Created by: YGO Mod (20517634)

Created On: 06/22/2024

Main: 40 Extra: 13

3 cardAsteria of the White Woods 3 cardAsteria of the White Woods
Asteria of the White Woods
LIGHT 2
Asteria of the White Woods
  • ATK:

  • 0

  • DEF:

  • 0


You can send 1 Spell/Trap from your hand or field to the GY; Special Summon 1 LIGHT Spellcaster Tuner from your Deck. If a Spell/Trap(s) is sent to your GY to activate a monster effect while this card is in your GY (except during the Damage Step): You can Special Summon this card. You can only use each effect of "Asteria of the White Woods" once per turn.


2 cardCrowley, the Magistus of Grimoires 2 cardCrowley, the Magistus of Grimoires
Crowley, the Magistus of Grimoires
DARK 4
Crowley, the Magistus of Grimoires
  • ATK:

  • 1800

  • DEF:

  • 1000


You can send 1 Spellcaster monster from your hand or face-up field to the GY; Special Summon this card from your hand. You can declare 1 Attribute; this card becomes that Attribute until the end of this turn. You can banish this card from your GY, then target 1 "Magistus" monster you control; equip it with 1 "Magistus" monster from your GY, except a Level 4 monster. You can only use each effect of "Crowley, the Magistus of Grimoires" once per turn.


1 cardEndymion, the Magistus of Mastery 1 cardEndymion, the Magistus of Mastery
Endymion, the Magistus of Mastery
WATER 4
Endymion, the Magistus of Mastery
  • ATK:

  • 1300

  • DEF:

  • 1700


You can target 1 "Magistus" monster you control; equip it with 1 "Magistus" monster from your Extra Deck. You can target 1 face-up Spell you control; destroy it, and if you do, draw 1 card, then place 1 card from your hand on the bottom of the Deck. You can only use each effect of "Endymion, the Magistus of Mastery" once per turn.


2 cardMaxx "C"
2 cardMaxx "C"
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


3 cardRilliona, the Magistus of Verre 3 cardRilliona, the Magistus of Verre
Rilliona, the Magistus of Verre
LIGHT 4
Rilliona, the Magistus of Verre
  • ATK:

  • 800

  • DEF:

  • 1800


If this card is Normal or Special Summoned: You can activate 1 of these effects; ● Add 1 "Magistus" Spell/Trap from your Deck to your hand. ● Return 1 of your banished Level 4 or lower Spellcaster monsters to your GY. You can banish this card from your GY, then target 1 "Magistus" monster you control; equip it with 1 "Magistus" monster from your GY, except a Level 4 monster. You can only use each effect of "Rilliona, the Magistus of Verre" once per turn.


2 cardRisette of the White Woods 2 cardRisette of the White Woods
Risette of the White Woods
LIGHT 2
Risette of the White Woods
  • ATK:

  • 0

  • DEF:

  • 0


You can send 1 Spell/Trap from your hand or field to the GY; Special Summon this card from your hand, then add 1 "White Woods" monster from your Deck to your hand, except "Risette of the White Woods". If a LIGHT Spellcaster Tuner(s) is Special Summoned to your field during your opponent's turn while this card is in your GY (except during the Damage Step): You can add this card to your hand. You can only use each effect of "Risette of the White Woods" once per turn.


2 cardAsh Blossom & Joyous Spring 2 cardAsh Blossom & Joyous Spring
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


1 cardRcia of the White Woods 1 cardRcia of the White Woods
Rcia of the White Woods
LIGHT 4
Rcia of the White Woods
  • ATK:

  • 800

  • DEF:

  • 1500


If you control a "White Woods" monster: You can Special Summon this card from your hand. You can send 1 Spell/Trap from your hand or field to the GY; draw 1 card. If this card is in your GY (Quick Effect): You can target 1 "White Woods" Synchro Monster you control or in your GY; return it to the Extra Deck, and if you do, Special Summon this card, but negate its effects. You can only use each effect of "Rcia of the White Woods" once per turn.


2 cardSilve of the White Woods 2 cardSilve of the White Woods
Silve of the White Woods
LIGHT 4
Silve of the White Woods
  • ATK:

  • 1500

  • DEF:

  • 200


If this card is Normal or Special Summoned: You can add 1 "White Woods" Spell/Trap from your Deck to your hand. If this card is in your GY (Quick Effect): You can target 1 "White Woods" Synchro Monster you control or in your GY; return it to the Extra Deck, and if you do, Special Summon this card, but negate its effects. You can only use each effect of "Silve of the White Woods" once per turn.


3 cardZoroa, the Magistus of Flame 3 cardZoroa, the Magistus of Flame
Zoroa, the Magistus of Flame
FIRE 4
Zoroa, the Magistus of Flame
  • ATK:

  • 1500

  • DEF:

  • 1500


You can target 1 "Magistus" monster you control; equip it with 1 "Magistus" monster from your Extra Deck. If this card becomes equipped with a "Magistus" Monster Card: You can Special Summon 1 Level 4 Spellcaster monster from your hand or GY in Defense Position, except "Zoroa, the Magistus of Flame", but its effects are negated. You can only use each effect of "Zoroa, the Magistus of Flame" once per turn.


1 cardBeware the White Woods 1 cardBeware the White Woods
Beware the White Woods
Spell Normal
Beware the White Woods

    If you control a Level 6 or higher Illusion or Spellcaster monster: Target 1 card your opponent controls; destroy it. If this card is sent to the GY to activate a monster effect: You can Set this card. You can only use each effect of "Beware the White Woods" once per turn.


    2 cardCalled by the Grave
    2 cardCalled by the Grave
    Called by the Grave
    Spell Quick
    Called by the Grave

      Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




      Tag(s):

      3 cardChicken Game
      3 cardChicken Game
      Chicken Game
      Spell Field
      Chicken Game

        The player with the lowest LP takes no damage. Once per turn, during the Main Phase: The turn player can pay 1000 LP, then activate 1 of these effects; ● Draw 1 card. ● Destroy this card. ● Your opponent gains 1000 LP. Neither player can activate cards or effects in response to this effect's activation.


        1 cardInstant Fusion
        1 cardInstant Fusion
        Instant Fusion
        Spell Normal
        Instant Fusion

          Pay 1000 LP; Special Summon 1 Level 5 or lower Fusion Monster from your Extra Deck, but it cannot attack, also it is destroyed during the End Phase. (This is treated as a Fusion Summon.) You can only activate 1 "Instant Fusion" per turn.


          2 cardLegend of the White Woods 2 cardLegend of the White Woods
          Legend of the White Woods
          Spell Normal
          Legend of the White Woods

            If you control an Illusion or Spellcaster monster: Add 1 "White Woods" monster from your Deck to your hand. If this card is sent to the GY to activate a monster effect: You can Set this card. You can only use each effect of "Legend of the White Woods" once per turn.


            1 cardMagistus Invocation 1 cardMagistus Invocation
            Magistus Invocation
            Spell Normal
            Magistus Invocation

              Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as material, including a Spellcaster monster. If Summoning a "Magistus" Fusion Monster this way, you can also use monsters in your Spell & Trap Zones that are equipped to a "Magistus" monster. You can only activate 1 "Magistus Invocation" per turn.


              1 cardMagistus Theurgy 1 cardMagistus Theurgy
              Magistus Theurgy
              Spell Quick
              Magistus Theurgy

                Target 1 "Magistus" monster you control; equip it with 1 "Magistus" monster, except a Level 4 monster, from your Extra Deck, GY, or face-up field. If you have at least 1 each "Magistus" Fusion, Synchro, Xyz, and Link Monsters in your GY, you can equip it with 1 non-"Magistus" Fusion, Synchro, Xyz, or Link Monster from your Extra Deck, instead. You can only activate "Magistus Theurgy" once per turn.


                1 cardMagistus Vritra 1 cardMagistus Vritra
                Magistus Vritra
                Spell Normal
                Magistus Vritra

                  Target 1 Level 4 or lower "Magistus" monster in your GY; Special Summon it. If a "Magistus" card(s) in your Spell & Trap Zone would be destroyed by your opponent's card effect, you can banish this card from your GY instead. You can only use each effect of "Magistus Vritra" once per turn.


                  1 cardSecret Village of the Spellcasters 1 cardSecret Village of the Spellcasters
                  Secret Village of the Spellcasters
                  Spell Field
                  Secret Village of the Spellcasters

                    If only you control a Spellcaster monster, your opponent cannot activate Spell Cards. If you control no Spellcaster monsters, you cannot activate Spell Cards.


                    2 cardSuper Polymerization
                    2 cardSuper Polymerization
                    Super Polymerization
                    Spell Quick
                    Super Polymerization

                      Discard 1 card; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from either field as Fusion Material. Neither player can activate cards or effects in response to this card's activation.




                      Tag(s):

                      1 cardTerraforming
                      1 cardTerraforming
                      Terraforming
                      Spell Normal
                      Terraforming

                        Add 1 Field Spell from your Deck to your hand.




                        Tag(s):

                        2 cardTrismagistus 2 cardTrismagistus
                        Trismagistus
                        Spell Continuous
                        Trismagistus

                          The first time each "Magistus" monster equipped with an Equip Card would be destroyed by battle each turn, it is not destroyed. You can only use 1 of the following effects of "Trismagistus" per turn, and only once that turn. ● During your Main Phase: You can Special Summon 1 Level 4 Spellcaster monster from your hand. ● You can send this face-up card to the GY; Special Summon any number of "Magistus" monsters with different names from your hand.


                          1 cardWoes of the White Woods 1 cardWoes of the White Woods
                          Woes of the White Woods
                          Trap Normal
                          Woes of the White Woods

                            Special Summon 1 "White Woods" monster from your hand or Deck, then, immediately after this effect resolves, you can Synchro Summon 1 "White Woods" monster. If this card is sent to the GY to activate a monster effect: You can Set this card. You can only use each effect of "Woes of the White Woods" once per turn.


                            1 cardAiwass, the Magistus Spell Spirit 1 cardAiwass, the Magistus Spell Spirit
                            Aiwass, the Magistus Spell Spirit
                            WIND 8
                            Aiwass, the Magistus Spell Spirit
                            • ATK:

                            • 2000

                            • DEF:

                            • 2800


                            1 "Magistus" monster + 1 Spellcaster monster While this card is an Equip Card, the equipped monster gains 1000 ATK/DEF. During the Main Phase (Quick Effect): You can target 1 other face-up monster on the field; equip this card you control to it. If this card was equipped to an opponent's monster by this effect, take control of the equipped monster, also it cannot activate its effects. You can only use this effect of "Aiwass, the Magistus Spell Spirit" once per turn.


                            1 cardGarura, Wings of Resonant Life 1 cardGarura, Wings of Resonant Life
                            Garura, Wings of Resonant Life
                            DARK 6
                            Garura, Wings of Resonant Life
                            • ATK:

                            • 1500

                            • DEF:

                            • 2400


                            2 monsters with the same Type and Attribute, but different names Any battle damage your opponent takes from battles involving this card is doubled. If this card is sent to the GY: You can draw 1 card. You can only use this effect of "Garura, Wings of Resonant Life" once per turn.


                            2 cardArtemis, the Magistus Moon Maiden 2 cardArtemis, the Magistus Moon Maiden
                            Artemis, the Magistus Moon Maiden
                            LIGHT
                            Artemis, the Magistus Moon Maiden
                            • ATK:

                            • 800

                            • LINK-1

                            Link Arrow:

                            Top


                            1 Level 4 or lower Spellcaster monster If another "Magistus" monster(s) is Normal or Special Summoned while you control this monster (except during the Damage Step): You can target 1 of those monsters; equip this card you control to it. While this card is equipped to a monster: You can add 1 "Magistus" monster from your Deck to your hand. You can only use each effect of "Artemis, the Magistus Moon Maiden" once per turn. You can only Special Summon "Artemis, the Magistus Moon Maiden" once per turn.


                            1 cardS:P Little Knight
                            1 cardS:P Little Knight
                            S:P Little Knight
                            DARK
                            S:P Little Knight
                            • ATK:

                            • 1600

                            • LINK-2

                            Link Arrow:

                            Left

                            Right


                            2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.


                            1 cardSelene, Queen of the Master Magicians 1 cardSelene, Queen of the Master Magicians
                            Selene, Queen of the Master Magicians
                            LIGHT
                            Selene, Queen of the Master Magicians
                            • ATK:

                            • 1850

                            • LINK-3

                            Link Arrow:

                            Bottom-Left

                            Bottom

                            Bottom-Right


                            2+ monsters, including a Spellcaster monster If this card is Link Summoned: Place Spell Counters on this card, equal to the number of Spells on the field and in the GYs. While an "Endymion" card(s) is on the field, your opponent's monsters cannot target this card for attacks. Once per turn, during the Main Phase (Quick Effect): You can remove 3 Spell Counters from your field; Special Summon 1 Spellcaster monster from your hand or GY in Defense Position, to your zone this card points to.


                            1 cardDiabell, Fiendess of the White Woods 1 cardDiabell, Fiendess of the White Woods
                            Diabell, Fiendess of the White Woods
                            LIGHT 8
                            Diabell, Fiendess of the White Woods
                            • ATK:

                            • 2500

                            • DEF:

                            • 2000


                            1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned using a Tuner Synchro Monster as material: You can target 1 Spell/Trap in your GY; add it to your hand. When your opponent activates a card or effect (Quick Effect): You can send 1 Spell/Trap from your hand or field to the GY; Special Summon 1 Level 7 or lower Tuner Synchro Monster from your Extra Deck, GY, or banishment. You can only use each effect of "Diabell, Fiendess of the White Woods" once per turn.


                            1 cardRciela, Wicked of the White Woods 1 cardRciela, Wicked of the White Woods
                            Rciela, Wicked of the White Woods
                            LIGHT 6
                            Rciela, Wicked of the White Woods
                            • ATK:

                            • 2000

                            • DEF:

                            • 1600


                            1 Tuner + 1+ non-Tuner monsters If this card is Special Summoned: You can send 1 Spell/Trap from your hand or field to the GY; add 1 "White Woods" card or 1 LIGHT Spellcaster monster from your Deck to your hand. You can only use this effect of "Rciela, Wicked of the White Woods" once per turn. Illusion and Spellcaster Synchro Monsters you control gain 500 ATK, also they cannot be destroyed by your opponent's card effects.


                            1 cardSilvera, Witchwolf of the White Woods 1 cardSilvera, Witchwolf of the White Woods
                            Silvera, Witchwolf of the White Woods
                            LIGHT 6
                            Silvera, Witchwolf of the White Woods
                            • ATK:

                            • 1900

                            • DEF:

                            • 2400


                            1 Tuner + 1+ non-Tuner monsters If this card is Special Summoned: You can change all face-up monsters your opponent controls to face-down Defense Position. Illusion and Spellcaster Synchro Monsters you control gain 500 ATK, also, if they attack a Defense Position monster, inflict double piercing battle damage to your opponent.


                            1 cardVahram, the Magistus Divinity Dragon 1 cardVahram, the Magistus Divinity Dragon
                            Vahram, the Magistus Divinity Dragon
                            FIRE 8
                            Vahram, the Magistus Divinity Dragon
                            • ATK:

                            • 2500

                            • DEF:

                            • 2900


                            1 Tuner + 1+ non-Tuner monsters While this card is an Equip Card, the equipped monster cannot be destroyed by your opponent's Spell/Trap effects. You can only use each of the following effects of "Vahram, the Magistus Divinity Dragon" once per turn. If this Synchro Summoned card is destroyed: You can destroy all face-up cards your opponent controls. At the start of the Damage Step, if the monster this card is equipped to battles an opponent's monster: You can destroy that opponent's monster.


                            1 cardZoroa, the Magistus Conflagrant Calamity 1 cardZoroa, the Magistus Conflagrant Calamity
                            Zoroa, the Magistus Conflagrant Calamity
                            FIRE 8
                            Zoroa, the Magistus Conflagrant Calamity
                            • ATK:

                            • 2900

                            • DEF:

                            • 1500


                            1 Spellcaster Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can equip 1 "Magistus" monster from your Extra Deck to this card. Your opponent cannot activate the effects of monsters with the same card type (Fusion, Synchro, Xyz, or Link) as a "Magistus" Monster Card in your Spell & Trap Zone. If this card is in your GY: You can target 1 "Magistus" card you control; destroy it, and if you do, Special Summon this card. You can only use this effect of "Zoroa, the Magistus Conflagrant Calamity" once per turn.


                            1 cardNinaruru, the Magistus Glass Goddess 1 cardNinaruru, the Magistus Glass Goddess
                            Ninaruru, the Magistus Glass Goddess
                            EARTH
                            Ninaruru, the Magistus Glass Goddess
                            • ATK:

                            • 1800

                            • DEF:

                            • 2400


                            2 Level 4 Spellcaster monsters While this card is an Equip Card, the equipped monster can make up to 2 attacks on monsters during each Battle Phase. You can only use each of the following effects of "Ninaruru, the Magistus Glass Goddess" once per turn. You can detach 1 material from this card, then target 1 Level 4 or higher Spellcaster monster in your GY; add it to your hand. While this card is equipped to a monster: You can target 1 "Magistus" card in your Spell & Trap Zone and 1 Spell/Trap your opponent controls; destroy them.


                            1 cardRilliona, the Wondrous Magistus Witch Wardrobe 1 cardRilliona, the Wondrous Magistus Witch Wardrobe
                            Rilliona, the Wondrous Magistus Witch Wardrobe
                            LIGHT
                            Rilliona, the Wondrous Magistus Witch Wardrobe
                            • ATK:

                            • 1000

                            • DEF:

                            • 2800


                            2 Level 4 Spellcaster monsters with different Attributes You can detach 1 material from this card; Special Summon 1 "Magistus" monster from your Deck, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except "Magistus" monsters. While this card is equipped to a monster: You can target 1 Effect Monster your opponent controls; negate its effects until the end of this turn. You can only use each effect of "Rilliona, the Wondrous Magistus Witch Wardrobe" once per turn.




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