Nemeses Deck #304401 — Yu-Gi-Oh! Master Duel

Created by: YGO Mod (20517634)

Created On: 08/17/2024

 
 


Official AI Deck Power Analysis
ControlConfidence: Low
30± 15/ 100
Power Score
Structural 44
Reliability 40
Going First 35
Going Second 55

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±15 · Confidence: Low)

Overall score Value
Structural Deck Power 44.15
Going First 35
Going Second 55
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Control
  • Secondary strategies: Toolbox
  • Format: master-duel

Legality

Main 40 / Extra 15 / Side 0 — status: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Control / Disruption
  • Turn 1 (going first): Set multiple hand traps (Infinite Impermanence, Ash Blossom, Maxx C) and aim to disrupt opponent's plays while building tokens.
  • Turn 2 (going second): Leverage hand trap density (≈90% chance of a trap in 6‑card hand) to negate opponent's board and then summon Tenyi/Swordsoul monsters for a late‑game push.
  • Recovery: Use draw engines (Maxx C, Pot of Desires) and token generators (Swordsoul of Mo Ye, Tenyi Spirits) to rebuild after disruption.
  • After siding: No side deck present; the deck relies on its hand‑trap suite to adapt without side changes.

Why it scores here

The deck leans heavily on a dense hand‑trap suite that can reliably disrupt an opponent’s plays, giving it decent interruption resilience and going‑second board‑breaking power. However, it lacks a clear engine or win‑condition, resulting in low combo conversion and offensive closing power. Over‑copying limited cards creates a notable brick risk, and the absence of a side deck limits post‑side adaptability. Consequently, the system scores modestly on consistency and resilience but is penalized for poor efficiency and lack of a definitive plan.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 40 No explicit starter; engine relies on hand traps and token generators, probability of any starter ≈0.34 per 3‑copy card (Inferred)
D2 Opening-Hand Quality & Brick Management 35 Over‑copy of Limited cards (Maxx C, Called by the Grave) raises brick risk; full‑brick estimate 0.2582 (Inferred)
D3 Combo Conversion & Ceiling 30 No recorded combos; ceiling inferred from lack of combo lines (Inferred)
D4 Combo Floor & Median Output 35 Median output inferred from absence of combo data and reliance on hand traps (Inferred)
D5 Interruption Resilience & Route Redundancy 55 12 hand‑trap copies give 90% chance of a trap in a 6‑card hand (Observed)
D6 Resource Economy, Recovery & Grind 60 Draw engines (Maxx C, Pot of Desires) and token loops provide resource recovery (Inferred)
D7 End-Board & Interaction Quality 50 Interaction density moderate (10 negation texts, 17 removal texts) (Observed)
D8 Going-Second & Board-Breaking Power 65 Going‑second hand‑trap density 0.9018 supports board‑breaking (Observed)
D9 Offensive Pressure & Closing Power 30 No high‑ATK boss monsters; offensive pressure low (Inferred)
D10 Main Deck Efficiency & Flexibility 30 40 main‑deck cards with only 1 exact‑archetype copy; high off‑archetype spread reduces efficiency (Inferred)
D11 Extra Deck Efficiency & Coverage 55 15 extra‑deck slots filled with 11 distinct synchro/link options; reasonable coverage (Observed)
D12 Side Deck Adaptability 20 Side deck empty; no post‑side adaptability (Observed)
D13 Matchup Coverage & Format Fit 30 No tournament context; matchup fit provisional (Provisional)
D14 Pilotability & Error Tolerance 40 Complex card count and many decision points lower pilotability (Inferred)

How the score was computed

Strategy profile: Control. Structural ≈ 44.15, Going First ≈ 35, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: Illegal copy limit violation (-10). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ — · key two-card combo ≈ — · full-brick estimate ≈ 0.26 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Very high hand‑trap density for disruption
  • Multiple draw and token generation loops

Weaknesses

  • No clear win‑condition or engine
  • Over‑copy of Limited cards creates brick risk
  • Empty side deck limits adaptability

Critical choke points

  • Reliance on Maxx C and Called by the Grave (both illegal copies)
  • Lack of a primary boss monster to close games
Priority Remove Add Reason
1 Maxx "C" (reduce to 1 copy) Additional control staples (e.g., Solemn Judgment) or a win‑condition monster Eliminate illegal copy limit violation and lower brick risk
2 Called by the Grave (reduce to 1 copy) More Swordsoul/Tenyi monsters that synergize with token engine Bring deck into legal limits and improve consistency
3 None (side deck empty) A side deck with anti‑meta cards (e.g., Droll & Lock Bird, Twin Twisters) Increase post‑side adaptability

Evidence & confidence

  • Verified: legality status and copy limits; card text excerpts for each listed card; probability tables from evidence.json
  • Observed: hand trap group probability 0.9018; extra deck breakdown
  • Inferred: engine accessibility based on token generators; brick estimate from archetype_core_group; combo floor/ceiling due to lack of boards
  • Provisional: matchup coverage (no tournament data)
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per‑pilot match record absent no win‑rate telemetry exists in YGOVN — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied

More Master Duel Info

Nemeses

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