Created by: YGO Mod (20517634)

Created On: 07/14/2024

Main: 53 Extra: 16

3 cardCyber Dragon 3 cardCyber Dragon
Cyber Dragon
LIGHT 5
Cyber Dragon
  • ATK:

  • 2100

  • DEF:

  • 1600


If only your opponent controls a monster, you can Special Summon this card (from your hand).


3 cardCyber Dragon Core 3 cardCyber Dragon Core
Cyber Dragon Core
LIGHT 2
Cyber Dragon Core
  • ATK:

  • 400

  • DEF:

  • 1500


When this card is Normal Summoned: Add 1 "Cyber" Spell/Trap from your Deck to your hand. If only your opponent controls a monster: You can banish this card from your GY; Special Summon 1 "Cyber Dragon" monster from your Deck. You can only use 1 "Cyber Dragon Core" effect per turn, and only once that turn. This card's name becomes "Cyber Dragon" while on the field or in the GY.


1 cardCyber Dragon Drei 1 cardCyber Dragon Drei
Cyber Dragon Drei
LIGHT 4
Cyber Dragon Drei
  • ATK:

  • 1800

  • DEF:

  • 800


This card's name becomes "Cyber Dragon" while on the field or in the GY. When this card is Normal Summoned: You can make all "Cyber Dragon" you currently control become Level 5. You cannot Special Summon any monsters during the turn you activate this effect, except Machine monsters. If this card is banished: You can target 1 "Cyber Dragon" you control; it cannot be destroyed by battle or card effects this turn.


3 cardCyber Dragon Nachster 3 cardCyber Dragon Nachster
Cyber Dragon Nachster
LIGHT 1
Cyber Dragon Nachster
  • ATK:

  • 200

  • DEF:

  • 200


This card's name becomes "Cyber Dragon" while on the field or in the GY. You can discard 1 other monster; Special Summon this card from your hand. If this card is Normal or Special Summoned: You can target 1 Machine monster with 2100 ATK or DEF in your GY; Special Summon it, also, you cannot Special Summon monsters for the rest of this turn, except Machine monsters. You can only use each effect of "Cyber Dragon Nachster" once per turn.


2 cardCyber Dragon Vier 2 cardCyber Dragon Vier
Cyber Dragon Vier
LIGHT 4
Cyber Dragon Vier
  • ATK:

  • 1100

  • DEF:

  • 1600


This card's name becomes "Cyber Dragon" while on the field or in the GY. If you Normal or Special Summon "Cyber Dragon", except during the Damage Step: You can Special Summon this card from your hand in Defense Position. You can only use this effect of "Cyber Dragon Vier" once per turn. Each "Cyber Dragon" you control gains 500 ATK/DEF.


1 cardCyber Pharos 1 cardCyber Pharos
Cyber Pharos
LIGHT 1
Cyber Pharos
  • ATK:

  • 0

  • DEF:

  • 2100


You can Special Summon this card (from your hand) by Tributing 1 Machine monster. Once per turn, during your Main Phase: You can Fusion Summon 1 Machine Fusion Monster from your Extra Deck, using monsters from your hand and/or field as material. When a Fusion Monster you control is destroyed by battle: You can banish this card from your GY; add 1 "Power Bond" from your Deck to your hand. You can only use this effect of "Cyber Pharos" once per turn.


1 cardCyberdark Chimera 1 cardCyberdark Chimera
Cyberdark Chimera
DARK 4
Cyberdark Chimera
  • ATK:

  • 800

  • DEF:

  • 2100


You can discard 1 Spell/Trap; add 1 "Power Bond" from your Deck to your hand, you can only use Dragon or Machine "Cyber" monsters as Fusion Material this turn, also once when you Fusion Summon this turn, you can also banish monster(s) from your GY as material. If this card is sent to the GY: You can send 1 "Cyberdark" monster from your Deck to the GY, with a different name from the cards in your GY. You can only use each effect of "Cyberdark Chimera" once per turn.


1 cardD.D. Crow 1 cardD.D. Crow
D.D. Crow
DARK 1
D.D. Crow
  • ATK:

  • 100

  • DEF:

  • 100


(Quick Effect): You can discard this card to the GY, then target 1 card in your opponent's GY; banish that target.


1 cardElemental HERO Prisma 1 cardElemental HERO Prisma
Elemental HERO Prisma
LIGHT 4
Elemental HERO Prisma
  • ATK:

  • 1700

  • DEF:

  • 1100


Once per turn: You can reveal 1 Fusion Monster from your Extra Deck, then send 1 of the Fusion Materials whose name is specifically listed on that card from your Deck to the Graveyard; this card's name becomes the sent monster's until the End Phase.


1 cardKing of the Swamp 1 cardKing of the Swamp
King of the Swamp
WATER 3
King of the Swamp
  • ATK:

  • 500

  • DEF:

  • 1100


This card can be used as a substitute for any 1 Fusion Material whose name is specifically listed on the Fusion Monster Card, but the other Fusion Material(s) must be correct. You can discard this card to the Graveyard; add 1 "Polymerization" from your Deck to your hand.


1 cardMachina Fortress 1 cardMachina Fortress
Machina Fortress
EARTH 7
Machina Fortress
  • ATK:

  • 2500

  • DEF:

  • 1600


You can discard Machine monster(s) whose total Levels equal 8 or more, then Special Summon this card (from your hand or GY). If this card is destroyed by battle and sent to the GY: Target 1 card your opponent controls; destroy that target. Before resolving an opponent's monster effect that targets this face-up card, look at your opponent's hand and discard 1 card from their hand.


1 cardMachina Possesstorage 1 cardMachina Possesstorage
Machina Possesstorage
DARK 4
Machina Possesstorage
  • ATK:

  • 1600

  • DEF:

  • 1500


If this card is Normal or Special Summoned: You can target 1 "Machina" monster in your GY, except "Machina Possesstorage"; Special Summon it in Defense Position, but it cannot activate its effects this turn. You can target 1 other "Machina" monster you control and 1 Spell/Trap your opponent controls; return them to the hand. You can only use each effect of "Machina Possesstorage" once per turn.


1 cardMachina Ruinforce 1 cardMachina Ruinforce
Machina Ruinforce
DARK 10
Machina Ruinforce
  • ATK:

  • 4600

  • DEF:

  • 4100


Cannot be Normal Summoned/Set. Must be Special Summoned (from your GY) by banishing Machine monsters from your GY whose total Levels equal 12 or more. When your opponent activates a card or effect during the Battle Phase (Quick Effect): You can pay half your LP; negate that activation, and if you do, halve your opponent's LP. If this card is destroyed by battle or card effect: You can Special Summon up to 3 of your banished "Machina" monsters, whose total Levels equal 12 or less. You can only use each effect of "Machina Ruinforce" once per turn.


2 cardAsh Blossom & Joyous Spring 2 cardAsh Blossom & Joyous Spring
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


1 cardMachina Gearframe 1 cardMachina Gearframe
Machina Gearframe
EARTH 4
Machina Gearframe
  • ATK:

  • 1800

  • DEF:

  • 0


When this card is Normal Summoned: You can add 1 "Machina" monster from your Deck to your hand, except "Machina Gearframe". Once per turn, you can either: Target 1 Machine monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. If the equipped monster would be destroyed by battle or card effect, destroy this card instead.


1 cardCalled by the Grave
1 cardCalled by the Grave
Called by the Grave
Spell Quick
Called by the Grave

    Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




    Tag(s):

    3 cardCyber Emergency 3 cardCyber Emergency
    Cyber Emergency
    Spell Normal
    Cyber Emergency

      Add 1 LIGHT Machine monster that cannot be Normal Summoned/Set, or 1 "Cyber Dragon" monster, from your Deck to your hand. If the activation of this card in its owner's possession was negated by your opponent's card effect and sent to your GY: You can discard 1 card; add this card to your hand. You can only activate 1 "Cyber Emergency" per turn.


      1 cardCyber Eternal 1 cardCyber Eternal
      Cyber Eternal
      Spell Quick
      Cyber Eternal

        Target 1 Machine "Cyber" Fusion Monster in your GY; return it to the Extra Deck or Special Summon it, ignoring its Summoning conditions. If a Machine "Cyber" Fusion Monster(s) you control would be destroyed by battle or card effect, you can banish this card from your GY instead. You can only use each effect of "Cyber Eternal" once per turn.


        2 cardCyber Repair Plant 2 cardCyber Repair Plant
        Cyber Repair Plant
        Spell Normal
        Cyber Repair Plant

          If "Cyber Dragon" is in your GY: You can activate 1 of these effects. If you have 3 or more "Cyber Dragon" in your GY at this card's activation, you can activate both effects and resolve in sequence. You can only activate 1 "Cyber Repair Plant" per turn. ● Add 1 LIGHT Machine monster from your Deck to your hand. ● Target 1 LIGHT Machine monster in your GY; shuffle that target into your Deck.


          2 cardCyberload Fusion 2 cardCyberload Fusion
          Cyberload Fusion
          Spell Quick
          Cyberload Fusion

            Fusion Summon 1 Fusion Monster from your Extra Deck that lists a "Cyber Dragon" monster as material, by shuffling the Fusion Materials listed on it into the Deck, from among your cards on the field and/or your face-up banished cards, but monsters you control cannot attack for the rest of this turn, except that Fusion Summoned monster. You can only activate 1 "Cyberload Fusion" per turn.


            1 cardFusion Deployment 1 cardFusion Deployment
            Fusion Deployment
            Spell Normal
            Fusion Deployment

              Reveal 1 Fusion Monster in your Extra Deck and Special Summon, from your hand or Deck, 1 of the Fusion Materials whose name is specifically listed on that card, also you cannot Special Summon monsters from the Extra Deck, except Fusion Monsters, the turn you activate this card. You can only activate 1 "Fusion Deployment" per turn.


              1 cardHarpie's Feather Duster
              1 cardHarpie's Feather Duster
              Harpie's Feather Duster
              Spell Normal
              Harpie's Feather Duster

                Destroy all Spell and Trap Cards your opponent controls.




                Tag(s):

                1 cardLightning Storm 1 cardLightning Storm
                Lightning Storm
                Spell Normal
                Lightning Storm

                  If you control no face-up cards: Activate 1 of these effects; ● Destroy all Attack Position monsters your opponent controls. ● Destroy all Spells and Traps your opponent controls. You can only activate 1 "Lightning Storm" per turn.




                  Tag(s):

                  1 cardLimiter Removal 1 cardLimiter Removal
                  Limiter Removal
                  Spell Quick
                  Limiter Removal

                    Double the ATK of all Machine monsters you currently control, until the end of this turn. During the End Phase of this turn, destroy those monsters.


                    3 cardMachine Duplication 3 cardMachine Duplication
                    Machine Duplication
                    Spell Normal
                    Machine Duplication

                      Target 1 Machine monster you control with 500 or less ATK; Special Summon up to 2 monsters from your Deck with the same name as that face-up monster.


                      1 cardMonster Reborn
                      1 cardMonster Reborn
                      Monster Reborn
                      Spell Normal
                      Monster Reborn

                        Target 1 monster in either GY; Special Summon it.




                        Tag(s):

                        2 cardOverload Fusion 2 cardOverload Fusion
                        Overload Fusion
                        Spell Normal
                        Overload Fusion

                          Fusion Summon 1 DARK Machine Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your field or GY.


                          3 cardPower Bond 3 cardPower Bond
                          Power Bond
                          Spell Normal
                          Power Bond

                            Fusion Summon 1 Machine Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material, and it gains ATK equal to its original ATK. During the End Phase of the turn this card is activated, you take damage equal to the amount of ATK gained from this effect at the time of the Summon.


                            1 cardUltimate Slayer 1 cardUltimate Slayer
                            Ultimate Slayer
                            Spell Normal
                            Ultimate Slayer

                              Your opponent cannot activate monster effects in response to this card's activation. Send 1 monster from your Extra Deck to the GY, then target 1 monster your opponent controls with the same card type (Fusion, Synchro, Xyz, Pendulum, or Link); shuffle it into the Deck.


                              1 cardCybernetic Overflow
                              1 cardCybernetic Overflow
                              Cybernetic Overflow
                              Trap Normal
                              Cybernetic Overflow

                                Banish "Cyber Dragon(s)" with different Levels from your hand, face-up field, and/or GY, then destroy an equal number of cards your opponent controls. If this card on the field is destroyed by card effect: Add 1 "Cyber" Spell/Trap from your Deck to your hand. You can only use each effect of "Cybernetic Overflow" once per turn.


                                3 cardInfinite Impermanence 3 cardInfinite Impermanence
                                Infinite Impermanence
                                Trap Normal
                                Infinite Impermanence

                                  Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                                  1 cardMachina Overdrive 1 cardMachina Overdrive
                                  Machina Overdrive
                                  Trap Normal
                                  Machina Overdrive

                                    Target 1 Machine monster you control; Special Summon 1 "Machina" monster with a different name from your hand or Deck, and if you do, destroy that targeted monster. You can banish this card from your GY, then target 3 of your Machine monsters that are banished and/or in your GY; shuffle them into your Deck, then draw 1 card. You can only use 1 "Machina Overdrive" effect per turn, and only once that turn.


                                    1 cardPaleozoic Canadia 1 cardPaleozoic Canadia
                                    Paleozoic Canadia
                                    Trap Normal
                                    Paleozoic Canadia

                                      Target 1 face-up monster your opponent controls; change it to face-down Defense Position. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                                      1 cardStarlight Road 1 cardStarlight Road
                                      Starlight Road
                                      Trap Normal
                                      Starlight Road

                                        When a card or effect is activated that would destroy 2 or more cards you control: Negate the effect, and if you do, destroy that card, then you can Special Summon 1 "Stardust Dragon" from your Extra Deck.


                                        3 cardChimeratech Megafleet Dragon 3 cardChimeratech Megafleet Dragon
                                        Chimeratech Megafleet Dragon
                                        DARK 10
                                        Chimeratech Megafleet Dragon
                                        • ATK:

                                        • 0

                                        • DEF:

                                        • 0


                                        1 "Cyber Dragon" monster + 1+ monsters in the Extra Monster Zone Cannot be used as Fusion Material. Must first be Special Summoned (from your Extra Deck) by sending the above cards from either field to the GY. (You do not use "Polymerization".) The original ATK of this card becomes 1200 x the number of Fusion Materials used for its Special Summon.


                                        2 cardChimeratech Overdragon 2 cardChimeratech Overdragon
                                        Chimeratech Overdragon
                                        DARK 9
                                        Chimeratech Overdragon
                                        • ATK:

                                        • -1

                                        • DEF:

                                        • -1


                                        "Cyber Dragon" + 1+ Machine monsters Must be Fusion Summoned. If this card is Fusion Summoned: Send all other cards you control to the GY. The original ATK/DEF of this card each become equal to the number of Fusion Materials used for its Fusion Summon x 800. Each turn, this card can attack your opponent's monsters a number of times equal to the number of Fusion Materials used for its Fusion Summon.


                                        1 cardChimeratech Rampage Dragon 1 cardChimeratech Rampage Dragon
                                        Chimeratech Rampage Dragon
                                        DARK 5
                                        Chimeratech Rampage Dragon
                                        • ATK:

                                        • 2100

                                        • DEF:

                                        • 1600


                                        2+ "Cyber Dragon" monsters A Fusion Summon of this card can only be done with the above Fusion Materials. When this card is Fusion Summoned: You can target Spells/Traps on the field, up to the number of Fusion Materials used for its Fusion Summon; destroy them. Once per turn: You can send up to 2 LIGHT Machine monsters from your Deck to the GY, and if you do, for each monster sent to the GY, this card gains 1 additional attack during each Battle Phase this turn.


                                        2 cardCyber End Dragon 2 cardCyber End Dragon
                                        Cyber End Dragon
                                        LIGHT 10
                                        Cyber End Dragon
                                        • ATK:

                                        • 4000

                                        • DEF:

                                        • 2800


                                        "Cyber Dragon" + "Cyber Dragon" + "Cyber Dragon" A Fusion Summon of this card can only be done with the above Fusion Materials. If this card attacks a Defense Position monster, inflict piercing battle damage.


                                        1 cardCyber Eternity Dragon 1 cardCyber Eternity Dragon
                                        Cyber Eternity Dragon
                                        LIGHT 10
                                        Cyber Eternity Dragon
                                        • ATK:

                                        • 2800

                                        • DEF:

                                        • 4000


                                        1 "Cyber Dragon" monster + 2 Machine monsters If you have a Machine Fusion Monster(s) in your GY, your opponent cannot target this card with card effects, also it cannot be destroyed by your opponent's card effects. If this Fusion Summoned card you control is sent to your GY by an opponent's card: You can Special Summon 1 "Cyber Dragon" from your hand, Deck, or GY. You can banish this card from your GY; this turn, your opponent cannot target Fusion Monsters you control with card effects, also they cannot be destroyed by your opponent's card effects.


                                        1 cardCyber Dragon Sieger 1 cardCyber Dragon Sieger
                                        Cyber Dragon Sieger
                                        LIGHT
                                        Cyber Dragon Sieger
                                        • ATK:

                                        • 2100

                                        • LINK-2

                                        Link Arrow:

                                        Left

                                        Bottom


                                        2 Machine monsters, including "Cyber Dragon" This card's name becomes "Cyber Dragon" while on the field or in the GY. During each Battle Phase, if this card has not declared an attack (Quick Effect): You can target 1 Machine monster you control with 2100 or more ATK; for the rest of this turn, that monster gains 2100 ATK/DEF, also neither player takes any battle damage from attacks involving this monster. You can only use this effect of "Cyber Dragon Sieger" once per turn.


                                        1 cardKnightmare Unicorn 1 cardKnightmare Unicorn
                                        Knightmare Unicorn
                                        DARK
                                        Knightmare Unicorn
                                        • ATK:

                                        • 2200

                                        • LINK-3

                                        Link Arrow:

                                        Left

                                        Right

                                        Bottom


                                        2+ monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; shuffle it into the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Unicorn" once per turn. While any co-linked "Knightmare" monsters are on the field, for your normal draw in your Draw Phase, draw 1 card for each different card name among those co-linked "Knightmare" monsters, instead of drawing just 1 card.


                                        1 cardUnderworld Goddess of the Closed World 1 cardUnderworld Goddess of the Closed World
                                        Underworld Goddess of the Closed World
                                        LIGHT
                                        Underworld Goddess of the Closed World
                                        • ATK:

                                        • 3000

                                        • LINK-5

                                        Link Arrow:

                                        Top

                                        Top-Right

                                        Right

                                        Bottom

                                        Bottom-Right


                                        4+ Effect Monsters You can also use 1 monster your opponent controls as material to Link Summon this card. If this card is Link Summoned: You can negate the effects of all face-up monsters your opponent currently controls. This Link Summoned card is unaffected by your opponent's activated effects, unless they target this card. Once per turn, when your opponent activates a card or effect that Special Summons a monster(s) from the GY (Quick Effect): You can negate the activation.


                                        1 cardStardust Dragon 1 cardStardust Dragon
                                        Stardust Dragon
                                        WIND 8
                                        Stardust Dragon
                                        • ATK:

                                        • 2500

                                        • DEF:

                                        • 2000


                                        1 Tuner + 1+ non-Tuner monsters When a card or effect is activated that would destroy a card(s) on the field (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy it. During the End Phase, if this effect was activated this turn (and was not negated): You can Special Summon this card from your GY.


                                        1 cardCyber Dragon Infinity
                                        1 cardCyber Dragon Infinity
                                        Cyber Dragon Infinity
                                        LIGHT
                                        Cyber Dragon Infinity
                                        • ATK:

                                        • 2100

                                        • DEF:

                                        • 1600


                                        3 Level 6 LIGHT Machine monsters Once per turn, you can also Xyz Summon "Cyber Dragon Infinity" by using "Cyber Dragon Nova" you control as material. (Transfer its materials to this card.) Gains 200 ATK for each material attached to it. Once per turn: You can target 1 face-up Attack Position monster on the field; attach it to this card as material. Once per turn, when a card or effect is activated (Quick Effect): You can detach 1 material from this card; negate the activation, and if you do, destroy it.


                                        1 cardCyber Dragon Nova 1 cardCyber Dragon Nova
                                        Cyber Dragon Nova
                                        LIGHT
                                        Cyber Dragon Nova
                                        • ATK:

                                        • 2100

                                        • DEF:

                                        • 1600


                                        2 Level 5 Machine monsters Once per turn: You can detach 1 material from this card, then target 1 "Cyber Dragon" in your GY; Special Summon that target. Once per turn (Quick Effect): You can banish 1 "Cyber Dragon" from your hand or face-up from your Monster Zone; this card gains 2100 ATK until the end of this turn. If this card in your possession is sent to your GY by your opponent's card effect: You can Special Summon 1 Machine Fusion Monster from your Extra Deck.


                                        1 cardNumber 17: Leviathan Dragon 1 cardNumber 17: Leviathan Dragon
                                        Number 17: Leviathan Dragon
                                        WATER
                                        Number 17: Leviathan Dragon
                                        • ATK:

                                        • 2000

                                        • DEF:

                                        • 0


                                        2 Level 3 monsters Once per turn: You can detach 1 Xyz Material from this card; this card gains 500 ATK. If this card has no Xyz Material, it cannot attack your opponent directly.




                                        More OCG Info

                                        Cyber Dragon Breakdown

                                         

                                         

                                         

                                         

                                         

                                         

                                         

                                         

                                         

                                         

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