Chaos Deck #284469 — Yu-Gi-Oh! TCG

41 Main, 15 Extra, incl. Magician's Rod x3, Magicians' Souls x3, Ash Blossom & Joyous Spring x3. Created Jul 17, 2024 by YGO Mod.

Deck Chaos TCG

Created by: YGO Mod (20517634)

Created On: 07/17/2024

 
 


Official AI Deck Power Analysis
ComboConfidence: Low
20± 10/ 100
Power Score
Structural 52
Reliability 42
Going First 55
Going Second 45

Deck — Deck Power Evaluation

Final Contextual Deck Power: 20/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 52
Going First 55
Going Second 45
Meta Power provisional
Tournament Reliability 42
  • Primary strategy: Combo
  • Secondary strategies: Toolbox
  • Format: tcg

Legality

Main 41 / Extra 15 / Side 0 — status: Illegal. 5 violation(s).

Identity & game plan

  • Win condition: Extra Deck closers (Chaos Angel 3500 ATK, Quintet Magician 4500 ATK, The Dark Magicians 2800 ATK, Dark Magician the Dragon Knight 3000 ATK) once a Dark Magician-based engine is online. Text-only read; no recorded boards.; Link Monster pressure from the 10 Link cards in the Extra Deck, with Knightmare Unicorn and Accesscode Talker as the most text-supported Link routes.
  • Turn 1 (going first): Use the searcher-text cards (Magician's Rod, Preparation of Rites, Soul Servant, Dark Magical Circle) to find a Dark Magician starter and convert it into a Fusion or Link summon. Hold Ash Blossom and Effect Veiler for the opponent's first activations.
  • Turn 2 (going second): Hand traps Ash Blossom, Effect Veiler and Magician's Rod-line recursion to answer the opponent's first board, then extend through Extra Deck boss monsters. No side deck is present to adjust this plan.
  • Recovery: Recursion text on Magician's Rod, Eternal Soul and Magicians' Combination (Dark Magician revival text) to rebuild after a single interruption. Not verified by recorded boards.
  • After siding: Not available: the list has 0 side deck cards, so there is no post-side plan to evaluate.

Why it scores here

This list is Illegal in TCG: four Forbidden cards and a third copy of a Semi-Limited card break the copy limits, so it is scored as a theoretical, structural-only read and capped at 20. Its consistency is moderate: the core Dark Magician starter has only four copies and about a 0.42 chance of at least one in a five-card opening hand, while the 14 searcher-text cards and the six hand traps give some functional hands. Recorded combo evidence is absent, so conversion and floor scores rest on card text alone and are kept near the middle. The Extra Deck closers give real offensive ceiling, but no score here comes from Chaos being a popular archetype or from averaging individual card scores; the score reflects the system as a whole. With no side deck and no meta sample, going-second and matchup scores stay low and provisional.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 Dark Magician core is 4 copies with P(>=1 in 5 cards) about 0.42, and Dark Magician itself 2 copies at about 0.23; searcher-text group P(>=1) about 0.89 (Inferred)
D2 Opening-Hand Quality & Brick Management 50 6 hand traps and 14 searcher-text cards give some functional hands, but 13 of 24 distinct main cards are singletons and the illegal copies add conflict (Inferred)
D3 Combo Conversion & Ceiling 48 No parseable boards; Illusion of Chaos and Chaos Angel text suggest a ceiling that no recorded line supports (Inferred, text only)
D4 Combo Floor & Median Output 40 Zero recorded boards, so floor and median are unmeasured and scored low for lack of output evidence (Provisional)
D5 Interruption Resilience & Route Redundancy 55 Six hand traps plus recursion text on Magician's Rod and Eternal Soul give several routes after one interruption (Inferred)
D6 Resource Economy, Recovery & Grind 55 Fourteen searcher-text cards and graveyard recursion give card-economy depth, but no resource signature is recorded (Inferred)
D7 End-Board & Interaction Quality 60 Eleven negation-text and nine removal-text cards; the two floodgates are illegal and excluded from the legal build (Inferred semantic)
D8 Going-Second & Board-Breaking Power 50 Going-second relies on Ash Blossom, Effect Veiler and Quintet Magician with no side deck to fix the second-turn plan (Inferred)
D9 Offensive Pressure & Closing Power 62 Extra Deck closers at 2800 to 4500 ATK carry the finish, though Quintet Magician needs five different-name Spellcasters to summon (Verified stat, Inferred)
D10 Main Deck Efficiency & Flexibility 55 41 main slots, 24 distinct cards, 13 singletons, but only 5.4 percent exact-archetype purity with 53 off-archetype copies (Verified composition)
D11 Extra Deck Efficiency & Coverage 62 Extra Deck is full at 15: 10 Link, 4 Fusion, 1 Synchro, with several different sub-archetypes (Verified composition)
D12 Side Deck Adaptability 10 No side deck cards, so there is no post-side adaptability to score (Verified)
D13 Matchup Coverage & Format Fit 30 No dated meta sample and no tournament link; format fit is unknown and the list is illegal in TCG (Provisional)
D14 Pilotability & Error Tolerance 50 Multiple Fusion, Ritual, Link and Synchro conditions add decision load, but only text-level inference is available (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 52, Going First ≈ 55, Going Second ≈ 45, Meta = provisional, Tournament Reliability ≈ 42. Modifiers: banlist exposure (-10). Final formula: Illegal list: no normal Final score. Theoretical structural-only: 0.80*52 + 0.20*42 = 50, modifiers -10 gives 40, capped to 20 for Illegal status.

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.23 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Extra Deck closers with high ATK (Chaos Angel 3500, Quintet Magician 4500) and a broad Link and Fusion base
  • Fourteen searcher-text cards and six hand traps give functional opening hands
  • Negation and removal text spread across about 20 cards

Weaknesses

  • Four Forbidden cards and one over-limit Semi-Limited card make the list Illegal
  • Dark Magician starter has only 4 copies with low open probability
  • No side deck, so no post-side plan
  • Exact archetype purity is 5.4 percent

Critical choke points

  • Dark Magician starter: 2 copies, about 0.23 chance of at least one in a 5-card opening hand
  • Ritual and Fusion summon steps that need specific Spellcasters on the field
Priority Remove Add Reason
1 Magicians' Souls (3), Secret Village of the Spellcasters (2), Called by the Grave (1), Rivalry of Warlords (1) Legal substitutes for the same engine (not named by the evidence) Forbidden cards must leave the list before it can be evaluated as legal
2 1 copy of Ash Blossom & Joyous Spring A legal card of the owner's choice Semi-Limited limit is 2 copies

Evidence & confidence

  • Verified: Legality violations and banlist statuses; Composition counts, copy histogram and archetype purity; No side deck present
  • Inferred: Dark Magician starter and searcher consistency (hypergeometric); Hand-trap and recursion routes after one interruption; Going-second and endboard interaction reads from card text
  • Provisional: Meta Power (null, no dated sample); Format fit and tournament reliability (no tournament link)
  • Data gaps: No combos supplied, so floor, median and ceiling are text-only inference No tournament link, so archetype meta-share and pilot record are absent No win-rate telemetry exists in YGOVN Meta Power is Provisional unless a dated metagame sample is supplied Deck is Illegal, so the score is capped and theoretical

More TCG Info

Chaos

Chaos Breakdown

 
 

 

 

 

 

 

 
 

 

 
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