Created by: YGO Mod (20517634)

Created On: 11/02/2022

Flight Control

Need 13 UR

UR Rarity
Battlewasp - Hama the Conquering Bow1 card
UR Rarity
Black Rose Dragon1 card
UR Rarity
Crystron Quariongandrax1 card
UR Rarity
Odd-Eyes Meteorburst Dragon1 card
UR Rarity
Trishula, Dragon of the Ice Barrier1 card
UR Rarity
T.G. Screw Serpent2 card
UR Rarity
T.G. Striker2 card
UR Rarity
Mystical Space Typhoon2 card
UR Rarity
Compulsory Evacuation Device2 card

Main: 20 Extra: 8

SR Rarity
T.G. Booster Raptor
SR Rarity
T.G. Booster Raptor
T.G. Booster Raptor
WIND 1
T.G. Booster Raptor
  • ATK:

  • 400

  • DEF:

  • 300


If you control a "T.G." monster, you can Special Summon this card (from your hand). You can only Special Summon "T.G. Booster Raptor" once per turn this way. Once per turn, during the End Phase, if this card is in the GY because it was destroyed on the field and sent there this turn: You can add 1 "T.G." monster from your Deck to your hand, except "T.G. Booster Raptor".


SR Rarity
T.G. Booster Raptor
SR Rarity
T.G. Booster Raptor
T.G. Booster Raptor
WIND 1
T.G. Booster Raptor
  • ATK:

  • 400

  • DEF:

  • 300


If you control a "T.G." monster, you can Special Summon this card (from your hand). You can only Special Summon "T.G. Booster Raptor" once per turn this way. Once per turn, during the End Phase, if this card is in the GY because it was destroyed on the field and sent there this turn: You can add 1 "T.G." monster from your Deck to your hand, except "T.G. Booster Raptor".


SR Rarity
T.G. Booster Raptor
SR Rarity
T.G. Booster Raptor
T.G. Booster Raptor
WIND 1
T.G. Booster Raptor
  • ATK:

  • 400

  • DEF:

  • 300


If you control a "T.G." monster, you can Special Summon this card (from your hand). You can only Special Summon "T.G. Booster Raptor" once per turn this way. Once per turn, during the End Phase, if this card is in the GY because it was destroyed on the field and sent there this turn: You can add 1 "T.G." monster from your Deck to your hand, except "T.G. Booster Raptor".


R Rarity
T.G. Catapult Dragon
R Rarity
T.G. Catapult Dragon
T.G. Catapult Dragon
EARTH 2
T.G. Catapult Dragon
  • ATK:

  • 900

  • DEF:

  • 1300


Once per turn: You can Special Summon 1 Level 3 or lower "T.G." Tuner monster from your hand.


R Rarity
T.G. Catapult Dragon
R Rarity
T.G. Catapult Dragon
T.G. Catapult Dragon
EARTH 2
T.G. Catapult Dragon
  • ATK:

  • 900

  • DEF:

  • 1300


Once per turn: You can Special Summon 1 Level 3 or lower "T.G." Tuner monster from your hand.


R Rarity
T.G. Catapult Dragon
R Rarity
T.G. Catapult Dragon
T.G. Catapult Dragon
EARTH 2
T.G. Catapult Dragon
  • ATK:

  • 900

  • DEF:

  • 1300


Once per turn: You can Special Summon 1 Level 3 or lower "T.G." Tuner monster from your hand.


SR Rarity
T.G. Rush Rhino
SR Rarity
T.G. Rush Rhino
T.G. Rush Rhino
EARTH 4
T.G. Rush Rhino
  • ATK:

  • 1600

  • DEF:

  • 800


If this card attacks, it gains 400 ATK during the Damage Step only. Once per turn, during the End Phase, if this card is in the GY because it was destroyed on the field and sent there this turn: You can add 1 "T.G." monster from your Deck to your hand, except "T.G. Rush Rhino".


SR Rarity
T.G. Warwolf
SR Rarity
T.G. Warwolf
T.G. Warwolf
DARK 3
T.G. Warwolf
  • ATK:

  • 1200

  • DEF:

  • 0


When a Level 4 or lower monster(s) is Special Summoned (except during the Damage Step): You can Special Summon this card from your hand. Once per turn, during the End Phase, if this card is in the GY because it was destroyed on the field and sent there this turn: You can add 1 "T.G." monster from your Deck to your hand, except "T.G. Warwolf".


SR Rarity
T.G. Warwolf
SR Rarity
T.G. Warwolf
T.G. Warwolf
DARK 3
T.G. Warwolf
  • ATK:

  • 1200

  • DEF:

  • 0


When a Level 4 or lower monster(s) is Special Summoned (except during the Damage Step): You can Special Summon this card from your hand. Once per turn, during the End Phase, if this card is in the GY because it was destroyed on the field and sent there this turn: You can add 1 "T.G." monster from your Deck to your hand, except "T.G. Warwolf".


SR Rarity
T.G. Warwolf
SR Rarity
T.G. Warwolf
T.G. Warwolf
DARK 3
T.G. Warwolf
  • ATK:

  • 1200

  • DEF:

  • 0


When a Level 4 or lower monster(s) is Special Summoned (except during the Damage Step): You can Special Summon this card from your hand. Once per turn, during the End Phase, if this card is in the GY because it was destroyed on the field and sent there this turn: You can add 1 "T.G." monster from your Deck to your hand, except "T.G. Warwolf".


R Rarity
T.G. Jet Falcon
R Rarity
T.G. Jet Falcon
T.G. Jet Falcon
WIND 3
T.G. Jet Falcon
  • ATK:

  • 1400

  • DEF:

  • 1200


If this card is sent to the Graveyard as a Synchro Material: Inflict 500 damage to your opponent.


UR Rarity
T.G. Screw Serpent
UR Rarity
T.G. Screw Serpent
T.G. Screw Serpent
WATER 4
T.G. Screw Serpent
  • ATK:

  • 1300

  • DEF:

  • 500


If this card is Normal or Special Summoned: You can target 1 Level 4 or lower "T.G." monster in your GY, except "T.G. Screw Serpent"; Special Summon that monster, but its effects are negated. You can banish this card from your GY, then target 1 "T.G." monster you control; increase or reduce its Level by 1 until the end of this turn. You can only use each effect of "T.G. Screw Serpent" once per turn.


UR Rarity
T.G. Screw Serpent
UR Rarity
T.G. Screw Serpent
T.G. Screw Serpent
WATER 4
T.G. Screw Serpent
  • ATK:

  • 1300

  • DEF:

  • 500


If this card is Normal or Special Summoned: You can target 1 Level 4 or lower "T.G." monster in your GY, except "T.G. Screw Serpent"; Special Summon that monster, but its effects are negated. You can banish this card from your GY, then target 1 "T.G." monster you control; increase or reduce its Level by 1 until the end of this turn. You can only use each effect of "T.G. Screw Serpent" once per turn.


UR Rarity
T.G. Striker
UR Rarity
T.G. Striker
T.G. Striker
EARTH 2
T.G. Striker
  • ATK:

  • 800

  • DEF:

  • 0


If only your opponent controls a monster, you can Special Summon this card (from your hand). Once per turn, during the End Phase, if this card is in the GY because it was destroyed on the field and sent there this turn: You can add 1 "T.G." monster from your Deck to your hand, except "T.G. Striker".


UR Rarity
T.G. Striker
UR Rarity
T.G. Striker
T.G. Striker
EARTH 2
T.G. Striker
  • ATK:

  • 800

  • DEF:

  • 0


If only your opponent controls a monster, you can Special Summon this card (from your hand). Once per turn, during the End Phase, if this card is in the GY because it was destroyed on the field and sent there this turn: You can add 1 "T.G." monster from your Deck to your hand, except "T.G. Striker".


UR Rarity
Mystical Space Typhoon
UR Rarity
Mystical Space Typhoon
Mystical Space Typhoon
Spell Quick
Mystical Space Typhoon

    Target 1 Spell/Trap on the field; destroy that target.


    UR Rarity
    Mystical Space Typhoon
    UR Rarity
    Mystical Space Typhoon
    Mystical Space Typhoon
    Spell Quick
    Mystical Space Typhoon

      Target 1 Spell/Trap on the field; destroy that target.


      UR Rarity
      Compulsory Evacuation Device
      UR Rarity
      Compulsory Evacuation Device
      Compulsory Evacuation Device
      Trap Normal
      Compulsory Evacuation Device

        Target 1 monster on the field; return that target to the hand.


        UR Rarity
        Compulsory Evacuation Device
        UR Rarity
        Compulsory Evacuation Device
        Compulsory Evacuation Device
        Trap Normal
        Compulsory Evacuation Device

          Target 1 monster on the field; return that target to the hand.


          SR Rarity
          Treacherous Trap Hole
          SR Rarity
          Treacherous Trap Hole
          Treacherous Trap Hole
          Trap Normal
          Treacherous Trap Hole

            If you have no Trap Cards in your Graveyard: Target 2 monsters on the field; destroy those targets.


            UR Rarity
            Battlewasp - Hama the Conquering Bow
            UR Rarity
            Battlewasp - Hama the Conquering Bow
            Battlewasp - Hama the Conquering Bow
            WIND 8
            Battlewasp - Hama the Conquering Bow
            • ATK:

            • 2800

            • DEF:

            • 2000


            1 Tuner + 1+ non-Tuner monsters If this card was Synchro Summoned using a Synchro Monster as material, it can make a second attack during each Battle Phase. You can only use each of the following effects of "Battlewasp - Hama the Conquering Bow" once per turn. ● When this card inflicts battle damage to your opponent: You can make all monsters your opponent currently controls lose 1000 ATK/DEF. ● At the end of your Battle Phase, if your opponent has not taken any battle damage this Phase: You can inflict 300 damage to your opponent for each "Battlewasp" monster in your GY.


            UR Rarity
            Black Rose Dragon
            UR Rarity
            Black Rose Dragon
            Black Rose Dragon
            FIRE 7
            Black Rose Dragon
            • ATK:

            • 2400

            • DEF:

            • 1800


            1 Tuner + 1+ non-Tuner monsters When this card is Synchro Summoned: You can destroy all cards on the field. Once per turn: You can banish 1 Plant monster from your GY, then target 1 Defense Position monster your opponent controls; change that target to face-up Attack Position, and if you do, its ATK becomes 0 until the end of this turn.


            UR Rarity
            Crystron Quariongandrax
            UR Rarity
            Crystron Quariongandrax
            Crystron Quariongandrax
            WATER 9
            Crystron Quariongandrax
            • ATK:

            • 3000

            • DEF:

            • 3000


            2 or more Tuners + 1 non-Tuner monster If this card is Synchro Summoned: You can target monsters your opponent controls and/or in their Graveyard, up to the number of Synchro Materials used for the Synchro Summon of this card; banish them. If this Synchro Summoned card is destroyed by battle or card effect: You can target 1 banished monster, except this card; Special Summon it to your field.


            UR Rarity
            Odd-Eyes Meteorburst Dragon
            UR Rarity
            Odd-Eyes Meteorburst Dragon
            Odd-Eyes Meteorburst Dragon
            FIRE 7
            Odd-Eyes Meteorburst Dragon
            • ATK:

            • 2500

            • DEF:

            • 2000


            1 Tuner + 1+ non-Tuner monsters When this card is Special Summoned: You can target 1 card in your Pendulum Zone; Special Summon it, also this card cannot attack for the rest of this turn. You can only use this effect of "Odd-Eyes Meteorburst Dragon" once per turn. Monsters in your opponent's possession cannot activate their effects during the Battle Phase.


            R Rarity
            PSY-Framelord Zeta
            R Rarity
            PSY-Framelord Zeta
            PSY-Framelord Zeta
            LIGHT 7
            PSY-Framelord Zeta
            • ATK:

            • 2500

            • DEF:

            • 1800


            1 Tuner + 1 or more non-Tuner monsters Once per turn, during either player's turn: You can target 1 Special Summoned monster your opponent controls in face-up Attack Position; banish both that monster and this card from the field, but return them in your next Standby Phase. If this card is in your Graveyard: You can target 1 other "PSY-Frame" card in your Graveyard; return this card to the Extra Deck, and if you do, add that target to your hand.


            UR Rarity
            Trishula, Dragon of the Ice Barrier
            UR Rarity
            Trishula, Dragon of the Ice Barrier
            Trishula, Dragon of the Ice Barrier
            WATER 9
            Trishula, Dragon of the Ice Barrier
            • ATK:

            • 2700

            • DEF:

            • 2000


            1 Tuner + 2+ non-Tuner monsters When this card is Synchro Summoned: You can banish up to 1 card each from your opponent's hand, field, and GY. (The card in the hand is chosen at random.)


            SR Rarity
            T.G. Star Guardian
            SR Rarity
            T.G. Star Guardian
            T.G. Star Guardian
            LIGHT 5
            T.G. Star Guardian
            • ATK:

            • 100

            • DEF:

            • 2200


            1 Tuner + 1+ non-Tuner "T.G." monsters Once per Chain, during your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using this card you control. You can only use each of the following effects of "T.G. Star Guardian" once per turn. ● If this card is Special Summoned: You can target 1 "T.G." monster in your GY; add it to your hand. ● During your Main Phase: You can Special Summon 1 "T.G." monster from your hand.


            SR Rarity
            T.G. Star Guardian
            SR Rarity
            T.G. Star Guardian
            T.G. Star Guardian
            LIGHT 5
            T.G. Star Guardian
            • ATK:

            • 100

            • DEF:

            • 2200


            1 Tuner + 1+ non-Tuner "T.G." monsters Once per Chain, during your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using this card you control. You can only use each of the following effects of "T.G. Star Guardian" once per turn. ● If this card is Special Summoned: You can target 1 "T.G." monster in your GY; add it to your hand. ● During your Main Phase: You can Special Summon 1 "T.G." monster from your hand.




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