Created by: YGO Mod (20517634)

Created On: 11/13/2022

Main: 40 Extra: 15

1 cardU.A. Blockbacker 1 cardU.A. Blockbacker
U.A. Blockbacker
EARTH 7
U.A. Blockbacker
  • ATK:

  • 1600

  • DEF:

  • 2700


You can Special Summon this card (from your hand) by returning 1 "U.A." monster you control to the hand, except "U.A. Blockbacker". You can only Special Summon "U.A. Blockbacker" once per turn this way. Once per turn, when your opponent Special Summons a monster(s): You can change their battle positions, and if you do, negate their effects.


1 cardU.A. Dreadnought Dunker 1 cardU.A. Dreadnought Dunker
U.A. Dreadnought Dunker
EARTH 7
U.A. Dreadnought Dunker
  • ATK:

  • 2500

  • DEF:

  • 1800


You can Special Summon this card (from your hand) by returning 1 "U.A." monster you control to the hand, except "U.A. Dreadnought Dunker". You can only Special Summon "U.A. Dreadnought Dunker" once per turn this way. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. When this card inflicts battle damage to your opponent: You can target 1 card on the field; destroy it.


1 cardU.A. Goalkeeper 1 cardU.A. Goalkeeper
U.A. Goalkeeper
EARTH 6
U.A. Goalkeeper
  • ATK:

  • 1000

  • DEF:

  • 2800


You can Special Summon this card (from your hand) by returning 1 "U.A." monster you control to the hand, except "U.A. Goalkeeper". You can only Special Summon "U.A. Goalkeeper" once per turn this way. Once per turn, during your opponent's turn: You can target 1 "U.A." monster you control; once during this turn, it cannot be destroyed by battle or card effects (this is a Quick Effect).


3 cardU.A. Libero Spiker 3 cardU.A. Libero Spiker
U.A. Libero Spiker
EARTH 4
U.A. Libero Spiker
  • ATK:

  • 1800

  • DEF:

  • 1800


You can Special Summon this card (from your hand) by returning 1 "U.A." monster you control to the hand, except "U.A. Libero Spiker". You can only Special Summon "U.A. Libero Spiker" once per turn this way. During your opponent's Main Phase (Quick Effect): You can shuffle 1 Level 5 or higher "U.A." monster from your hand into the Deck, and if you do, Special Summon 1 "U.A." monster from your Deck with a different name, then return this card to the hand. You can only use this effect of "U.A. Libero Spiker" once per turn.


3 cardU.A. Midfielder 3 cardU.A. Midfielder
U.A. Midfielder
EARTH 4
U.A. Midfielder
  • ATK:

  • 1200

  • DEF:

  • 1000


You can Special Summon this card (from your hand) by returning 1 "U.A." monster you control to the hand, except "U.A. Midfielder". You can only Special Summon "U.A. Midfielder" once per turn this way. During either player's turn: You can target 1 other "U.A." monster you control; return that face-up monster to the hand, then Special Summon 1 "U.A." monster from your hand with a different name from that monster. You can only use this effect of "U.A. Midfielder" once per turn.


1 cardU.A. Mighty Slugger 1 cardU.A. Mighty Slugger
U.A. Mighty Slugger
EARTH 5
U.A. Mighty Slugger
  • ATK:

  • 2300

  • DEF:

  • 700


You can Special Summon this card (from your hand) by returning 1 "U.A." monster you control to the hand, except "U.A. Mighty Slugger". You can only Special Summon "U.A. Mighty Slugger" once per turn this way. If this card attacks, your opponent cannot activate cards or effects until the end of the Damage Step.


1 cardU.A. Perfect Ace 1 cardU.A. Perfect Ace
U.A. Perfect Ace
EARTH 5
U.A. Perfect Ace
  • ATK:

  • 1500

  • DEF:

  • 2500


You can Special Summon this card (from your hand) by returning 1 "U.A." monster you control to the hand, except "U.A. Perfect Ace". You can only Special Summon "U.A. Perfect Ace" once per turn this way. Once per turn, during your opponent's turn, when a card or effect is activated: You can discard 1 card; negate that activation, and if you do, destroy it (this is a Quick Effect).


3 cardU.A. Player Manager 3 cardU.A. Player Manager
U.A. Player Manager
EARTH 8
U.A. Player Manager
  • ATK:

  • 2000

  • DEF:

  • 2600


If you Normal or Special Summon a "U.A." monster(s) (except during the Damage Step): You can Special Summon this card from your hand. If this card is Special Summoned: You can activate 1 of these effects. ● Target 1 card on the field; destroy it. ● Negate the effects of all face-up monsters on the field until the end of this turn, except "U.A." monsters. You can only use each effect of "U.A. Player Manager" once per turn.


3 cardU.A. Playmaker 3 cardU.A. Playmaker
U.A. Playmaker
EARTH 8
U.A. Playmaker
  • ATK:

  • 2600

  • DEF:

  • 2000


You can Special Summon this card (from your hand) by returning 1 "U.A." monster you control to the hand, except "U.A. Playmaker". You can only Special Summon "U.A. Playmaker" once per turn this way. When another "U.A." monster you control declares an attack: You can have this card lose exactly 800 ATK, and if it does, your attacking monster gains 800 ATK.


1 cardU.A. Rival Rebounder 1 cardU.A. Rival Rebounder
U.A. Rival Rebounder
EARTH 6
U.A. Rival Rebounder
  • ATK:

  • 2200

  • DEF:

  • 2300


You can Special Summon this card (from your hand) by returning 1 "U.A." monster you control to the hand, except "U.A. Rival Rebounder". You can only Special Summon "U.A. Rival Rebounder" once per turn this way. If this card is Special Summoned during your opponent's turn, or Normal Summoned: You can Special Summon 1 "U.A." monster from your hand or Graveyard, except "U.A. Rival Rebounder". You can only use this effect of "U.A. Rival Rebounder" once per turn.


3 cardFoolish Burial Goods
3 cardFoolish Burial Goods
Foolish Burial Goods
Spell Normal
Foolish Burial Goods

    Send 1 Spell/Trap from your Deck to the GY. You can only activate 1 "Foolish Burial Goods" per turn.


    1 cardHarpie's Feather Duster
    1 cardHarpie's Feather Duster
    Harpie's Feather Duster
    Spell Normal
    Harpie's Feather Duster

      Destroy all Spell and Trap Cards your opponent controls.




      Tag(s):

      1 cardMonster Reborn
      1 cardMonster Reborn
      Monster Reborn
      Spell Normal
      Monster Reborn

        Target 1 monster in either GY; Special Summon it.




        Tag(s):

        3 cardPot of Extravagance
        3 cardPot of Extravagance
        Pot of Extravagance
        Spell Normal
        Pot of Extravagance

          At the start of your Main Phase 1: Banish 3 or 6 random face-down cards from your Extra Deck, face-down; draw 1 card for every 3 cards banished. For the rest of this turn after this card resolves, you cannot draw any cards by card effects.




          Tag(s):

          1 cardTerraforming
          1 cardTerraforming
          Terraforming
          Spell Normal
          Terraforming

            Add 1 Field Spell from your Deck to your hand.




            Tag(s):

            3 cardU.A. Hyper Stadium 3 cardU.A. Hyper Stadium
            U.A. Hyper Stadium
            Spell Field
            U.A. Hyper Stadium

              (This card is always treated as a "F.A." card.) When this card is activated: You can add 1 "U.A." or "F.A." monster from your Deck to your hand, OR add 1 "U.A. Stadium" from your GY to your hand. You can reveal 1 Field Spell in your hand and pay 1000 LP; you can Normal Summon 1 "U.A." or "F.A." monster during your Main Phase this turn, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) You can only activate 1 "U.A. Hyper Stadium" per turn.


              3 cardU.A. Signing Deal 3 cardU.A. Signing Deal
              U.A. Signing Deal
              Spell Normal
              U.A. Signing Deal

                Special Summon 1 "U.A." monster from your Deck, but its effects are negated, also it cannot be used as Synchro or Xyz Material for a Summon. Then you lose LP equal to the Level of the monster you Special Summoned by this effect x 300. You can only activate 1 "U.A. Signing Deal" per turn.


                3 cardU.A. Stadium 3 cardU.A. Stadium
                U.A. Stadium
                Spell Field
                U.A. Stadium

                  If a "U.A." monster is Normal Summoned to your side of the field: You can add 1 "U.A." monster from your Deck to your hand. Once per turn, if a "U.A." monster(s) is Special Summoned to your side of the field: All monsters you currently control gain 500 ATK (even if this card leaves the field).


                  1 cardArmed Dragon Thunderbolt 1 cardArmed Dragon Thunderbolt
                  Armed Dragon Thunderbolt
                  Trap Normal
                  Armed Dragon Thunderbolt

                    Target 1 "Armed Dragon" monster you control; it gains 1000 ATK for each "Armed Dragon" monster in your GY with an equal or lower Level than it and with different names from each other, also for the rest of this turn, your opponent takes no battle damage from its attacks. You can banish this card from your GY, then target 1 "Armed Dragon" Spell in your GY; add it to your hand. You can only use 1 "Armed Dragon Thunderbolt" effect per turn, and only once that turn.


                    3 cardU.A. Penalty Box 3 cardU.A. Penalty Box
                    U.A. Penalty Box
                    Trap Continuous
                    U.A. Penalty Box

                      At the start of the Damage Step, if your "U.A." monster battles an opponent's monster: You can banish that opponent's monster until your opponent's 2nd End Phase. You can only use this effect of "U.A. Penalty Box" once per turn. You can banish this card from your Graveyard; add 1 "U.A." Spell Card from your Deck to your hand.


                      3 cardBlack Luster Soldier - Soldier of Chaos 3 cardBlack Luster Soldier - Soldier of Chaos
                      Black Luster Soldier - Soldier of Chaos
                      EARTH
                      Black Luster Soldier - Soldier of Chaos
                      • ATK:

                      • 3000

                      • LINK-3

                      Link Arrow:

                      Top

                      Bottom-Left

                      Bottom-Right


                      3 monsters with different names If this card was Link Summoned using a Level 7 or higher monster(s) as material, your opponent cannot target it with card effects, also it cannot be destroyed by your opponent's card effects. When this card destroys an opponent's monster by battle: You can activate 1 of these effects; ● This card gains 1500 ATK. ● This card can make a second attack during the Battle Phase of your next turn. ● Banish 1 card on the field.


                      3 cardFerocious Flame Swordsman 3 cardFerocious Flame Swordsman
                      Ferocious Flame Swordsman
                      FIRE
                      Ferocious Flame Swordsman
                      • ATK:

                      • 1300

                      • LINK-2

                      Link Arrow:

                      Left

                      Bottom-Left


                      2 monsters with different names All Warrior monsters on the field gain 500 ATK. If this Link Summoned card is destroyed by battle, or by an opponent's card effect while in its owner's Monster Zone: You can target 1 non-Link Warrior monster in your GY; Special Summon it, but banish it when it leaves the field. You can only use this effect of "Ferocious Flame Swordsman" once per turn.


                      3 cardRa'ten, the Heavenly General 3 cardRa'ten, the Heavenly General
                      Ra'ten, the Heavenly General
                      EARTH
                      Ra'ten, the Heavenly General
                      • ATK:

                      • 2200

                      • LINK-3

                      Link Arrow:

                      Top-Left

                      Bottom-Left

                      Bottom-Right


                      2+ monsters with the same Type Once per turn, during the Standby Phase: You can target 1 face-up monster this card points to; Special Summon 1 Level 4 or lower monster with the same Type as that monster from your hand to your zone this card points to. At the start of the Battle Phase: You can target 1 card your opponent controls; destroy it. You can only use this effect of "Ra'ten, the Heavenly General" once per turn.


                      3 cardDivine Dragon Knight Felgrand
                      3 cardDivine Dragon Knight Felgrand
                      Divine Dragon Knight Felgrand
                      LIGHT
                      Divine Dragon Knight Felgrand
                      • ATK:

                      • 2800

                      • DEF:

                      • 1800


                      2 Level 8 monsters Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster on the field; this turn, its effects are negated, but it is unaffected by other card effects.


                      3 cardZubaba General 3 cardZubaba General
                      Zubaba General
                      EARTH
                      Zubaba General
                      • ATK:

                      • 2000

                      • DEF:

                      • 1000


                      2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card; equip 1 Warrior-Type monster from your hand to this card. This card gains ATK equal to the combined ATK of the monsters equipped to it by this effect.




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