Created by: YGO Mod (20517634)

Created On: 11/20/2022

Balance

Need 15 UR

UR Rarity
Magician of Dark Illusion
UR Rarity
Magician of Dark Illusion
UR Rarity
Dark Magician
UR Rarity
Dark Magician
UR Rarity
Dark Magician
UR Rarity
Dark Armed, the Dragon of Annihilation
UR Rarity
Dark Magical Circle
UR Rarity
Dark Magical Circle
UR Rarity
Dark Magical Circle
UR Rarity
Pot of Duality
UR Rarity
Pot of Duality
UR Rarity
Pot of Duality
UR Rarity
Magician Navigation
UR Rarity
Magician Navigation
UR Rarity
Magician Navigation

Main: 20 Extra: 8

SR Rarity
Dwarf Star Dragon Planeter
SR Rarity
Dwarf Star Dragon Planeter
Dwarf Star Dragon Planeter
LIGHT 4
Dwarf Star Dragon Planeter
  • ATK:

  • 1700

  • DEF:

  • 1200


Once per turn, during the End Phase, if this card was Normal Summoned this turn: You can add 1 Level 7 LIGHT or DARK monster from your Deck to your hand.


SR Rarity
Dwarf Star Dragon Planeter
SR Rarity
Dwarf Star Dragon Planeter
Dwarf Star Dragon Planeter
LIGHT 4
Dwarf Star Dragon Planeter
  • ATK:

  • 1700

  • DEF:

  • 1200


Once per turn, during the End Phase, if this card was Normal Summoned this turn: You can add 1 Level 7 LIGHT or DARK monster from your Deck to your hand.


UR Rarity
Magician of Dark Illusion
UR Rarity
Magician of Dark Illusion
Magician of Dark Illusion
DARK 7
Magician of Dark Illusion
  • ATK:

  • 2100

  • DEF:

  • 2500


This card's name becomes "Dark Magician" while on the field. You can only use each of these effects of "Magician of Dark Illusion" once per turn. ● During your opponent's turn, if you activate a Spell/Trap Card or effect (except during the Damage Step): You can Special Summon this card from your hand. ● If you activate a Spell/Trap Card or effect while this card is face-up on your field (except during the Damage Step): You can target 1 "Dark Magician" in your GY; Special Summon it. This effect can only be used once while this card is face-up on the field.


UR Rarity
Magician of Dark Illusion
UR Rarity
Magician of Dark Illusion
Magician of Dark Illusion
DARK 7
Magician of Dark Illusion
  • ATK:

  • 2100

  • DEF:

  • 2500


This card's name becomes "Dark Magician" while on the field. You can only use each of these effects of "Magician of Dark Illusion" once per turn. ● During your opponent's turn, if you activate a Spell/Trap Card or effect (except during the Damage Step): You can Special Summon this card from your hand. ● If you activate a Spell/Trap Card or effect while this card is face-up on your field (except during the Damage Step): You can target 1 "Dark Magician" in your GY; Special Summon it. This effect can only be used once while this card is face-up on the field.


UR Rarity
Dark Magician
UR Rarity
Dark Magician
Dark Magician
DARK 7
Dark Magician
  • ATK:

  • 2500

  • DEF:

  • 2100


''The ultimate wizard in terms of attack and defense.''


UR Rarity
Dark Magician
UR Rarity
Dark Magician
Dark Magician
DARK 7
Dark Magician
  • ATK:

  • 2500

  • DEF:

  • 2100


''The ultimate wizard in terms of attack and defense.''


UR Rarity
Dark Magician
UR Rarity
Dark Magician
Dark Magician
DARK 7
Dark Magician
  • ATK:

  • 2500

  • DEF:

  • 2100


''The ultimate wizard in terms of attack and defense.''


UR Rarity
Dark Magical Circle
UR Rarity
Dark Magical Circle
Dark Magical Circle
Spell Continuous
Dark Magical Circle

    When this card is activated: Look at the top 3 cards of your Deck, then you can reveal 1 of them that is "Dark Magician" or a Spell/Trap that mentions "Dark Magician", and add it to your hand, also place the remaining cards on top of your Deck in any order. If "Dark Magician" is Normal or Special Summoned to your field (except during the Damage Step): You can target 1 card your opponent controls; banish it. You can only use each effect of "Dark Magical Circle" once per turn.


    UR Rarity
    Dark Magical Circle
    UR Rarity
    Dark Magical Circle
    Dark Magical Circle
    Spell Continuous
    Dark Magical Circle

      When this card is activated: Look at the top 3 cards of your Deck, then you can reveal 1 of them that is "Dark Magician" or a Spell/Trap that mentions "Dark Magician", and add it to your hand, also place the remaining cards on top of your Deck in any order. If "Dark Magician" is Normal or Special Summoned to your field (except during the Damage Step): You can target 1 card your opponent controls; banish it. You can only use each effect of "Dark Magical Circle" once per turn.


      UR Rarity
      Dark Magical Circle
      UR Rarity
      Dark Magical Circle
      Dark Magical Circle
      Spell Continuous
      Dark Magical Circle

        When this card is activated: Look at the top 3 cards of your Deck, then you can reveal 1 of them that is "Dark Magician" or a Spell/Trap that mentions "Dark Magician", and add it to your hand, also place the remaining cards on top of your Deck in any order. If "Dark Magician" is Normal or Special Summoned to your field (except during the Damage Step): You can target 1 card your opponent controls; banish it. You can only use each effect of "Dark Magical Circle" once per turn.


        UR Rarity
        Pot of Duality
        UR Rarity
        Pot of Duality
        Pot of Duality
        Spell Normal
        Pot of Duality

          Excavate the top 3 cards of your Deck, add 1 of them to your hand, also, after that, shuffle the rest back into your Deck. You can only activate 1 "Pot of Duality" per turn. You cannot Special Summon during the turn you activate this card.




          Tag(s):

          UR Rarity
          Pot of Duality
          UR Rarity
          Pot of Duality
          Pot of Duality
          Spell Normal
          Pot of Duality

            Excavate the top 3 cards of your Deck, add 1 of them to your hand, also, after that, shuffle the rest back into your Deck. You can only activate 1 "Pot of Duality" per turn. You cannot Special Summon during the turn you activate this card.




            Tag(s):

            UR Rarity
            Pot of Duality
            UR Rarity
            Pot of Duality
            Pot of Duality
            Spell Normal
            Pot of Duality

              Excavate the top 3 cards of your Deck, add 1 of them to your hand, also, after that, shuffle the rest back into your Deck. You can only activate 1 "Pot of Duality" per turn. You cannot Special Summon during the turn you activate this card.




              Tag(s):

              SR Rarity
              Eternal Soul
              SR Rarity
              Eternal Soul
              Eternal Soul
              Trap Continuous
              Eternal Soul

                Every "Dark Magician" in your Monster Zone is unaffected by your opponent's card effects. If this face-up card leaves the field: Destroy all monsters you control. You can only use the following effect of "Eternal Soul" once per turn. You can activate 1 of these effects; ● Special Summon 1 "Dark Magician" from your hand or GY. ● Add 1 "Dark Magic Attack" or "Thousand Knives" from your Deck to your hand.


                SR Rarity
                Eternal Soul
                SR Rarity
                Eternal Soul
                Eternal Soul
                Trap Continuous
                Eternal Soul

                  Every "Dark Magician" in your Monster Zone is unaffected by your opponent's card effects. If this face-up card leaves the field: Destroy all monsters you control. You can only use the following effect of "Eternal Soul" once per turn. You can activate 1 of these effects; ● Special Summon 1 "Dark Magician" from your hand or GY. ● Add 1 "Dark Magic Attack" or "Thousand Knives" from your Deck to your hand.


                  UR Rarity
                  Magician Navigation
                  UR Rarity
                  Magician Navigation
                  Magician Navigation
                  Trap Normal
                  Magician Navigation

                    Special Summon 1 "Dark Magician" from your hand, then Special Summon 1 Level 7 or lower DARK Spellcaster monster from your Deck. If you control "Dark Magician", except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 face-up Spell/Trap your opponent controls; negate its effects until the end of this turn.


                    UR Rarity
                    Magician Navigation
                    UR Rarity
                    Magician Navigation
                    Magician Navigation
                    Trap Normal
                    Magician Navigation

                      Special Summon 1 "Dark Magician" from your hand, then Special Summon 1 Level 7 or lower DARK Spellcaster monster from your Deck. If you control "Dark Magician", except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 face-up Spell/Trap your opponent controls; negate its effects until the end of this turn.


                      UR Rarity
                      Magician Navigation
                      UR Rarity
                      Magician Navigation
                      Magician Navigation
                      Trap Normal
                      Magician Navigation

                        Special Summon 1 "Dark Magician" from your hand, then Special Summon 1 Level 7 or lower DARK Spellcaster monster from your Deck. If you control "Dark Magician", except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 face-up Spell/Trap your opponent controls; negate its effects until the end of this turn.


                        SR Rarity
                        Treacherous Trap Hole
                        SR Rarity
                        Treacherous Trap Hole
                        Treacherous Trap Hole
                        Trap Normal
                        Treacherous Trap Hole

                          If you have no Trap Cards in your Graveyard: Target 2 monsters on the field; destroy those targets.


                          SR Rarity
                          Treacherous Trap Hole
                          SR Rarity
                          Treacherous Trap Hole
                          Treacherous Trap Hole
                          Trap Normal
                          Treacherous Trap Hole

                            If you have no Trap Cards in your Graveyard: Target 2 monsters on the field; destroy those targets.


                            R Rarity
                            Defender of the Labyrinth
                            R Rarity
                            Defender of the Labyrinth
                            Defender of the Labyrinth
                            EARTH
                            Defender of the Labyrinth
                            • ATK:

                            • 1400

                            • LINK-2

                            Link Arrow:

                            Bottom-Left

                            Bottom-Right


                            2 Normal Monsters Non-Effect Monsters you control gain 500 ATK, also all Effect Monsters your opponent controls lose 500 ATK. If this card in its owner's possession is destroyed by your opponent's card: You can target 1 non-Effect Monster in your GY; Special Summon it. You can only use this effect of "Defender of the Labyrinth" once per turn.


                            R Rarity
                            Imduk the World Chalice Dragon
                            R Rarity
                            Imduk the World Chalice Dragon
                            Imduk the World Chalice Dragon
                            WIND
                            Imduk the World Chalice Dragon
                            • ATK:

                            • 800

                            • LINK-1

                            Link Arrow:

                            Top


                            1 Normal Monster, except a Token During your Main Phase, you can Normal Summon 1 "World Chalice" monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) At the start of the Damage Step, if this card battles an opponent's monster this card points to: You can destroy that opponent's monster. If this card is sent from the field to the GY: You can Special Summon 1 "World Chalice" monster from your hand.


                            R Rarity
                            Imduk the World Chalice Dragon
                            R Rarity
                            Imduk the World Chalice Dragon
                            Imduk the World Chalice Dragon
                            WIND
                            Imduk the World Chalice Dragon
                            • ATK:

                            • 800

                            • LINK-1

                            Link Arrow:

                            Top


                            1 Normal Monster, except a Token During your Main Phase, you can Normal Summon 1 "World Chalice" monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) At the start of the Damage Step, if this card battles an opponent's monster this card points to: You can destroy that opponent's monster. If this card is sent from the field to the GY: You can Special Summon 1 "World Chalice" monster from your hand.


                            SR Rarity
                            Security Dragon
                            SR Rarity
                            Security Dragon
                            Security Dragon
                            LIGHT
                            Security Dragon
                            • ATK:

                            • 1100

                            • LINK-2

                            Link Arrow:

                            Top

                            Bottom


                            2 monsters Once while face-up on the field, if this card is co-linked: You can target 1 monster your opponent controls; return it to the hand. You can only use this effect of "Security Dragon" once per turn.


                            UR Rarity
                            Dark Armed, the Dragon of Annihilation
                            UR Rarity
                            Dark Armed, the Dragon of Annihilation
                            Dark Armed, the Dragon of Annihilation
                            DARK
                            Dark Armed, the Dragon of Annihilation
                            • ATK:

                            • 2800

                            • DEF:

                            • 1000


                            2+ Level 7 monsters Once per turn, if you have exactly 5 DARK monsters in your GY, you can also Xyz Summon "Dark Armed, the Dragon of Annihilation" by using 1 Level 5 or higher DARK Dragon monster you control as material. You can detach 1 material from this card, then target 1 card your opponent controls; destroy it, then banish 1 card from your GY, also, this card cannot attack for the rest of this turn.


                            SR Rarity
                            Ebon Illusion Magician
                            SR Rarity
                            Ebon Illusion Magician
                            Ebon Illusion Magician
                            DARK
                            Ebon Illusion Magician
                            • ATK:

                            • 2500

                            • DEF:

                            • 2100


                            2 Level 7 monsters You can also Xyz Summon this card by using a Rank 6 Spellcaster-Type Xyz Monster you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) Once per turn: You can detach 1 Xyz Material from this card; Special Summon 1 Spellcaster-Type Normal Monster from your hand or Deck. When a Spellcaster-Type Normal Monster declares an attack: You can target 1 card your opponent controls; banish it. You can only use this effect of "Ebon Illusion Magician" once per turn.


                            SR Rarity
                            Number 11: Big Eye
                            SR Rarity
                            Number 11: Big Eye
                            Number 11: Big Eye
                            DARK
                            Number 11: Big Eye
                            • ATK:

                            • 2600

                            • DEF:

                            • 2000


                            2 Level 7 monsters Once per turn: You can detach 1 material from this card, then target 1 monster your opponent controls; take control of that monster. This card cannot attack the turn this effect is activated.


                            R Rarity
                            Number 28: Titanic Moth
                            R Rarity
                            Number 28: Titanic Moth
                            Number 28: Titanic Moth
                            FIRE
                            Number 28: Titanic Moth
                            • ATK:

                            • 2400

                            • DEF:

                            • 2200


                            2 Level 7 monsters If you control no other monsters, this card can attack directly, but when it does so using this effect, the battle damage inflicted to your opponent is halved. When this card inflicts battle damage to your opponent: You can detach 1 Xyz Material from this card; inflict 500 damage to your opponent for each card in their hand.




                            More Duel Links Info

                            Dark Magician Breakdown

                             

                             

                             

                             

                             

                             

                             

                             

                             

                             

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