Created by: test (054123)

Created On: 11/21/2022

Need 5 UR

UR Rarity
Buster Blader
UR Rarity
Dark Paladin
UR Rarity
De-Fusion
UR Rarity
Strength in Unity
UR Rarity
Magician Navigation

Main: 20 Extra: 2

R Rarity
Apprentice Magician
R Rarity
Apprentice Magician
Apprentice Magician
DARK 2
Apprentice Magician
  • ATK:

  • 400

  • DEF:

  • 800


If this card is Summoned: Target 1 face-up card on the field that you can place a Spell Counter on; place 1 Spell Counter on that target. If this card is destroyed by battle: You can Special Summon 1 Level 2 or lower Spellcaster monster from your Deck in face-down Defense Position.


R Rarity
Blast Magician
R Rarity
Blast Magician
Blast Magician
FIRE 4
Blast Magician
  • ATK:

  • 1400

  • DEF:

  • 1700


Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell Card resolves. You can remove any number of Spell Counters from this card, then target 1 face-up monster on the field with ATK less than or equal to the number of counters you removed x 700; destroy that target.


UR Rarity
Buster Blader
UR Rarity
Buster Blader
Buster Blader
EARTH 7
Buster Blader
  • ATK:

  • 2600

  • DEF:

  • 2300


Gains 500 ATK for each Dragon monster your opponent controls or is in their GY.


R Rarity
Cosmo Brain
R Rarity
Cosmo Brain
Cosmo Brain
DARK 7
Cosmo Brain
  • ATK:

  • 1500

  • DEF:

  • 2450


Cannot be Normal Summoned/Set. Must first be Special Summoned by sending 1 non-Effect Monster from your hand or face-up field to the GY. This card gains ATK equal to the Level of the monster sent to the GY this way x 200. You can Tribute 1 Effect Monster; Special Summon 1 Normal Monster from your hand or Deck. You can only use this effect of "Cosmo Brain" once per turn.


R Rarity
Cosmo Brain
R Rarity
Cosmo Brain
Cosmo Brain
DARK 7
Cosmo Brain
  • ATK:

  • 1500

  • DEF:

  • 2450


Cannot be Normal Summoned/Set. Must first be Special Summoned by sending 1 non-Effect Monster from your hand or face-up field to the GY. This card gains ATK equal to the Level of the monster sent to the GY this way x 200. You can Tribute 1 Effect Monster; Special Summon 1 Normal Monster from your hand or Deck. You can only use this effect of "Cosmo Brain" once per turn.


SR Rarity
The Dark - Hex-Sealed Fusion
SR Rarity
The Dark - Hex-Sealed Fusion
The Dark - Hex-Sealed Fusion
DARK 3
The Dark - Hex-Sealed Fusion
  • ATK:

  • 1000

  • DEF:

  • 1600


You can substitute this card for any 1 Fusion Material Monster, but the other Fusion Material Monster(s) must be correct. You can Tribute Fusion Material Monsters on the field, including this face-up card; Special Summon 1 corresponding DARK Fusion Monster from your Extra Deck.


R Rarity
Old Vindictive Magician
R Rarity
Old Vindictive Magician
Old Vindictive Magician
DARK 2
Old Vindictive Magician
  • ATK:

  • 450

  • DEF:

  • 600


FLIP: Target 1 monster your opponent controls; destroy that target.


N Rarity
Cosmo Queen
N Rarity
Cosmo Queen
Cosmo Queen
DARK 8
Cosmo Queen
  • ATK:

  • 2900

  • DEF:

  • 2450


Queen of the galaxies and mistress of the stars.


SR Rarity
Gemini Elf
SR Rarity
Gemini Elf
Gemini Elf
EARTH 4
Gemini Elf
  • ATK:

  • 1900

  • DEF:

  • 900


Elf twins that alternate their attacks.


R Rarity
Hunter Dragon
R Rarity
Hunter Dragon
Hunter Dragon
DARK 3
Hunter Dragon
  • ATK:

  • 1700

  • DEF:

  • 100


This dragon has taken down countless prey with its sharp fangs. It strikes very quickly, because if it does not strike first it is vulnerable to a counter-attack.


N Rarity
Koumori Dragon
N Rarity
Koumori Dragon
Koumori Dragon
DARK 4
Koumori Dragon
  • ATK:

  • 1500

  • DEF:

  • 1200


A vicious, fire-breathing dragon whose wicked flame corrupts the souls of its victims.


R Rarity
Luster Dragon
R Rarity
Luster Dragon
Luster Dragon
WIND 4
Luster Dragon
  • ATK:

  • 1900

  • DEF:

  • 1600


A very beautiful dragon covered with sapphire. It does not like fights, but has incredibly high attack power.


N Rarity
The Illusory Gentleman
N Rarity
The Illusory Gentleman
The Illusory Gentleman
DARK 4
The Illusory Gentleman
  • ATK:

  • 1500

  • DEF:

  • 1600


Wearing odd fashions, this gentleman is very fickle. He sometimes saves people and at other times commits crimes.


N Rarity
The Illusory Gentleman
N Rarity
The Illusory Gentleman
The Illusory Gentleman
DARK 4
The Illusory Gentleman
  • ATK:

  • 1500

  • DEF:

  • 1600


Wearing odd fashions, this gentleman is very fickle. He sometimes saves people and at other times commits crimes.


UR Rarity
De-Fusion
UR Rarity
De-Fusion
De-Fusion
Spell Quick
De-Fusion

    Target 1 Fusion Monster on the field; return that target to the Extra Deck, then, if all the Fusion Materials that were used for its Fusion Summon are in your GY, you can Special Summon all of them.


    R Rarity
    Flash Fusion
    R Rarity
    Flash Fusion
    Flash Fusion
    Spell Quick
    Flash Fusion

      Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters you control as Fusion Material. Destroy it during the End Phase.


      R Rarity
      Magicalized Fusion
      R Rarity
      Magicalized Fusion
      Magicalized Fusion
      Spell Normal
      Magicalized Fusion

        Fusion Summon 1 Spellcaster Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your field or GY. You can only activate 1 "Magicalized Fusion" per turn.


        UR Rarity
        Strength in Unity
        UR Rarity
        Strength in Unity
        Strength in Unity
        Spell Continuous
        Strength in Unity

          If you Ritual or Fusion Summon using "Blue-Eyes White Dragon" or "Dark Magician": You can target 1 card your opponent controls or in their GY; banish it. You can send this face-up card from the field to the GY, then target 1 Level 7 or higher Normal Monster in your GY; add it to your hand or shuffle it into the Deck. You can only use each effect of "Strength in Unity" once per turn.


          SR Rarity
          Destined Rivals
          SR Rarity
          Destined Rivals
          Destined Rivals
          Trap Normal
          Destined Rivals

            If you control "Blue-Eyes White Dragon" or "Dark Magician": Negate the effects of all face-up monsters your opponent currently controls, until the end of this turn. You can only activate 1 "Destined Rivals" per turn.


            UR Rarity
            Magician Navigation
            UR Rarity
            Magician Navigation
            Magician Navigation
            Trap Normal
            Magician Navigation

              Special Summon 1 "Dark Magician" from your hand, then Special Summon 1 Level 7 or lower DARK Spellcaster monster from your Deck. If you control "Dark Magician", except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 face-up Spell/Trap your opponent controls; negate its effects until the end of this turn.


              UR Rarity
              Dark Paladin
              UR Rarity
              Dark Paladin
              Dark Paladin
              DARK 8
              Dark Paladin
              • ATK:

              • 2900

              • DEF:

              • 2400


              "Dark Magician" + "Buster Blader" Must be Fusion Summoned. When a Spell Card is activated (Quick Effect): You can discard 1 card; negate the activation, and if you do, destroy it. This card must be face-up on the field to activate and to resolve this effect. Gains 500 ATK for each Dragon monster on the field and in the GY.


              SR Rarity
              Ebon High Magician
              SR Rarity
              Ebon High Magician
              Ebon High Magician
              DARK
              Ebon High Magician
              • ATK:

              • 2300

              • DEF:

              • 2800


              2 Level 7 Spellcaster-Type monsters While this card has Xyz Material, you can activate a Quick-Play Spell Card or a Trap Card from your hand during your opponent's turn by detaching 1 Xyz Material from this card at activation. If this Xyz Summoned card is destroyed by battle and sent to the Graveyard, or if this Xyz Summoned card you control is sent to your Graveyard by an opponent's card effect: You can Special Summon 1 DARK Spellcaster-Type monster from your hand or Deck, then you can destroy 1 card on the field.




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