of Limited cards creates brick risk
- Empty side deck limits adaptability
Critical choke points
- Reliance on Maxx C and Called by the Grave (both illegal copies)
- Lack of a primary boss monster to close games
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Maxx "C" (reduce to 1 copy) | Additional control staples (e.g., Solemn Judgment) or a win‑condition monster | Eliminate illegal copy limit violation and lower brick risk |
| 2 | Called by the Grave (reduce to 1 copy) | More Swordsoul/Tenyi monsters that synergize with token engine | Bring deck into legal limits and improve consistency |
| 3 | None (side deck empty) | A side deck with anti‑meta cards (e.g., Droll & Lock Bird, Twin Twisters) | Increase post‑side adaptability |
Evidence & confidence
- Verified: legality status and copy limits; card text excerpts for each listed card; probability tables from evidence.json
- Observed: hand trap group probability 0.9018; extra deck breakdown
- Inferred: engine accessibility based on token generators; brick estimate from archetype_core_group; combo floor/ceiling due to lack of boards
- Provisional: matchup coverage (no tournament data)
- Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per‑pilot match record absent no win‑rate telemetry exists in YGOVN — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied
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