Created by: test (054123)

Created On: 08/03/2024

Need 11 UR

UR Rarity
Gold Sarcophagus3 card
UR Rarity
Limiter Removal3 card
UR Rarity
Monster Reborn1 card
UR Rarity
Overload Future Fusion1 card
UR Rarity
Triple Tactics Talent1 card
UR Rarity
Infinite Impermanence1 card
UR Rarity
Transaction Rollback1 card

Main: 51 Side: 1

SR Rarity
3 cardCyber Emergency
SR Rarity
3 cardCyber Emergency
Cyber Emergency
Spell Normal
Cyber Emergency

    Add 1 LIGHT Machine monster that cannot be Normal Summoned/Set, or 1 "Cyber Dragon" monster, from your Deck to your hand. If the activation of this card in its owner's possession was negated by your opponent's card effect and sent to your GY: You can discard 1 card; add this card to your hand. You can only activate 1 "Cyber Emergency" per turn.


    R Rarity
    3 cardCyber Eternal
    R Rarity
    3 cardCyber Eternal
    Cyber Eternal
    Spell Quick
    Cyber Eternal

      Target 1 Machine "Cyber" Fusion Monster in your GY; return it to the Extra Deck or Special Summon it, ignoring its Summoning conditions. If a Machine "Cyber" Fusion Monster(s) you control would be destroyed by battle or card effect, you can banish this card from your GY instead. You can only use each effect of "Cyber Eternal" once per turn.


      R Rarity
      3 cardCyberload Fusion
      R Rarity
      3 cardCyberload Fusion
      Cyberload Fusion
      Spell Quick
      Cyberload Fusion

        Fusion Summon 1 Fusion Monster from your Extra Deck that lists a "Cyber Dragon" monster as material, by shuffling the Fusion Materials listed on it into the Deck, from among your cards on the field and/or your face-up banished cards, but monsters you control cannot attack for the rest of this turn, except that Fusion Summoned monster. You can only activate 1 "Cyberload Fusion" per turn.


        R Rarity
        3 cardCybernetic Zone
        R Rarity
        3 cardCybernetic Zone
        Cybernetic Zone
        Spell Quick
        Cybernetic Zone

          Select 1 face-up Machine-Type Fusion Monster you control and remove it from play until the End Phase of this turn. When that monster is returned to the field, double its ATK. During your next Standby Phase, destroy it.


          R Rarity
          3 cardDe-Fusion
          R Rarity
          3 cardDe-Fusion
          De-Fusion
          Spell Quick
          De-Fusion

            Target 1 Fusion Monster on the field; return that target to the Extra Deck, then, if all the Fusion Materials that were used for its Fusion Summon are in your GY, you can Special Summon all of them.


            N Rarity
            3 cardEvolution Burst
            N Rarity
            3 cardEvolution Burst
            Evolution Burst
            Spell Normal
            Evolution Burst

              If you control "Cyber Dragon": Target 1 card your opponent controls; destroy that target. "Cyber Dragon" cannot attack the turn you activate this card.


              SR Rarity
              1 cardFuture Fusion
              SR Rarity
              1 cardFuture Fusion
              Future Fusion
              Spell Continuous
              Future Fusion

                During your 1st Standby Phase after this card's activation: Show 1 Fusion Monster in your Extra Deck and send the Fusion Materials listed on it from your Main Deck to the GY. During your 2nd Standby Phase after this card's activation: Fusion Summon 1 Fusion Monster from your Extra Deck with the same name as the monster you showed, and target it with this card. When this card leaves the field, destroy that target. When that target is destroyed, destroy this card.


                UR Rarity
                3 cardGold Sarcophagus
                UR Rarity
                3 cardGold Sarcophagus
                Gold Sarcophagus
                Spell Normal
                Gold Sarcophagus

                  Banish 1 card from your Deck, face-up. During your second Standby Phase after this card's activation, add that card to the hand.


                  UR Rarity
                  3 cardLimiter Removal
                  UR Rarity
                  3 cardLimiter Removal
                  Limiter Removal
                  Spell Quick
                  Limiter Removal

                    Double the ATK of all Machine monsters you currently control, until the end of this turn. During the End Phase of this turn, destroy those monsters.


                    UR Rarity
                    1 cardMonster Reborn
                    UR Rarity
                    1 cardMonster Reborn
                    Monster Reborn
                    Spell Normal
                    Monster Reborn

                      Target 1 monster in either GY; Special Summon it.




                      Tag(s):

                      R Rarity
                      3 cardOverload Fusion
                      R Rarity
                      3 cardOverload Fusion
                      Overload Fusion
                      Spell Normal
                      Overload Fusion

                        Fusion Summon 1 DARK Machine Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your field or GY.


                        UR Rarity
                        1 cardOverload Future Fusion
                        UR Rarity
                        1 cardOverload Future Fusion
                        Overload Future Fusion
                        Spell Continuous
                        Overload Future Fusion

                          You can activate 1 of these effects (but you can only use each effect of "Overload Future Fusion" once per turn); ● Reveal 1 Fusion Monster in your Extra Deck and send 1 material whose name is mentioned on it from your Deck to the GY, but for the rest of this turn, you cannot Special Summon, nor activate the effects of, monsters with the same name as the one sent to the GY by this effect. ● Fusion Summon 1 DARK Machine Fusion Monster from your Extra Deck, by banishing its materials from your GY.


                          N Rarity
                          3 cardPhoton Generator Unit
                          N Rarity
                          3 cardPhoton Generator Unit
                          Photon Generator Unit
                          Spell Quick
                          Photon Generator Unit

                            Tribute 2 "Cyber Dragons". Special Summon 1 "Cyber Laser Dragon" from your hand, Deck, or Graveyard.


                            N Rarity
                            3 cardPolymerization
                            N Rarity
                            3 cardPolymerization
                            Polymerization
                            Spell Normal
                            Polymerization

                              Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material.


                              R Rarity
                              3 cardPower Bond
                              R Rarity
                              3 cardPower Bond
                              Power Bond
                              Spell Normal
                              Power Bond

                                Fusion Summon 1 Machine Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material, and it gains ATK equal to its original ATK. During the End Phase of the turn this card is activated, you take damage equal to the amount of ATK gained from this effect at the time of the Summon.


                                UR Rarity
                                1 cardTriple Tactics Talent
                                UR Rarity
                                1 cardTriple Tactics Talent
                                Triple Tactics Talent
                                Spell Normal
                                Triple Tactics Talent

                                  If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.




                                  Tag(s):

                                  N Rarity
                                  1 cardAttack Reflector Unit
                                  N Rarity
                                  1 cardAttack Reflector Unit
                                  Attack Reflector Unit
                                  Trap Normal
                                  Attack Reflector Unit

                                    Tribute 1 "Cyber Dragon". Special Summon 1 "Cyber Barrier Dragon" from your hand or Deck.


                                    N Rarity
                                    1 cardCyber Network
                                    N Rarity
                                    1 cardCyber Network
                                    Cyber Network
                                    Trap Continuous
                                    Cyber Network

                                      Destroy this card during your 3rd Standby Phase after activation. Once per turn, if "Cyber Dragon" is on the field: You can banish 1 LIGHT Machine monster from your Deck. When this card is sent from the field to the GY: Special Summon as many of your banished LIGHT Machine monsters as possible, and if you do, destroy all Spells and Traps you control. Monsters that were Special Summoned by this effect cannot activate their effects. You cannot conduct your Battle Phase the turn you activate this effect.


                                      N Rarity
                                      1 cardCybernetic Overflow
                                      N Rarity
                                      1 cardCybernetic Overflow
                                      Cybernetic Overflow
                                      Trap Normal
                                      Cybernetic Overflow

                                        Banish "Cyber Dragon(s)" with different Levels from your hand, face-up field, and/or GY, then destroy an equal number of cards your opponent controls. If this card on the field is destroyed by card effect: Add 1 "Cyber" Spell/Trap from your Deck to your hand. You can only use each effect of "Cybernetic Overflow" once per turn.


                                        R Rarity
                                        1 cardCybernetic Revolution
                                        R Rarity
                                        1 cardCybernetic Revolution
                                        Cybernetic Revolution
                                        Trap Normal
                                        Cybernetic Revolution

                                          Tribute 1 "Cyber Dragon"; Special Summon 1 Fusion Monster from your Extra Deck that lists a "Cyber Dragon" monster as material, but it cannot attack directly, and is destroyed during the End Phase of the next turn. You can only activate 1 "Cybernetic Revolution" per turn.


                                          N Rarity
                                          1 cardDamage Vaccine Omega MAX
                                          N Rarity
                                          1 cardDamage Vaccine Omega MAX
                                          Damage Vaccine Omega MAX
                                          Trap Normal
                                          Damage Vaccine Omega MAX

                                            When you take damage by battle or by a card effect: Gain Life Points equal to the damage you took.


                                            R Rarity
                                            1 cardE.M.R.
                                            R Rarity
                                            1 cardE.M.R.
                                            E.M.R.
                                            Trap Normal
                                            E.M.R.

                                              Tribute 1 Machine monster, then target 1 card on the field for every 1000 original ATK of the Tributed monster; destroy those cards.


                                              UR Rarity
                                              1 cardInfinite Impermanence
                                              UR Rarity
                                              1 cardInfinite Impermanence
                                              Infinite Impermanence
                                              Trap Normal
                                              Infinite Impermanence

                                                Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                                                N Rarity
                                                1 cardNegate Attack
                                                N Rarity
                                                1 cardNegate Attack
                                                Negate Attack
                                                Trap Counter
                                                Negate Attack

                                                  When an opponent's monster declares an attack: Target the attacking monster; negate the attack, then end the Battle Phase.


                                                  R Rarity
                                                  1 cardPulse Mines
                                                  R Rarity
                                                  1 cardPulse Mines
                                                  Pulse Mines
                                                  Trap Normal
                                                  Pulse Mines

                                                    If you control a Machine monster: Change your opponent's Attack Position monsters (if any) to Defense Position, also, until the end of this turn, if a monster(s) is Normal or Special Summoned to your opponent's field, change them to Defense Position.


                                                    N Rarity
                                                    1 cardThree Strikes Barrier
                                                    N Rarity
                                                    1 cardThree Strikes Barrier
                                                    Three Strikes Barrier
                                                    Trap Normal
                                                    Three Strikes Barrier

                                                      If your opponent controls exactly 3 cards: Activate 1 of these effects; ● This turn, your monsters cannot be destroyed by battle. ● This turn, you take no battle damage. ● This turn, each time your monster inflicts battle damage to your opponent, you gain the same amount of LP.


                                                      UR Rarity
                                                      1 cardTransaction Rollback
                                                      UR Rarity
                                                      1 cardTransaction Rollback
                                                      Transaction Rollback
                                                      Trap Normal
                                                      Transaction Rollback

                                                        Pay half your LP, then target 1 Normal Trap in your opponent's GY, except "Transaction Rollback"; this effect becomes that card's activation effect. You can banish this card from your GY and pay half your LP, then target 1 Normal Trap in your GY, except "Transaction Rollback"; this effect becomes that card's activation effect. You can only use 1 "Transaction Rollback" effect per turn, and only once that turn.


                                                        R Rarity
                                                        1 cardCyber Repair Plant
                                                        R Rarity
                                                        1 cardCyber Repair Plant
                                                        Cyber Repair Plant
                                                        Spell Normal
                                                        Cyber Repair Plant

                                                          If "Cyber Dragon" is in your GY: You can activate 1 of these effects. If you have 3 or more "Cyber Dragon" in your GY at this card's activation, you can activate both effects and resolve in sequence. You can only activate 1 "Cyber Repair Plant" per turn. ● Add 1 LIGHT Machine monster from your Deck to your hand. ● Target 1 LIGHT Machine monster in your GY; shuffle that target into your Deck.




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