Created by: YGO Mod (20517634)
Created On: 08/15/2024
Main: 40 Extra: 15
Armed Dragon Thunder LV10
ATK:
3000
DEF:
2000
If this card was Special Summoned by the effect of an "Armed Dragon" monster, it gains the following effects based on its ATK. ● 1+: Its name becomes "Armed Dragon LV10". ● 10+: Control of it cannot switch. ● 100+: Cannot be destroyed by battle. ● 1000+: Once per opponent's turn (Quick Effect): You can send 1 card from your hand to the GY, then target 1 other card on the field; destroy it, and if you do, this card gains 1000 ATK. ● 10000+: Once per turn: You can destroy all other cards on the field.
Armed Dragon Thunder LV3
ATK:
1200
DEF:
900
This card's name becomes "Armed Dragon LV3" while on the field or in the GY. You can only use each of the following effects of "Armed Dragon Thunder LV3" once per turn. You can send 1 monster from your hand to the GY; send this card from the field to the GY, and if you do, Special Summon 1 Level 5 or lower "Armed Dragon" monster from your hand or Deck. If this card is sent to the GY to activate a Dragon monster's effect: You can draw 1 card.
Armed Dragon Thunder LV5
ATK:
2400
DEF:
1700
This card's name becomes "Armed Dragon LV5" while on the field or in the GY. You can only use each of the following effects of "Armed Dragon Thunder LV5" once per turn. You can send 1 monster from your hand to the GY; send this card from the field to the GY, and if you do, Special Summon 1 Level 7 or lower "Armed Dragon" monster from your hand or Deck. If this card is sent to the GY to activate a Dragon monster's effect: You can add 1 Level 5 or higher WIND Dragon monster from your Deck to your hand.
Armed Dragon Thunder LV7
ATK:
2800
DEF:
1000
This card's name becomes "Armed Dragon LV7" while on the field or in the GY. You can only use each of the following effects of "Armed Dragon Thunder LV7" once per turn. You can send 1 monster from your hand to the GY; send this card from the field to the GY, and if you do, Special Summon 1 Level 10 or lower "Armed Dragon" monster from your hand or Deck. If this card is sent to the GY to activate a Dragon monster's effect: You can add 1 "Armed Dragon" card from your Deck to your hand.
Dragunity Arma Gram
ATK:
2900
DEF:
2200
You can banish 2 Dragon and/or Winged Beast monsters from your GY: Special Summon this card from your hand or GY. You can target 1 face-up monster; its effects are negated, also it loses 1000 ATK for each Equip Card you control. When your opponent's monster is destroyed by battle and sent to the GY: You can equip it to this card. You can only use each effect of "Dragunity Arma Gram" once per turn.
Pile Armed Dragon
ATK:
2800
DEF:
1000
You can send 1 other WIND Dragon monster or 1 other Level 7 or higher Dragon monster from your hand to the GY; Special Summon this card from your hand. You can send 1 "Armed Dragon" monster from your hand or Deck to the GY, except "Pile Armed Dragon", then target 1 face-up monster you control; that targeted monster gains ATK equal to the Level of the monster sent to the GY x 300, until the end of this turn, also you can only attack with 1 monster this turn. You can only use each effect of "Pile Armed Dragon" once per turn.
Tempest, Dragon Ruler of Storms
ATK:
2400
DEF:
2200
You can discard this card and 1 WIND monster to the GY; add 1 Dragon monster from your Deck to your hand. You can banish a total of 2 WIND and/or Dragon monsters from your hand and/or GY; Special Summon this card from your hand or GY. During your opponent's End Phase, if you control this Special Summoned card: Return it to the hand. If this card is banished: You can add 1 WIND Dragon monster from your Deck to your hand. You can only use 1 "Tempest, Dragon Ruler of Storms" effect per turn, and only once that turn.
Tidal, Dragon Ruler of Waterfalls
ATK:
2600
DEF:
2000
If this card is in your hand or Graveyard: You can banish a total of 2 WATER and/or Dragon-Type monsters from your hand and/or Graveyard, except this card; Special Summon this card. During your opponent's End Phase, if this card was Special Summoned: Return it to the hand. You can discard this card and 1 WATER monster to the Graveyard; send 1 monster from your Deck to the Graveyard. If this card is banished: You can add 1 WATER Dragon-Type monster from your Deck to your hand. You can only use 1 "Tidal, Dragon Ruler of Waterfalls" effect per turn, and only once that turn.
Ghost Mourner & Moonlit Chill
ATK:
0
DEF:
1800
If your opponent Special Summons a monster(s) face-up (except during the Damage Step): You can discard this card, then target 1 of those face-up monsters; negate its effects until the end of this turn, also if that face-up monster leaves the field this turn, its controller takes damage equal to its original ATK. You can only use this effect of "Ghost Mourner & Moonlit Chill" once per turn.
Mecha Phantom Beast O-Lion
ATK:
600
DEF:
1000
You can banish this card from your Graveyard; immediately after this effect resolves, Normal Summon 1 "Mecha Phantom Beast" monster from your hand. While you control a Token, this card cannot be destroyed by battle or card effects. If this card is sent to the Graveyard: You can Special Summon 1 "Mecha Phantom Beast Token" (Machine-Type/WIND/Level 3/ATK 0/DEF 0). You can only use this effect of "Mecha Phantom Beast O-Lion" once per turn.
Crossout Designator
Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.
Triple Tactics Talent
If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.
Infinite Impermanence
Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.
Odd-Eyes Vortex Dragon
ATK:
2500
DEF:
3000
1 "Odd-Eyes" monster + 1 Pendulum Monster When this card is Special Summoned: You can target 1 opponent's face-up Attack Position monster; return it to the hand. When a Spell/Trap Card or another monster's effect is activated (Quick Effect): You can shuffle 1 face-up Pendulum Monster from your Extra Deck into the Deck, negate the activation, and if you do, destroy that card. You can only use each effect of "Odd-Eyes Vortex Dragon" once per turn.
Eria the Water Charmer, Gentle
ATK:
1850
LINK-2
Link Arrow:
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2 monsters, including a WATER monster (This card is always treated as a "Familiar-Possessed" card.) You can target 1 WATER monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 WATER monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Eria the Water Charmer, Gentle" once per turn.
Hi-Speedroid Rubber Band Shooter
ATK:
1000
LINK-2
Link Arrow:
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2 WIND monsters During your Main Phase, you can: Immediately after this effect resolves, Normal Summon 1 WIND monster, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Synchro Monsters. You can banish 1 WIND Synchro Monster from your Extra Deck; reveal 2 "Speedroid" monsters with different names from your Deck whose total Levels equal the Level of that Synchro Monster, your opponent randomly picks 1 for you to add to your hand, and you send the other to the GY. You can only use each effect of "Hi-Speedroid Rubber Band Shooter" once per turn.
Hraesvelgr, the Desperate Doom Eagle
ATK:
2400
LINK-3
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2+ WIND monsters Gains 2400 ATK while your opponent has no monsters in their GY. (Quick Effect): You can target 1 monster in your opponent's GY; shuffle it into the Deck. You can only use this effect of "Hraesvelgr, the Desperate Doom Eagle" once per turn.
Mecha Phantom Beast Auroradon
ATK:
2100
LINK-3
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2+ Machine monsters If this card is Link Summoned: You can activate this effect; Special Summon 3 "Mecha Phantom Beast Tokens" (Machine/WIND/Level 3/ATK 0/DEF 0), also you cannot Link Summon for the rest of this turn. Once per turn: You can Tribute up to 3 monsters, then apply 1 of these effects, based on the number Tributed; ● 1: Destroy 1 card on the field. ● 2: Special Summon 1 "Mecha Phantom Beast" monster from your Deck. ● 3: Add 1 Trap from your GY to your hand.
Worldsea Dragon Zealantis
ATK:
2500
LINK-4
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1+ Effect Monsters You can only control 1 "Worldsea Dragon Zealantis". You can only use each of the following effects of "Worldsea Dragon Zealantis" once per turn. During your Main Phase: You can banish all monsters on the field, then Special Summon as many monsters as possible that were banished by this effect, to their owners' fields, face-up, or in face-down Defense Position. During the Battle Phase (Quick Effect): You can destroy cards on the field up to the number of co-linked monsters on the field.
Wynn the Wind Charmer, Verdant
ATK:
1850
LINK-2
Link Arrow:
Bottom-Left
Bottom-Right
2 monsters, including a WIND monster (This card is always treated as a "Familiar-Possessed" card.) You can target 1 WIND monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 WIND monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Wynn the Wind Charmer, Verdant" once per turn.
Adamancipator Risen - Dragite
ATK:
3000
DEF:
2200
1 Tuner + 1+ non-Tuner monsters During your Main Phase: You can excavate the top 5 cards of your Deck, and if you do, you can return cards your opponent controls to the hand, up to the number of excavated Rock monsters, also place the excavated cards on the bottom of your Deck in any order. When your opponent activates a Spell/Trap Card or effect, while a WATER monster is in your GY (Quick Effect): You can negate the activation, and if you do, destroy it. You can only use each effect of "Adamancipator Risen - Dragite" once per turn.
Cyber Slash Harpie Lady
ATK:
2600
DEF:
1400
1 Tuner + 1+ non-Tuner monsters For this card's Synchro Summon, you can treat 1 "Harpie" monster you control as a Tuner. This card's name becomes "Harpie Lady" while on the field or in the GY. When a Spell/Trap Card or effect is activated (except during the Damage Step) (Quick Effect): You can target 1 monster your opponent controls or 1 "Harpie" monster you control; return it to the hand. You can only use this effect of "Cyber Slash Harpie Lady" once per turn.
Enigmaster Packbit
ATK:
2900
DEF:
2500
1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned, or sent to the GY: You can target 1 monster in your GY, or 1 face-up monster your opponent controls; discard 1 card, and if you do, place that monster in its owner's Spell & Trap Zone as a face-up Continuous Trap. During either player's turn, if this card is a Continuous Trap: You can Special Summon 1 face-up Monster Card from your Spell & Trap Zone. You can only use each effect of "Enigmaster Packbit" once per turn.
Swordsoul Supreme Sovereign - Chengying
ATK:
3000
DEF:
3000
1 Tuner + 1+ non-Tuner monsters For each banished card, this card gains 100 ATK/DEF and monsters your opponent controls lose 100 ATK/DEF. If this card would be destroyed by card effect, you can banish 1 card from your GY instead. If a card(s) is banished (except during the Damage Step): You can banish 1 card each from both your opponent's field and GY. You can only use this effect of "Swordsoul Supreme Sovereign - Chengying" once per turn.
Mecha Phantom Beast Dracossack
ATK:
2600
DEF:
2200
2 Level 7 monsters Once per turn: You can detach 1 material from this card; Special Summon 2 "Mecha Phantom Beast Tokens" (Machine/WIND/Level 3/ATK 0/DEF 0). While you control a Token, this card cannot be destroyed by battle or card effects. Once per turn: You can Tribute 1 "Mecha Phantom Beast" monster, then target 1 card on the field; destroy that target. This card cannot attack during the turn you activate this effect.
Number 42: Galaxy Tomahawk
ATK:
0
DEF:
3000
2 Level 7 monsters Once per turn: You can detach 2 Xyz Materials from this card; Special Summon as many "Battle Eagle Tokens" (Machine-Type/WIND/Level 6/ATK 2000/DEF 0) as possible, destroy them during the End Phase of this turn, also your opponent takes no further battle damage this turn.
Odd-Eyes Absolute Dragon
ATK:
2800
DEF:
2500
2 Level 7 monsters When any player's monster declares an attack: You can detach 1 material from this card; negate the attack, then you can Special Summon 1 "Odd-Eyes" monster from your hand or GY. If this Xyz Summoned card is sent to the GY: You can Special Summon 1 "Odd-Eyes" monster from your Extra Deck, except "Odd-Eyes Absolute Dragon". You can only use each effect of "Odd-Eyes Absolute Dragon" once per turn.