Created by: YGO Mod (20517634)

Created On: 11/07/2022

Destiny Draw

Need 13 UR

UR Rarity
Crane Crane1 card
UR Rarity
Archfiend Eccentrick2 card
UR Rarity
Black Rose Dragon1 card
UR Rarity
Red Wyvern1 card
UR Rarity
Ruddy Rose Dragon1 card
UR Rarity
Psychic Wheeleder2 card
UR Rarity
Dark Rebellion Xyz Dragon1 card
UR Rarity
Number 47: Nightmare Shark1 card
UR Rarity
Monster Reborn1 card
UR Rarity
Night Beam2 card

Main: 24 Extra: 8

UR Rarity
Crane Crane
UR Rarity
Crane Crane
Crane Crane
EARTH 3
Crane Crane
  • ATK:

  • 300

  • DEF:

  • 900


When this card is Normal Summoned: You can target 1 Level 3 monster in your GY; Special Summon that target, but it has its effects negated. You can only use this effect of "Crane Crane" once per turn.


SR Rarity
Glife the Phantom Bird
SR Rarity
Glife the Phantom Bird
Glife the Phantom Bird
WIND 4
Glife the Phantom Bird
  • ATK:

  • 1500

  • DEF:

  • 1500


You can discard this card; add 1 "Golden Castle of Stromberg" from your Deck to your hand. If this card is Normal or Special Summoned: You can target 1 card in your opponent's Spell & Trap Zone; destroy it. You can only use this effect of "Glife the Phantom Bird" once per turn.


SR Rarity
Glife the Phantom Bird
SR Rarity
Glife the Phantom Bird
Glife the Phantom Bird
WIND 4
Glife the Phantom Bird
  • ATK:

  • 1500

  • DEF:

  • 1500


You can discard this card; add 1 "Golden Castle of Stromberg" from your Deck to your hand. If this card is Normal or Special Summoned: You can target 1 card in your opponent's Spell & Trap Zone; destroy it. You can only use this effect of "Glife the Phantom Bird" once per turn.


SR Rarity
Glife the Phantom Bird
SR Rarity
Glife the Phantom Bird
Glife the Phantom Bird
WIND 4
Glife the Phantom Bird
  • ATK:

  • 1500

  • DEF:

  • 1500


You can discard this card; add 1 "Golden Castle of Stromberg" from your Deck to your hand. If this card is Normal or Special Summoned: You can target 1 card in your opponent's Spell & Trap Zone; destroy it. You can only use this effect of "Glife the Phantom Bird" once per turn.


SR Rarity
Gren Maju Da Eiza
SR Rarity
Gren Maju Da Eiza
Gren Maju Da Eiza
FIRE 3
Gren Maju Da Eiza
  • ATK:

  • -1

  • DEF:

  • -1


This card's ATK/DEF are each equal to the number of your banished cards x 400.


SR Rarity
Gren Maju Da Eiza
SR Rarity
Gren Maju Da Eiza
Gren Maju Da Eiza
FIRE 3
Gren Maju Da Eiza
  • ATK:

  • -1

  • DEF:

  • -1


This card's ATK/DEF are each equal to the number of your banished cards x 400.


R Rarity
Prinzessin
R Rarity
Prinzessin
Prinzessin
LIGHT 4
Prinzessin
  • ATK:

  • 300

  • DEF:

  • 600


If this card is Normal or Special Summoned: You can Special Summon 1 "Pumpkin Carriage" from your hand or Deck, then, if "Golden Castle of Stromberg" is in a Field Zone, you can equip 1 "Glass Slippers" from your Deck to this card. You can only use this effect of "Prinzessin" once per turn. When this card inflicts battle damage to your opponent by a direct attack: You can target 1 "Glass Slippers" equipped to this card and 1 face-up monster on the field; equip that "Glass Slippers" to that target.


R Rarity
Pumpkin Carriage
R Rarity
Pumpkin Carriage
Pumpkin Carriage
EARTH 3
Pumpkin Carriage
  • ATK:

  • 0

  • DEF:

  • 300


"Prinzessin" you control can attack directly. Your opponent cannot target "Golden Castle of Stromberg" you control with card effects, also it cannot be destroyed by card effects.


UR Rarity
Archfiend Eccentrick
UR Rarity
Archfiend Eccentrick
Archfiend Eccentrick
LIGHT 37
Archfiend Eccentrick
  • ATK:

  • 800

  • DEF:

  • 1000


[ Pendulum Effect ] You can target 1 other Spell/Trap on the field; destroy both it and this card. You can only use this effect of "Archfiend Eccentrick" once per turn. [ Monster Effect ] You can Tribute this card, then target 1 monster on the field; destroy it. You can only use this effect of "Archfiend Eccentrick" once per turn.


UR Rarity
Archfiend Eccentrick
UR Rarity
Archfiend Eccentrick
Archfiend Eccentrick
LIGHT 37
Archfiend Eccentrick
  • ATK:

  • 800

  • DEF:

  • 1000


[ Pendulum Effect ] You can target 1 other Spell/Trap on the field; destroy both it and this card. You can only use this effect of "Archfiend Eccentrick" once per turn. [ Monster Effect ] You can Tribute this card, then target 1 monster on the field; destroy it. You can only use this effect of "Archfiend Eccentrick" once per turn.


UR Rarity
Psychic Wheeleder
UR Rarity
Psychic Wheeleder
Psychic Wheeleder
EARTH 3
Psychic Wheeleder
  • ATK:

  • 600

  • DEF:

  • 0


If you control a Level 3 monster other than "Psychic Wheeleder", you can Special Summon this card (from your hand) in Defense Position. You can only Special Summon "Psychic Wheeleder" once per turn this way. If this card is sent to the GY as Synchro Material: You can target 1 monster on the field with less ATK than the Synchro Monster that used this card as material; destroy it. You can only use this effect of "Psychic Wheeleder" once per turn.


UR Rarity
Psychic Wheeleder
UR Rarity
Psychic Wheeleder
Psychic Wheeleder
EARTH 3
Psychic Wheeleder
  • ATK:

  • 600

  • DEF:

  • 0


If you control a Level 3 monster other than "Psychic Wheeleder", you can Special Summon this card (from your hand) in Defense Position. You can only Special Summon "Psychic Wheeleder" once per turn this way. If this card is sent to the GY as Synchro Material: You can target 1 monster on the field with less ATK than the Synchro Monster that used this card as material; destroy it. You can only use this effect of "Psychic Wheeleder" once per turn.


SR Rarity
Concentrating Current
SR Rarity
Concentrating Current
Concentrating Current
Spell Quick
Concentrating Current

    Target 1 face-up monster you control; it gains ATK equal to its current DEF, until the end of this turn. Other monsters you control cannot attack during the turn you activate this card.


    SR Rarity
    Concentrating Current
    SR Rarity
    Concentrating Current
    Concentrating Current
    Spell Quick
    Concentrating Current

      Target 1 face-up monster you control; it gains ATK equal to its current DEF, until the end of this turn. Other monsters you control cannot attack during the turn you activate this card.


      R Rarity
      Glass Slippers
      R Rarity
      Glass Slippers
      Glass Slippers
      Spell Equip
      Glass Slippers

        If this card is equipped to a Fairy monster, it gains 1000 ATK. If this card is equipped to a non-Fairy monster, it cannot attack, also it loses 1000 ATK. If this card is sent to the GY because the equipped monster is destroyed: You can target 1 "Prinzessin" you control; equip this card to that target. You can only use this effect of "Glass Slippers" once per turn.


        SR Rarity
        Golden Castle of Stromberg
        SR Rarity
        Golden Castle of Stromberg
        Golden Castle of Stromberg
        Spell Field
        Golden Castle of Stromberg

          Once per turn, during your Standby Phase, you must banish 10 cards from the top of your Deck face-down (this is not optional), or this card is destroyed. During your Main Phase: You can Special Summon 1 monster from your Deck that specifically lists the card "Golden Castle of Stromberg" in its text. You cannot Normal Summon/Set the turn you activate this effect (even if this card leaves the field). You can only use this effect of "Golden Castle of Stromberg" once per turn. When an opponent's monster declares an attack: Destroy the attacking monster, and if you do, inflict damage to your opponent equal to half the ATK that monster had on the field.


          SR Rarity
          Golden Castle of Stromberg
          SR Rarity
          Golden Castle of Stromberg
          Golden Castle of Stromberg
          Spell Field
          Golden Castle of Stromberg

            Once per turn, during your Standby Phase, you must banish 10 cards from the top of your Deck face-down (this is not optional), or this card is destroyed. During your Main Phase: You can Special Summon 1 monster from your Deck that specifically lists the card "Golden Castle of Stromberg" in its text. You cannot Normal Summon/Set the turn you activate this effect (even if this card leaves the field). You can only use this effect of "Golden Castle of Stromberg" once per turn. When an opponent's monster declares an attack: Destroy the attacking monster, and if you do, inflict damage to your opponent equal to half the ATK that monster had on the field.


            SR Rarity
            Golden Castle of Stromberg
            SR Rarity
            Golden Castle of Stromberg
            Golden Castle of Stromberg
            Spell Field
            Golden Castle of Stromberg

              Once per turn, during your Standby Phase, you must banish 10 cards from the top of your Deck face-down (this is not optional), or this card is destroyed. During your Main Phase: You can Special Summon 1 monster from your Deck that specifically lists the card "Golden Castle of Stromberg" in its text. You cannot Normal Summon/Set the turn you activate this effect (even if this card leaves the field). You can only use this effect of "Golden Castle of Stromberg" once per turn. When an opponent's monster declares an attack: Destroy the attacking monster, and if you do, inflict damage to your opponent equal to half the ATK that monster had on the field.


              UR Rarity
              Monster Reborn
              UR Rarity
              Monster Reborn
              Monster Reborn
              Spell Normal
              Monster Reborn

                Target 1 monster in either GY; Special Summon it.




                Tag(s):

                UR Rarity
                Night Beam
                UR Rarity
                Night Beam
                Night Beam
                Spell Normal
                Night Beam

                  Target 1 Set Spell/Trap your opponent controls; destroy that target. Your opponent cannot activate the targeted card in response to this card's activation.


                  UR Rarity
                  Night Beam
                  UR Rarity
                  Night Beam
                  Night Beam
                  Spell Normal
                  Night Beam

                    Target 1 Set Spell/Trap your opponent controls; destroy that target. Your opponent cannot activate the targeted card in response to this card's activation.


                    SR Rarity
                    Solemn Scolding
                    SR Rarity
                    Solemn Scolding
                    Solemn Scolding
                    Trap Counter
                    Solemn Scolding

                      If this is the only Set card in your Spell & Trap Zone, when a monster(s) would be Summoned, OR a Spell/Trap Card, or monster effect is activated: Pay 3000 LP; negate the Summon or activation, and if you do, destroy that card.




                      Tag(s):

                      SR Rarity
                      Solemn Scolding
                      SR Rarity
                      Solemn Scolding
                      Solemn Scolding
                      Trap Counter
                      Solemn Scolding

                        If this is the only Set card in your Spell & Trap Zone, when a monster(s) would be Summoned, OR a Spell/Trap Card, or monster effect is activated: Pay 3000 LP; negate the Summon or activation, and if you do, destroy that card.




                        Tag(s):

                        SR Rarity
                        Solemn Scolding
                        SR Rarity
                        Solemn Scolding
                        Solemn Scolding
                        Trap Counter
                        Solemn Scolding

                          If this is the only Set card in your Spell & Trap Zone, when a monster(s) would be Summoned, OR a Spell/Trap Card, or monster effect is activated: Pay 3000 LP; negate the Summon or activation, and if you do, destroy that card.




                          Tag(s):

                          UR Rarity
                          Black Rose Dragon
                          UR Rarity
                          Black Rose Dragon
                          Black Rose Dragon
                          FIRE 7
                          Black Rose Dragon
                          • ATK:

                          • 2400

                          • DEF:

                          • 1800


                          1 Tuner + 1+ non-Tuner monsters When this card is Synchro Summoned: You can destroy all cards on the field. Once per turn: You can banish 1 Plant monster from your GY, then target 1 Defense Position monster your opponent controls; change that target to face-up Attack Position, and if you do, its ATK becomes 0 until the end of this turn.


                          SR Rarity
                          Hyper Psychic Riser
                          SR Rarity
                          Hyper Psychic Riser
                          Hyper Psychic Riser
                          EARTH 6
                          Hyper Psychic Riser
                          • ATK:

                          • 2000

                          • DEF:

                          • 600


                          1 Tuner + 1+ non-Tuner monsters Monsters with less ATK than this card cannot attack, also neither player can activate the effects of face-up monsters on the field with more ATK than this card. If this card in your possession is destroyed by your opponent's card and sent to your GY: You can target 1 Tuner and 1 non-Tuner monster in your GY with the same Type and Attribute as each other; add them to your hand. You can only use this effect of "Hyper Psychic Riser" once per turn.


                          SR Rarity
                          Naturia Barkion
                          SR Rarity
                          Naturia Barkion
                          Naturia Barkion
                          EARTH 6
                          Naturia Barkion
                          • ATK:

                          • 2500

                          • DEF:

                          • 1800


                          1 EARTH Tuner + 1 or more non-Tuner EARTH monsters During either player's turn, when a Trap Card is activated: You can banish 2 cards from your Graveyard; negate the activation, and if you do, destroy it. This card must be face-up on the field to activate and to resolve this effect.


                          UR Rarity
                          Red Wyvern
                          UR Rarity
                          Red Wyvern
                          Red Wyvern
                          FIRE 6
                          Red Wyvern
                          • ATK:

                          • 2400

                          • DEF:

                          • 2000


                          1 Tuner + 1 or more non-Tuner monsters During either player's turn, if a monster with higher ATK than this Synchro Summoned card is on the field: You can destroy the 1 face-up monster on the field that has the highest ATK (your choice, if tied). This effect can only be used once while this card is face-up on the field.


                          UR Rarity
                          Ruddy Rose Dragon
                          UR Rarity
                          Ruddy Rose Dragon
                          Ruddy Rose Dragon
                          FIRE 10
                          Ruddy Rose Dragon
                          • ATK:

                          • 3200

                          • DEF:

                          • 2400


                          1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can banish all cards from the GYs, then, if this card was Synchro Summoned using "Black Rose Dragon" or a Plant Synchro Monster as material, you can destroy all other cards on the field. When your opponent activates a card or effect that would destroy a card(s) (Quick Effect): You can Tribute this card; negate the activation, then you can Special Summon 1 "Black Rose Dragon" from your Extra Deck or GY.


                          SR Rarity
                          Yazi, Evil of the Yang Zing
                          SR Rarity
                          Yazi, Evil of the Yang Zing
                          Yazi, Evil of the Yang Zing
                          DARK 7
                          Yazi, Evil of the Yang Zing
                          • ATK:

                          • 2600

                          • DEF:

                          • 2100


                          1 Tuner + 1 or more non-Tuner monsters Cannot be targeted by an opponent's card effects. You can only use each of these effects of "Yazi, Evil of the Yang Zing" once per turn. ● You can target 1 "Yang Zing" monster you control and 1 card your opponent controls; destroy them. ● When this card you control is destroyed by battle or card effect and sent to your Graveyard: You can Special Summon 1 Wyrm-Type monster from your Deck in Defense Position.


                          UR Rarity
                          Dark Rebellion Xyz Dragon
                          UR Rarity
                          Dark Rebellion Xyz Dragon
                          Dark Rebellion Xyz Dragon
                          DARK
                          Dark Rebellion Xyz Dragon
                          • ATK:

                          • 2500

                          • DEF:

                          • 2000


                          2 Level 4 monsters You can detach 2 materials from this card, then target 1 face-up monster your opponent controls; its ATK becomes half its current ATK, and if it does, this card gains that lost ATK.


                          UR Rarity
                          Number 47: Nightmare Shark
                          UR Rarity
                          Number 47: Nightmare Shark
                          Number 47: Nightmare Shark
                          WATER
                          Number 47: Nightmare Shark
                          • ATK:

                          • 2000

                          • DEF:

                          • 2000


                          2 Level 3 monsters When this card is Special Summoned: You can attach 1 Level 3 WATER monster from your hand or your side of the field to this card as an Xyz Material. Once per turn: You can detach 1 Xyz Material from this card, then target 1 WATER monster you control; this turn, that monster can attack your opponent directly, also other monsters cannot attack.




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