Created by: YGO Mod (20517634)

Created On: 06/26/2024

Need 23 UR

UR Rarity
Maxx "C"2 card
UR Rarity
Accesscode Talker1 card
UR Rarity
Apollousa, Bow of the Goddess1 card
UR Rarity
Beyond the Pendulum2 card
 Rarity
Exceed the Pendulum1 card
UR Rarity
Heavymetalfoes Electrumite1 card
UR Rarity
S:P Little Knight1 card
UR Rarity
Underworld Goddess of the Closed World1 card
UR Rarity
Arktos XII - Chronochasm Vaylantz1 card
UR Rarity
Performapal Monkeyboard2 card
UR Rarity
Ash Blossom & Joyous Spring3 card
UR Rarity
Evolzar Lars1 card
UR Rarity
Called by the Grave2 card
UR Rarity
Vaylantz World - Konig Wissen2 card
UR Rarity
Vaylantz World - Shinra Bansho2 card

Main: 40 Extra: 15

SR Rarity
1 cardDroll & Lock Bird
SR Rarity
1 cardDroll & Lock Bird
Droll & Lock Bird
WIND 1
Droll & Lock Bird
  • ATK:

  • 0

  • DEF:

  • 0


If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.


SR Rarity
1 cardFossil Dyna Pachycephalo
SR Rarity
1 cardFossil Dyna Pachycephalo
Fossil Dyna Pachycephalo
EARTH 4
Fossil Dyna Pachycephalo
  • ATK:

  • 1200

  • DEF:

  • 1300


If this card is flipped face-up: Destroy all Special Summoned monsters on the field. Neither player can Special Summon monsters.


UR Rarity
2 cardMaxx "C"
UR Rarity
2 cardMaxx "C"
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


N Rarity
1 cardPSY-Frame Driver
N Rarity
1 cardPSY-Frame Driver
PSY-Frame Driver
LIGHT 6
PSY-Frame Driver
  • ATK:

  • 2500

  • DEF:

  • 0


A Psychic soldier that rides into battle against the Security Forces on currents of lightning, using an autonomic amplifier called "PSY-Frame".


SR Rarity
1 cardArchfiend Eccentrick
SR Rarity
1 cardArchfiend Eccentrick
Archfiend Eccentrick
LIGHT 37
Archfiend Eccentrick
  • ATK:

  • 800

  • DEF:

  • 1000


[ Pendulum Effect ] You can target 1 other Spell/Trap on the field; destroy both it and this card. You can only use this effect of "Archfiend Eccentrick" once per turn. [ Monster Effect ] You can Tribute this card, then target 1 monster on the field; destroy it. You can only use this effect of "Archfiend Eccentrick" once per turn.


R Rarity
1 cardNazuki the Vaylantz Ninja
R Rarity
1 cardNazuki the Vaylantz Ninja
Nazuki the Vaylantz Ninja
WATER 61
Nazuki the Vaylantz Ninja
  • ATK:

  • 1800

  • DEF:

  • 1800


[ Pendulum Effect ] If "Vaylantz World - Shinra Bansho" is in a Field Zone or if you control a WATER "Vaylantz" monster: You can Special Summon this card to your Main Monster Zone in its same column. You can only use this effect of "Nazuki the Vaylantz Ninja" once per turn. [ Monster Effect ] You can target 1 other monster in either Main Monster Zone; move that monster to an adjacent (horizontal) Monster Zone. If this card in the Monster Zone moves to another Monster Zone: You can target 1 "Vaylantz" Monster Card in your Spell & Trap Zone; Special Summon it to your Main Monster Zone in its same column. You can only use each effect of "Nazuki the Vaylantz Ninja" once per turn.


SR Rarity
1 cardPerformapal Duelist Extraordinaire
SR Rarity
1 cardPerformapal Duelist Extraordinaire
Performapal Duelist Extraordinaire
LIGHT 48
Performapal Duelist Extraordinaire
  • ATK:

  • 1800

  • DEF:

  • 400


[ Pendulum Effect ] Once per turn, at the start of the Damage Step, if a monster battles a monster: You can return this card to the hand, and if you do, banish 1 Spell from your Deck. For that battle, your monster cannot be destroyed, also the battle damage you take is halved. [ Monster Effect ] When this card inflicts battle damage to your opponent: You can add 1 "Supreme King Dragon" monster, "Supreme King Gate" monster, or "Soul of the Supreme King" from your Deck to your hand. Once per turn, during the Standby Phase: Activate this effect; each player can banish 1 Spell from their Deck. Once per turn, when a monster declares an attack: Activate this effect; the attacked player can apply the following effect. ● Add 1 of your banished Spells to your hand, then discard it, and if you do, negate that attack.


UR Rarity
2 cardPerformapal Monkeyboard
UR Rarity
2 cardPerformapal Monkeyboard
Performapal Monkeyboard
EARTH 61
Performapal Monkeyboard
  • ATK:

  • 1000

  • DEF:

  • 2400


[ Pendulum Effect ] Unless you have a "Performapal" card in your other Pendulum Zone, this card's Pendulum Scale becomes 4. During your Main Phase, if this card was activated this turn: You can add 1 Level 4 or lower "Performapal" monster from your Deck to your hand. You can only use this effect of "Performapal Monkeyboard" once per turn. [ Monster Effect ] You can discard this card; reveal 1 "Performapal" or "Odd-Eyes" monster in your hand, and if you do, reduce the Levels of monsters in your hand with that name by 1 for the rest of this turn (even after they are Summoned/Set).


SR Rarity
1 cardPerformapal Skullcrobat Joker
SR Rarity
1 cardPerformapal Skullcrobat Joker
Performapal Skullcrobat Joker
DARK 48
Performapal Skullcrobat Joker
  • ATK:

  • 1800

  • DEF:

  • 100


[ Pendulum Effect ] You cannot Pendulum Summon monsters, except "Performapal" monsters, "Magician" Pendulum Monsters, and "Odd-Eyes" monsters. This effect cannot be negated. [ Monster Effect ] When this card is Normal Summoned: You can add 1 "Performapal" monster, "Magician" Pendulum Monster, or "Odd-Eyes" monster from your Deck to your hand, except "Performapal Skullcrobat Joker".


N Rarity
2 cardSaion the Vaylantz Archer
N Rarity
2 cardSaion the Vaylantz Archer
Saion the Vaylantz Archer
WATER 41
Saion the Vaylantz Archer
  • ATK:

  • 1100

  • DEF:

  • 1100


[ Pendulum Effect ] During your Main Phase: You can Special Summon this card to your Main Monster Zone in its same column, also you cannot Special Summon non-"Vaylantz" monsters for the rest of this turn, except from the Extra Deck. You can only use this effect of "Saion the Vaylantz Archer" once per turn. [ Monster Effect ] If you control this Special Summoned card: You can target 1 Effect Monster on the field; toss a coin and if the result is heads, negate its effects, or if the result is tails, halve its ATK. If this card in the Monster Zone moves to another Monster Zone: You can target 1 card on the field; toss a coin and if the result is heads, destroy it, or if the result is tails, return it to the hand. You can only use each effect of "Saion the Vaylantz Archer" once per turn.


SR Rarity
3 cardShinonome the Vaylantz Priestess
SR Rarity
3 cardShinonome the Vaylantz Priestess
Shinonome the Vaylantz Priestess
WATER 21
Shinonome the Vaylantz Priestess
  • ATK:

  • 500

  • DEF:

  • 500


[ Pendulum Effect ] During your Main Phase: You can Special Summon this card to your Main Monster Zone in its same column, also you cannot Special Summon non-"Vaylantz" monsters for the rest of this turn, except from the Extra Deck. You can only use this effect of "Shinonome the Vaylantz Priestess" once per turn. [ Monster Effect ] During your Main Phase, if you control this Special Summoned card: You can add 1 "Vaylantz" Spell from your Deck to your hand. If this card in the Monster Zone moves to another Monster Zone: You can add 1 "Vaylantz" monster from your Deck to your hand, except "Shinonome the Vaylantz Priestess". You can only use each effect of "Shinonome the Vaylantz Priestess" once per turn.


R Rarity
2 cardVaylantz Buster Baron
R Rarity
2 cardVaylantz Buster Baron
Vaylantz Buster Baron
FIRE 21
Vaylantz Buster Baron
  • ATK:

  • 800

  • DEF:

  • 800


[ Pendulum Effect ] During your Main Phase: You can Special Summon this card to your Main Monster Zone in its same column, also you cannot Special Summon non-"Vaylantz" monsters for the rest of this turn, except from the Extra Deck. You can only use this effect of "Vaylantz Buster Baron" once per turn. [ Monster Effect ] If you control this Special Summoned card: You can target 1 other "Vaylantz" monster in your Main Monster Zone; move that monster you control to an adjacent (horizontal) Monster Zone. If this card in the Monster Zone moves to another Monster Zone: You can target 1 card in either player's Pendulum Zone; place it face-up in its adjacent Spell & Trap Zone as a Continuous Spell. You can only use each effect of "Vaylantz Buster Baron" once per turn.


N Rarity
2 cardVaylantz Mad Marquess
N Rarity
2 cardVaylantz Mad Marquess
Vaylantz Mad Marquess
FIRE 61
Vaylantz Mad Marquess
  • ATK:

  • 1700

  • DEF:

  • 1700


[ Pendulum Effect ] If "Vaylantz World - Konig Wissen" is in a Field Zone or if you control a FIRE "Vaylantz" monster: You can Special Summon this card to your Main Monster Zone in its same column. You can only use this effect of "Vaylantz Mad Marquess" once per turn. [ Monster Effect ] During your Main Phase: You can roll a six-sided die, excavate that many cards from the top of your Deck (or as many as you can), and if you do, you can add 1 excavated "Vaylantz" card to your hand, also shuffle the rest into the Deck. If this card in the Monster Zone moves to another Monster Zone: You can roll a six-sided die, and if you roll a 2, 3, 4, or 5, Special Summon 1 Monster Card from your Spell & Trap Zone to your Main Monster Zone in its same column. You can only use each effect of "Vaylantz Mad Marquess" once per turn.


N Rarity
3 cardVaylantz Voltage Viscount
N Rarity
3 cardVaylantz Voltage Viscount
Vaylantz Voltage Viscount
FIRE 41
Vaylantz Voltage Viscount
  • ATK:

  • 1400

  • DEF:

  • 1400


[ Pendulum Effect ] During your Main Phase: You can Special Summon this card to your Main Monster Zone in its same column, also you cannot Special Summon non-"Vaylantz" monsters for the rest of this turn, except from the Extra Deck. You can only use this effect of "Vaylantz Voltage Viscount" once per turn. [ Monster Effect ] During your Main Phase, if you control this Special Summoned card: You can place 1 face-up "Vaylantz" Pendulum Monster from your Extra Deck, face-up in your Spell & Trap Zone as a Continuous Spell. If this card in the Monster Zone moves to another Monster Zone: You can place 1 face-up "Vaylantz" Pendulum Monster from your Extra Deck in your Pendulum Zone. You can only use each effect of "Vaylantz Voltage Viscount" once per turn.


UR Rarity
3 cardAsh Blossom & Joyous Spring
UR Rarity
3 cardAsh Blossom & Joyous Spring
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


SR Rarity
2 cardPSY-Framegear Gamma
SR Rarity
2 cardPSY-Framegear Gamma
PSY-Framegear Gamma
LIGHT 2
PSY-Framegear Gamma
  • ATK:

  • 1000

  • DEF:

  • 0


Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect. When your opponent activates a monster effect while you control no monsters (Quick Effect): You can Special Summon both this card from your hand and 1 "PSY-Frame Driver" from your hand, Deck, or GY, and if you do, negate that activation, and if you do that, destroy that monster. During the End Phase, banish the face-up monsters Special Summoned by this effect.


UR Rarity
2 cardCalled by the Grave
UR Rarity
2 cardCalled by the Grave
Called by the Grave
Spell Quick
Called by the Grave

    Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




    Tag(s):

    SR Rarity
    1 cardPot of Prosperity
    SR Rarity
    1 cardPot of Prosperity
    Pot of Prosperity
    Spell Normal
    Pot of Prosperity

      Banish 3 or 6 cards of your choice from your Extra Deck, face-down; for the rest of this turn after this card resolves, any damage your opponent takes is halved, also excavate cards from the top of your Deck equal to the number of cards banished, add 1 excavated card to your hand, place the rest on the bottom of your Deck in any order. You can only activate 1 "Pot of Prosperity" per turn. You cannot draw cards by card effects the turn you activate this card.




      Tag(s):

      SR Rarity
      2 cardSmall World
      SR Rarity
      2 cardSmall World
      Small World
      Spell Normal
      Small World

        Reveal 1 monster in your hand, choose 1 monster from your Deck that has exactly 1 of the same Type, Attribute, Level, ATK or DEF, and banish the revealed monster from your hand face-down. Then add, from the Deck to your hand, 1 monster that has exactly 1 of the same Type, Attribute, Level, ATK or DEF as the monster chosen from your Deck, and banish the card chosen from the Deck face-down. You can only activate 1 "Small World" per turn.


        SR Rarity
        3 cardVaylantz Wakening - Solo Activation
        SR Rarity
        3 cardVaylantz Wakening - Solo Activation
        Vaylantz Wakening - Solo Activation
        Spell Normal
        Vaylantz Wakening - Solo Activation

          Place 1 "Vaylantz" Pendulum Monster from your Deck in your Pendulum Zone. If a card is in a Field Zone: You can banish this card from your GY, then target 1 "Vaylantz" monster in your Main Monster Zone; move that monster you control to an adjacent (horizontal) Monster Zone. You can only use each effect of "Vaylantz Wakening - Solo Activation" once per turn.


          UR Rarity
          2 cardVaylantz World - Konig Wissen
          UR Rarity
          2 cardVaylantz World - Konig Wissen
          Vaylantz World - Konig Wissen
          Spell Field
          Vaylantz World - Konig Wissen

            When this card is activated: Place 1 "Vaylantz" Field Spell from your Deck face-up in your opponent's Field Zone, except "Vaylantz World - Konig Wissen". If there are 2 cards in the Field Zones: The turn player can target 1 Effect Monster in the opponent's Main Monster Zone, in the same column as one of the monsters they control; they place that opponent's monster face-up as a Continuous Spell in their Spell & Trap Zone in its same column. (If the zone is occupied, destroy the occupying card.) The turn player can only use this effect of "Vaylantz World - Konig Wissen" once per turn.


            UR Rarity
            2 cardVaylantz World - Shinra Bansho
            UR Rarity
            2 cardVaylantz World - Shinra Bansho
            Vaylantz World - Shinra Bansho
            Spell Field
            Vaylantz World - Shinra Bansho

              When this card is activated: Place 1 "Vaylantz" Field Spell from your Deck face-up in your opponent's Field Zone, except "Vaylantz World - Shinra Bansho". If there are 2 cards in the Field Zones: The turn player can target 1 Monster Card in their own Spell & Trap Zone; they Special Summon that card to their own Main Monster Zone in its same column. The turn player can only use this effect of "Vaylantz World - Shinra Bansho" once per turn.


              UR Rarity
              1 cardAccesscode Talker
              UR Rarity
              1 cardAccesscode Talker
              Accesscode Talker
              DARK
              Accesscode Talker
              • ATK:

              • 2300

              • LINK-4

              Link Arrow:

              Top

              Left

              Bottom

              Right


              2+ Effect Monsters Your opponent cannot activate cards or effects in response to this card's effect activations. If this card is Link Summoned: You can target 1 Link Monster that was used as material for its Link Summon; this card gains ATK equal to that monster's Link Rating x 1000. You can banish 1 Link Monster from your field or GY; destroy 1 card your opponent controls, also for the rest of this turn, you cannot banish monsters with that same Attribute to activate this effect of "Accesscode Talker".




              Tag(s):

              UR Rarity
              1 cardApollousa, Bow of the Goddess
              UR Rarity
              1 cardApollousa, Bow of the Goddess
              Apollousa, Bow of the Goddess
              WIND
              Apollousa, Bow of the Goddess
              • ATK:

              • 0

              • LINK-4

              Link Arrow:

              Bottom-Left

              Bottom

              Bottom-Right

              Top


              2+ monsters with different names, except Tokens You can only control 1 "Apollousa, Bow of the Goddess". The original ATK of this card becomes 800 x the number of Link Materials used for its Link Summon. Once per Chain, when your opponent activates a monster effect (Quick Effect): You can make this card lose exactly 800 ATK, and if you do, negate the activation.


              UR Rarity
              2 cardBeyond the Pendulum
              UR Rarity
              2 cardBeyond the Pendulum
              Beyond the Pendulum
              DARK
              Beyond the Pendulum
              • ATK:

              • 1200

              • LINK-2

              Link Arrow:

              Bottom-Left

              Bottom-Right


              2 Effect Monsters, including a Pendulum Monster If this card is Link Summoned in the Extra Monster Zone: You can pay 1200 LP; add 1 Pendulum Monster from your Deck to your hand, but for the rest of this turn, unless you Pendulum Summon after this effect resolves, you cannot activate monster effects, and the effects of any cards in your Pendulum Zones are negated. If 2 monsters with different original Levels are Pendulum Summoned at the same time to the zones this card points to: You can target 2 cards on the field; destroy them. You can only use this effect of "Beyond the Pendulum" once per turn.


               Rarity
              1 cardExceed the Pendulum
               Rarity
              1 cardExceed the Pendulum
              Exceed the Pendulum
              LIGHT
              Exceed the Pendulum
              • ATK:

              • 2000

              • LINK-3

              Link Arrow:

              Bottom-Left

              Bottom

              Bottom-Right


              2+ Effect Monsters, including a Pendulum Monster Gains 100 ATK for each Pendulum Monster Card you control. You can only use each of the following effects of "Exceed the Pendulum" once per turn. If this card is Link Summoned: You can add 1 face-up Pendulum Monster from your Extra Deck to your hand. During the Main Phase (Quick Effect): You can Special Summon 1 Pendulum Monster from your hand or GY in Defense Position, with a Level between the Pendulum Scales of the 2 cards in your Pendulum Zones.


              UR Rarity
              1 cardHeavymetalfoes Electrumite
              UR Rarity
              1 cardHeavymetalfoes Electrumite
              Heavymetalfoes Electrumite
              FIRE
              Heavymetalfoes Electrumite
              • ATK:

              • 1800

              • LINK-2

              Link Arrow:

              Bottom-Left

              Bottom-Right


              2 Pendulum Monsters If this card is Link Summoned: You can add 1 Pendulum Monster from your Deck to your Extra Deck face-up. Once per turn: You can target 1 other face-up card you control; destroy it, then add 1 face-up Pendulum Monster from your Extra Deck to your hand. If a card(s) in your Pendulum Zone leaves the field: Draw 1 card. You can only use this effect of "Heavymetalfoes Electrumite" once per turn.


              SR Rarity
              1 cardLink Spider
              SR Rarity
              1 cardLink Spider
              Link Spider
              EARTH
              Link Spider
              • ATK:

              • 1000

              • LINK-1

              Link Arrow:

              Bottom


              1 Normal Monster Once per turn: You can Special Summon 1 Level 4 or lower Normal Monster from your hand to your zone this card points to.


              SR Rarity
              1 cardRa'ten, the Heavenly General
              SR Rarity
              1 cardRa'ten, the Heavenly General
              Ra'ten, the Heavenly General
              EARTH
              Ra'ten, the Heavenly General
              • ATK:

              • 2200

              • LINK-3

              Link Arrow:

              Top-Left

              Bottom-Left

              Bottom-Right


              2+ monsters with the same Type Once per turn, during the Standby Phase: You can target 1 face-up monster this card points to; Special Summon 1 Level 4 or lower monster with the same Type as that monster from your hand to your zone this card points to. At the start of the Battle Phase: You can target 1 card your opponent controls; destroy it. You can only use this effect of "Ra'ten, the Heavenly General" once per turn.


              UR Rarity
              1 cardS:P Little Knight
              UR Rarity
              1 cardS:P Little Knight
              S:P Little Knight
              DARK
              S:P Little Knight
              • ATK:

              • 1600

              • LINK-2

              Link Arrow:

              Left

              Right


              2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.


              UR Rarity
              1 cardUnderworld Goddess of the Closed World
              UR Rarity
              1 cardUnderworld Goddess of the Closed World
              Underworld Goddess of the Closed World
              LIGHT
              Underworld Goddess of the Closed World
              • ATK:

              • 3000

              • LINK-5

              Link Arrow:

              Bottom

              Bottom-Right

              Right

              Top-Right

              Top


              4+ Effect Monsters You can also use 1 monster your opponent controls as material to Link Summon this card. If this card is Link Summoned: You can negate the effects of all face-up monsters your opponent currently controls. This Link Summoned card is unaffected by your opponent's activated effects, unless they target this card. Once per turn, when your opponent activates a card or effect that Special Summons a monster(s) from the GY (Quick Effect): You can negate the activation.


              UR Rarity
              1 cardArktos XII - Chronochasm Vaylantz
              UR Rarity
              1 cardArktos XII - Chronochasm Vaylantz
              Arktos XII - Chronochasm Vaylantz
              EARTH 1212
              Arktos XII - Chronochasm Vaylantz
              • ATK:

              • 3000

              • DEF:

              • 3000


              [ Pendulum Effect ] You can activate 1 of these effects; ● Special Summon this card to your Main Monster Zone in its same column. ● Move 1 monster in your Main Monster Zone to an adjacent (horizontal) Monster Zone. You can only use this effect of "Arktos XII - Chronochasm Vaylantz" once per turn. [ Monster Effect ] 2 Level 5 or higher "Vaylantz" monsters Must first be Special Summoned (from your face-down Extra Deck) by Tributing the above cards. (Quick Effect): You can switch the locations of 2 monsters in your Main Monster Zones or 2 monsters in your opponent's Main Monster Zones. If a card in the Monster Zone moves to another Monster Zone (except during the Damage Step): You can destroy 1 card on the field. You can only use each effect of "Arktos XII - Chronochasm Vaylantz" once per turn.


              SR Rarity
              1 cardVaylantz Genesis Grand Duke
              SR Rarity
              1 cardVaylantz Genesis Grand Duke
              Vaylantz Genesis Grand Duke
              FIRE 1010
              Vaylantz Genesis Grand Duke
              • ATK:

              • 2500

              • DEF:

              • 2500


              [ Pendulum Effect ] You can activate 1 of these effects; ● Special Summon this card to your Main Monster Zone in its same column. ● Move 1 monster in your Main Monster Zone to an adjacent (horizontal) Monster Zone. You can only use this effect of "Vaylantz Genesis Grand Duke" once per turn. [ Monster Effect ] 2 "Vaylantz" monsters This face-down card in the Extra Deck must first be either Fusion Summoned, or Special Summoned by Tributing 1 Level 5 or higher non-Fusion "Vaylantz" monster in the same column as the Extra Monster Zone. If this card is Special Summoned: You can target 1 Monster Card in your opponent's Spell & Trap Zone; return it to the hand, and if you do, inflict damage to your opponent equal to its ATK, then, this card gains ATK equal to half the damage inflicted.


              UR Rarity
              1 cardEvolzar Lars
              UR Rarity
              1 cardEvolzar Lars
              Evolzar Lars
              FIRE
              Evolzar Lars
              • ATK:

              • 2500

              • DEF:

              • 1500


              2 Level 6 monsters While this card has material, your opponent cannot target it with monster effects. When your opponent activates a card or effect (Quick Effect): You can detach 2 materials from this card, or just 1 material if all this card's materials are Reptile and/or Dinosaur, then target 1 face-up card your opponent controls; negate its effects until the end of this turn.


              SR Rarity
              1 cardGallant Granite
              SR Rarity
              1 cardGallant Granite
              Gallant Granite
              EARTH
              Gallant Granite
              • ATK:

              • 2300

              • DEF:

              • 1800


              2 Level 4 monsters You can detach 1 material from this card, then activate 1 of these effects; ● Add 1 Rock monster from your Deck to your hand. ● Special Summon 1 Rock monster from your hand in face-down Defense Position. You can only use this effect of "Gallant Granite" once per turn.


              SR Rarity
              1 cardNumber 41: Bagooska the Terribly Tired Tapir
              SR Rarity
              1 cardNumber 41: Bagooska the Terribly Tired Tapir
              Number 41: Bagooska the Terribly Tired Tapir
              EARTH
              Number 41: Bagooska the Terribly Tired Tapir
              • ATK:

              • 2100

              • DEF:

              • 2000


              2 Level 4 monsters Once per turn, during your Standby Phase, detach 1 material from this card. If you cannot, destroy it. This Attack Position card cannot be destroyed by your opponent's card effects. Your opponent cannot target this Attack Position card with card effects. While this card is in face-up Defense Position, change all face-up monsters on the field to Defense Position, also negate the activated effects of monsters that were in Defense Position when that effect was activated.




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