Created by: YGO Mod (20517634)

Created On: 11/05/2022

The Tie that Binds

Need 12 UR

UR Rarity
Legendary Six Samurai - Kizan3 card
UR Rarity
Legendary Six Samurai - Shi En2 card
UR Rarity
Abyss Dweller1 card
UR Rarity
Dark Rebellion Xyz Dragon1 card
UR Rarity
Heroic Champion - Excalibur1 card
UR Rarity
Shadow of the Six Samurai - Shien1 card
UR Rarity
Reinforcement of the Army1 card
UR Rarity
Warning Point2 card

Main: 20 Extra: 8

N Rarity
Legendary Secret of the Six Samurai
N Rarity
Legendary Secret of the Six Samurai
Legendary Secret of the Six Samurai
DARK 4
Legendary Secret of the Six Samurai
  • ATK:

  • 500

  • DEF:

  • 2000


When you Normal or Special Summon a "Secret Six Samurai" monster(s) (except during the Damage Step): You can Special Summon this card from your hand. You can only use this effect of "Legendary Secret of the Six Samurai" once per turn. Once per turn: You can banish 1 Level 4 or lower "Six Samurai" monster from your GY; until the end of this turn, this card's Attribute, Level and ATK/DEF become the same as that banished monster's.


N Rarity
Legendary Secret of the Six Samurai
N Rarity
Legendary Secret of the Six Samurai
Legendary Secret of the Six Samurai
DARK 4
Legendary Secret of the Six Samurai
  • ATK:

  • 500

  • DEF:

  • 2000


When you Normal or Special Summon a "Secret Six Samurai" monster(s) (except during the Damage Step): You can Special Summon this card from your hand. You can only use this effect of "Legendary Secret of the Six Samurai" once per turn. Once per turn: You can banish 1 Level 4 or lower "Six Samurai" monster from your GY; until the end of this turn, this card's Attribute, Level and ATK/DEF become the same as that banished monster's.


N Rarity
Legendary Secret of the Six Samurai
N Rarity
Legendary Secret of the Six Samurai
Legendary Secret of the Six Samurai
DARK 4
Legendary Secret of the Six Samurai
  • ATK:

  • 500

  • DEF:

  • 2000


When you Normal or Special Summon a "Secret Six Samurai" monster(s) (except during the Damage Step): You can Special Summon this card from your hand. You can only use this effect of "Legendary Secret of the Six Samurai" once per turn. Once per turn: You can banish 1 Level 4 or lower "Six Samurai" monster from your GY; until the end of this turn, this card's Attribute, Level and ATK/DEF become the same as that banished monster's.


UR Rarity
Legendary Six Samurai - Kizan
UR Rarity
Legendary Six Samurai - Kizan
Legendary Six Samurai - Kizan
EARTH 4
Legendary Six Samurai - Kizan
  • ATK:

  • 1800

  • DEF:

  • 500


If you control a "Six Samurai" monster with a different name, you can Special Summon this card (from your hand). While you control 2 or more other "Six Samurai" monsters, this card gains 300 ATK and DEF.


UR Rarity
Legendary Six Samurai - Kizan
UR Rarity
Legendary Six Samurai - Kizan
Legendary Six Samurai - Kizan
EARTH 4
Legendary Six Samurai - Kizan
  • ATK:

  • 1800

  • DEF:

  • 500


If you control a "Six Samurai" monster with a different name, you can Special Summon this card (from your hand). While you control 2 or more other "Six Samurai" monsters, this card gains 300 ATK and DEF.


UR Rarity
Legendary Six Samurai - Kizan
UR Rarity
Legendary Six Samurai - Kizan
Legendary Six Samurai - Kizan
EARTH 4
Legendary Six Samurai - Kizan
  • ATK:

  • 1800

  • DEF:

  • 500


If you control a "Six Samurai" monster with a different name, you can Special Summon this card (from your hand). While you control 2 or more other "Six Samurai" monsters, this card gains 300 ATK and DEF.


R Rarity
Secret Six Samurai - Fuma
R Rarity
Secret Six Samurai - Fuma
Secret Six Samurai - Fuma
WIND 1
Secret Six Samurai - Fuma
  • ATK:

  • 200

  • DEF:

  • 1800


If this card is destroyed by battle or card effect: You can Special Summon 1 "Six Samurai" monster from your Deck, except "Secret Six Samurai - Fuma". If exactly 1 "Six Samurai" monster you control (and no other cards) would be destroyed by card effect, you can banish this card from your GY instead.


R Rarity
Secret Six Samurai - Fuma
R Rarity
Secret Six Samurai - Fuma
Secret Six Samurai - Fuma
WIND 1
Secret Six Samurai - Fuma
  • ATK:

  • 200

  • DEF:

  • 1800


If this card is destroyed by battle or card effect: You can Special Summon 1 "Six Samurai" monster from your Deck, except "Secret Six Samurai - Fuma". If exactly 1 "Six Samurai" monster you control (and no other cards) would be destroyed by card effect, you can banish this card from your GY instead.


R Rarity
Secret Six Samurai - Fuma
R Rarity
Secret Six Samurai - Fuma
Secret Six Samurai - Fuma
WIND 1
Secret Six Samurai - Fuma
  • ATK:

  • 200

  • DEF:

  • 1800


If this card is destroyed by battle or card effect: You can Special Summon 1 "Six Samurai" monster from your Deck, except "Secret Six Samurai - Fuma". If exactly 1 "Six Samurai" monster you control (and no other cards) would be destroyed by card effect, you can banish this card from your GY instead.


UR Rarity
Reinforcement of the Army
UR Rarity
Reinforcement of the Army
Reinforcement of the Army
Spell Normal
Reinforcement of the Army

    Add 1 Level 4 or lower Warrior monster from your Deck to your hand.


    N Rarity
    Shien's Dojo
    N Rarity
    Shien's Dojo
    Shien's Dojo
    Spell Continuous
    Shien's Dojo

      Each time a "Six Samurai" monster(s) is Normal or Special Summoned, place 1 Bushido Counter on this card. You can send this card to the GY; Special Summon 1 "Six Samurai" or "Shien" Effect Monster from your Main Deck, whose Level is less than or equal to the number of Bushido Counters on this card.


      N Rarity
      Shien's Dojo
      N Rarity
      Shien's Dojo
      Shien's Dojo
      Spell Continuous
      Shien's Dojo

        Each time a "Six Samurai" monster(s) is Normal or Special Summoned, place 1 Bushido Counter on this card. You can send this card to the GY; Special Summon 1 "Six Samurai" or "Shien" Effect Monster from your Main Deck, whose Level is less than or equal to the number of Bushido Counters on this card.


        SR Rarity
        Six Samurai United
        SR Rarity
        Six Samurai United
        Six Samurai United
        Spell Continuous
        Six Samurai United

          Each time a "Six Samurai" monster(s) is Normal or Special Summoned, place 1 Bushido Counter on this card (max. 2). You can send this card to the GY; draw 1 card for each Bushido Counter on this card.


          SR Rarity
          Six Samurai United
          SR Rarity
          Six Samurai United
          Six Samurai United
          Spell Continuous
          Six Samurai United

            Each time a "Six Samurai" monster(s) is Normal or Special Summoned, place 1 Bushido Counter on this card (max. 2). You can send this card to the GY; draw 1 card for each Bushido Counter on this card.


            SR Rarity
            Six Samurai United
            SR Rarity
            Six Samurai United
            Six Samurai United
            Spell Continuous
            Six Samurai United

              Each time a "Six Samurai" monster(s) is Normal or Special Summoned, place 1 Bushido Counter on this card (max. 2). You can send this card to the GY; draw 1 card for each Bushido Counter on this card.


              SR Rarity
              Six Style - Dual Wield
              SR Rarity
              Six Style - Dual Wield
              Six Style - Dual Wield
              Trap Normal
              Six Style - Dual Wield

                If the only monster you control is 1 "Six Samurai" monster in face-up Attack Position: Target 2 cards your opponent controls; return those targets to the hand.


                SR Rarity
                Six Style - Dual Wield
                SR Rarity
                Six Style - Dual Wield
                Six Style - Dual Wield
                Trap Normal
                Six Style - Dual Wield

                  If the only monster you control is 1 "Six Samurai" monster in face-up Attack Position: Target 2 cards your opponent controls; return those targets to the hand.


                  SR Rarity
                  Six Style - Dual Wield
                  SR Rarity
                  Six Style - Dual Wield
                  Six Style - Dual Wield
                  Trap Normal
                  Six Style - Dual Wield

                    If the only monster you control is 1 "Six Samurai" monster in face-up Attack Position: Target 2 cards your opponent controls; return those targets to the hand.


                    UR Rarity
                    Warning Point
                    UR Rarity
                    Warning Point
                    Warning Point
                    Trap Normal
                    Warning Point

                      When a monster(s) is Summoned: This turn, that face-up monster(s) cannot attack, its effects are negated, also it cannot be used as material for a Fusion, Synchro, Xyz, or Link Summon.


                      UR Rarity
                      Warning Point
                      UR Rarity
                      Warning Point
                      Warning Point
                      Trap Normal
                      Warning Point

                        When a monster(s) is Summoned: This turn, that face-up monster(s) cannot attack, its effects are negated, also it cannot be used as material for a Fusion, Synchro, Xyz, or Link Summon.


                        UR Rarity
                        Legendary Six Samurai - Shi En
                        UR Rarity
                        Legendary Six Samurai - Shi En
                        Legendary Six Samurai - Shi En
                        DARK 5
                        Legendary Six Samurai - Shi En
                        • ATK:

                        • 2500

                        • DEF:

                        • 1400


                        1 Warrior Tuner + 1+ non-Tuner "Six Samurai" monsters Once per turn, when your opponent activates a Spell/Trap Card (Quick Effect): You can negate the activation, and if you do, destroy it. If this card on the field would be destroyed by battle or card effect, you can destroy another "Six Samurai" monster you control instead.


                        UR Rarity
                        Legendary Six Samurai - Shi En
                        UR Rarity
                        Legendary Six Samurai - Shi En
                        Legendary Six Samurai - Shi En
                        DARK 5
                        Legendary Six Samurai - Shi En
                        • ATK:

                        • 2500

                        • DEF:

                        • 1400


                        1 Warrior Tuner + 1+ non-Tuner "Six Samurai" monsters Once per turn, when your opponent activates a Spell/Trap Card (Quick Effect): You can negate the activation, and if you do, destroy it. If this card on the field would be destroyed by battle or card effect, you can destroy another "Six Samurai" monster you control instead.


                        UR Rarity
                        Abyss Dweller
                        UR Rarity
                        Abyss Dweller
                        Abyss Dweller
                        WATER
                        Abyss Dweller
                        • ATK:

                        • 1700

                        • DEF:

                        • 1400


                        2 Level 4 monsters While this card has a material attached that was originally WATER, all WATER monsters you control gain 500 ATK. Once per turn (Quick Effect): You can detach 1 material from this card; your opponent cannot activate any card effects in their GY this turn.


                        UR Rarity
                        Dark Rebellion Xyz Dragon
                        UR Rarity
                        Dark Rebellion Xyz Dragon
                        Dark Rebellion Xyz Dragon
                        DARK
                        Dark Rebellion Xyz Dragon
                        • ATK:

                        • 2500

                        • DEF:

                        • 2000


                        2 Level 4 monsters You can detach 2 materials from this card, then target 1 face-up monster your opponent controls; its ATK becomes half its current ATK, and if it does, this card gains that lost ATK.


                        UR Rarity
                        Heroic Champion - Excalibur
                        UR Rarity
                        Heroic Champion - Excalibur
                        Heroic Champion - Excalibur
                        LIGHT
                        Heroic Champion - Excalibur
                        • ATK:

                        • 2000

                        • DEF:

                        • 2000


                        2 Level 4 Warrior-Type monsters Once per turn: You can detach 2 Xyz Materials from this card; this card's ATK becomes double its original ATK until your opponent's next End Phase.


                        SR Rarity
                        Number 70: Malevolent Sin
                        SR Rarity
                        Number 70: Malevolent Sin
                        Number 70: Malevolent Sin
                        DARK
                        Number 70: Malevolent Sin
                        • ATK:

                        • 2400

                        • DEF:

                        • 1200


                        2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 monster your opponent controls; banish it until your opponent's next Standby Phase. At the end of the Damage Step, if this card attacked: You can make this card gain 300 ATK, and if you do, increase its Rank by 3.


                        UR Rarity
                        Shadow of the Six Samurai - Shien
                        UR Rarity
                        Shadow of the Six Samurai - Shien
                        Shadow of the Six Samurai - Shien
                        EARTH
                        Shadow of the Six Samurai - Shien
                        • ATK:

                        • 2500

                        • DEF:

                        • 400


                        2 Level 4 "Six Samurai" monsters Once per turn (Quick Effect): You can detach 1 material from this card, then target 1 "Six Samurai" monster you control with less than 2000 ATK; its original ATK becomes 2000 until the end of this turn.


                        SR Rarity
                        Steelswarm Roach
                        SR Rarity
                        Steelswarm Roach
                        Steelswarm Roach
                        DARK
                        Steelswarm Roach
                        • ATK:

                        • 1900

                        • DEF:

                        • 0


                        2 Level 4 monsters During either player's turn, when a Level 5 or higher monster would be Special Summoned: You can detach 1 Xyz Material from this card; negate the Special Summon, and if you do, destroy it.




                        More Duel Links Info

                        Six Samurais Breakdown

                         

                         

                         

                         

                         

                         

                         

                         

                         

                         

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