Created by: test (054123)

Created On: 11/14/2022

Need 14 UR

UR Rarity
Elemental HERO Bubbleman1 card
 Rarity
Elemental HERO Neo Bubbleman1 card
UR Rarity
Elemental HERO Stratos1 card
UR Rarity
Elemental HERO Wildheart1 card
UR Rarity
Elemental HERO Flame Wingman1 card
 Rarity
Elemental HERO Shining Neos Wingman1 card
UR Rarity
Elemental HERO Avian1 card
UR Rarity
Elemental HERO Burstinatrix1 card
UR Rarity
Elemental HERO Clayman1 card
UR Rarity
Elemental HERO Neos1 card
UR Rarity
Elemental HERO Sparkman1 card
 Rarity
Hero Flash!!1 card
UR Rarity
Miracle Fusion1 card
 Rarity
Mirror Gate1 card

Main: 17 Extra: 8

UR Rarity
Elemental HERO Bubbleman
UR Rarity
Elemental HERO Bubbleman
Elemental HERO Bubbleman
WATER 4
Elemental HERO Bubbleman
  • ATK:

  • 800

  • DEF:

  • 1200


If this is the only card in your hand, you can Special Summon it (from your hand). When this card is Summoned: You can draw 2 cards. You must control no other cards and have no cards in your hand to activate and to resolve this effect.


 Rarity
Elemental HERO Neo Bubbleman
 Rarity
Elemental HERO Neo Bubbleman
Elemental HERO Neo Bubbleman
WATER 4
Elemental HERO Neo Bubbleman
  • ATK:

  • 800

  • DEF:

  • 1200


This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by sending an "Elemental Hero Bubbleman" you control and "Metamorphosis" in your hand to the Graveyard. This card's name is treated as "Elemental Hero Bubbleman" while it is face-up on the field. Destroy an opponent's monster that battles this card at the end of the Damage Step.


UR Rarity
Elemental HERO Stratos
UR Rarity
Elemental HERO Stratos
Elemental HERO Stratos
WIND 4
Elemental HERO Stratos
  • ATK:

  • 1800

  • DEF:

  • 300


When this card is Normal or Special Summoned: You can activate 1 of these effects. ● Destroy Spells/Traps on the field, up to the number of "HERO" monsters you control, except this card. ● Add 1 "HERO" monster from your Deck to your hand.


UR Rarity
Elemental HERO Wildheart
UR Rarity
Elemental HERO Wildheart
Elemental HERO Wildheart
EARTH 4
Elemental HERO Wildheart
  • ATK:

  • 1500

  • DEF:

  • 1600


This card is unaffected by Trap effects.


UR Rarity
Elemental HERO Avian
UR Rarity
Elemental HERO Avian
Elemental HERO Avian
WIND 3
Elemental HERO Avian
  • ATK:

  • 1000

  • DEF:

  • 1000


A winged Elemental HERO who wheels through the sky and manipulates the wind. His signature move, Featherbreak, gives villainy a blow from sky-high.


UR Rarity
Elemental HERO Burstinatrix
UR Rarity
Elemental HERO Burstinatrix
Elemental HERO Burstinatrix
FIRE 3
Elemental HERO Burstinatrix
  • ATK:

  • 1200

  • DEF:

  • 800


A flame manipulator who was the first Elemental HERO woman. Her Burstfire burns away villainy.


UR Rarity
Elemental HERO Clayman
UR Rarity
Elemental HERO Clayman
Elemental HERO Clayman
EARTH 4
Elemental HERO Clayman
  • ATK:

  • 800

  • DEF:

  • 2000


An Elemental HERO with a clay body built-to-last. He'll preserve his Elemental HERO colleagues at any cost.


UR Rarity
Elemental HERO Neos
UR Rarity
Elemental HERO Neos
Elemental HERO Neos
LIGHT 7
Elemental HERO Neos
  • ATK:

  • 2500

  • DEF:

  • 2000


''A new Elemental HERO has arrived from Neo-Space! When he initiates a Contact Fusion with a Neo-Spacian his unknown powers are unleashed.''


UR Rarity
Elemental HERO Sparkman
UR Rarity
Elemental HERO Sparkman
Elemental HERO Sparkman
LIGHT 4
Elemental HERO Sparkman
  • ATK:

  • 1600

  • DEF:

  • 1400


''An Elemental HERO and a warrior of light who proficiently wields many kinds of armaments. His Static Shockwave cuts off the path of villainy.''


N Rarity
Bubble Illusion
N Rarity
Bubble Illusion
Bubble Illusion
Spell Quick
Bubble Illusion

    You can only activate this card while there is a face-up "Elemental Hero Bubbleman" on your side of the field. During this turn, you can activate 1 Trap Card from your hand.


     Rarity
    Hero Flash!!
     Rarity
    Hero Flash!!
    Hero Flash!!
    Spell Normal
    Hero Flash!!

      Banish "H - Heated Heart", "E - Emergency Call", "R - Righteous Justice" and "O - Oversoul" from your Graveyard; Special Summon 1 "Elemental HERO" Normal Monster from your Deck. All "Elemental HERO" Normal Monsters you currently control can attack your opponent directly this turn.


      UR Rarity
      Miracle Fusion
      UR Rarity
      Miracle Fusion
      Miracle Fusion
      Spell Normal
      Miracle Fusion

        Fusion Summon 1 "Elemental HERO" Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your field or your GY.


        SR Rarity
        Neos Fusion
        SR Rarity
        Neos Fusion
        Neos Fusion
        Spell Normal
        Neos Fusion

          Special Summon 1 Fusion Monster from your Extra Deck that lists exactly 2 monsters as material, including "Elemental HERO Neos", by sending those monsters from your hand, Deck, or field, ignoring its Summoning conditions. For the rest of this turn after this card resolves, you cannot Special Summon monsters. If a Fusion Monster(s) you control that lists "Elemental HERO Neos" as material would be destroyed by battle or card effect, or shuffled into the Extra Deck by its own effect, you can banish this card from your GY instead.


          SR Rarity
          O - Oversoul
          SR Rarity
          O - Oversoul
          O - Oversoul
          Spell Normal
          O - Oversoul

            Target 1 "Elemental HERO" Normal Monster in your Graveyard; Special Summon that target.


            R Rarity
            Elemental Recharge
            R Rarity
            Elemental Recharge
            Elemental Recharge
            Trap Normal
            Elemental Recharge

              Gain 1000 Life Points for each face-up "Elemental HERO" monster you control.


              N Rarity
              Hero Signal
              N Rarity
              Hero Signal
              Hero Signal
              Trap Normal
              Hero Signal

                When a monster you control is destroyed by battle and sent to the Graveyard: Special Summon 1 Level 4 or lower "Elemental HERO" monster from your hand or Deck.


                 Rarity
                Mirror Gate
                 Rarity
                Mirror Gate
                Mirror Gate
                Trap Normal
                Mirror Gate

                  When an opponent's monster declares an attack targeting a face-up "Elemental HERO" monster you control: Switch control of the opponent's attacking monster with the targeted monster you control, then calculate damage. Control of both monsters switches back during the End Phase.


                  UR Rarity
                  Elemental HERO Flame Wingman
                  UR Rarity
                  Elemental HERO Flame Wingman
                  Elemental HERO Flame Wingman
                  WIND 6
                  Elemental HERO Flame Wingman
                  • ATK:

                  • 2100

                  • DEF:

                  • 1200


                  "Elemental HERO Avian" + "Elemental HERO Burstinatrix" Must be Fusion Summoned and cannot be Special Summoned by other ways. When this card destroys a monster by battle and sends it to the Graveyard: Inflict damage to your opponent equal to the ATK of the destroyed monster in the Graveyard.


                  R Rarity
                  Elemental HERO Rampart Blaster
                  R Rarity
                  Elemental HERO Rampart Blaster
                  Elemental HERO Rampart Blaster
                  EARTH 6
                  Elemental HERO Rampart Blaster
                  • ATK:

                  • 2000

                  • DEF:

                  • 2500


                  "Elemental HERO Clayman" + "Elemental HERO Burstinatrix" Must be Fusion Summoned and cannot be Special Summoned by other ways. This card can attack while in face-up Defense Position, but only if your opponent controls no monsters, and if it does, this card's ATK is halved during damage calculation only.


                  SR Rarity
                  Elemental HERO Shining Flare Wingman
                  SR Rarity
                  Elemental HERO Shining Flare Wingman
                  Elemental HERO Shining Flare Wingman
                  LIGHT 8
                  Elemental HERO Shining Flare Wingman
                  • ATK:

                  • 2500

                  • DEF:

                  • 2100


                  "Elemental HERO Flame Wingman" + "Elemental HERO Sparkman" Must be Fusion Summoned and cannot be Special Summoned by other ways. This card gains 300 ATK for each "Elemental HERO" card in your Graveyard. When this card destroys a monster by battle and sends it to the Graveyard: Inflict damage to your opponent equal to the ATK of the destroyed monster in the Graveyard.


                   Rarity
                  Elemental HERO Shining Neos Wingman
                   Rarity
                  Elemental HERO Shining Neos Wingman
                  Elemental HERO Shining Neos Wingman
                  LIGHT 8
                  Elemental HERO Shining Neos Wingman
                  • ATK:

                  • 3100

                  • DEF:

                  • 2500


                  "Elemental HERO Neos" + 1 "Wingman" Fusion Monster Must be Fusion Summoned. Gains 300 ATK for each monster in your GY, also cannot be destroyed by card effects. If this card is Special Summoned: You can destroy cards your opponent controls up to the number of different Attributes among the monsters on the field. You can only use this effect of "Elemental HERO Shining Neos Wingman" once per turn. If this card destroys a monster by battle: Inflict damage to your opponent equal to that monster's original ATK.


                  R Rarity
                  Elemental HERO Steam Healer
                  R Rarity
                  Elemental HERO Steam Healer
                  Elemental HERO Steam Healer
                  WATER 5
                  Elemental HERO Steam Healer
                  • ATK:

                  • 1800

                  • DEF:

                  • 1000


                  "Elemental HERO Burstinatrix" + "Elemental HERO Bubbleman" Must be Fusion Summoned and cannot be Special Summoned by other ways. When this card destroys a monster by battle and sends it to the Graveyard: Gain Life Points equal to the ATK of that destroyed monster in the Graveyard.


                  SR Rarity
                  Elemental HERO Tempest
                  SR Rarity
                  Elemental HERO Tempest
                  Elemental HERO Tempest
                  WIND 8
                  Elemental HERO Tempest
                  • ATK:

                  • 2800

                  • DEF:

                  • 2800


                  "Elemental HERO Avian" + "Elemental HERO Sparkman" + "Elemental HERO Bubbleman" Must be Fusion Summoned and cannot be Special Summoned by other ways. You can send 1 other card you control to the Graveyard to target 1 monster you control; while this card is face-up on the field, that monster cannot be destroyed by battle.


                  SR Rarity
                  Elemental HERO Thunder Giant
                  SR Rarity
                  Elemental HERO Thunder Giant
                  Elemental HERO Thunder Giant
                  LIGHT 6
                  Elemental HERO Thunder Giant
                  • ATK:

                  • 2400

                  • DEF:

                  • 1500


                  "Elemental HERO Sparkman" + "Elemental HERO Clayman" Must be Fusion Summoned and cannot be Special Summoned by other ways. Once per turn: You can discard 1 card to target 1 face-up monster on the field with original ATK less than the ATK of this card; destroy that target.


                  R Rarity
                  Elemental HERO Wild Wingman
                  R Rarity
                  Elemental HERO Wild Wingman
                  Elemental HERO Wild Wingman
                  EARTH 8
                  Elemental HERO Wild Wingman
                  • ATK:

                  • 1900

                  • DEF:

                  • 2300


                  "Elemental HERO Wildheart" + "Elemental HERO Avian" Must be Fusion Summoned and cannot be Special Summoned by other ways. You can discard 1 card to target 1 Spell/Trap Card on the field; destroy that target.




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