Created by: YGO Mod (20517634)
Created On: 06/25/2024
Main: 58 Extra: 15
![3 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-3.png)
![Golem that Guards the Millennium Treasures](https://ygovietnamcdn.azureedge.net/storage/Card/74169516.jpg)
![3 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-3.png)
![Golem that Guards the Millennium Treasures](https://ygovietnamcdn.azureedge.net/storage/Card/74169516.jpg)
![Golem that Guards the Millennium Treasures](https://ygovietnamcdn.azureedge.net/storage/Card/74169516.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/attribute/earth.webp)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/level.webp)
Golem that Guards the Millennium Treasures
ATK:
2000
DEF:
2200
The activation of your "Millennium Ankh" cannot be negated. You can only use each of the following effects of "Golem that Guards the Millennium Treasures" once per turn. If this card is in your hand: You can place it face-up in your Spell & Trap Zone as a Continuous Spell. If this card is a Continuous Spell: You can pay 2000 LP or reveal 1 "Millennium Ankh" in your hand; Special Summon this card, then you can add 1 "Shrine of Wedju" from your Deck to your hand.
![3 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-3.png)
![Shield of the Millennium Dynasty](https://ygovietnamcdn.azureedge.net/storage/Card/1164211.jpg)
![3 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-3.png)
![Shield of the Millennium Dynasty](https://ygovietnamcdn.azureedge.net/storage/Card/1164211.jpg)
![Shield of the Millennium Dynasty](https://ygovietnamcdn.azureedge.net/storage/Card/1164211.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/attribute/earth.webp)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/level.webp)
Shield of the Millennium Dynasty
ATK:
0
DEF:
3000
Cannot be destroyed by Spell/Trap effects. You can only use each of the following effects of "Shield of the Millennium Dynasty" once per turn. If this card is in your hand: You can place it face-up in your Spell & Trap Zone as a Continuous Spell. If this card is a Continuous Spell: You can pay 2000 LP or reveal 1 "Millennium Ankh" in your hand; Special Summon this card, then you can add 1 "Millennium Ankh" from your Deck to your hand.
![3 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-3.png)
![The Caveman that Awoke after a Millennium](https://ygovietnamcdn.azureedge.net/storage/Card/38775407.jpg)
![3 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-3.png)
![The Caveman that Awoke after a Millennium](https://ygovietnamcdn.azureedge.net/storage/Card/38775407.jpg)
![The Caveman that Awoke after a Millennium](https://ygovietnamcdn.azureedge.net/storage/Card/38775407.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/attribute/earth.webp)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/level.webp)
The Caveman that Awoke after a Millennium
ATK:
2750
DEF:
2500
Cannot be destroyed by monster effects. You can only use each of the following effects of "The Caveman that Awoke after a Millennium" once per turn. If this card is in your hand: You can place it face-up in your Spell & Trap Zone as a Continuous Spell. If this card is a Continuous Spell: You can pay 2000 LP or reveal 1 "Millennium Ankh" in your hand; Special Summon this card, then you can add 1 "Millennium" monster or 1 "Sengenjin" from your Deck to your hand.
![2 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-2.png)
![The Winged Dragon of Ra - Sphere Mode](https://ygovietnamcdn.azureedge.net/storage/Card/10000080.jpg)
![2 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-2.png)
![The Winged Dragon of Ra - Sphere Mode](https://ygovietnamcdn.azureedge.net/storage/Card/10000080.jpg)
![The Winged Dragon of Ra - Sphere Mode](https://ygovietnamcdn.azureedge.net/storage/Card/10000080.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/attribute/divine.webp)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/level.webp)
The Winged Dragon of Ra - Sphere Mode
ATK:
0
DEF:
0
Cannot be Special Summoned. Requires 3 Tributes from either side of the field to Normal Summon to that side of the field (cannot be Normal Set), then shift control to this card's owner during the End Phase of the next turn. Cannot attack. Your opponent cannot target this card for attacks or by card effects. You can Tribute this card; Special Summon 1 "The Winged Dragon of Ra" from your hand or Deck, ignoring its Summoning conditions, and if you do, its ATK/DEF become 4000.
![3 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-3.png)
![Ash Blossom & Joyous Spring](https://ygovietnamcdn.azureedge.net/storage/Card/14558127.jpg)
![3 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-3.png)
![Ash Blossom & Joyous Spring](https://ygovietnamcdn.azureedge.net/storage/Card/14558127.jpg)
![Ash Blossom & Joyous Spring](https://ygovietnamcdn.azureedge.net/storage/Card/14558127.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/attribute/fire.webp)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/level.webp)
Ash Blossom & Joyous Spring
ATK:
0
DEF:
1800
When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.
![1 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-1.png)
![Crossout Designator](https://ygovietnamcdn.azureedge.net/storage/Card/65681983.jpg)
![1 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-1.png)
![Crossout Designator](https://ygovietnamcdn.azureedge.net/storage/Card/65681983.jpg)
![Crossout Designator](https://ygovietnamcdn.azureedge.net/storage/Card/65681983.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/attribute/spell.webp)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/type/quick.webp)
Crossout Designator
Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.
![1 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-1.png)
![Exodo Blaze](https://ygovietnamcdn.azureedge.net/storage/Card/402416.jpg)
![1 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-1.png)
![Exodo Blaze](https://ygovietnamcdn.azureedge.net/storage/Card/402416.jpg)
![Exodo Blaze](https://ygovietnamcdn.azureedge.net/storage/Card/402416.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/attribute/spell.webp)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/type/quick.webp)
Exodo Blaze
One Level 10 or higher monster you control with "Exodia" in its original name gains these effects. ● You can pay half your LP; you cannot activate other cards or their effects for the rest of this turn, also destroy as many cards in the Spell & Trap Zone as possible, then equip 5 "Forbidden One" monsters from your hand and/or Deck to this card, each as an Equip Spell that gives it 2000 ATK. ● If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent.
![3 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-3.png)
![Millennium Cross](https://ygovietnamcdn.azureedge.net/storage/Card/101205053.jpg)
![3 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-3.png)
![Millennium Cross](https://ygovietnamcdn.azureedge.net/storage/Card/101205053.jpg)
![Millennium Cross](https://ygovietnamcdn.azureedge.net/storage/Card/101205053.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/attribute/spell.webp)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/type/normal.webp)
Millennium Cross
Show 5 "Forbidden One" Monster Cards from your hand, Deck, and/or face-up field, then Special Summon 1 "The Phantom Exodia Incarnate" from your Extra Deck, then shuffle any face-up Monster Cards you control into the Deck, except "Exodia" Monster Cards whose original Level is 10 or higher, "Millennium" Monster Cards, and "Sengenjin", also you cannot Summon monsters for the rest of this turn (but you can Normal Set). After activation, shuffle this card into the Deck instead of sending it to the GY.
![1 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-1.png)
![Pot of Prosperity](https://ygovietnamcdn.azureedge.net/storage/Card/84211599.jpg)
![1 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-1.png)
![Pot of Prosperity](https://ygovietnamcdn.azureedge.net/storage/Card/84211599.jpg)
![Pot of Prosperity](https://ygovietnamcdn.azureedge.net/storage/Card/84211599.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/attribute/spell.webp)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/type/normal.webp)
Pot of Prosperity
Banish 3 or 6 cards of your choice from your Extra Deck, face-down; for the rest of this turn after this card resolves, any damage your opponent takes is halved, also excavate cards from the top of your Deck equal to the number of cards banished, add 1 excavated card to your hand, place the rest on the bottom of your Deck in any order. You can only activate 1 "Pot of Prosperity" per turn. You cannot draw cards by card effects the turn you activate this card.
![2 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-2.png)
![Shrine of Wedju](https://ygovietnamcdn.azureedge.net/storage/Card/63017368.jpg)
![2 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-2.png)
![Shrine of Wedju](https://ygovietnamcdn.azureedge.net/storage/Card/63017368.jpg)
![Shrine of Wedju](https://ygovietnamcdn.azureedge.net/storage/Card/63017368.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/attribute/spell.webp)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/type/field.webp)
Shrine of Wedju
During your Main Phase: You can place 1 monster from your hand face-up in your Spell & Trap Zone as a Continuous Spell, then place 1 "Millennium" monster or 1 "Sengenjin" from your Deck face-up in your Spell & Trap Zone as a Continuous Spell. You can only use this effect of "Shrine of Wedju" once per turn. If a face-up "Millennium" monster(s) and/or "Sengenjin" in your Monster Zone is destroyed by battle or card effect, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY.
![1 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-1.png)
![Triple Tactics Thrust](https://ygovietnamcdn.azureedge.net/storage/Card/35269904.jpg)
![1 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-1.png)
![Triple Tactics Thrust](https://ygovietnamcdn.azureedge.net/storage/Card/35269904.jpg)
![Triple Tactics Thrust](https://ygovietnamcdn.azureedge.net/storage/Card/35269904.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/attribute/spell.webp)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/type/normal.webp)
Triple Tactics Thrust
If your opponent has activated a monster effect during this turn: Set 1 Normal Spell/Trap directly from your Deck, except "Triple Tactics Thrust", or if your opponent controls a monster, you can add it to your hand instead. That Set card cannot be activated this turn. You can only activate 1 "Triple Tactics Thrust" per turn.
![1 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-1.png)
![Angel Statue - Azurune](https://ygovietnamcdn.azureedge.net/storage/Card/44822037.jpg)
![1 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-1.png)
![Angel Statue - Azurune](https://ygovietnamcdn.azureedge.net/storage/Card/44822037.jpg)
![Angel Statue - Azurune](https://ygovietnamcdn.azureedge.net/storage/Card/44822037.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/attribute/trap.webp)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/type/continous.webp)
Angel Statue - Azurune
Special Summon this card as an Effect Monster (Fairy/LIGHT/Level 4/ATK 1800/DEF 1800). (This card is also still a Trap.) Once per turn, when your opponent would Special Summon a monster(s) while this card is in your Monster Zone: You can send to the GY, 1 Continuous Trap in your Monster Zone that was Special Summoned from the Spell & Trap Zone; negate the Summon, and if you do, destroy that monster(s). When this card in the Monster Zone is destroyed by battle: You can destroy the monster that destroyed this card.
![1 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-1.png)
![Apophis the Swamp Deity](https://ygovietnamcdn.azureedge.net/storage/Card/85888377.jpg)
![1 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-1.png)
![Apophis the Swamp Deity](https://ygovietnamcdn.azureedge.net/storage/Card/85888377.jpg)
![Apophis the Swamp Deity](https://ygovietnamcdn.azureedge.net/storage/Card/85888377.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/attribute/trap.webp)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/type/continous.webp)
Apophis the Swamp Deity
During the Main Phase: Special Summon this card as a Normal Monster (Reptile/EARTH/Level 6/ATK 2000/DEF 2200) (this card is also still a Trap), then, you can negate the effects of face-up cards your opponent controls, up to the number of other Continuous Traps you control, until the end of this turn.
![3 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-3.png)
![Infinite Impermanence](https://ygovietnamcdn.azureedge.net/storage/Card/10045474.jpg)
![3 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-3.png)
![Infinite Impermanence](https://ygovietnamcdn.azureedge.net/storage/Card/10045474.jpg)
![Infinite Impermanence](https://ygovietnamcdn.azureedge.net/storage/Card/10045474.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/attribute/trap.webp)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/type/normal.webp)
Infinite Impermanence
Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.
![1 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-1.png)
![Raging Hellfire - Exodo Flame](https://ygovietnamcdn.azureedge.net/storage/Card/23617756.jpg)
![1 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-1.png)
![Raging Hellfire - Exodo Flame](https://ygovietnamcdn.azureedge.net/storage/Card/23617756.jpg)
![Raging Hellfire - Exodo Flame](https://ygovietnamcdn.azureedge.net/storage/Card/23617756.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/attribute/trap.webp)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/type/normal.webp)
Raging Hellfire - Exodo Flame
If you control a Level 10 or higher "Exodia" monster: Destroy all cards your opponent controls. You can banish this card from your GY, except the turn it was sent there, then activate 1 of these effects; ● Add 1 "Forbidden One" monster from your Deck or GY to your hand. ● Shuffle up to 5 "Forbidden One" monsters from your GY and/or banishment into the Deck. You can only use each effect of "Raging Hellfire - Exodo Flame" once per turn.
![2 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-2.png)
![The Phantom Exodia Incarnate](https://ygovietnamcdn.azureedge.net/storage/Card/101205033.jpg)
![2 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-2.png)
![The Phantom Exodia Incarnate](https://ygovietnamcdn.azureedge.net/storage/Card/101205033.jpg)
![The Phantom Exodia Incarnate](https://ygovietnamcdn.azureedge.net/storage/Card/101205033.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/attribute/dark.webp)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/level.webp)
The Phantom Exodia Incarnate
ATK:
0
DEF:
0
5 "Forbidden One" monsters Cannot be destroyed by your opponent's card effects. Once per turn, if this card battles, during damage calculation (Quick Effect): You can make it gain ATK equal to your current LP. Once per turn, when a Spell/Trap Card or effect is activated (Quick Effect): You can negate the activation. Once per turn, during the End Phase: You can Set 1 "Exodo" Spell/Trap or 1 "Obliterate!!!" directly from your Deck. Once per turn, during your Standby Phase: You lose 1000 LP.
![1 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-1.png)
![Accesscode Talker](https://ygovietnamcdn.azureedge.net/storage/Card/86066372.jpg)
![1 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-1.png)
![Accesscode Talker](https://ygovietnamcdn.azureedge.net/storage/Card/86066372.jpg)
![Accesscode Talker](https://ygovietnamcdn.azureedge.net/storage/Card/86066372.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/attribute/dark.webp)
Accesscode Talker
ATK:
2300
LINK-4
Link Arrow:
Top
Left
Bottom
Right
2+ Effect Monsters Your opponent cannot activate cards or effects in response to this card's effect activations. If this card is Link Summoned: You can target 1 Link Monster that was used as material for its Link Summon; this card gains ATK equal to that monster's Link Rating x 1000. You can banish 1 Link Monster from your field or GY; destroy 1 card your opponent controls, also for the rest of this turn, you cannot banish monsters with that same Attribute to activate this effect of "Accesscode Talker".
![1 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-1.png)
![Aussa the Earth Charmer, Immovable](https://ygovietnamcdn.azureedge.net/storage/Card/97661969.jpg)
![1 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-1.png)
![Aussa the Earth Charmer, Immovable](https://ygovietnamcdn.azureedge.net/storage/Card/97661969.jpg)
![Aussa the Earth Charmer, Immovable](https://ygovietnamcdn.azureedge.net/storage/Card/97661969.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/attribute/earth.webp)
Aussa the Earth Charmer, Immovable
ATK:
1850
LINK-2
Link Arrow:
Bottom-Left
Bottom-Right
2 monsters, including an EARTH monster (This card is always treated as a "Familiar-Possessed" card.) You can target 1 EARTH monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 EARTH monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Aussa the Earth Charmer, Immovable" once per turn.
![1 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-1.png)
![Black Luster Soldier - Soldier of Chaos](https://ygovietnamcdn.azureedge.net/storage/Card/49202162.jpg)
![1 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-1.png)
![Black Luster Soldier - Soldier of Chaos](https://ygovietnamcdn.azureedge.net/storage/Card/49202162.jpg)
![Black Luster Soldier - Soldier of Chaos](https://ygovietnamcdn.azureedge.net/storage/Card/49202162.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/attribute/earth.webp)
Black Luster Soldier - Soldier of Chaos
ATK:
3000
LINK-3
Link Arrow:
Top
Bottom-Left
Bottom-Right
3 monsters with different names If this card was Link Summoned using a Level 7 or higher monster(s) as material, your opponent cannot target it with card effects, also it cannot be destroyed by your opponent's card effects. When this card destroys an opponent's monster by battle: You can activate 1 of these effects; ● This card gains 1500 ATK. ● This card can make a second attack during the Battle Phase of your next turn. ● Banish 1 card on the field.
![1 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-1.png)
![Donner, Dagger Fur Hire](https://ygovietnamcdn.azureedge.net/storage/Card/8728498.jpg)
![1 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-1.png)
![Donner, Dagger Fur Hire](https://ygovietnamcdn.azureedge.net/storage/Card/8728498.jpg)
![Donner, Dagger Fur Hire](https://ygovietnamcdn.azureedge.net/storage/Card/8728498.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/attribute/earth.webp)
Donner, Dagger Fur Hire
ATK:
1600
LINK-2
Link Arrow:
Bottom
Bottom-Right
2 monsters with different Types You can target 1 monster "Fur Hire" you control and 1 monster your opponent controls; destroy them. You can Tribute 1 monster; Special Summon 1 monster "Fur Hire" from your hand or GY with a different original name than the Tributed monster, then, if you Tributed a Link Monster to activate this effect, you can Special Summon 1 more such monster. You can only use 1 "Donner, Dagger Fur Hire" effect per turn, and only once that turn.
![1 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-1.png)
![Knightmare Phoenix](https://ygovietnamcdn.azureedge.net/storage/Card/2857636.jpg)
![1 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-1.png)
![Knightmare Phoenix](https://ygovietnamcdn.azureedge.net/storage/Card/2857636.jpg)
![Knightmare Phoenix](https://ygovietnamcdn.azureedge.net/storage/Card/2857636.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/attribute/fire.webp)
Knightmare Phoenix
ATK:
1900
LINK-2
Link Arrow:
Top
Right
2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.
![1 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-1.png)
![Knightmare Unicorn](https://ygovietnamcdn.azureedge.net/storage/Card/38342335.jpg)
![1 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-1.png)
![Knightmare Unicorn](https://ygovietnamcdn.azureedge.net/storage/Card/38342335.jpg)
![Knightmare Unicorn](https://ygovietnamcdn.azureedge.net/storage/Card/38342335.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/attribute/dark.webp)
Knightmare Unicorn
ATK:
2200
LINK-3
Link Arrow:
Left
Bottom
Right
2+ monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; shuffle it into the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Unicorn" once per turn. While any co-linked "Knightmare" monsters are on the field, for your normal draw in your Draw Phase, draw 1 card for each different card name among those co-linked "Knightmare" monsters, instead of drawing just 1 card.
![1 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-1.png)
![S:P Little Knight](https://ygovietnamcdn.azureedge.net/storage/Card/29301450.jpg)
![1 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-1.png)
![S:P Little Knight](https://ygovietnamcdn.azureedge.net/storage/Card/29301450.jpg)
![S:P Little Knight](https://ygovietnamcdn.azureedge.net/storage/Card/29301450.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/attribute/dark.webp)
S:P Little Knight
ATK:
1600
LINK-2
Link Arrow:
Left
Right
2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.
![1 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-1.png)
![Salamangreat Almiraj](https://ygovietnamcdn.azureedge.net/storage/Card/60303245.jpg)
![1 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-1.png)
![Salamangreat Almiraj](https://ygovietnamcdn.azureedge.net/storage/Card/60303245.jpg)
![Salamangreat Almiraj](https://ygovietnamcdn.azureedge.net/storage/Card/60303245.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/attribute/fire.webp)
Salamangreat Almiraj
ATK:
0
LINK-1
Link Arrow:
Bottom-Right
1 Normal Summoned monster with 1000 or less ATK (Quick Effect): You can Tribute this card, then target 1 monster you control; it cannot be destroyed by your opponent's card effects this turn. When a Normal Summoned monster you control is destroyed by battle, while this card is in your GY: You can Special Summon this card. You can only use this effect of "Salamangreat Almiraj" once per turn.
![1 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-1.png)
![Selene, Queen of the Master Magicians](https://ygovietnamcdn.azureedge.net/storage/Card/45819647.jpg)
![1 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-1.png)
![Selene, Queen of the Master Magicians](https://ygovietnamcdn.azureedge.net/storage/Card/45819647.jpg)
![Selene, Queen of the Master Magicians](https://ygovietnamcdn.azureedge.net/storage/Card/45819647.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/attribute/light.webp)
Selene, Queen of the Master Magicians
ATK:
1850
LINK-3
Link Arrow:
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Bottom
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2+ monsters, including a Spellcaster monster If this card is Link Summoned: Place Spell Counters on this card, equal to the number of Spells on the field and in the GYs. While an "Endymion" card(s) is on the field, your opponent's monsters cannot target this card for attacks. Once per turn, during the Main Phase (Quick Effect): You can remove 3 Spell Counters from your field; Special Summon 1 Spellcaster monster from your hand or GY in Defense Position, to your zone this card points to.
![1 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-1.png)
![Sorcerer of Sebek](https://ygovietnamcdn.azureedge.net/storage/Card/39767432.jpg)
![1 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-1.png)
![Sorcerer of Sebek](https://ygovietnamcdn.azureedge.net/storage/Card/39767432.jpg)
![Sorcerer of Sebek](https://ygovietnamcdn.azureedge.net/storage/Card/39767432.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/attribute/water.webp)
Sorcerer of Sebek
ATK:
2000
LINK-2
Link Arrow:
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2 Effect Monsters When this card or your monster this card points to inflicts battle damage to your opponent: You can gain that much LP. If a player gains LP, even during the Damage Step: You can make each player take 1000 damage. You can only use each effect of "Sorcerer of Sebek" once per turn.
![1 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-1.png)
![Top Hat Hare the Silhouette Magician](https://ygovietnamcdn.azureedge.net/storage/Card/1528054.jpg)
![1 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-1.png)
![Top Hat Hare the Silhouette Magician](https://ygovietnamcdn.azureedge.net/storage/Card/1528054.jpg)
![Top Hat Hare the Silhouette Magician](https://ygovietnamcdn.azureedge.net/storage/Card/1528054.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/attribute/light.webp)
Top Hat Hare the Silhouette Magician
ATK:
1500
LINK-2
Link Arrow:
Bottom-Left
Bottom-Right
2 Effect Monsters If this card battles a monster, neither can be destroyed by that battle. You can only use each of the following effects of "Top Hat Hare the Silhouette Magician" once per turn. If this card is Link Summoned: You can Set 1 Continuous Trap directly from your Deck with an effect that Special Summons itself as a monster, also this card cannot be used as Link Material for the rest of this turn. If a card(s) is Special Summoned from the Spell & Trap Zone to the Monster Zone (except during the Damage Step): You can target 1 Spell/Trap your opponent controls; destroy it.
![1 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-1.png)
![PSY-Framelord Omega](https://ygovietnamcdn.azureedge.net/storage/Card/74586817.jpg)
![1 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-1.png)
![PSY-Framelord Omega](https://ygovietnamcdn.azureedge.net/storage/Card/74586817.jpg)
![PSY-Framelord Omega](https://ygovietnamcdn.azureedge.net/storage/Card/74586817.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/attribute/light.webp)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/level.webp)
PSY-Framelord Omega
ATK:
2800
DEF:
2200
1 Tuner + 1+ non-Tuner monsters Once per turn, during the Main Phase (Quick Effect): You can banish both this face-up card from the field and 1 random card from your opponent's hand, face-up, until your next Standby Phase. Once per turn, during your opponent's Standby Phase: You can target 1 banished card; return it to the GY. If this card is in your GY: You can target 1 other card in the GY; shuffle both that card and this card from the GY into the Deck.
![1 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-1.png)
![Psychic End Punisher](https://ygovietnamcdn.azureedge.net/storage/Card/60465049.jpg)
![1 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-1.png)
![Psychic End Punisher](https://ygovietnamcdn.azureedge.net/storage/Card/60465049.jpg)
![Psychic End Punisher](https://ygovietnamcdn.azureedge.net/storage/Card/60465049.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/attribute/light.webp)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/level.webp)
Psychic End Punisher
ATK:
3500
DEF:
3500
1 Tuner + 1+ non-Tuner monsters While your LP are less than or equal to your opponent's, this Synchro Summoned card is unaffected by your opponent's activated effects. Once per turn: You can pay 1000 LP, then target 1 monster you control and 1 card your opponent controls; banish them. At the start of the Battle Phase: You can make this card gain ATK equal to the difference in your LP and your opponent's.