Charmer Deck #27779 — Yu-Gi-Oh! TCG
59 Main, 15 Extra, incl. Dogmatika Ecclesia, the Virtuous x3, Kashtira Fenrir x3, Kurikara Divincarnate x3.
Created by: YGO Mod (20517634)
Created On: 11/13/2022
Main Deck (59)
- Awakening of the Possessed - Nefariouser Archfiend x1
- Bystial Druiswurm x1
- Bystial Magnamhut x2
- Crowley, the Magistus of Grimoires x1
- Dogmatika Ecclesia, the Virtuous x3
- Dogmatika Fleurdelis, the Knighted x1
- Fallen of Albaz x1
- Familiar-Possessed - Aussa x1
- Gravekeeper's Shaman x1
- Kashtira Fenrir x3
- Kurikara Divincarnate x3
- Magicians' Souls x2
- Nefarious Archfiend Eater of Nefariousness x3
- Illusion of Chaos x1
- Incredible Ecclesia, the Virtuous x3
- Zoroa, the Magistus of Flame x3
- Awakening of the Possessed x1
- Cosmic Cyclone x2
- Grand Spiritual Art - Ichirin x3
- Harpie's Feather Duster x1
- Nadir Servant x3
- Preparation of Rites x3
- Secret Village of the Spellcasters x2
- Set Rotation x1
- Spirit Charmers x3
- Terraforming x1
- Ultimate Slayer x3
- Evenly Matched x3
- Possessed Partnerships x2
- Unpossessed x1
Extra Deck (15)
- Aiwass, the Magistus Spell Spirit x1
- Elder Entity N'tss x1
- Mirrorjade the Iceblade Dragon x1
- Sprind the Irondash Dragon x1
- Titaniklad the Ash Dragon x1
- Accesscode Talker x1
- Artemis, the Magistus Moon Maiden x1
- Aussa the Earth Charmer, Immovable x1
- I:P Masquerena x1
- Knightmare Unicorn x1
- Selene, Queen of the Master Magicians x1
- PSY-Framelord Omega x1
- Vahram, the Magistus Divinity Dragon x1
- Zoroa, the Magistus Conflagrant Calamity x1
- Ninaruru, the Magistus Glass Goddess x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 25/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 43 |
| Going First | 45 |
| Going Second | 35 |
| Meta Power | provisional |
| Tournament Reliability | 35 |
- Primary strategy: Midrange
- Secondary strategies: Toolbox
- Format: tcg
Legality
Main 59 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 5 violation(s).
Identity & game plan
- Win condition: Extra Deck boss monsters (Zoroa, Vahram, Mirrorjade, Aiwass) reached through Magistus and Dogmatika summon lines; Possessed and Charmer board presence with Awakening / Unpossessed protection
- Turn 1 (going first): Search with Spirit Charmers, Dogmatika Ecclesia and Incredible Ecclesia, then reach a Synchro, Fusion or Link boss (Inferred; the Forbidden cards cannot legally be run)
- Turn 2 (going second): Hand traps (Evenly Matched, Ultimate Slayer, Nadir Servant) to interrupt the opponent's first summon, then a 2-card Extra Deck line (Inferred)
- Recovery: Searchers recover the hand from the Deck and GY (Inferred; 26 searcher-text cards)
- After siding: Not assessable: the deck runs 0 side cards
Why it scores here
The deck is illegal in TCG: it runs Forbidden cards (Kashtira Fenrir x3, Secret Village x2, Magicians' Souls x2, PSY-Framelord Omega x1) and two copies of the Limited Bystial Magnamhut, so the rubric's Illegal cap applies and the score is structural-only. Structurally, the list is a Midrange shell that spreads across five sub-archetypes (Magistus, Dogmatika, Possessed, Spiritual Art, Bystial) with only 5.4% exact Charmer purity, so the engine is diffuse rather than coherent. Its strengths are many searchers (26 cards, about 95% chance of at least one in a 5-card hand) and a strong Extra Deck boss suite, but the 3-copy starters each reach only about 24% in the opening hand, and the core Charmer cards are almost entirely absent (3 of 25 usage core cards). The score was not raised by Charmer's popularity, and the card scores were not averaged into it. There is no side deck, no combo data and no meta sample, so the going-second and matchup reads are inferred and the uncertainty is wide.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 45 | P(at least 1 of a 3-copy starter in a 5-card opening hand) ≈ 0.24 per card; 26 searchers give P ≈ 0.95 for a search, but the engine is spread across sub-archetypes (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 45 | Many searchers and 3 hand traps help hand quality, but Normal Summon conflicts and dead Dogmatika/Possessed pieces without their engine are likely (Inferred) |
| D3 | Combo Conversion & Ceiling | 40 | No parseable combos, so the ceiling is read from card text only: Extra Deck bosses (Zoroa, Vahram, Mirrorjade) are strong but unverified (Inferred) |
| D4 | Combo Floor & Median Output | 35 | No recorded boards, so the median is unknown and set low by the lack of a consistent starter (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 45 | Removal text (18) and negation text (10) give some route redundancy, but no independent second line is evidenced (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 50 | Searchers and recursion (Preparation of Rites, Sprind, Titaniklad) give reasonable card economy, though the text is not verified (Inferred) |
| D7 | End-Board & Interaction Quality | 50 | Negation text (10), removal text (18) and 3 hand traps give layered interaction; Forbidden and Limited cards are removed in a legal build (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 40 | Going-second hand-trap chance is P ≈ 0.28 for 3 copies; no going-second combo split is available (Inferred) |
| D9 | Offensive Pressure & Closing Power | 55 | Extra Deck bosses of 2500 to 3000 ATK (Zoroa, Vahram, Mirrorjade, Titaniklad) give closing power, but Kashtira Fenrir is Forbidden (Verified stats, Inferred use) |
| D10 | Main Deck Efficiency & Flexibility | 40 | 59 main-deck cards with 23 spells and 30 distinct main-deck cards; only 5.4% exact-archetype purity, so the build is loose (Verified composition, Inferred consequence) |
| D11 | Extra Deck Efficiency & Coverage | 50 | Full 15-card Extra Deck spread across fusion, synchro, link and XYZ (Verified composition), with several bosses that need specific materials (Inferred) |
| D12 | Side Deck Adaptability | 10 | No side deck is listed, so post-side adaptability is effectively absent (Verified composition) |
| D13 | Matchup Coverage & Format Fit | 40 | No tournament link or dated meta sample; the Provisional value is set low and kept outside the Final formula (Provisional) |
| D14 | Pilotability & Error Tolerance | 35 | Several multi-step summon chains with multi-archetype decision points make the deck hard to pilot consistently (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 43, Going First ≈ 45, Going Second ≈ 35, Meta = provisional, Tournament Reliability ≈ 35. Modifiers: banlist exposure (-10); illegal list cap (-6). Final formula: Illegal cap: 0.80*Structural(43) + 0.20*TournamentReliability(35) = 41.4, with banlist exposure -10 = 31.4, then capped at 25 for an Illegal list (Meta provisional)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.24 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Heavy searcher density (26 cards), so a 5-card hand usually has a search (Inferred)
- Extra Deck bosses of 2500 to 3000 ATK with several Synchro, Fusion and Link options (Verified stats)
- Layered interaction: 3 hand traps, 10 negation-text cards and 18 removal-text cards (Inferred from text)
Weaknesses
- Illegal in TCG: Forbidden and over-limit cards (Verified)
- Diffuse engine across five sub-archetypes with only 5.4% exact-archetype purity (Verified)
- No side deck (Verified)
- Core Charmer cards are missing (3 of 25 usage core cards present) (Verified)
Critical choke points
- Each 3-copy starter reaches the opening hand only about 24% of the time (Inferred)
- Going second, a single hand trap has about a 28% chance of being in the 6-card hand (Inferred)
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Kashtira Fenrir x3, Secret Village of the Spellcasters x2, Magicians' Souls x2, PSY-Framelord Omega x1, one Bystial Magnamhut | Legal replacements from the same sub-archetypes (e.g. Possessed or Dogmatika playables) | Restores legality; the deck cannot be ranked until the copy limits and banlist are satisfied |
| 2 | Off-archetype filler, about 2 of the 70 off-archetype copies | Core engine cards for one sub-archetype | Raises engine coherence and starter density (Inferred) |
| 3 | None | A 15-card side deck | A side deck is needed for any post-side plan and for D12 |
Evidence & confidence
- Verified: Illegal status with five copy-limit violations (Forbidden and Limited); 59 main, 15 extra and 0 side cards; Exact-archetype purity 5.4%; 3 of 25 usage core cards present; Per-card P(at least 1 in a 5-card opening hand) = 0.237 for 3-copy cards
- Inferred: Consistency and brick estimates from hypergeometric odds and text; Going-first and going-second plans; Interaction and resilience reads from card text
- Provisional: Meta Power null; matchup and format fit (D13) with no dated metagame sample
- Data gaps: No combos supplied: floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot record absent No win-rate telemetry for going-first, going-second, matchup or brick rates No side deck: post-side plan cannot be assessed Deck title is null
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