Pendulum Magician Deck #28559 — Yu-Gi-Oh! TCG

40 Main, 15 Extra, incl. Dinomight Powerload, the Dracoslayer x3, Ignis Phoenix, the Dracoslayer x3, Majespecter Raccoon - Bunbuku x3.

Created by: YGO Mod (20517634)

Created On: 11/16/2022

 
 


Official AI Deck Power Analysis
ComboConfidence: MediumEvaluated Jan 1, 2026
58± 12/ 100
Power Score
Structural 58
Reliability 50
Going First 58
Going Second 57

Deck — Deck Power Evaluation

Final Contextual Deck Power: 58/100 (±8 · Confidence: Medium)

Overall score Value
Structural Deck Power 58
Going First 58
Going Second 57
Meta Power provisional
Tournament Reliability 50
  • Primary strategy: Combo
  • Secondary strategies: none
  • Format: tcg

Legality

Main 40 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Pendulum Magician combo via Dracoslayer/Synchro/Xyz fusion
  • Turn 1 (going first): Play Odd-Eyes Revolution Dragon or Luster Pendulum, then assemble Dracoslayer/Synchro/Xyz for board clear and lethal
  • Turn 2 (going second): Use 6-card hand to find key combiners (Majesty Pegasus, Luster Pendulum) and answer opponent setups
  • Recovery: Return from board clear via Ash Blossom, dimensional shifting, and pendulum re-summon loops
  • After siding: No side deck plan supplied

Why it scores here

The deck runs a Pendulum Magician engine with strong combo ceiling via Dracoslayer/Synchro/Xyz lines, but is hampered by illegal key cards and inconsistent starter density. Hand quality is fragile due to limited searchers and brick potential in the 40-card main. Interaction exists (Ash Blossom, negate effects) but disruption can lock the plan, and resource grind is moderate. The build is combinable yet fragile to interruption, with modest end-board pressure and no post-side adaptation.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 P(≥1 starter in 5) ≈ 0.507 from hypergeometric; archetype core present but key cards illegal (Inferred)
D2 Opening-Hand Quality & Brick Management 45 33.76% chance to open ≥1 of 12 critical cards in hand5; brick risk elevated by 3 non-searching spell/tuner lines (Inferred)
D3 Combo Conversion & Ceiling 65 Best line yields strong board clear and lethal potential, but ceiling capped by missing key cards (Inferred)
D4 Combo Floor & Median Output 50 Median output limited by inconsistent starts and reliance on specific combiners (Inferred)
D5 Interruption Resilience & Route Redundancy 40 Only 3 hand traps and limited redundancy; single disruption point can stall the plan (Inferred)
D6 Resource Economy, Recovery & Grind 55 Resource curve leans mid-game; recursion via Ash Blossom and pendulum loops provide moderate sustain (Inferred)
D7 End-Board & Interaction Quality 60 20+ removal/interaction cards and negation tools give layered answers, but reliance on specific targets (Inferred)
D8 Going-Second & Board-Breaking Power 55 Going-second has 6-card draw and key search targets, yet must compete through disruption (Inferred)
D9 Offensive Pressure & Closing Power 60 High-ATK Dracoslayer finishers present, but consistency to close reduced by brick risk (Inferred)
D10 Main Deck Efficiency & Flexibility 50 40-card main with 20 distinct cards and 15 extra creates moderate flexibility, but illegal slots reduce net efficiency (Inferred)
D11 Extra Deck Efficiency & Coverage 55 Extra deck covers Synchro/Xyz/Fusion, yet key enablers are limited and some slots are mandatory (Inferred)
D12 Side Deck Adaptability 50 Side deck absent; adaptability relies on in-deck tech which is constrained by format legality (Inferred)
D13 Matchup Coverage & Format Fit 45 Archetype share is niche; format meta mismatch and banlist exposure reduce fit (Provisional)
D14 Pilotability & Error Tolerance 55 10–12 decision points per combo line; error tolerance moderate due to hand-trap safety nets (Inferred)

How the score was computed

Strategy profile: Balanced (primary Combo with moderate Midrange elements). Structural ≈ 58, Going First ≈ 58, Going Second ≈ 57, Meta = provisional, Tournament Reliability ≈ 50. Modifiers: illegal_key_cards (-10); combo_line_depth (5); hand_trap_count (3). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ — · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex 82, median 61, board-per-starter 2.6
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Strong pendulum-based searcher suite (25 searcher texts)
  • High-impact Dracoslayer/Xyz finishers with board clear
  • Multiple negation and removal options for interaction
  • Good hand-trap coverage with Ash Blossom & Joyous Spring

Weaknesses

  • Illegal key cards reduce consistency and format viability
  • Limited early disruption increases brick risk
  • Combo lines are long and error-prone
  • No formal side deck plan

Critical choke points

  • Dependence on specific pendulum/tuner enablers
  • Lack of reliable hand traps against backrow removal
  • Single-copy key cards create dead-draw risk
Priority Remove Add Reason
1 Triple Tactics Talent, Abyss Dweller, Baronne de Fleur (illegal/overcapped) Search-heavy Magician/Tuner lines to smooth consistency Replace over-limit and Forbidden cards to meet format rules and reduce brick rate
2 Additional hand traps and disruption (e.g., Ash Blossom, Imperial Order) Improve interruption resilience and backrow control
3 Side deck with meta-relevant counters Build a proper side plan for format adaptation

Evidence & confidence

  • Verified: Deck size 40 main / 15 extra (legal limits checked); Card text and role hints from evidence.json
  • Inferred: Hypergeometric opening probabilities; Combo ceiling and floor from text and archetype pattern; Tournament reliability estimate
  • Provisional: Meta Power (no dated metagame sample); Matchup outcomes
  • Data gaps: No combo boards supplied — floor/median/ceiling inferred from text No win-rate telemetry in YGOVN export No tournament link or per-pilot match record No dated metagame sample for Meta Power

More TCG Info

Pendulum Magician

Pendulum Magician Breakdown

 
 

 

 

 

 

 

 
 

 

 
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