Created by: YGO Mod (20517634)

Created On: 11/13/2022

Main: 40 Extra: 15

3 cardIpiria 3 cardIpiria
Ipiria
EARTH 2
Ipiria
  • ATK:

  • 500

  • DEF:

  • 500


If this card is Summoned: Draw 1 card. You can only use this effect of "Ipiria" once per turn.


3 cardNimble Beaver 3 cardNimble Beaver
Nimble Beaver
WATER 2
Nimble Beaver
  • ATK:

  • 400

  • DEF:

  • 200


When this card is Normal Summoned: You can Special Summon 1 Level 3 or lower "Nimble" monster from your Deck or GY.


1 cardCard Destruction
1 cardCard Destruction
Card Destruction
Spell Normal
Card Destruction

    Both players discard as many cards as possible from their hands, then each player draws the same number of cards they discarded.


    3 cardHand Destruction 3 cardHand Destruction
    Hand Destruction
    Spell Quick
    Hand Destruction

      Each player sends 2 cards from their hand to the GY, then draws 2 cards.


      1 cardHarpie's Feather Duster
      1 cardHarpie's Feather Duster
      Harpie's Feather Duster
      Spell Normal
      Harpie's Feather Duster

        Destroy all Spell and Trap Cards your opponent controls.




        Tag(s):

        1 cardMonster Reborn
        1 cardMonster Reborn
        Monster Reborn
        Spell Normal
        Monster Reborn

          Target 1 monster in either GY; Special Summon it.




          Tag(s):

          3 cardWetlands 3 cardWetlands
          Wetlands
          Spell Field
          Wetlands

            All Aqua-Type/WATER/Level 2 or lower monsters gain 1200 ATK.


            1 cardArmed Dragon Thunderbolt 1 cardArmed Dragon Thunderbolt
            Armed Dragon Thunderbolt
            Trap Normal
            Armed Dragon Thunderbolt

              Target 1 "Armed Dragon" monster you control; it gains 1000 ATK for each "Armed Dragon" monster in your GY with an equal or lower Level than it and with different names from each other, also for the rest of this turn, your opponent takes no battle damage from its attacks. You can banish this card from your GY, then target 1 "Armed Dragon" Spell in your GY; add it to your hand. You can only use 1 "Armed Dragon Thunderbolt" effect per turn, and only once that turn.


              3 cardPaleozoic Canadia 3 cardPaleozoic Canadia
              Paleozoic Canadia
              Trap Normal
              Paleozoic Canadia

                Target 1 face-up monster your opponent controls; change it to face-down Defense Position. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                3 cardPaleozoic Dinomischus 3 cardPaleozoic Dinomischus
                Paleozoic Dinomischus
                Trap Normal
                Paleozoic Dinomischus

                  Target 1 face-up card on the field; discard 1 card, and if you do, banish it. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                  3 cardPaleozoic Eldonia 3 cardPaleozoic Eldonia
                  Paleozoic Eldonia
                  Trap Normal
                  Paleozoic Eldonia

                    Target 1 face-up monster on the field; it gains 500 ATK/DEF until the end of this turn. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                    3 cardPaleozoic Hallucigenia 3 cardPaleozoic Hallucigenia
                    Paleozoic Hallucigenia
                    Trap Normal
                    Paleozoic Hallucigenia

                      Target 1 face-up monster on the field; its ATK/DEF become half its current ATK/DEF until the end of this turn. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                      3 cardPaleozoic Leanchoilia 3 cardPaleozoic Leanchoilia
                      Paleozoic Leanchoilia
                      Trap Normal
                      Paleozoic Leanchoilia

                        Target 1 banished card; return it to the GY. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                        3 cardPaleozoic Marrella 3 cardPaleozoic Marrella
                        Paleozoic Marrella
                        Trap Normal
                        Paleozoic Marrella

                          Send 1 Trap from your Deck to the GY. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                          3 cardPaleozoic Olenoides 3 cardPaleozoic Olenoides
                          Paleozoic Olenoides
                          Trap Normal
                          Paleozoic Olenoides

                            Target 1 Spell/Trap Card on the field; destroy it. Once per Chain, when a Trap Card is activated while this card is in your Graveyard: Special Summon this card as a Normal Monster (Aqua-Type/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap Card.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                            3 cardPaleozoic Pikaia 3 cardPaleozoic Pikaia
                            Paleozoic Pikaia
                            Trap Normal
                            Paleozoic Pikaia

                              Discard 1 "Paleozoic" card, then draw 2 cards. Once per Chain, when a Trap Card is activated while this card is in your Graveyard: Special Summon this card as a Normal Monster (Aqua-Type/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap Card.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                              2 cardMistar Boy 2 cardMistar Boy
                              Mistar Boy
                              WATER
                              Mistar Boy
                              • ATK:

                              • 1400

                              • LINK-2

                              Link Arrow:

                              Bottom-Left

                              Bottom-Right


                              2 WATER monsters All WATER monsters on the field gain 500 ATK and DEF, also all FIRE monsters on the field lose 400 ATK and DEF. If this card is destroyed by battle or card effect: You can target 1 WATER monster in your GY; add it to your hand. You can only use this effect of "Mistar Boy" once per turn.


                              3 cardPaleozoic Cambroraster 3 cardPaleozoic Cambroraster
                              Paleozoic Cambroraster
                              WATER
                              Paleozoic Cambroraster
                              • ATK:

                              • 1200

                              • LINK-2

                              Link Arrow:

                              Top

                              Bottom


                              2 "Paleozoic" monsters Unaffected by other monsters' effects. You can only use each of the following effects of "Paleozoic Cambroraster" once per turn. You can target 1 Set card in the Spell & Trap Zone; send it to the GY, and if you do, Set 1 "Paleozoic" Trap directly from your Deck. It can be activated this turn. If a Set card(s) you control would be destroyed by card effect, you can banish this card from your field or GY instead.


                              2 cardCat Shark 2 cardCat Shark
                              Cat Shark
                              WATER
                              Cat Shark
                              • ATK:

                              • 500

                              • DEF:

                              • 500


                              2 Level 2 monsters While this card has an Xyz Material attached that was originally WATER, it cannot be destroyed by battle. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 Rank 4 or lower Xyz Monster you control; its ATK and DEF each become double its original ATK and DEF until the end of this turn.


                              3 cardPaleozoic Anomalocaris 3 cardPaleozoic Anomalocaris
                              Paleozoic Anomalocaris
                              WATER
                              Paleozoic Anomalocaris
                              • ATK:

                              • 2400

                              • DEF:

                              • 0


                              3 or more Level 2 monsters This card is unaffected by other monsters' effects. Once per turn, if a Trap Card(s) is sent from your Spell & Trap Zone to the Graveyard (except during the Damage Step): You can excavate the top card of your Deck, and if it is a Trap Card, add it to your hand. Otherwise, send it to the Graveyard. Once per turn, during either player's turn, if this card has a Trap Card as Xyz Material: You can detach 1 Xyz Material from this card, then target 1 card on the field; destroy it.


                              3 cardPaleozoic Opabinia 3 cardPaleozoic Opabinia
                              Paleozoic Opabinia
                              WATER
                              Paleozoic Opabinia
                              • ATK:

                              • 0

                              • DEF:

                              • 2400


                              2 Level 2 monsters This card is unaffected by other monsters' effects. You can activate "Paleozoic" Trap Cards from your hand. If this card has a Trap Card as Xyz Material: You can detach 1 Xyz Material from this card; add 1 "Paleozoic" Trap Card from your Deck to your hand. You can only use this effect of "Paleozoic Opabinia" once per turn.


                              2 cardSky Cavalry Centaurea 2 cardSky Cavalry Centaurea
                              Sky Cavalry Centaurea
                              LIGHT
                              Sky Cavalry Centaurea
                              • ATK:

                              • 2000

                              • DEF:

                              • 0


                              2 Level 2 monsters This card cannot be destroyed by battle while it has Xyz Material. At the end of the Damage Step, if this card battled an opponent's monster: You can detach 1 Xyz Material from this card; return the opponent's monster from the field to the hand.




                              More OCG Info

                              Paleozoic Breakdown

                               

                               

                               

                               

                               

                               

                               

                               

                               

                               

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