Created by: YGO Mod (20517634)
Created On: 06/28/2024
Main: 55 Extra: 15
![1 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-1.png)
![Centur-Ion Emeth VI](https://ygovietnamcdn.azureedge.net/storage/Card/78888899.jpg)
![1 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-1.png)
![Centur-Ion Emeth VI](https://ygovietnamcdn.azureedge.net/storage/Card/78888899.jpg)
![Centur-Ion Emeth VI](https://ygovietnamcdn.azureedge.net/storage/Card/78888899.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/attribute/earth.webp)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/level.webp)
Centur-Ion Emeth VI
ATK:
2000
DEF:
3000
During your opponent's turn, if this card is in your hand or GY (Quick Effect): You can target 1 "Centur-Ion" monster you control, except "Centur-Ion Emeth VI"; place it in your Spell & Trap Zone as a face-up Continuous Trap, and if you do, Special Summon this card, also you cannot Special Summon "Centur-Ion Emeth VI" for the rest of this turn. During the Main Phase, if this card is a Continuous Trap: You can Special Summon this card. You can only use each effect of "Centur-Ion Emeth VI" once per turn.
![1 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-1.png)
![Centur-Ion Gargoyle II](https://ygovietnamcdn.azureedge.net/storage/Card/97698279.jpg)
![1 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-1.png)
![Centur-Ion Gargoyle II](https://ygovietnamcdn.azureedge.net/storage/Card/97698279.jpg)
![Centur-Ion Gargoyle II](https://ygovietnamcdn.azureedge.net/storage/Card/97698279.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/attribute/dark.webp)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/level.webp)
Centur-Ion Gargoyle II
ATK:
2000
DEF:
3000
You can send 1 face-up "Centur-Ion" card you control to the GY; Special Summon this card from your hand, also you cannot Special Summon "Centur-Ion Gargoyle II" for the rest of this turn. If this card is sent to the GY as Synchro Material: You can add this card to your hand. During the Main Phase, if this card is a Continuous Trap: You can Special Summon this card, then you can reduce its Level by 4. You can only use each effect of "Centur-Ion Gargoyle II" once per turn.
![3 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-3.png)
![Centur-Ion Trudea](https://ygovietnamcdn.azureedge.net/storage/Card/42493140.jpg)
![3 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-3.png)
![Centur-Ion Trudea](https://ygovietnamcdn.azureedge.net/storage/Card/42493140.jpg)
![Centur-Ion Trudea](https://ygovietnamcdn.azureedge.net/storage/Card/42493140.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/attribute/dark.webp)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/level.webp)
Centur-Ion Trudea
ATK:
1000
DEF:
2000
During your Main Phase: You can place this card you control and 1 "Centur-Ion" monster from your hand or Deck, except "Centur-Ion Trudea", in your Spell & Trap Zones as face-up Continuous Traps, also you cannot Special Summon "Centur-Ion Trudea" for the rest of this turn. During the Main Phase, if this card is a Continuous Trap: You can Special Summon this card, then you can increase its Level by 4. You can only use each effect of "Centur-Ion Trudea" once per turn.
![3 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-3.png)
![Nibiru, the Primal Being](https://ygovietnamcdn.azureedge.net/storage/Card/27204311.jpg)
![3 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-3.png)
![Nibiru, the Primal Being](https://ygovietnamcdn.azureedge.net/storage/Card/27204311.jpg)
![Nibiru, the Primal Being](https://ygovietnamcdn.azureedge.net/storage/Card/27204311.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/attribute/light.webp)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/level.webp)
Nibiru, the Primal Being
ATK:
3000
DEF:
600
During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.
![3 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-3.png)
![Ash Blossom & Joyous Spring](https://ygovietnamcdn.azureedge.net/storage/Card/14558127.jpg)
![3 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-3.png)
![Ash Blossom & Joyous Spring](https://ygovietnamcdn.azureedge.net/storage/Card/14558127.jpg)
![Ash Blossom & Joyous Spring](https://ygovietnamcdn.azureedge.net/storage/Card/14558127.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/attribute/fire.webp)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/level.webp)
Ash Blossom & Joyous Spring
ATK:
0
DEF:
1800
When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.
![1 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-1.png)
![Centur-Ion Atry](https://ygovietnamcdn.azureedge.net/storage/Card/96030710.jpg)
![1 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-1.png)
![Centur-Ion Atry](https://ygovietnamcdn.azureedge.net/storage/Card/96030710.jpg)
![Centur-Ion Atry](https://ygovietnamcdn.azureedge.net/storage/Card/96030710.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/attribute/dark.webp)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/level.webp)
Centur-Ion Atry
ATK:
1800
DEF:
1400
If this card you control would be used as Synchro Material, you can treat it as a non-Tuner. You can only use each of the following effects of "Centur-Ion Atry" once per turn. If this card is Normal or Special Summoned and you have an "Emblema" card and a "Centur-Ion" card in your GY: You can draw 1 card, also you cannot Special Summon "Centur-Ion Atry" for the rest of this turn. During the Main Phase, if this card is a Continuous Trap: You can Special Summon this card.
![3 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-3.png)
![Centur-Ion Primera](https://ygovietnamcdn.azureedge.net/storage/Card/15005145.jpg)
![3 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-3.png)
![Centur-Ion Primera](https://ygovietnamcdn.azureedge.net/storage/Card/15005145.jpg)
![Centur-Ion Primera](https://ygovietnamcdn.azureedge.net/storage/Card/15005145.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/attribute/light.webp)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/level.webp)
Centur-Ion Primera
ATK:
1600
DEF:
1600
While this card is a Continuous Trap, Level 5 or higher "Centur-Ion" monsters you control cannot be destroyed by card effects. You can only use each of the following effects of "Centur-Ion Primera" once per turn. If this card is Normal or Special Summoned: You can add 1 "Centur-Ion" card from your Deck to your hand, except "Centur-Ion Primera", also you cannot Special Summon "Centur-Ion Primera" for the rest of this turn. During the Main Phase, if this card is a Continuous Trap: You can Special Summon this card.
![1 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-1.png)
![Ghost Belle & Haunted Mansion](https://ygovietnamcdn.azureedge.net/storage/Card/73642296.jpg)
![1 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-1.png)
![Ghost Belle & Haunted Mansion](https://ygovietnamcdn.azureedge.net/storage/Card/73642296.jpg)
![Ghost Belle & Haunted Mansion](https://ygovietnamcdn.azureedge.net/storage/Card/73642296.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/attribute/earth.webp)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/level.webp)
Ghost Belle & Haunted Mansion
ATK:
0
DEF:
1800
When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that activation. ● Add a card(s) from the GY to the hand, Deck, and/or Extra Deck. ● Special Summon a Monster Card(s) from the GY. ● Banish a card(s) from the GY. You can only use this effect of "Ghost Belle & Haunted Mansion" once per turn.
![1 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-1.png)
![Ghost Ogre & Snow Rabbit](https://ygovietnamcdn.azureedge.net/storage/Card/59438930.jpg)
![1 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-1.png)
![Ghost Ogre & Snow Rabbit](https://ygovietnamcdn.azureedge.net/storage/Card/59438930.jpg)
![Ghost Ogre & Snow Rabbit](https://ygovietnamcdn.azureedge.net/storage/Card/59438930.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/attribute/light.webp)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/level.webp)
Ghost Ogre & Snow Rabbit
ATK:
0
DEF:
1800
When a monster on the field activates its effect, or when a Spell/Trap that is already face-up on the field activates its effect (Quick Effect): You can send this card from your hand or field to the GY; destroy that card on the field. You can only use this effect of "Ghost Ogre & Snow Rabbit" once per turn.
![1 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-1.png)
![Centur-Ion Bonds](https://ygovietnamcdn.azureedge.net/storage/Card/4160316.jpg)
![1 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-1.png)
![Centur-Ion Bonds](https://ygovietnamcdn.azureedge.net/storage/Card/4160316.jpg)
![Centur-Ion Bonds](https://ygovietnamcdn.azureedge.net/storage/Card/4160316.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/attribute/spell.webp)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/type/quick.webp)
Centur-Ion Bonds
Place 1 "Centur-Ion" monster from your hand or GY in your Spell & Trap Zone as a face-up Continuous Trap. If a "Centur-Ion" Synchro Monster(s) is Special Summoned to your field, while this card is in your GY (except during the Damage Step): You can banish this card, then target 1 "Centur-Ion" monster in your GY; place it in your Spell & Trap Zone as a face-up Continuous Trap. You can only use each effect of "Centur-Ion Bonds" once per turn.
![1 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-1.png)
![Crossout Designator](https://ygovietnamcdn.azureedge.net/storage/Card/65681983.jpg)
![1 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-1.png)
![Crossout Designator](https://ygovietnamcdn.azureedge.net/storage/Card/65681983.jpg)
![Crossout Designator](https://ygovietnamcdn.azureedge.net/storage/Card/65681983.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/attribute/spell.webp)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/type/quick.webp)
Crossout Designator
Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.
![3 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-3.png)
![Emblema Oath](https://ygovietnamcdn.azureedge.net/storage/Card/77765207.jpg)
![3 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-3.png)
![Emblema Oath](https://ygovietnamcdn.azureedge.net/storage/Card/77765207.jpg)
![Emblema Oath](https://ygovietnamcdn.azureedge.net/storage/Card/77765207.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/attribute/spell.webp)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/type/quick.webp)
Emblema Oath
Activate 1 of these effects; ● Place 1 "Centur-Ion" monster from your Deck in your Spell & Trap Zone as a face-up Continuous Trap. For the rest of this turn, while you control that card, or any card with that same original name, you cannot Special Summon from the Extra Deck, except "Centur-Ion" monsters. ● Set 1 "Centur-Ion" Spell/Trap directly from your Deck. You can only activate 1 "Emblema Oath" per turn.
![1 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-1.png)
![Pot of Prosperity](https://ygovietnamcdn.azureedge.net/storage/Card/84211599.jpg)
![1 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-1.png)
![Pot of Prosperity](https://ygovietnamcdn.azureedge.net/storage/Card/84211599.jpg)
![Pot of Prosperity](https://ygovietnamcdn.azureedge.net/storage/Card/84211599.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/attribute/spell.webp)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/type/normal.webp)
Pot of Prosperity
Banish 3 or 6 cards of your choice from your Extra Deck, face-down; for the rest of this turn after this card resolves, any damage your opponent takes is halved, also excavate cards from the top of your Deck equal to the number of cards banished, add 1 excavated card to your hand, place the rest on the bottom of your Deck in any order. You can only activate 1 "Pot of Prosperity" per turn. You cannot draw cards by card effects the turn you activate this card.
![3 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-3.png)
![Stand Up Centur-Ion!](https://ygovietnamcdn.azureedge.net/storage/Card/41371602.jpg)
![3 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-3.png)
![Stand Up Centur-Ion!](https://ygovietnamcdn.azureedge.net/storage/Card/41371602.jpg)
![Stand Up Centur-Ion!](https://ygovietnamcdn.azureedge.net/storage/Card/41371602.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/attribute/spell.webp)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/type/field.webp)
Stand Up Centur-Ion!
Cannot be destroyed by your opponent's card effects while you control a "Centur-Ion" Monster Card. You can only use each of the following effects of "Stand Up Centur-Ion!" once per turn. During your Main Phase, if this card was activated this turn: You can send 1 card from your hand to the GY; place 1 "Centur-Ion" monster from your Deck in your Spell & Trap Zone as a face-up Continuous Trap. If a monster(s) is Special Summoned, you can: Immediately after this effect resolves, Synchro Summon 1 Synchro Monster, using monsters you control as material, including a "Centur-Ion" monster.
![1 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-1.png)
![Synchro Rumble](https://ygovietnamcdn.azureedge.net/storage/Card/88901994.jpg)
![1 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-1.png)
![Synchro Rumble](https://ygovietnamcdn.azureedge.net/storage/Card/88901994.jpg)
![Synchro Rumble](https://ygovietnamcdn.azureedge.net/storage/Card/88901994.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/attribute/spell.webp)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/type/normal.webp)
Synchro Rumble
Target 1 Tuner or 1 Level 7 or 8 Dragon Synchro Monster in your GY; Special Summon it in Defense Position, also for the rest of this turn after this card resolves, you cannot Special Summon from the Extra Deck, except Synchro Monsters. If a Level 7 or 8 Dragon Synchro Monster(s) or "Crimson Dragon" you control would be destroyed by battle or card effect, you can banish this card from your GY instead. You can only activate 1 "Synchro Rumble" per turn.
![1 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-1.png)
![Wake Up Centur-Ion!](https://ygovietnamcdn.azureedge.net/storage/Card/92907248.jpg)
![1 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-1.png)
![Wake Up Centur-Ion!](https://ygovietnamcdn.azureedge.net/storage/Card/92907248.jpg)
![Wake Up Centur-Ion!](https://ygovietnamcdn.azureedge.net/storage/Card/92907248.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/attribute/spell.webp)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/type/quick.webp)
Wake Up Centur-Ion!
If a Monster Card is face-up in your Spell & Trap Zone: You can declare Level 4 or 8; Special Summon 1 "Centur-Ion Token" (Pyro/DARK/ATK 0/DEF 0) with the declared Level, but it cannot be used as Fusion or Link Material. During your Main Phase: You can banish this card from your GY; send 1 "Centur-Ion" card from your Deck to the GY, except "Wake Up Centur-Ion!". You can only use each effect of "Wake Up Centur-Ion!" once per turn.
![1 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-1.png)
![Centur-Ion Phalanx](https://ygovietnamcdn.azureedge.net/storage/Card/40155014.jpg)
![1 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-1.png)
![Centur-Ion Phalanx](https://ygovietnamcdn.azureedge.net/storage/Card/40155014.jpg)
![Centur-Ion Phalanx](https://ygovietnamcdn.azureedge.net/storage/Card/40155014.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/attribute/trap.webp)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/type/normal.webp)
Centur-Ion Phalanx
Target 1 face-up Monster Card on the field; banish it, and if you do, during the Standby Phase of the next turn, Special Summon that banished monster to its owner's field. You can banish this card from your GY, then target 1 "Centur-Ion" Synchro Monster in your GY; Special Summon it, but it loses 1500 ATK. You can only use 1 "Centur-Ion Phalanx" effect per turn, and only once that turn.
![3 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-3.png)
![Infinite Impermanence](https://ygovietnamcdn.azureedge.net/storage/Card/10045474.jpg)
![3 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-3.png)
![Infinite Impermanence](https://ygovietnamcdn.azureedge.net/storage/Card/10045474.jpg)
![Infinite Impermanence](https://ygovietnamcdn.azureedge.net/storage/Card/10045474.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/attribute/trap.webp)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/type/normal.webp)
Infinite Impermanence
Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.
![1 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-1.png)
![Accesscode Talker](https://ygovietnamcdn.azureedge.net/storage/Card/86066372.jpg)
![1 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-1.png)
![Accesscode Talker](https://ygovietnamcdn.azureedge.net/storage/Card/86066372.jpg)
![Accesscode Talker](https://ygovietnamcdn.azureedge.net/storage/Card/86066372.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/attribute/dark.webp)
Accesscode Talker
ATK:
2300
LINK-4
Link Arrow:
Top
Left
Bottom
Right
2+ Effect Monsters Your opponent cannot activate cards or effects in response to this card's effect activations. If this card is Link Summoned: You can target 1 Link Monster that was used as material for its Link Summon; this card gains ATK equal to that monster's Link Rating x 1000. You can banish 1 Link Monster from your field or GY; destroy 1 card your opponent controls, also for the rest of this turn, you cannot banish monsters with that same Attribute to activate this effect of "Accesscode Talker".
![1 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-1.png)
![Artemis, the Magistus Moon Maiden](https://ygovietnamcdn.azureedge.net/storage/Card/34755994.jpg)
![1 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-1.png)
![Artemis, the Magistus Moon Maiden](https://ygovietnamcdn.azureedge.net/storage/Card/34755994.jpg)
![Artemis, the Magistus Moon Maiden](https://ygovietnamcdn.azureedge.net/storage/Card/34755994.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/attribute/light.webp)
Artemis, the Magistus Moon Maiden
ATK:
800
LINK-1
Link Arrow:
Top
1 Level 4 or lower Spellcaster monster If another "Magistus" monster(s) is Normal or Special Summoned while you control this monster (except during the Damage Step): You can target 1 of those monsters; equip this card you control to it. While this card is equipped to a monster: You can add 1 "Magistus" monster from your Deck to your hand. You can only use each effect of "Artemis, the Magistus Moon Maiden" once per turn. You can only Special Summon "Artemis, the Magistus Moon Maiden" once per turn.
![1 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-1.png)
![Dharc the Dark Charmer, Gloomy](https://ygovietnamcdn.azureedge.net/storage/Card/8264361.jpg)
![1 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-1.png)
![Dharc the Dark Charmer, Gloomy](https://ygovietnamcdn.azureedge.net/storage/Card/8264361.jpg)
![Dharc the Dark Charmer, Gloomy](https://ygovietnamcdn.azureedge.net/storage/Card/8264361.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/attribute/dark.webp)
Dharc the Dark Charmer, Gloomy
ATK:
1850
LINK-2
Link Arrow:
Bottom-Left
Bottom-Right
2 monsters, including a DARK monster (This card is always treated as a "Familiar-Possessed" card.) You can target 1 DARK monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 DARK monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Dharc the Dark Charmer, Gloomy" once per turn.
![1 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-1.png)
![Lyna the Light Charmer, Lustrous](https://ygovietnamcdn.azureedge.net/storage/Card/9839945.jpg)
![1 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-1.png)
![Lyna the Light Charmer, Lustrous](https://ygovietnamcdn.azureedge.net/storage/Card/9839945.jpg)
![Lyna the Light Charmer, Lustrous](https://ygovietnamcdn.azureedge.net/storage/Card/9839945.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/attribute/light.webp)
Lyna the Light Charmer, Lustrous
ATK:
1850
LINK-2
Link Arrow:
Bottom-Left
Bottom-Right
2 monsters, including a LIGHT monster (This card is always treated as a "Familiar-Possessed" card.) You can target 1 LIGHT monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 LIGHT monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Lyna the Light Charmer, Lustrous" once per turn.
![1 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-1.png)
![S:P Little Knight](https://ygovietnamcdn.azureedge.net/storage/Card/29301450.jpg)
![1 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-1.png)
![S:P Little Knight](https://ygovietnamcdn.azureedge.net/storage/Card/29301450.jpg)
![S:P Little Knight](https://ygovietnamcdn.azureedge.net/storage/Card/29301450.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/attribute/dark.webp)
S:P Little Knight
ATK:
1600
LINK-2
Link Arrow:
Left
Right
2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.
![1 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-1.png)
![Salamangreat Almiraj](https://ygovietnamcdn.azureedge.net/storage/Card/60303245.jpg)
![1 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-1.png)
![Salamangreat Almiraj](https://ygovietnamcdn.azureedge.net/storage/Card/60303245.jpg)
![Salamangreat Almiraj](https://ygovietnamcdn.azureedge.net/storage/Card/60303245.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/attribute/fire.webp)
Salamangreat Almiraj
ATK:
0
LINK-1
Link Arrow:
Bottom-Right
1 Normal Summoned monster with 1000 or less ATK (Quick Effect): You can Tribute this card, then target 1 monster you control; it cannot be destroyed by your opponent's card effects this turn. When a Normal Summoned monster you control is destroyed by battle, while this card is in your GY: You can Special Summon this card. You can only use this effect of "Salamangreat Almiraj" once per turn.
![1 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-1.png)
![Selene, Queen of the Master Magicians](https://ygovietnamcdn.azureedge.net/storage/Card/45819647.jpg)
![1 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-1.png)
![Selene, Queen of the Master Magicians](https://ygovietnamcdn.azureedge.net/storage/Card/45819647.jpg)
![Selene, Queen of the Master Magicians](https://ygovietnamcdn.azureedge.net/storage/Card/45819647.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/attribute/light.webp)
Selene, Queen of the Master Magicians
ATK:
1850
LINK-3
Link Arrow:
Bottom-Left
Bottom
Bottom-Right
2+ monsters, including a Spellcaster monster If this card is Link Summoned: Place Spell Counters on this card, equal to the number of Spells on the field and in the GYs. While an "Endymion" card(s) is on the field, your opponent's monsters cannot target this card for attacks. Once per turn, during the Main Phase (Quick Effect): You can remove 3 Spell Counters from your field; Special Summon 1 Spellcaster monster from your hand or GY in Defense Position, to your zone this card points to.
![2 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-2.png)
![Centur-Ion Auxila](https://ygovietnamcdn.azureedge.net/storage/Card/71858682.jpg)
![2 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-2.png)
![Centur-Ion Auxila](https://ygovietnamcdn.azureedge.net/storage/Card/71858682.jpg)
![Centur-Ion Auxila](https://ygovietnamcdn.azureedge.net/storage/Card/71858682.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/attribute/dark.webp)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/level.webp)
Centur-Ion Auxila
ATK:
3000
DEF:
3000
1 Tuner + 1+ non-Tuner monsters Face-up cards in your Spell & Trap Zone cannot be destroyed by card effects. You can only use each of the following effects of "Centur-Ion Auxila" once per turn. If this card is Special Summoned: You can add 1 "Centur-Ion" card from your Deck to your hand. During the End Phase: You can place 1 of your non-Synchro "Centur-Ion" monsters that is banished or in your GY, in your Spell & Trap Zone as a face-up Continuous Trap.
![2 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-2.png)
![Centur-Ion Legatia](https://ygovietnamcdn.azureedge.net/storage/Card/15982593.jpg)
![2 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-2.png)
![Centur-Ion Legatia](https://ygovietnamcdn.azureedge.net/storage/Card/15982593.jpg)
![Centur-Ion Legatia](https://ygovietnamcdn.azureedge.net/storage/Card/15982593.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/attribute/light.webp)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/level.webp)
Centur-Ion Legatia
ATK:
3500
DEF:
2000
1 Tuner + 1+ non-Tuner monsters Your monsters with 2000 or less ATK cannot be destroyed by battle. You can only use each of the following effects of "Centur-Ion Legatia" once per turn. If this card is Special Summoned: You can draw 1 card, then you can destroy the monster your opponent controls with the highest ATK (your choice, if tied). During the End Phase: You can place 1 non-Synchro "Centur-Ion" monster from your hand or GY in your Spell & Trap Zone as a face-up Continuous Trap.
![2 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-2.png)
![Cosmic Blazar Dragon](https://ygovietnamcdn.azureedge.net/storage/Card/21123811.jpg)
![2 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-2.png)
![Cosmic Blazar Dragon](https://ygovietnamcdn.azureedge.net/storage/Card/21123811.jpg)
![Cosmic Blazar Dragon](https://ygovietnamcdn.azureedge.net/storage/Card/21123811.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/attribute/wind.webp)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/level.webp)
Cosmic Blazar Dragon
ATK:
4000
DEF:
4000
1 Tuner Synchro Monster + 2+ non-Tuner Synchro Monsters Must be Synchro Summoned. (Quick Effect): You can banish this card until the End Phase to activate 1 of these effects; ● When your opponent activates a card or effect: Negate the activation, and if you do, destroy that card. ● When your opponent would Summon a monster(s): Negate the Summon, and if you do, destroy that monster(s). ● When an opponent's monster declares an attack: Negate the attack, then end the Battle Phase.
![1 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-1.png)
![Crimson Dragon](https://ygovietnamcdn.azureedge.net/storage/Card/63436931.jpg)
![1 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-1.png)
![Crimson Dragon](https://ygovietnamcdn.azureedge.net/storage/Card/63436931.jpg)
![Crimson Dragon](https://ygovietnamcdn.azureedge.net/storage/Card/63436931.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/attribute/light.webp)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/level.webp)
Crimson Dragon
ATK:
0
DEF:
0
1 Tuner + 1+ non-Tuner monsters If this card is Special Summoned: You can add 1 Spell/Trap that mentions "Crimson Dragon" from your Deck to your hand. (Quick Effect): You can target 1 Level 7 or higher Synchro Monster on the field, except "Crimson Dragon"; return this card to the Extra Deck, and if you do, Special Summon 1 Dragon Synchro Monster from your Extra Deck with the same Level as the targeted monster. (This is treated as a Synchro Summon.) You can only use each effect of "Crimson Dragon" once per turn.
![1 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-1.png)
![Enigmaster Packbit](https://ygovietnamcdn.azureedge.net/storage/Card/72444406.jpg)
![1 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-1.png)
![Enigmaster Packbit](https://ygovietnamcdn.azureedge.net/storage/Card/72444406.jpg)
![Enigmaster Packbit](https://ygovietnamcdn.azureedge.net/storage/Card/72444406.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/attribute/water.webp)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/level.webp)
Enigmaster Packbit
ATK:
2900
DEF:
2500
1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned, or sent to the GY: You can target 1 monster in your GY, or 1 face-up monster your opponent controls; discard 1 card, and if you do, place that monster in its owner's Spell & Trap Zone as a face-up Continuous Trap. During either player's turn, if this card is a Continuous Trap: You can Special Summon 1 face-up Monster Card from your Spell & Trap Zone. You can only use each effect of "Enigmaster Packbit" once per turn.