Created by: Mèo Fool Gaming (37156024)

Created On: 03/04/2022

Master of Rites II

Need 2 UR

UR Rarity
Constellar Ptolemy M7
UR Rarity
Monster Reborn

Main: 20 Extra: 7

SR Rarity
Djinn Demolisher of Rituals
SR Rarity
Djinn Demolisher of Rituals
Djinn Demolisher of Rituals
DARK 3
Djinn Demolisher of Rituals
  • ATK:

  • 1500

  • DEF:

  • 600


When you Ritual Summon a monster, you can banish this card from your Graveyard as 1 of the monsters required for the Ritual Summon. If a player Ritual Summons using this card, that Ritual Summoned monster cannot be targeted by the card effects of the other player.


SR Rarity
Djinn Demolisher of Rituals
SR Rarity
Djinn Demolisher of Rituals
Djinn Demolisher of Rituals
DARK 3
Djinn Demolisher of Rituals
  • ATK:

  • 1500

  • DEF:

  • 600


When you Ritual Summon a monster, you can banish this card from your Graveyard as 1 of the monsters required for the Ritual Summon. If a player Ritual Summons using this card, that Ritual Summoned monster cannot be targeted by the card effects of the other player.


SR Rarity
Manju of the Ten Thousand Hands
SR Rarity
Manju of the Ten Thousand Hands
Manju of the Ten Thousand Hands
LIGHT 4
Manju of the Ten Thousand Hands
  • ATK:

  • 1400

  • DEF:

  • 1000


When this card is Normal or Flip Summoned: You can add 1 Ritual Monster or 1 Ritual Spell from your Deck to your hand.


SR Rarity
Manju of the Ten Thousand Hands
SR Rarity
Manju of the Ten Thousand Hands
Manju of the Ten Thousand Hands
LIGHT 4
Manju of the Ten Thousand Hands
  • ATK:

  • 1400

  • DEF:

  • 1000


When this card is Normal or Flip Summoned: You can add 1 Ritual Monster or 1 Ritual Spell from your Deck to your hand.


SR Rarity
Manju of the Ten Thousand Hands
SR Rarity
Manju of the Ten Thousand Hands
Manju of the Ten Thousand Hands
LIGHT 4
Manju of the Ten Thousand Hands
  • ATK:

  • 1400

  • DEF:

  • 1000


When this card is Normal or Flip Summoned: You can add 1 Ritual Monster or 1 Ritual Spell from your Deck to your hand.


R Rarity
Vendread Houndhorde
R Rarity
Vendread Houndhorde
Vendread Houndhorde
DARK 3
Vendread Houndhorde
  • ATK:

  • 0

  • DEF:

  • 2100


If this card is in your GY: You can discard 1 "Vendread" card; Special Summon this card, but banish it when it leaves the field. A "Vendread" monster Ritual Summoned using this card on the field gains the following effect. You can only use each of the preceding effects of "Vendread Houndhorde" once per turn. ● Once per turn (Quick Effect): You can target 1 Spell/Trap your opponent controls; banish it.


R Rarity
Performapal Trump Girl
R Rarity
Performapal Trump Girl
Performapal Trump Girl
DARK 24
Performapal Trump Girl
  • ATK:

  • 200

  • DEF:

  • 200


Once per turn: You can Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters you control as Fusion Materials, including this card. If this card in the Pendulum Zone is destroyed: You can target 1 Dragon-Type Fusion Monster in your Graveyard; Special Summon it, but destroy it during the End Phase.


R Rarity
Revendread Executor
R Rarity
Revendread Executor
Revendread Executor
DARK 8
Revendread Executor
  • ATK:

  • 3000

  • DEF:

  • 0


You can Ritual Summon this card with any "Vendread" Ritual Spell. This card's name becomes "Revendread Slayer" while on the field. While this Ritual Summoned card is on the field, your opponent cannot target cards you control with card effects, except this card. If this Ritual Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 "Vendread" card from your Deck to your hand. You can only use this effect of "Revendread Executor" once per turn.


R Rarity
Revendread Executor
R Rarity
Revendread Executor
Revendread Executor
DARK 8
Revendread Executor
  • ATK:

  • 3000

  • DEF:

  • 0


You can Ritual Summon this card with any "Vendread" Ritual Spell. This card's name becomes "Revendread Slayer" while on the field. While this Ritual Summoned card is on the field, your opponent cannot target cards you control with card effects, except this card. If this Ritual Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 "Vendread" card from your Deck to your hand. You can only use this effect of "Revendread Executor" once per turn.


SR Rarity
Revendread Slayer
SR Rarity
Revendread Slayer
Revendread Slayer
DARK 6
Revendread Slayer
  • ATK:

  • 2400

  • DEF:

  • 0


You can Ritual Summon this card with any "Vendread" Ritual Spell. Once per battle, if this card battles an opponent's monster, during damage calculation (Quick Effect): You can banish 1 Zombie monster from your GY; this card gains 300 ATK. If this Ritual Summoned card is sent to the GY: You can add 1 Ritual Spell from your Deck to your hand, and if you do, send 1 "Vendread" monster from your Deck to the GY. You can only use this effect of "Revendread Slayer" once per turn.


SR Rarity
Revendread Slayer
SR Rarity
Revendread Slayer
Revendread Slayer
DARK 6
Revendread Slayer
  • ATK:

  • 2400

  • DEF:

  • 0


You can Ritual Summon this card with any "Vendread" Ritual Spell. Once per battle, if this card battles an opponent's monster, during damage calculation (Quick Effect): You can banish 1 Zombie monster from your GY; this card gains 300 ATK. If this Ritual Summoned card is sent to the GY: You can add 1 Ritual Spell from your Deck to your hand, and if you do, send 1 "Vendread" monster from your Deck to the GY. You can only use this effect of "Revendread Slayer" once per turn.


SR Rarity
Revendread Slayer
SR Rarity
Revendread Slayer
Revendread Slayer
DARK 6
Revendread Slayer
  • ATK:

  • 2400

  • DEF:

  • 0


You can Ritual Summon this card with any "Vendread" Ritual Spell. Once per battle, if this card battles an opponent's monster, during damage calculation (Quick Effect): You can banish 1 Zombie monster from your GY; this card gains 300 ATK. If this Ritual Summoned card is sent to the GY: You can add 1 Ritual Spell from your Deck to your hand, and if you do, send 1 "Vendread" monster from your Deck to the GY. You can only use this effect of "Revendread Slayer" once per turn.


UR Rarity
Monster Reborn
UR Rarity
Monster Reborn
Monster Reborn
Spell Normal
Monster Reborn

    Target 1 monster in either GY; Special Summon it.




    Tag(s):

    R Rarity
    Revendread Evolution
    R Rarity
    Revendread Evolution
    Revendread Evolution
    Spell Normal
    Revendread Evolution

      This card can be used to Ritual Summon any "Vendread" Ritual Monster from your hand or GY. You must also Tribute monsters from your hand or field, and/or send 1 "Vendread" monster from your Deck to the GY, whose total Levels equal the Level of the Ritual Monster you Ritual Summon. The Ritual Summoned monster is destroyed during the End Phase of the next turn. You can only activate 1 "Revendread Evolution" per turn.


      R Rarity
      Revendread Evolution
      R Rarity
      Revendread Evolution
      Revendread Evolution
      Spell Normal
      Revendread Evolution

        This card can be used to Ritual Summon any "Vendread" Ritual Monster from your hand or GY. You must also Tribute monsters from your hand or field, and/or send 1 "Vendread" monster from your Deck to the GY, whose total Levels equal the Level of the Ritual Monster you Ritual Summon. The Ritual Summoned monster is destroyed during the End Phase of the next turn. You can only activate 1 "Revendread Evolution" per turn.


        R Rarity
        Revendread Evolution
        R Rarity
        Revendread Evolution
        Revendread Evolution
        Spell Normal
        Revendread Evolution

          This card can be used to Ritual Summon any "Vendread" Ritual Monster from your hand or GY. You must also Tribute monsters from your hand or field, and/or send 1 "Vendread" monster from your Deck to the GY, whose total Levels equal the Level of the Ritual Monster you Ritual Summon. The Ritual Summoned monster is destroyed during the End Phase of the next turn. You can only activate 1 "Revendread Evolution" per turn.


          SR Rarity
          Revendread Origin
          SR Rarity
          Revendread Origin
          Revendread Origin
          Spell Normal
          Revendread Origin

            This card can be used to Ritual Summon any "Vendread" Ritual Monster from your hand or GY. You must also Tribute monsters from your hand or field, and/or banish Zombie monsters from your GY, whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon. If "Revendread Slayer(s)" you control would be destroyed by battle or card effect, you can banish this card from your GY instead.


            SR Rarity
            Revendread Origin
            SR Rarity
            Revendread Origin
            Revendread Origin
            Spell Normal
            Revendread Origin

              This card can be used to Ritual Summon any "Vendread" Ritual Monster from your hand or GY. You must also Tribute monsters from your hand or field, and/or banish Zombie monsters from your GY, whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon. If "Revendread Slayer(s)" you control would be destroyed by battle or card effect, you can banish this card from your GY instead.


              SR Rarity
              Revendread Origin
              SR Rarity
              Revendread Origin
              Revendread Origin
              Spell Normal
              Revendread Origin

                This card can be used to Ritual Summon any "Vendread" Ritual Monster from your hand or GY. You must also Tribute monsters from your hand or field, and/or banish Zombie monsters from your GY, whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon. If "Revendread Slayer(s)" you control would be destroyed by battle or card effect, you can banish this card from your GY instead.


                N Rarity
                Vendread Nights
                N Rarity
                Vendread Nights
                Vendread Nights
                Spell Field
                Vendread Nights

                  You can discard 1 card; add 1 "Vendread" monster from your Deck to your hand. You can only use this effect of "Vendread Nights" once per turn. When your "Vendread" monster destroys an opponent's monster by battle: You can banish 1 "Vendread" monster from your GY; it can attack an opponent's monster again in a row.


                  R Rarity
                  Performapal Gatlinghoul
                  R Rarity
                  Performapal Gatlinghoul
                  Performapal Gatlinghoul
                  DARK 8
                  Performapal Gatlinghoul
                  • ATK:

                  • 2900

                  • DEF:

                  • 900


                  1 "Performapal" monster + 1 Level 5 or higher DARK monster If this card is Fusion Summoned: You can inflict 200 damage to your opponent for each card on the field, then, if this card was Fusion Summoned using a Pendulum Monster as Material, destroy 1 monster your opponent controls, and if you do, inflict damage to your opponent equal to that monster's original ATK. You can only use this effect of "Performapal Gatlinghoul" once per turn.


                  UR Rarity
                  Constellar Ptolemy M7
                  UR Rarity
                  Constellar Ptolemy M7
                  Constellar Ptolemy M7
                  LIGHT
                  Constellar Ptolemy M7
                  • ATK:

                  • 2700

                  • DEF:

                  • 2000


                  2 Level 6 monsters You can also Xyz Summon this card by using a "Constellar" Xyz Monster you control as the Xyz Material, other than "Constellar Ptolemy M7". (Xyz Materials attached to that monster also become Xyz Materials on this card.) If Summoned this way, the following effect cannot be activated this turn. Once per turn: You can detach 1 Xyz Material from this card, then target 1 monster on the field or in either player's Graveyard; return that target to the hand.


                  R Rarity
                  Digital Bug Corebage
                  R Rarity
                  Digital Bug Corebage
                  Digital Bug Corebage
                  LIGHT
                  Digital Bug Corebage
                  • ATK:

                  • 2200

                  • DEF:

                  • 1800


                  2 or more Level 5 LIGHT Insect-Type monsters You can also Xyz Summon this card by detaching 2 Xyz Materials from a Rank 3 or 4 Insect-Type Xyz Monster you control, then using that Xyz Monster as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) Once per turn: You can detach 1 Xyz Material from this card, then target 1 Defense Position monster your opponent controls; shuffle it into the Deck. Once per turn, if the battle position of a monster(s) on the field is changed (except during the Damage Step): You can attach 1 Insect-Type monster from your Graveyard to this card as Xyz Material.


                  SR Rarity
                  Number 20: Giga-Brilliant
                  SR Rarity
                  Number 20: Giga-Brilliant
                  Number 20: Giga-Brilliant
                  LIGHT
                  Number 20: Giga-Brilliant
                  • ATK:

                  • 1800

                  • DEF:

                  • 1800


                  2 Level 3 monsters Once per turn: You can detach 1 Xyz Material from this card; all face-up monsters you currently control gain 300 ATK.


                  SR Rarity
                  Number 22: Zombiestein
                  SR Rarity
                  Number 22: Zombiestein
                  Number 22: Zombiestein
                  DARK
                  Number 22: Zombiestein
                  • ATK:

                  • 4500

                  • DEF:

                  • 1000


                  2 Level 8 DARK monsters Must be Xyz Summoned and cannot be Special Summoned by other ways. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card and send 1 card from your hand to the Graveyard, then target 1 face-up card your opponent controls; change this card to Defense Position, and if you do, that face-up card has its effects negated until the end of this turn.


                  SR Rarity
                  Number 70: Malevolent Sin
                  SR Rarity
                  Number 70: Malevolent Sin
                  Number 70: Malevolent Sin
                  DARK
                  Number 70: Malevolent Sin
                  • ATK:

                  • 2400

                  • DEF:

                  • 1200


                  2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 monster your opponent controls; banish it until your opponent's next Standby Phase. At the end of the Damage Step, if this card attacked: You can make this card gain 300 ATK, and if you do, increase its Rank by 3.


                  R Rarity
                  Sword Breaker
                  R Rarity
                  Sword Breaker
                  Sword Breaker
                  EARTH
                  Sword Breaker
                  • ATK:

                  • 2700

                  • DEF:

                  • 1000


                  2 Level 6 monsters Once per turn: You can detach 1 Xyz Material from this card to declare 1 Monster Type; this card gains the following effect. At the start of the Damage Step, if this card battles a monster of a Type that has been declared: Destroy that monster.




                  More Duel Links Info

                  Vendread Breakdown

                   

                   

                   

                   

                   

                   

                   

                   

                   

                   

                  https://metaduelist.com/
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