Created by: test (054123)

Created On: 07/27/2024

Need 10 UR

UR Rarity
Destiny HERO - Plasma1 card
UR Rarity
Vision HERO Faris1 card
UR Rarity
Vision HERO Vyon1 card
UR Rarity
Destiny HERO - Destroyer Phoenix Enforcer1 card
UR Rarity
Destiny HERO - Dominance1 card
UR Rarity
Evil HERO Dark Gaia1 card
UR Rarity
Evil HERO Malicious Bane1 card
UR Rarity
Evil HERO Malicious Fiend1 card
UR Rarity
Vision HERO Trinity1 card
 Rarity
D - Mind1 card

Main: 60 Extra: 15 Side: 15

R Rarity
1 cardDestiny HERO - Blade Master
R Rarity
1 cardDestiny HERO - Blade Master
Destiny HERO - Blade Master
DARK 3
Destiny HERO - Blade Master
  • ATK:

  • 300

  • DEF:

  • 600


During your opponent's Battle Phase: You can discard this card; all face-up "Destiny HERO" monsters you control gain 800 ATK until the End Phase.


N Rarity
1 cardDestiny HERO - Captain Tenacious
N Rarity
1 cardDestiny HERO - Captain Tenacious
Destiny HERO - Captain Tenacious
DARK 3
Destiny HERO - Captain Tenacious
  • ATK:

  • 800

  • DEF:

  • 800


Once per turn, during your Standby Phase: You can target 1 "Destiny HERO" monster in your Graveyard that was destroyed by battle since your last Standby Phase, if you controlled this face-up card when the target was destroyed; Special Summon that target.


R Rarity
1 cardDestiny HERO - Celestial
R Rarity
1 cardDestiny HERO - Celestial
Destiny HERO - Celestial
DARK 4
Destiny HERO - Celestial
  • ATK:

  • 1600

  • DEF:

  • 1400


When this card declares an attack: You can target 1 face-up Spell your opponent controls; destroy it, and if you do, inflict 500 damage to your opponent. While you have no cards in your hand, except the turn this card was sent to the GY: You can banish this card and 1 "Destiny HERO" monster from your GY; draw 2 cards. You can only use this effect of "Destiny HERO - Celestial" once per turn.


R Rarity
1 cardDestiny HERO - Dark Angel
R Rarity
1 cardDestiny HERO - Dark Angel
Destiny HERO - Dark Angel
DARK 1
Destiny HERO - Dark Angel
  • ATK:

  • 0

  • DEF:

  • 0


If you have 3 or more "Destiny HERO" monsters in your GY: You can discard this card, then target 1 "Destiny HERO" monster in your GY; Special Summon it to your opponent's field in Defense Position. When a Spell Card or effect you activate resolves, negate that effect, and if you do, or if it did not have an effect, destroy that card. During your Standby Phase: You can banish this card and 1 "Destiny HERO" monster from your GY; each player chooses 1 Normal Spell from their Deck, and places it on top of their Deck.


R Rarity
1 cardDestiny HERO - Dasher
R Rarity
1 cardDestiny HERO - Dasher
Destiny HERO - Dasher
DARK 6
Destiny HERO - Dasher
  • ATK:

  • 2100

  • DEF:

  • 1000


Once per turn: You can Tribute 1 other monster; this card gains 1000 ATK until the End Phase. If this card attacks, change it to Defense Position at the end of the Battle Phase. One time only, when you draw a Monster Card during your Draw Phase while this card is in your Graveyard: You can reveal it; Special Summon it. This card must be in the Graveyard to activate and to resolve this effect.


N Rarity
1 cardDestiny HERO - Decider
N Rarity
1 cardDestiny HERO - Decider
Destiny HERO - Decider
DARK 4
Destiny HERO - Decider
  • ATK:

  • 1600

  • DEF:

  • 1000


Level 6 or higher monsters your opponent controls cannot target this card for attacks. You can only use each of the following effects of "Destiny HERO - Decider" once per Duel. ● If this card is Normal or Special Summoned: You can add 1 "HERO" monster from your GY to your hand during the End Phase of this turn. ● When a card or effect is activated that would inflict damage to you, while this card is in your GY (Quick Effect): Return this card to your hand, and if you do, make that effect damage to you 0.


N Rarity
1 cardDestiny HERO - Defender
N Rarity
1 cardDestiny HERO - Defender
Destiny HERO - Defender
DARK 4
Destiny HERO - Defender
  • ATK:

  • 100

  • DEF:

  • 2700


During each of your opponent's Standby Phases: Your opponent draws 1 card. This card must be in face-up Defense Position to activate and to resolve this effect.


R Rarity
1 cardDestiny HERO - Denier
R Rarity
1 cardDestiny HERO - Denier
Destiny HERO - Denier
DARK 3
Destiny HERO - Denier
  • ATK:

  • 1100

  • DEF:

  • 600


If this card is Normal or Special Summoned: You can take 1 of your "Destiny HERO" monsters from your Deck, GY, or that is banished, and place it on top of your Deck. You can only use this effect of "Destiny HERO - Denier" once per turn. If you have a "Destiny HERO" monster on your field or in your GY, other than "Destiny HERO - Denier": You can Special Summon this card from your GY. You can only use this effect of "Destiny HERO - Denier" once per Duel.


N Rarity
1 cardDestiny HERO - Departed
N Rarity
1 cardDestiny HERO - Departed
Destiny HERO - Departed
DARK 2
Destiny HERO - Departed
  • ATK:

  • 1000

  • DEF:

  • 0


During your Standby Phase, if this card is in your Graveyard: Special Summon it in face-up Attack Position to your opponent's side of the field. If this card is destroyed by battle, banish it instead of sending it to the Graveyard. If a card effect would send this card to the Graveyard from the hand or Deck, banish it instead.


SR Rarity
1 cardDestiny HERO - Diamond Dude
SR Rarity
1 cardDestiny HERO - Diamond Dude
Destiny HERO - Diamond Dude
DARK 4
Destiny HERO - Diamond Dude
  • ATK:

  • 1400

  • DEF:

  • 1600


Once per turn: You can excavate the top card of your Deck, and if it is a Normal Spell, send it to the GY, otherwise place it on the bottom of your Deck. During the Main Phase of your next turn, you can activate the effect of that Spell in your GY (even if you no longer control this face-up card).


R Rarity
1 cardDestiny HERO - Disk Commander
R Rarity
1 cardDestiny HERO - Disk Commander
Destiny HERO - Disk Commander
DARK 1
Destiny HERO - Disk Commander
  • ATK:

  • 300

  • DEF:

  • 300


Cannot be Special Summoned from the GY the turn this card was sent to the GY. If this card is Special Summoned from the GY: You can draw 2 cards. You can only use this effect of "Destiny HERO - Disk Commander" once per Duel.


SR Rarity
1 cardDestiny HERO - Dogma
SR Rarity
1 cardDestiny HERO - Dogma
Destiny HERO - Dogma
DARK 8
Destiny HERO - Dogma
  • ATK:

  • 3400

  • DEF:

  • 2400


Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 3 monsters, including at least 1 "Destiny HERO" monster. Once per turn, if you still control this face-up card during your opponent's next Standby Phase after you Special Summoned it this way: Halve your opponent's LP.


N Rarity
1 cardDestiny HERO - Doom Lord
N Rarity
1 cardDestiny HERO - Doom Lord
Destiny HERO - Doom Lord
DARK 3
Destiny HERO - Doom Lord
  • ATK:

  • 600

  • DEF:

  • 800


Once per turn: You can target 1 monster your opponent controls; banish that target. You cannot declare an attack the turn you activate this effect. You must control this face-up Attack Position card to activate and to resolve this effect. The banished monster returns to the opponent's side of the field, in the same battle position, during your 2nd Standby Phase after activation.


N Rarity
1 cardDestiny HERO - Double Dude
N Rarity
1 cardDestiny HERO - Double Dude
Destiny HERO - Double Dude
DARK 6
Destiny HERO - Double Dude
  • ATK:

  • 1000

  • DEF:

  • 1000


Cannot be Special Summoned. This card can attack twice during each Battle Phase. During your Standby Phase, if this card was destroyed since your last Standby Phase: You can Special Summon 2 "Double Dude Tokens" (Warrior-Type/DARK/Level 4/ATK 1000/DEF 1000). This card must be in your Graveyard to activate and to resolve this effect.


N Rarity
1 cardDestiny HERO - Drawhand
N Rarity
1 cardDestiny HERO - Drawhand
Destiny HERO - Drawhand
DARK 4
Destiny HERO - Drawhand
  • ATK:

  • 1600

  • DEF:

  • 800


If this card is Special Summoned by the effect of a "HERO" monster: You can make each player draw 1 card. During the next Standby Phase after this card was sent to the GY: You can Special Summon this card from your GY, but banish it when it leaves the field. You can only use each effect of "Destiny HERO - Drawhand" once per turn.


N Rarity
1 cardDestiny HERO - Dread Servant
N Rarity
1 cardDestiny HERO - Dread Servant
Destiny HERO - Dread Servant
DARK 3
Destiny HERO - Dread Servant
  • ATK:

  • 400

  • DEF:

  • 700


If this card is Normal Summoned: Place 1 Clock Counter on each "Clock Tower Prison". When this card is destroyed by battle and sent to the GY: You can target 1 Spell/Trap you control; destroy that target.


R Rarity
1 cardDestiny HERO - Dreadmaster
R Rarity
1 cardDestiny HERO - Dreadmaster
Destiny HERO - Dreadmaster
DARK 8
Destiny HERO - Dreadmaster
  • ATK:

  • -1

  • DEF:

  • -1


If this card is Special Summoned by "Clock Tower Prison": Destroy all monsters you control, except "Destiny HERO" monsters, also, after that, you can Special Summon up to 2 "Destiny HERO" monsters from your GY. After this card is Special Summoned, for the rest of this turn, "Destiny HERO" monsters you control cannot be destroyed, also you take no battle damage when they battle. The ATK/DEF of this card are equal to the combined original ATK of all other "Destiny HERO" monsters you control.


N Rarity
1 cardDestiny HERO - Dreamer
N Rarity
1 cardDestiny HERO - Dreamer
Destiny HERO - Dreamer
DARK 1
Destiny HERO - Dreamer
  • ATK:

  • 0

  • DEF:

  • 600


During damage calculation, if your "Destiny HERO" monster battles and this card is in your GY: You can Special Summon this card, and if you do, your monster cannot be destroyed by that battle, also you take no battle damage from that battle. If Summoned this way, banish this card when it leaves the field. You can only use this effect of "Destiny HERO - Dreamer" once per turn.


N Rarity
1 cardDestiny HERO - Drilldark
N Rarity
1 cardDestiny HERO - Drilldark
Destiny HERO - Drilldark
DARK 4
Destiny HERO - Drilldark
  • ATK:

  • 1600

  • DEF:

  • 1200


If this card is Normal or Special Summoned: You can Special Summon 1 "Destiny HERO" monster from your hand with ATK less than or equal to this card's ATK on the field. You can only use this effect of "Destiny HERO - Drilldark" once per turn. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent.


N Rarity
1 cardDestiny HERO - Dunker
N Rarity
1 cardDestiny HERO - Dunker
Destiny HERO - Dunker
DARK 4
Destiny HERO - Dunker
  • ATK:

  • 1200

  • DEF:

  • 1700


You can send 1 "Destiny HERO" card from your hand to the Graveyard; inflict 500 damage to your opponent.


N Rarity
1 cardDestiny HERO - Dynatag
N Rarity
1 cardDestiny HERO - Dynatag
Destiny HERO - Dynatag
DARK 5
Destiny HERO - Dynatag
  • ATK:

  • 1000

  • DEF:

  • 1000


During damage calculation, when you would take battle damage (Quick Effect): You can discard this card; make yourself take no battle damage from that battle, and if you do, each player takes 1000 damage. You can banish this card from your GY, then target 1 "Destiny HERO" monster you control; it gains 1000 ATK until the end of your opponent's next turn.


R Rarity
1 cardDestiny HERO - Fear Monger
R Rarity
1 cardDestiny HERO - Fear Monger
Destiny HERO - Fear Monger
DARK 4
Destiny HERO - Fear Monger
  • ATK:

  • 1000

  • DEF:

  • 1000


During your Standby Phase, if this card is in your Graveyard because it was destroyed by battle and sent there since your last Standby Phase: Target 1 "Destiny HERO" monster in your Graveyard, except a "Destiny HERO - Fear Monger"; Special Summon that target.


SR Rarity
1 cardDestiny HERO - Malicious
SR Rarity
1 cardDestiny HERO - Malicious
Destiny HERO - Malicious
DARK 6
Destiny HERO - Malicious
  • ATK:

  • 800

  • DEF:

  • 800


You can banish this card from your GY; Special Summon 1 "Destiny HERO - Malicious" from your Deck.


UR Rarity
1 cardDestiny HERO - Plasma
UR Rarity
1 cardDestiny HERO - Plasma
Destiny HERO - Plasma
DARK 8
Destiny HERO - Plasma
  • ATK:

  • 1900

  • DEF:

  • 600


Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 3 monsters. Negate the effects of face-up monsters while your opponent controls them. Once per turn: You can target 1 monster your opponent controls; equip that target to this card (max. 1). Gains ATK equal to half the original ATK of the monster equipped to it by this effect.


SR Rarity
1 cardEvil HERO Adusted Gold
SR Rarity
1 cardEvil HERO Adusted Gold
Evil HERO Adusted Gold
LIGHT 4
Evil HERO Adusted Gold
  • ATK:

  • 2100

  • DEF:

  • 800


You can discard this card; add 1 "Dark Fusion", or 1 card that specifically lists "Dark Fusion" in its text, from your Deck to your hand, except "Evil HERO Adusted Gold". You can only use this effect of "Evil HERO Adusted Gold" once per turn. Cannot attack unless you control a Fusion Monster.


N Rarity
1 cardEvil HERO Infernal Gainer
N Rarity
1 cardEvil HERO Infernal Gainer
Evil HERO Infernal Gainer
EARTH 4
Evil HERO Infernal Gainer
  • ATK:

  • 1600

  • DEF:

  • 0


During your Main Phase 1: You can banish this card from the field, then target 1 Fiend monster you control; that target can make a second attack during each Battle Phase while you control it face-up. Once per turn, during your second Standby Phase after this card was banished to activate this effect: Special Summon this card in Attack Position.


N Rarity
1 cardEvil HERO Infernal Prodigy
N Rarity
1 cardEvil HERO Infernal Prodigy
Evil HERO Infernal Prodigy
DARK 2
Evil HERO Infernal Prodigy
  • ATK:

  • 300

  • DEF:

  • 600


If you control no monsters, you can Special Summon this card (from your hand) in Attack Position. Once per turn, during the End Phase, if this card was Tributed this turn to Tribute Summon a "HERO" monster: Draw 1 card.


R Rarity
1 cardEvil HERO Malicious Edge
R Rarity
1 cardEvil HERO Malicious Edge
Evil HERO Malicious Edge
EARTH 7
Evil HERO Malicious Edge
  • ATK:

  • 2600

  • DEF:

  • 1800


If your opponent controls a monster, you can Tribute Summon this card face-up with 1 Tribute. If this card attacks a Defense Position monster, inflict piercing battle damage.


R Rarity
1 cardEvil HERO Sinister Necrom
R Rarity
1 cardEvil HERO Sinister Necrom
Evil HERO Sinister Necrom
DARK 5
Evil HERO Sinister Necrom
  • ATK:

  • 1600

  • DEF:

  • 1800


You can banish this card from your GY; Special Summon 1 "Evil HERO" monster from your hand or Deck, except "Evil HERO Sinister Necrom". You can only use this effect of "Evil HERO Sinister Necrom" once per turn.


UR Rarity
1 cardVision HERO Faris
UR Rarity
1 cardVision HERO Faris
Vision HERO Faris
DARK 5
Vision HERO Faris
  • ATK:

  • 1600

  • DEF:

  • 1800


You can discard 1 other "HERO" monster; Special Summon this card from your hand. If this card is Normal or Special Summoned: You can place 1 "Vision HERO" monster from your Deck, except "Vision HERO Faris", in your Spell & Trap Zone as a face-up Continuous Trap, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except "HERO" monsters. You can only use each effect of "Vision HERO Faris" once per turn.


R Rarity
1 cardVision HERO Increase
R Rarity
1 cardVision HERO Increase
Vision HERO Increase
DARK 3
Vision HERO Increase
  • ATK:

  • 900

  • DEF:

  • 1100


If you take battle or effect damage while this card is in your GY: You can place this card from your GY in your Spell & Trap Zone as a face-up Continuous Trap. During the Main Phase, if this card is treated as a Continuous Trap: You can Tribute 1 "HERO" monster; Special Summon this card. If this card is Special Summoned from the Spell & Trap Zone: You can Special Summon 1 Level 4 or lower "Vision HERO" monster from your Deck. You can only use each effect of "Vision HERO Increase" once per turn.


N Rarity
1 cardVision HERO Minimum Ray
N Rarity
1 cardVision HERO Minimum Ray
Vision HERO Minimum Ray
DARK 3
Vision HERO Minimum Ray
  • ATK:

  • 1200

  • DEF:

  • 700


If you take battle or effect damage while this card is in your GY: You can place this card from your GY in your Spell & Trap Zone as a face-up Continuous Trap. During the Main Phase, if this card is treated as a Continuous Trap: You can Tribute 1 "HERO" monster; Special Summon this card. If this card is Special Summoned from the Spell & Trap Zone: You can destroy 1 Level 4 or lower monster your opponent controls. You can only use each effect of "Vision HERO Minimum Ray" once per turn.


N Rarity
1 cardVision HERO Multiply Guy
N Rarity
1 cardVision HERO Multiply Guy
Vision HERO Multiply Guy
DARK 3
Vision HERO Multiply Guy
  • ATK:

  • 800

  • DEF:

  • 700


If you take battle or effect damage while this card is in your GY: You can place this card from your GY in your Spell & Trap Zone as a face-up Continuous Trap. During the Main Phase, if this card is treated as a Continuous Trap: You can Tribute 1 "HERO" monster; Special Summon this card. If this card is Special Summoned from the Spell & Trap Zone: You can make 1 face-up monster on the field gain 800 ATK. You can only use each effect of "Vision HERO Multiply Guy" once per turn.


N Rarity
1 cardVision HERO Poisoner
N Rarity
1 cardVision HERO Poisoner
Vision HERO Poisoner
DARK 3
Vision HERO Poisoner
  • ATK:

  • 900

  • DEF:

  • 700


If you take battle or effect damage while this card is in your GY: You can place this card from your GY in your Spell & Trap Zone as a face-up Continuous Trap. During the Main Phase, if this card is treated as a Continuous Trap: You can Tribute 1 "HERO" monster; Special Summon this card. If this card is Special Summoned from the Spell & Trap Zone: You can halve the ATK of 1 face-up monster on the field. You can only use each effect of "Vision HERO Poisoner" once per turn.


UR Rarity
1 cardVision HERO Vyon
UR Rarity
1 cardVision HERO Vyon
Vision HERO Vyon
DARK 4
Vision HERO Vyon
  • ATK:

  • 1000

  • DEF:

  • 1200


If this card is Normal or Special Summoned: You can send 1 "HERO" monster from your Deck to the GY. You can only use this effect of "Vision HERO Vyon" once per turn. Once per turn: You can banish 1 "HERO" monster from your GY; add 1 "Polymerization" from your Deck to your hand.


R Rarity
1 cardVision HERO Witch Raider
R Rarity
1 cardVision HERO Witch Raider
Vision HERO Witch Raider
DARK 8
Vision HERO Witch Raider
  • ATK:

  • 2700

  • DEF:

  • 1900


To Tribute Summon this card face-up, you can Tribute Trap(s) you control, as well as monsters. When this card is Normal Summoned: You can destroy all Spells and Traps your opponent controls. You cannot Special Summon monsters during the turn you activate this effect, except "HERO" monsters.


R Rarity
1 cardClock Tower Prison
R Rarity
1 cardClock Tower Prison
Clock Tower Prison
Spell Field
Clock Tower Prison

    Once per turn, during your opponent's Standby Phase: Place 1 Clock Counter on this card. While there are 4 or more Clock Counters on this card, you do not take any battle damage. If this card with 4 or more Clock Counters is destroyed and sent to the GY: Special Summon 1 "Destiny HERO - Dreadmaster" from your hand or Deck.


    N Rarity
    1 cardCyclone Blade
    N Rarity
    1 cardCyclone Blade
    Cyclone Blade
    Spell Equip
    Cyclone Blade

      Equip only to a "Destiny HERO" monster. At the end of the Damage Step, if the equipped monster attacked: Target 1 Spell/Trap Card on the field; destroy that target.


      SR Rarity
      1 cardD - Force
      SR Rarity
      1 cardD - Force
      D - Force
      Spell Continuous
      D - Force

        When this card is activated: You can add 1 "Destiny HERO - Plasma" from your Deck or GY to your hand. While you control "Destiny HERO - Plasma", apply the following effects. ● You cannot draw during the Draw Phase. ● Your opponent cannot target cards you control with card effects. ● Each "Destiny HERO - Plasma" you control gains 100 ATK for each monster in the GYs, cannot be destroyed by your opponent's card effects, also can make a second attack during each Battle Phase.


        N Rarity
        1 cardD - Formation
        N Rarity
        1 cardD - Formation
        D - Formation
        Spell Continuous
        D - Formation

          Each time a face-up "Destiny HERO" monster(s) you control is destroyed, place 1 D Counter on this card for each of those monsters. When you Normal or Special Summon a monster during your Main Phase: You can send this card with 2 or more D Counters to the Graveyard; add up to 2 cards from your Deck and/or Graveyard to your hand, with the same name as that monster.


           Rarity
          1 cardD - Mind
           Rarity
          1 cardD - Mind
          D - Mind
          Spell Normal
          D - Mind

            If you control no "Destiny HERO" monsters: Special Summon 1 Level 3 or lower "Destiny HERO" monster from your Deck.


            N Rarity
            1 cardD - Spirit
            N Rarity
            1 cardD - Spirit
            D - Spirit
            Spell Normal
            D - Spirit

              Special Summon 1 Level 4 or lower "Destiny HERO" monster from your hand. You must not control any face-up "Destiny HERO" monsters to activate and to resolve this effect.


              SR Rarity
              1 cardDark Calling
              SR Rarity
              1 cardDark Calling
              Dark Calling
              Spell Normal
              Dark Calling

                Fusion Summon 1 Fusion Monster from your Extra Deck, that must be Special Summoned with "Dark Fusion", by banishing the Fusion Materials listed on it from your hand and/or GY. (This is treated as a Fusion Summon with "Dark Fusion".)


                N Rarity
                1 cardDark City
                N Rarity
                1 cardDark City
                Dark City
                Spell Field
                Dark City

                  When a "Destiny HERO" monster attacks, if its ATK is lower than the ATK of the attack target, the attacking monster gains 1000 ATK during damage calculation only.


                  SR Rarity
                  1 cardDark Fusion
                  SR Rarity
                  1 cardDark Fusion
                  Dark Fusion
                  Spell Normal
                  Dark Fusion

                    Fusion Summon 1 Fiend Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. Your opponent cannot target it with card effects this turn.


                    SR Rarity
                    1 cardDestiny Draw
                    SR Rarity
                    1 cardDestiny Draw
                    Destiny Draw
                    Spell Normal
                    Destiny Draw

                      Discard 1 "Destiny HERO" card; draw 2 cards.


                      R Rarity
                      1 cardDoctor D
                      R Rarity
                      1 cardDoctor D
                      Doctor D
                      Spell Normal
                      Doctor D

                        Banish 1 "Destiny HERO" monster from your GY; add to your hand or Special Summon 1 "Destiny HERO" monster from your GY. You can banish this card from your GY, then target 2 "Destiny HERO" monsters you control; choose 1 of those monsters, its ATK becomes the other monster's ATK, until the end of this turn.


                        SR Rarity
                        1 cardEvil Mind
                        SR Rarity
                        1 cardEvil Mind
                        Evil Mind
                        Spell Normal
                        Evil Mind

                          If you control a Fiend monster: Activate 1 of these effects, based on the number of monsters in your opponent's GY; ● 1+: Draw 1 card. ● 4+: Add 1 "HERO" monster or 1 "Dark Fusion" from your Deck to your hand. ● 10+: Add 1 "Polymerization" Spell or 1 "Fusion" Spell from your Deck to your hand. You can only activate 1 "Evil Mind" per turn.


                          R Rarity
                          1 cardFusion Destiny
                          R Rarity
                          1 cardFusion Destiny
                          Fusion Destiny
                          Spell Normal
                          Fusion Destiny

                            Fusion Summon 1 Fusion Monster from your Extra Deck that lists a "Destiny HERO" monster as material, using monsters from your hand or Deck as Fusion Material, but destroy it during the End Phase of the next turn, also for the rest of this turn after this card resolves, you cannot Special Summon monsters, except DARK "HERO" monsters. You can only activate 1 "Fusion Destiny" per turn.


                            R Rarity
                            1 cardOver Destiny
                            R Rarity
                            1 cardOver Destiny
                            Over Destiny
                            Spell Normal
                            Over Destiny

                              Target 1 "Destiny HERO" monster in your GY; Special Summon 1 "Destiny HERO" monster from your Deck whose Level is less than or equal to half of that target's Level, but destroy it during the End Phase of this turn.


                              R Rarity
                              1 cardSupreme King's Castle
                              R Rarity
                              1 cardSupreme King's Castle
                              Supreme King's Castle
                              Spell Field
                              Supreme King's Castle

                                You can Fusion Summon Fusion Monsters that must be Special Summoned with "Dark Fusion", with effects other than "Dark Fusion". Once per turn, during damage calculation, if your Fiend monster battles an opponent's monster: You can send 1 "Evil HERO" monster from your Deck or Extra Deck to the GY; your monster gains ATK equal to the Level of the monster sent to the GY x 200, until the end of this turn (even if this card leaves the field).


                                N Rarity
                                1 cardD - Chain
                                N Rarity
                                1 cardD - Chain
                                D - Chain
                                Trap Normal
                                D - Chain

                                  Target a "Destiny HERO" monster you control; equip this card to that target. It gains 500 ATK. When it destroys a monster your opponent controls by battle and sends it to the Graveyard: Inflict 500 damage to your opponent.


                                  N Rarity
                                  1 cardD - Counter
                                  N Rarity
                                  1 cardD - Counter
                                  D - Counter
                                  Trap Normal
                                  D - Counter

                                    When a "Destiny HERO" monster you control is targeted for an attack: Destroy the attacking monster.


                                    N Rarity
                                    1 cardD - Fortune
                                    N Rarity
                                    1 cardD - Fortune
                                    D - Fortune
                                    Trap Normal
                                    D - Fortune

                                      When your opponent declares a direct attack: Banish 1 "Destiny HERO" monster from your Graveyard; end the Battle Phase.


                                      N Rarity
                                      1 cardD - Shield
                                      N Rarity
                                      1 cardD - Shield
                                      D - Shield
                                      Trap Normal
                                      D - Shield

                                        When an Attack Position "Destiny HERO" monster you control is targeted for an attack: Target it; change it to Defense Position and equip it with this card. The equipped monster cannot be destroyed by battle.


                                        R Rarity
                                        1 cardD - Tactics
                                        R Rarity
                                        1 cardD - Tactics
                                        D - Tactics
                                        Trap Continuous
                                        D - Tactics

                                          During the Standby Phase: You can have all "HERO" monsters you control gain 400 ATK (even if this card leaves the field). If a Level 8 or higher "Destiny HERO" monster(s) or a "Destiny End Dragoon" is Special Summoned to your field (except during the Damage Step): You can banish 1 card from your opponent's hand (random), field, or GY. If this card in the Spell & Trap Zone is destroyed by card effect: You can add 1 "Destiny HERO" monster from your Deck to your hand. You can only use each effect of "D - Tactics" once per turn.


                                          N Rarity
                                          1 cardD - Time
                                          N Rarity
                                          1 cardD - Time
                                          D - Time
                                          Trap Normal
                                          D - Time

                                            When a face-up "Elemental HERO" monster you control leaves the field: Add 1 "Destiny HERO" monster from your Deck to your hand whose Level is less than or equal to that "Elemental HERO" monster's original Level.


                                            R Rarity
                                            1 cardD-Fusion
                                            R Rarity
                                            1 cardD-Fusion
                                            D-Fusion
                                            Trap Normal
                                            D-Fusion

                                              Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters you control as Fusion Material, and if you do, it cannot be destroyed by battle or card effects this turn. Only "Destiny HERO" monsters can be used as Fusion Material for a Fusion Summon using this card's effect.


                                              N Rarity
                                              1 cardDestiny Mirage
                                              N Rarity
                                              1 cardDestiny Mirage
                                              Destiny Mirage
                                              Trap Normal
                                              Destiny Mirage

                                                When a "Destiny HERO" monster you control is destroyed and sent to the Graveyard by an opponent's card effect: Special Summon, to your side of the field, all "Destiny HERO" monsters that were destroyed and sent to either Graveyard this turn.


                                                N Rarity
                                                1 cardDestiny Signal
                                                N Rarity
                                                1 cardDestiny Signal
                                                Destiny Signal
                                                Trap Normal
                                                Destiny Signal

                                                  When a monster you control is destroyed by battle and sent to the GY: Special Summon 1 Level 4 or lower "Destiny HERO" monster from your hand or Deck.


                                                  SR Rarity
                                                  1 cardDestiny End Dragoon
                                                  SR Rarity
                                                  1 cardDestiny End Dragoon
                                                  Destiny End Dragoon
                                                  DARK 10
                                                  Destiny End Dragoon
                                                  • ATK:

                                                  • 3000

                                                  • DEF:

                                                  • 3000


                                                  "Destiny HERO - Plasma" + "Destiny HERO - Dogma" A Fusion Summon of this card can only be done with the above Fusion Materials. Once per turn: You can target 1 monster your opponent controls; destroy that target, and if it was face-up, inflict damage to your opponent equal to the ATK it had on the field. You cannot conduct your Battle Phase the turn you activate this effect. Once per turn, during your Standby Phase, if this card is in your GY: You can banish 1 "Destiny HERO" card from your GY; Special Summon this card.


                                                  SR Rarity
                                                  1 cardDestiny HERO - Dangerous
                                                  SR Rarity
                                                  1 cardDestiny HERO - Dangerous
                                                  Destiny HERO - Dangerous
                                                  DARK 6
                                                  Destiny HERO - Dangerous
                                                  • ATK:

                                                  • 2000

                                                  • DEF:

                                                  • 2600


                                                  1 "Destiny HERO" monster + 1 DARK Effect Monster (Quick Effect): You can discard 1 card; send 1 "Destiny HERO" monster from your hand or Deck to the GY, and if you do, "Destiny HERO" monsters you control gain 200 ATK for each "Destiny HERO" monster in your GY until the end of this turn. You can only use this effect of "Destiny HERO - Dangerous" once per turn.


                                                  UR Rarity
                                                  1 cardDestiny HERO - Destroyer Phoenix Enforcer
                                                  UR Rarity
                                                  1 cardDestiny HERO - Destroyer Phoenix Enforcer
                                                  Destiny HERO - Destroyer Phoenix Enforcer
                                                  DARK 8
                                                  Destiny HERO - Destroyer Phoenix Enforcer
                                                  • ATK:

                                                  • 2500

                                                  • DEF:

                                                  • 2100


                                                  1 Level 6 or higher "HERO" monster + 1 "Destiny HERO" monster Monsters your opponent controls lose 200 ATK for each "HERO" card in your GY. You can only use each of the following effects of "Destiny HERO - Destroyer Phoenix Enforcer" once per turn. (Quick Effect): You can destroy both 1 card you control and 1 card on the field. If this card is destroyed by battle or card effect: You can activate this effect; Special Summon 1 "Destiny HERO" monster from your GY during the Standby Phase of the next turn.


                                                  UR Rarity
                                                  1 cardDestiny HERO - Dominance
                                                  UR Rarity
                                                  1 cardDestiny HERO - Dominance
                                                  Destiny HERO - Dominance
                                                  DARK 10
                                                  Destiny HERO - Dominance
                                                  • ATK:

                                                  • 2900

                                                  • DEF:

                                                  • 2600


                                                  3 "Destiny HERO" monsters During your Main Phase: You can look at the top 5 cards of your Deck or your opponent's Deck, then place them on the top of the Deck in any order. When this card destroys an opponent's monster by battle: You can draw 1 card. If this Fusion Summoned card is destroyed by battle or card effect: You can target 3 Level 9 or lower "Destiny HERO" monsters with different names in your GY; Special Summon them. You can only use each effect of "Destiny HERO - Dominance" once per turn.


                                                  SR Rarity
                                                  1 cardDestiny HERO - Dusktopia
                                                  SR Rarity
                                                  1 cardDestiny HERO - Dusktopia
                                                  Destiny HERO - Dusktopia
                                                  DARK 10
                                                  Destiny HERO - Dusktopia
                                                  • ATK:

                                                  • 3000

                                                  • DEF:

                                                  • 3000


                                                  1 "Destiny HERO" Fusion Monster + 1 "Destiny HERO" monster If this card is Fusion Summoned: You can Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. Once per turn (Quick Effect): You can target 1 monster on the field; make it unable to be destroyed by battle or card effects, and if you do, neither player takes any battle damage from attacks involving that monster (these effects last until the end of this turn).


                                                  SR Rarity
                                                  1 cardDestiny HERO - Dystopia
                                                  SR Rarity
                                                  1 cardDestiny HERO - Dystopia
                                                  Destiny HERO - Dystopia
                                                  DARK 8
                                                  Destiny HERO - Dystopia
                                                  • ATK:

                                                  • 2800

                                                  • DEF:

                                                  • 2400


                                                  2 "Destiny HERO" monsters If this card is Special Summoned: You can target 1 Level 4 or lower "Destiny HERO" monster in your GY; inflict damage to your opponent equal to that target's ATK. If this card's current ATK is different from its original ATK (except during the Damage Step) (Quick Effect): You can target 1 card on the field; destroy it, and if you do, this card's ATK becomes equal to this card's original ATK. You can only use each effect of "Destiny HERO - Dystopia" once per turn.


                                                  UR Rarity
                                                  1 cardEvil HERO Dark Gaia
                                                  UR Rarity
                                                  1 cardEvil HERO Dark Gaia
                                                  Evil HERO Dark Gaia
                                                  EARTH 8
                                                  Evil HERO Dark Gaia
                                                  • ATK:

                                                  • -1

                                                  • DEF:

                                                  • 0


                                                  1 Fiend-Type monster + 1 Rock-Type monster Must be Special Summoned with "Dark Fusion" and cannot be Special Summoned by other ways. The original ATK of this card is equal to the combined original ATK of the Fusion Material Monsters used to Fusion Summon it. When this card declares an attack: You can change all Defense Position monsters your opponent controls to face-up Attack Position. (Flip Effects are not activated at this time.)


                                                  N Rarity
                                                  1 cardEvil HERO Infernal Sniper
                                                  N Rarity
                                                  1 cardEvil HERO Infernal Sniper
                                                  Evil HERO Infernal Sniper
                                                  FIRE 6
                                                  Evil HERO Infernal Sniper
                                                  • ATK:

                                                  • 2000

                                                  • DEF:

                                                  • 2500


                                                  "Elemental HERO Clayman" + "Elemental HERO Burstinatrix" Must be Special Summoned with "Dark Fusion" and cannot be Special Summoned by other ways. This card cannot be destroyed by Spell Cards. During each of your Standby Phases: Inflict 1000 damage to your opponent. This card must be in face-up Defense Position to activate and to resolve this effect.


                                                  N Rarity
                                                  1 cardEvil HERO Inferno Wing
                                                  N Rarity
                                                  1 cardEvil HERO Inferno Wing
                                                  Evil HERO Inferno Wing
                                                  FIRE 6
                                                  Evil HERO Inferno Wing
                                                  • ATK:

                                                  • 2100

                                                  • DEF:

                                                  • 1200


                                                  "Elemental HERO Avian" + "Elemental HERO Burstinatrix" Must be Special Summoned with "Dark Fusion" and cannot be Special Summoned by other ways. If this card attacks a Defense Position monster, inflict piercing Battle Damage to your opponent. When this card destroys a monster by battle and sends it to the Graveyard: Inflict damage to your opponent equal to either the ATK or DEF (whichever is higher) of the destroyed monster in the Graveyard.


                                                  N Rarity
                                                  1 cardEvil HERO Lightning Golem
                                                  N Rarity
                                                  1 cardEvil HERO Lightning Golem
                                                  Evil HERO Lightning Golem
                                                  LIGHT 6
                                                  Evil HERO Lightning Golem
                                                  • ATK:

                                                  • 2400

                                                  • DEF:

                                                  • 1500


                                                  "Elemental HERO Sparkman" + "Elemental HERO Clayman" Must be Special Summoned with "Dark Fusion" and cannot be Special Summoned by other ways. Once per turn: You can target 1 monster on the field; destroy that target.


                                                  UR Rarity
                                                  1 cardEvil HERO Malicious Bane
                                                  UR Rarity
                                                  1 cardEvil HERO Malicious Bane
                                                  Evil HERO Malicious Bane
                                                  DARK 8
                                                  Evil HERO Malicious Bane
                                                  • ATK:

                                                  • 3000

                                                  • DEF:

                                                  • 3000


                                                  1 "Evil HERO" monster + 1 Level 5 or higher monster Must be Special Summoned with "Dark Fusion". Cannot be destroyed by battle or card effects. During your Main Phase: You can destroy all monsters your opponent controls with ATK less than or equal to this card's, also this card gains 200 ATK for each monster destroyed this way, also you cannot declare an attack for the rest of this turn, except with "HERO" monsters. You can only use this effect of "Evil HERO Malicious Bane" once per turn.


                                                  UR Rarity
                                                  1 cardEvil HERO Malicious Fiend
                                                  UR Rarity
                                                  1 cardEvil HERO Malicious Fiend
                                                  Evil HERO Malicious Fiend
                                                  FIRE 8
                                                  Evil HERO Malicious Fiend
                                                  • ATK:

                                                  • 3500

                                                  • DEF:

                                                  • 2100


                                                  "Evil HERO Malicious Edge" + 1 Level 6 or higher Fiend monster Must be Special Summoned with "Dark Fusion". During your opponent's Battle Phase, all monsters they control are changed to face-up Attack Position, and each monster they control must attack this card, if able.


                                                  N Rarity
                                                  1 cardEvil HERO Wild Cyclone
                                                  N Rarity
                                                  1 cardEvil HERO Wild Cyclone
                                                  Evil HERO Wild Cyclone
                                                  EARTH 8
                                                  Evil HERO Wild Cyclone
                                                  • ATK:

                                                  • 1900

                                                  • DEF:

                                                  • 2300


                                                  "Elemental HERO Avian" + "Elemental HERO Wildheart" Must be Special Summoned with "Dark Fusion" and cannot be Special Summoned by other ways. If this card attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step. When this card inflicts Battle Damage to your opponent: Destroy all face-down Spell and Trap Cards your opponent controls.


                                                  SR Rarity
                                                  1 cardVision HERO Adoration
                                                  SR Rarity
                                                  1 cardVision HERO Adoration
                                                  Vision HERO Adoration
                                                  DARK 8
                                                  Vision HERO Adoration
                                                  • ATK:

                                                  • 2800

                                                  • DEF:

                                                  • 2100


                                                  2 "HERO" monsters Once per turn: You can target 1 face-up monster your opponent controls and 1 other "HERO" monster you control; the opponent's targeted monster loses ATK and DEF equal to the ATK of your targeted monster, until the end of this turn.


                                                  UR Rarity
                                                  1 cardVision HERO Trinity
                                                  UR Rarity
                                                  1 cardVision HERO Trinity
                                                  Vision HERO Trinity
                                                  DARK 8
                                                  Vision HERO Trinity
                                                  • ATK:

                                                  • 2500

                                                  • DEF:

                                                  • 2000


                                                  3 "HERO" monsters After this card is Fusion Summoned, for the rest of this turn, this card's ATK becomes double its original ATK. This Fusion Summoned card can make a second and third attack during each Battle Phase. Cannot attack directly.


                                                  N Rarity
                                                  1 cardD Cubed
                                                  N Rarity
                                                  1 cardD Cubed
                                                  D Cubed
                                                  DARK 1
                                                  D Cubed
                                                  • ATK:

                                                  • 0

                                                  • DEF:

                                                  • 0


                                                  If this card is Normal Summoned: It is also treated as a "Destiny HERO" monster while face-up on the field. You can only use each of the following effects of "D Cubed" once per turn. ● You can discard up to 2 cards; Special Summon "D Cubed" from your hand, Deck, and/or GY, equal to the number discarded, also for the rest of this turn, you cannot Normal or Special Summon other monsters, except "Destiny HERO" monsters. ● If this card is destroyed by battle or card effect: You can send 1 "Destiny HERO" monster from your Deck to the GY.


                                                  R Rarity
                                                  1 cardVision HERO Gravito
                                                  R Rarity
                                                  1 cardVision HERO Gravito
                                                  Vision HERO Gravito
                                                  DARK 4
                                                  Vision HERO Gravito
                                                  • ATK:

                                                  • 500

                                                  • DEF:

                                                  • 2000


                                                  If this card is Normal or Special Summoned: You can target 1 of your banished "HERO" monsters; add it to your hand. You can Tribute this card, then target 2 "Vision HERO" Monster Cards in your Spell & Trap Zone; Special Summon them. You can only use each effect of "Vision HERO Gravito" once per turn.


                                                  R Rarity
                                                  1 cardWinged Kuriboh
                                                  R Rarity
                                                  1 cardWinged Kuriboh
                                                  Winged Kuriboh
                                                  LIGHT 1
                                                  Winged Kuriboh
                                                  • ATK:

                                                  • 300

                                                  • DEF:

                                                  • 200


                                                  If this card on the field is destroyed and sent to the GY: For the rest of this turn, you take no battle damage.


                                                  SR Rarity
                                                  1 cardMasked HERO Acid
                                                  SR Rarity
                                                  1 cardMasked HERO Acid
                                                  Masked HERO Acid
                                                  WATER 8
                                                  Masked HERO Acid
                                                  • ATK:

                                                  • 2600

                                                  • DEF:

                                                  • 2100


                                                  Must be Special Summoned with "Mask Change". When this card is Special Summoned: Destroy as many Spells and Traps your opponent controls as possible, and if you do, all monsters they control lose 300 ATK.


                                                  SR Rarity
                                                  1 cardMasked HERO Blast
                                                  SR Rarity
                                                  1 cardMasked HERO Blast
                                                  Masked HERO Blast
                                                  WIND 6
                                                  Masked HERO Blast
                                                  • ATK:

                                                  • 2200

                                                  • DEF:

                                                  • 1800


                                                  Must be Special Summoned with "Mask Change". If this card is Special Summoned: You can target 1 face-up monster your opponent controls; its ATK becomes half its current ATK. Once per turn (Quick Effect): You can pay 500 LP, then target 1 Spell/Trap your opponent controls; return it to the hand.


                                                  R Rarity
                                                  1 cardMasked HERO Dian
                                                  R Rarity
                                                  1 cardMasked HERO Dian
                                                  Masked HERO Dian
                                                  EARTH 8
                                                  Masked HERO Dian
                                                  • ATK:

                                                  • 2800

                                                  • DEF:

                                                  • 3000


                                                  Must be Special Summoned with "Mask Change". When this card destroys an opponent's monster by battle and sends it to the GY: You can Special Summon 1 Level 4 or lower "HERO" monster from your Deck.


                                                  R Rarity
                                                  1 cardMasked HERO Divine Wind
                                                  R Rarity
                                                  1 cardMasked HERO Divine Wind
                                                  Masked HERO Divine Wind
                                                  WIND 8
                                                  Masked HERO Divine Wind
                                                  • ATK:

                                                  • 2700

                                                  • DEF:

                                                  • 1900


                                                  Must be Special Summoned with "Mask Change" and cannot be Special Summoned by other ways. Cannot be destroyed by battle. Your opponent can attack with only 1 monster during each Battle Phase. When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can draw 1 card.


                                                  N Rarity
                                                  1 cardMasked HERO Goka
                                                  N Rarity
                                                  1 cardMasked HERO Goka
                                                  Masked HERO Goka
                                                  FIRE 6
                                                  Masked HERO Goka
                                                  • ATK:

                                                  • 2200

                                                  • DEF:

                                                  • 1800


                                                  Must be Special Summoned with "Mask Change". Gains 100 ATK for each "HERO" monster in your GY.


                                                  N Rarity
                                                  1 cardMasked HERO Vapor
                                                  N Rarity
                                                  1 cardMasked HERO Vapor
                                                  Masked HERO Vapor
                                                  WATER 6
                                                  Masked HERO Vapor
                                                  • ATK:

                                                  • 2400

                                                  • DEF:

                                                  • 2000


                                                  Must be Special Summoned with "Mask Change". Cannot be destroyed by card effects.


                                                  SR Rarity
                                                  1 cardMetamorphosis
                                                  SR Rarity
                                                  1 cardMetamorphosis
                                                  Metamorphosis
                                                  Spell Normal
                                                  Metamorphosis

                                                    Tribute 1 monster. Special Summon 1 Fusion Monster from your Extra Deck with the same Level as the Tributed monster.


                                                    SR Rarity
                                                    1 cardThe Flute of Summoning Kuriboh
                                                    SR Rarity
                                                    1 cardThe Flute of Summoning Kuriboh
                                                    The Flute of Summoning Kuriboh
                                                    Spell Quick
                                                    The Flute of Summoning Kuriboh

                                                      Take 1 "Kuriboh" or 1 "Winged Kuriboh" from your Deck, and either add it to your hand or Special Summon it.


                                                      N Rarity
                                                      1 cardVision Fusion
                                                      N Rarity
                                                      1 cardVision Fusion
                                                      Vision Fusion
                                                      Spell Normal
                                                      Vision Fusion

                                                        Fusion Summon 1 "HERO" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. You can also use up to 2 monsters in your Spell & Trap Zone that are being treated as Continuous Traps as Fusion Material, by banishing them. You can only activate 1 "Vision Fusion" per turn.


                                                        N Rarity
                                                        1 cardVision Release
                                                        N Rarity
                                                        1 cardVision Release
                                                        Vision Release
                                                        Spell Normal
                                                        Vision Release

                                                          Target 1 "Vision HERO" Monster Card in your Spell & Trap Zone; Special Summon it. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 "Vision HERO" monster in your GY; add it to your hand.


                                                          N Rarity
                                                          1 cardDouble Dude Token
                                                          N Rarity
                                                          1 cardDouble Dude Token
                                                          Double Dude Token
                                                          Double Dude Token
                                                          • ATK:

                                                          • 0

                                                          • DEF:

                                                          • 0


                                                          Special Summoned with the effect of "Destiny HERO - Double Dude".


                                                          N Rarity
                                                          1 cardApparition
                                                          N Rarity
                                                          1 cardApparition
                                                          Apparition
                                                          Trap Normal
                                                          Apparition

                                                            If a face-up "HERO" monster(s) you control is destroyed by battle or card effect: Special Summon 1 Level 4 or lower "Vision HERO" monster from your Deck, then you can halve the original ATK/DEF of 1 monster your opponent controls. You can only activate 1 "Apparition" per turn.




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