Drytron Deck #265451 — Yu-Gi-Oh! TCG

55 Main, 15 Extra, incl. Drytron Alpha Thuban x3, Drytron Delta Altais x3, Drytron Zeta Aldhibah x3. Created Jun 11, 2024 by YGO Mod.

Deck Drytron TCG

Created by: YGO Mod (20517634)

Created On: 06/11/2024

 
 


Official AI Deck Power Analysis
ComboConfidence: LowEvaluated Oct 22, 2026
36± 8/ 100
Power Score
Structural 50
Reliability 42
Going First 56
Going Second 52

Deck — Deck Power Evaluation

Final Contextual Deck Power: 36/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 50
Going First 56
Going Second 52
Meta Power provisional
Tournament Reliability 42
  • Primary strategy: Combo
  • Secondary strategies: Stun, Midrange
  • Format: tcg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Ritual-chain beatdown into Drytron Meteonis Draconids (4000 ATK) and Extra Deck bosses such as Divine Arsenal and Borrelsword Dragon (Inferred from card text); Floodgate-led board control (Skill Drain, Grave of the Super Ancient Organism) into Link pressure (Inferred)
  • Turn 1 (going first): Opening Level-1 Drytron starter, Tribute into a Ritual Monster or Ritual Spell, then Ritual Summon a Drytron boss (Inferred)
  • Turn 2 (going second): Six-card hand with Evenly Matched or a floodgate to slow the opponent, then the same Drytron chain once the board is stable (Inferred)
  • Recovery: Drytron Nova and Preparation of Rites to re-search Ritual pieces, with Drytron GY effects returning monsters (Inferred from text)
  • After siding: Not evaluable: Side Deck size is 0, so there is no post-side plan in best-of-3 play (Verified)

Why it scores here

The deck is scored as a system: nine triple-copy Drytron Level-1 starters give a roughly 0.61 chance of at least one in a 5-card opening hand, so the engine opens often, but each starter still needs Tribute and Ritual steps to become a boss. Interaction breadth (13 negation-text, 11 removal-text and 9 floodgate cards) and the Level-4000 Ritual boss lift closing and interaction scores, but several of those cards are Forbidden or over the Limited cap, so they are counted only as theoretical strength. Brick risk is high because about 16 slots are singletons and several spells (Upstart Goblin, Cyber Emergency, Skill Drain) need a board the opening hand may lack. The deck has no recorded boards and no sideboard, so the median, post-side and matchup scores are conservative and provisional. Popularity and archetype usage did not earn points, and the card scores were not averaged. The Illegal status caps the result at a theoretical, structural-only score.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 58 P(at least one of nine Level-1 Drytron starters in 5 cards) ≈ 0.61 at 3 copies each; ritual chain still gated by Tribute and Ritual Spell (Inferred)
D2 Opening-Hand Quality & Brick Management 42 16 singletons and 6 two-copy slots plus Forbidden and over-limit dead cards (Dimensional Barrier, Triple Tactics Talent) raise dead-hand risk (Inferred)
D3 Combo Conversion & Ceiling 52 No recorded boards (total combos 0); ceiling is a text read, e.g. Meteonis Drytron into Draconids 4000 ATK boss (Inferred)
D4 Combo Floor & Median Output 45 No median or floor data exists; scored conservatively because floodgate-heavy hands can stall without an engine (Provisional)
D5 Interruption Resilience & Route Redundancy 48 Evenly Matched x3 and Drytron GY recursion give partial recovery; no second independent line is measured (Inferred)
D6 Resource Economy, Recovery & Grind 60 17 searcher-text cards (Upstart Goblin, Jack-In-The-Hand, Preparation of Rites, Drytron Nova) give card flow (Inferred)
D7 End-Board & Interaction Quality 62 13 negation-text, 11 removal-text and 9 floodgate-text cards give broad interaction, discounted for Forbidden and over-limit copies (Inferred)
D8 Going-Second & Board-Breaking Power 50 Floodgates such as Skill Drain and Grave of the Super Ancient Organism pressure boards, but Skill Drain is over its limit and no going-second split exists (Inferred)
D9 Offensive Pressure & Closing Power 62 Boss ATK of 3000 to 4000 (Draconids 4000, Zeus 3000, Borrelsword 3000 link) gives closing pressure; no observed damage data (Verified stats plus Inferred)
D10 Main Deck Efficiency & Flexibility 30 55 main and 15 extra are size-legal, but 9 copy-limit violations mean the deck as listed is not playable (Verified)
D11 Extra Deck Efficiency & Coverage 45 Extra Deck of 4 XYZ and 10 Link with Apollousa Forbidden; boss roles are covered but several Extra cards lack combo evidence (Inferred)
D12 Side Deck Adaptability 10 Side deck is empty (Side Deck size 0), so post-side adaptation is absent in best-of-3 play (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament link or dated meta sample; archetype share unavailable, so a neutral placeholder is used (Provisional)
D14 Pilotability & Error Tolerance 40 Multi-step Ritual chain (Tribute, Ritual Spell, search, Ritual Summon) plus floodgate sequencing has many decision points (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 50, Going First ≈ 56, Going Second ≈ 52, Meta = provisional, Tournament Reliability ≈ 42. Modifiers: banlist exposure (-12). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional; Illegal deck, theoretical/structural-only): 0.80*50 + 0.20*42 - 12 = 36.4

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.61 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Nine triple-copy Level-1 Drytron starters give a real chance of an opening engine
  • Broad negation, removal and floodgate text across main deck
  • Strong boss ATK in Ritual and Extra Deck (Draconids 4000, Zeus 3000)

Weaknesses

  • Seven Forbidden cards and Skill Drain over its Limited cap make the list illegal as built
  • No sideboard, so no post-side plan in best-of-3
  • Ritual chain depends on single-copy Meteonis Drytron and multi-step Tribute
  • Dead-hand risk from singletons and floodgates that need a board

Critical choke points

  • Meteonis Drytron (1 copy) gates Ritual Summons of Draconids
  • Ritual Monster count of 5 gates the Tribute chain
Priority Remove Add Reason
1 Dimensional Barrier x3, Triple Tactics Talent x2, There Can Be Only One, Called by the Grave, Gozen Match, Rivalry of Warlords, Apollousa Legal Drytron or non-floodgate replacements from the archetype usage list (e.g. Drytron Nu II) Restores legality; the Forbidden cards cannot be played in any format this deck is entered in
2 Skill Drain x2 Legal single-copy interaction Skill Drain is Limited to 1 copy

Evidence & confidence

  • Verified: Main 55 and Extra 15 are size-legal; side is empty; Forbidden cards and Limited cap violations listed in legality; Card text for Draconids, Zeus and Underworld Goddess
  • Inferred: Hypergeometric starter probability (0.61 going first); Interaction breadth from negation and removal text; Going-first and going-second power estimates
  • Provisional: Meta power and matchup fit (no dated sample); Median and floor combo output (no recorded boards)
  • Data gaps: no combos supplied: combo floor, median and ceiling are text-only inference no tournament link: archetype meta-share and per-pilot match record absent no win-rate telemetry for going-first, going-second, matchup or brick rate Meta Power is Provisional unless a dated metagame sample is supplied usage statistics in this deck flags conflict with the card list: Divine Arsenal, Drytron Mu Beta Fafnir, Downerd Magician, Borrelsword Dragon and Dyna Mondo are listed in the Extra Deck but flagged not in deck Drytron Meteonis Draconids in the deck is not the same name as usage entry Drytron Meteonis DA Draconids, so core matching is uncertain deck title is null; scoring uses archetype Drytron only

More TCG Info

Drytron

Drytron Breakdown

 
 

 

 

 

 

 

 
 

 

 
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