Created by: YGO Mod (20517634)

Created On: 07/04/2024

Main: 44

1 cardBroww, Huntsman of Dark World
1 cardBroww, Huntsman of Dark World
Broww, Huntsman of Dark World
DARK 3
Broww, Huntsman of Dark World
  • ATK:

  • 1400

  • DEF:

  • 800


If this card is discarded to the Graveyard by a card effect: Draw 1 card, plus another card if this card was discarded from your hand to your Graveyard by an opponent's card effect.


1 cardCaius the Shadow Monarch 1 cardCaius the Shadow Monarch
Caius the Shadow Monarch
DARK 6
Caius the Shadow Monarch
  • ATK:

  • 2400

  • DEF:

  • 1000


If this card is Tribute Summoned: Target 1 card on the field; banish that target, and if you do, inflict 1000 damage to your opponent if it is a DARK monster.


1 cardDanger! Chupacabra! 1 cardDanger! Chupacabra!
Danger! Chupacabra!
DARK 4
Danger! Chupacabra!
  • ATK:

  • 1500

  • DEF:

  • 400


You can reveal this card in your hand; your opponent randomly chooses 1 card from your entire hand, then you discard the chosen card. Then, if the discarded card was not "Danger! Chupacabra!", Special Summon 1 "Danger! Chupacabra!" from your hand, and if you do, draw 1 card. If this card is discarded: You can target 1 "Danger!" monster in your GY, except "Danger! Chupacabra!"; Special Summon it. You can only use this effect of "Danger! Chupacabra!" once per turn.


1 cardEarthbound Immortal Ccapac Apu 1 cardEarthbound Immortal Ccapac Apu
Earthbound Immortal Ccapac Apu
DARK 10
Earthbound Immortal Ccapac Apu
  • ATK:

  • 3000

  • DEF:

  • 2500


There can only be 1 "Earthbound Immortal" monster on the field. If there is no face-up Field Spell on the field, destroy this card. Your opponent's monsters cannot target this card for attacks. This card can attack directly. If this card destroys an opponent's monster by battle: Inflict damage to your opponent equal to the destroyed monster's original ATK.


1 cardSkull Knight #2 1 cardSkull Knight #2
Skull Knight #2
DARK 3
Skull Knight #2
  • ATK:

  • 1000

  • DEF:

  • 1200


If you Tribute Summon a Fiend-Type monster by Tributing this monster, Special Summon 1 "Skull Knight #2" from your Deck. Then shuffle your Deck.


1 cardThree-Eyed Ghost 1 cardThree-Eyed Ghost
Three-Eyed Ghost
DARK 3
Three-Eyed Ghost
  • ATK:

  • 900

  • DEF:

  • 800


You can send this card from the field to the GY; add 1 Level 10 DARK monster from your Deck to your hand. You can only use this effect of "Three-Eyed Ghost" once per turn.


1 cardTour Guide From the Underworld 1 cardTour Guide From the Underworld
Tour Guide From the Underworld
DARK 3
Tour Guide From the Underworld
  • ATK:

  • 1000

  • DEF:

  • 600


When this card is Normal Summoned: You can Special Summon 1 Level 3 Fiend monster from your hand or Deck, but negate its effects, also it cannot be used as Synchro Material.


1 cardShadow Delver 1 cardShadow Delver
Shadow Delver
DARK 4
Shadow Delver
  • ATK:

  • 1500

  • DEF:

  • 500


This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect: ● Once per turn, you can select 1 face-up Level 4 or lower DARK monster you control. It can attack your opponent directly this turn.


1 cardAncient Brain 1 cardAncient Brain
Ancient Brain
DARK 3
Ancient Brain
  • ATK:

  • 1000

  • DEF:

  • 700


A fallen fairy that is powerful in the dark.


1 cardArchfiend Soldier 1 cardArchfiend Soldier
Archfiend Soldier
DARK 4
Archfiend Soldier
  • ATK:

  • 1900

  • DEF:

  • 1500


An expert at battle who belongs to a crack diabolical unit. He's famous because he always gets the job done.


1 cardBaron of the Fiend Sword 1 cardBaron of the Fiend Sword
Baron of the Fiend Sword
DARK 4
Baron of the Fiend Sword
  • ATK:

  • 1550

  • DEF:

  • 800


An aristocrat who wields a sword possessed by a malicious spirit that preys on the weak.


1 cardClaw Reacher 1 cardClaw Reacher
Claw Reacher
DARK 3
Claw Reacher
  • ATK:

  • 1000

  • DEF:

  • 800


Stretching arms and razor-sharp claws make this monster a formidable opponent.


1 cardDark Assailant 1 cardDark Assailant
Dark Assailant
DARK 4
Dark Assailant
  • ATK:

  • 1200

  • DEF:

  • 1200


Armed with the Psycho Sword, this sinister assassin rules the bad land.


1 cardDark King of the Abyss 1 cardDark King of the Abyss
Dark King of the Abyss
DARK 3
Dark King of the Abyss
  • ATK:

  • 1200

  • DEF:

  • 800


It's said that this King of the Netherworld once had the power to rule over the dark.


1 cardFeral Imp 1 cardFeral Imp
Feral Imp
DARK 4
Feral Imp
  • ATK:

  • 1300

  • DEF:

  • 1400


A playful little fiend that lurks in the dark, waiting to attack an unwary enemy.


1 cardLa Jinn the Mystical Genie of the Lamp 1 cardLa Jinn the Mystical Genie of the Lamp
La Jinn the Mystical Genie of the Lamp
DARK 4
La Jinn the Mystical Genie of the Lamp
  • ATK:

  • 1800

  • DEF:

  • 1000


A genie of the lamp that is at the beck and call of its master.


1 cardLord of the Lamp 1 cardLord of the Lamp
Lord of the Lamp
DARK 4
Lord of the Lamp
  • ATK:

  • 1400

  • DEF:

  • 1200


This spirit emerges from the mystic lamp and obeys the wishes of its summoner.


1 cardMystic Clown 1 cardMystic Clown
Mystic Clown
DARK 4
Mystic Clown
  • ATK:

  • 1500

  • DEF:

  • 1000


Nothing can stop the mad attack of this powerful creature.


1 cardOpticlops 1 cardOpticlops
Opticlops
DARK 4
Opticlops
  • ATK:

  • 1800

  • DEF:

  • 1700


A one-eyed giant that serves the "Dark Ruler Ha Des", it skewers its enemies with its sharp horn, shattering them to pieces.


1 cardRyu-Kishin 1 cardRyu-Kishin
Ryu-Kishin
DARK 3
Ryu-Kishin
  • ATK:

  • 1000

  • DEF:

  • 500


A very elusive creature that looks like a harmless statue until it attacks.


1 cardSummoned Skull 1 cardSummoned Skull
Summoned Skull
DARK 6
Summoned Skull
  • ATK:

  • 2500

  • DEF:

  • 1200


A fiend with dark powers for confusing the enemy. Among the Fiend-Type monsters, this monster boasts considerable force. (This card is always treated as an "Archfiend" card.)


1 cardThe 13th Grave 1 cardThe 13th Grave
The 13th Grave
DARK 3
The 13th Grave
  • ATK:

  • 1200

  • DEF:

  • 900


A zombie that suddenly appeared from plot #13 - an empty grave.


1 cardWhiptail Crow 1 cardWhiptail Crow
Whiptail Crow
DARK 4
Whiptail Crow
  • ATK:

  • 1650

  • DEF:

  • 1600


Attacks from the skies with a whip-like tail.


1 cardWitty Phantom 1 cardWitty Phantom
Witty Phantom
DARK 4
Witty Phantom
  • ATK:

  • 1400

  • DEF:

  • 1300


Dressed in a night-black tuxedo, this creature presides over the darkness.


1 cardZure, Knight of Dark World 1 cardZure, Knight of Dark World
Zure, Knight of Dark World
DARK 4
Zure, Knight of Dark World
  • ATK:

  • 1800

  • DEF:

  • 1500


The name of this illustrious knight is known by all residents of Dark World. He never oppresses the commoners.


1 cardAllure of Darkness
1 cardAllure of Darkness
Allure of Darkness
Spell Normal
Allure of Darkness

    Draw 2 cards, then banish 1 DARK monster from your hand, or, if you do not have any in your hand, send your entire hand to the GY.


    1 cardBlock Attack 1 cardBlock Attack
    Block Attack
    Spell Normal
    Block Attack

      Target 1 face-up Attack Position monster your opponent controls; change that target to face-up Defense Position.


      1 cardBrain Control 1 cardBrain Control
      Brain Control
      Spell Normal
      Brain Control

        Pay 800 LP, then target 1 face-up monster your opponent controls that can be Normal Summoned/Set; take control of that target until the End Phase.


        1 cardChange of Heart
        1 cardChange of Heart
        Change of Heart
        Spell Normal
        Change of Heart

          Target 1 monster your opponent controls; take control of it until the End Phase.


          1 cardDark Core 1 cardDark Core
          Dark Core
          Spell Normal
          Dark Core

            Discard 1 card, then target 1 face-up monster on the field; banish that target.


            1 cardDark Hole
            1 cardDark Hole
            Dark Hole
            Spell Normal
            Dark Hole

              Destroy all monsters on the field.


              1 cardHey, Trunade!
              1 cardHey, Trunade!
              Hey, Trunade!
              Spell Normal
              Hey, Trunade!

                Return all Set Spells and Traps on the field to the hand.


                1 cardRemove Trap 1 cardRemove Trap
                Remove Trap
                Spell Normal
                Remove Trap

                  Select 1 face-up Trap Card on the field and destroy it.


                  1 cardSoul of the Pure 1 cardSoul of the Pure
                  Soul of the Pure
                  Spell Normal
                  Soul of the Pure

                    Increase your Life Points by 800 points.


                    1 cardA Rival Appears! 1 cardA Rival Appears!
                    A Rival Appears!
                    Trap Normal
                    A Rival Appears!

                      Select 1 face-up monster your opponent controls. Special Summon 1 monster from your hand that has the same Level as the selected monster.


                      1 cardAttention! 1 cardAttention!
                      Attention!
                      Trap Normal
                      Attention!

                        Target 1 face-up Level 5 or lower monster your opponent controls; destroy all face-up monsters on the field with a different Level than it.


                        1 cardDestruction Jammer 1 cardDestruction Jammer
                        Destruction Jammer
                        Trap Counter
                        Destruction Jammer

                          Discard 1 card. Negate the activation of a Spell Card, Trap Card, or Effect Monster's effect that destroys a monster(s) on the field, and destroy that card.


                          1 cardGravity Bind
                          1 cardGravity Bind
                          Gravity Bind
                          Trap Continuous
                          Gravity Bind

                            Level 4 or higher monsters cannot attack.


                            1 cardNegate Attack 1 cardNegate Attack
                            Negate Attack
                            Trap Counter
                            Negate Attack

                              When an opponent's monster declares an attack: Target the attacking monster; negate the attack, then end the Battle Phase.


                              1 cardSakuretsu Armor 1 cardSakuretsu Armor
                              Sakuretsu Armor
                              Trap Normal
                              Sakuretsu Armor

                                When an opponent's monster declares an attack: Target the attacking monster; destroy that target.


                                1 cardSeven Tools of the Bandit 1 cardSeven Tools of the Bandit
                                Seven Tools of the Bandit
                                Trap Counter
                                Seven Tools of the Bandit

                                  When a Trap Card is activated: Pay 1000 LP; negate the activation, and if you do, destroy it.


                                  1 cardTrap Hole 1 cardTrap Hole
                                  Trap Hole
                                  Trap Normal
                                  Trap Hole

                                    When your opponent Normal or Flip Summons 1 monster with 1000 or more ATK: Target that monster; destroy that target.


                                    1 cardTrap Hole of Spikes 1 cardTrap Hole of Spikes
                                    Trap Hole of Spikes
                                    Trap Normal
                                    Trap Hole of Spikes

                                      When an opponent's monster that was Normal or Special Summoned this turn declares an attack: Destroy that attacking monster, and if you do, inflict damage to your opponent equal to half the original ATK of that monster.


                                      1 cardTrap Jammer 1 cardTrap Jammer
                                      Trap Jammer
                                      Trap Counter
                                      Trap Jammer

                                        When your opponent activates a Trap Card during the Battle Phase: Negate the activation, and if you do, destroy it.




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