Created by: test (054123)

Created On: 11/01/2022

Need 5 UR

UR Rarity
Cards of Consonance
UR Rarity
Dragon Revival Rhapsody
UR Rarity
Monster Reborn
UR Rarity
Reinforcement of the Army
UR Rarity
Spellbook of Knowledge

Main: 30

N Rarity
After the Storm
N Rarity
After the Storm
After the Storm
Spell Normal
After the Storm

    If there are no other cards on the field: Target 1 WATER or WIND monster in your Graveyard; add that target to your hand.


    R Rarity
    Ancient Rules
    R Rarity
    Ancient Rules
    Ancient Rules
    Spell Normal
    Ancient Rules

      Special Summon 1 Level 5 or higher Normal Monster from your hand.


      R Rarity
      Attack the Moon!
      R Rarity
      Attack the Moon!
      Attack the Moon!
      Spell Continuous
      Attack the Moon!

        Once per turn, when the battle position of a Rock-Type monster you control is changed: You can target 1 Spell/Trap Card your opponent controls; destroy that target.


        R Rarity
        Banner of Courage
        R Rarity
        Banner of Courage
        Banner of Courage
        Spell Continuous
        Banner of Courage

          All monsters you control gain 200 ATK during your Battle Phase only.


          UR Rarity
          Cards of Consonance
          UR Rarity
          Cards of Consonance
          Cards of Consonance
          Spell Normal
          Cards of Consonance

            Discard 1 Dragon Tuner with 1000 or less ATK; draw 2 cards.


            N Rarity
            Curse of Fiend
            N Rarity
            Curse of Fiend
            Curse of Fiend
            Spell Normal
            Curse of Fiend

              Change the battle positions of all Attack Position monsters on the field to Defense Position and vice-versa. These positions cannot be changed during the turn this card is activated except by the effect of a Spell, Trap or Effect Monster Card. You can only activate this card during your Standby Phase.


              R Rarity
              Dark Magic Attack
              R Rarity
              Dark Magic Attack
              Dark Magic Attack
              Spell Normal
              Dark Magic Attack

                If you control "Dark Magician": Destroy all Spells and Traps your opponent controls.


                N Rarity
                Dark Room of Nightmare
                N Rarity
                Dark Room of Nightmare
                Dark Room of Nightmare
                Spell Continuous
                Dark Room of Nightmare

                  Each time your opponent takes damage from a card effect, except "Dark Room of Nightmare", inflict 300 damage to your opponent.


                  UR Rarity
                  Dragon Revival Rhapsody
                  UR Rarity
                  Dragon Revival Rhapsody
                  Dragon Revival Rhapsody
                  Spell Normal
                  Dragon Revival Rhapsody

                    If you control a Spellcaster monster: You can target up to 2 Dragon monsters in your GY, including at least 1 Normal Monster; Special Summon them. Your opponent takes no damage this turn. You can only activate 1 "Dragon Revival Rhapsody" per turn.


                    N Rarity
                    Dragonic Attack
                    N Rarity
                    Dragonic Attack
                    Dragonic Attack
                    Spell Equip
                    Dragonic Attack

                      This card can only be used to equip Warrior-Type monsters. The equipped monster is treated as Dragon-Type and increases the ATK and DEF of the equipped monster by 500 points.


                      R Rarity
                      Guard Penalty
                      R Rarity
                      Guard Penalty
                      Guard Penalty
                      Spell Quick
                      Guard Penalty

                        Select 1 monster on the field. If it is changed to Defense Position this turn, draw 1 card.


                        N Rarity
                        Incarnated Machine Angel
                        N Rarity
                        Incarnated Machine Angel
                        Incarnated Machine Angel
                        Spell Continuous
                        Incarnated Machine Angel

                          Your "Cyber Angel" Ritual Monsters cannot be destroyed by battle. When you take damage by battle or an opponent's card effect: You can Tribute 1 "Cyber Angel" Ritual Monster from your hand or field; Special Summon 1 "Cyber Angel" Ritual Monster from your hand. (This is treated as a Ritual Summon.) You can only use this effect of "Incarnated Machine Angel" once per turn.


                          N Rarity
                          Jackpot 7
                          N Rarity
                          Jackpot 7
                          Jackpot 7
                          Spell Normal
                          Jackpot 7

                            When this card is activated: Shuffle this card from the field into the Deck. When this card in your possession is sent to your Graveyard by an opponent's card effect: Banish this card. If 3 of your "Jackpot 7" are currently banished, and were all banished by this effect, you win the Duel.


                            R Rarity
                            Last Day of Witch
                            R Rarity
                            Last Day of Witch
                            Last Day of Witch
                            Spell Normal
                            Last Day of Witch

                              Destroy all face-up Spellcaster-Type monsters on the field.


                              R Rarity
                              Lightwave Tuning
                              R Rarity
                              Lightwave Tuning
                              Lightwave Tuning
                              Spell Normal
                              Lightwave Tuning

                                Select 1 Level 4 LIGHT monster you control. It is treated as a Tuner monster while it is face-up on the field.


                                UR Rarity
                                Monster Reborn
                                UR Rarity
                                Monster Reborn
                                Monster Reborn
                                Spell Normal
                                Monster Reborn

                                  Target 1 monster in either GY; Special Summon it.




                                  Tag(s):

                                  N Rarity
                                  Monster Recovery
                                  N Rarity
                                  Monster Recovery
                                  Monster Recovery
                                  Spell Quick
                                  Monster Recovery

                                    Target 1 monster you control that is owned by you; if that monster is still on the field, shuffle it and your entire hand into the Deck, also, after that, draw cards equal to the number of cards you shuffled from your hand into the Deck by this effect. (You cannot activate this card if you have a card in your hand that is owned by your opponent.)


                                    N Rarity
                                    Poison of the Old Man
                                    N Rarity
                                    Poison of the Old Man
                                    Poison of the Old Man
                                    Spell Quick
                                    Poison of the Old Man

                                      Activate 1 of these effects; ● Gain 1200 LP. ● Inflict 800 damage to your opponent.


                                      R Rarity
                                      Quill Pen of Gulldos
                                      R Rarity
                                      Quill Pen of Gulldos
                                      Quill Pen of Gulldos
                                      Spell Normal
                                      Quill Pen of Gulldos

                                        Target 2 WIND monsters in your Graveyard and 1 card on the field; shuffle both of those first 2 targets into your Deck and return the other to the hand.


                                        N Rarity
                                        Raregold Armor
                                        N Rarity
                                        Raregold Armor
                                        Raregold Armor
                                        Spell Equip
                                        Raregold Armor

                                          As long as you control the monster equipped with this card, your opponent cannot attack other monsters other than the equipped monster.


                                          UR Rarity
                                          Reinforcement of the Army
                                          UR Rarity
                                          Reinforcement of the Army
                                          Reinforcement of the Army
                                          Spell Normal
                                          Reinforcement of the Army

                                            Add 1 Level 4 or lower Warrior monster from your Deck to your hand.


                                            N Rarity
                                            Reinforcement of the Army's Troops
                                            N Rarity
                                            Reinforcement of the Army's Troops
                                            Reinforcement of the Army's Troops
                                            Spell Continuous
                                            Reinforcement of the Army's Troops

                                              When an attack is declared involving your Warrior monster: You can Special Summon 1 Level 4 or lower Warrior monster from your hand. You can only use this effect of "Reinforcement of the Army's Troops" once per turn.


                                              SR Rarity
                                              Sparks
                                              SR Rarity
                                              Sparks
                                              Sparks
                                              Spell Normal
                                              Sparks

                                                Inflict 200 points of damage to your opponent's Life Points.


                                                UR Rarity
                                                Spellbook of Knowledge
                                                UR Rarity
                                                Spellbook of Knowledge
                                                Spellbook of Knowledge
                                                Spell Normal
                                                Spellbook of Knowledge

                                                  Send to the GY either 1 Spellcaster monster you control, or 1 other "Spellbook" card from your hand or face-up field, except "Spellbook of Knowledge", and if you do, draw 2 cards. You can only activate 1 "Spellbook of Knowledge" per turn.


                                                  R Rarity
                                                  Sword of Dragon's Soul
                                                  R Rarity
                                                  Sword of Dragon's Soul
                                                  Sword of Dragon's Soul
                                                  Spell Equip
                                                  Sword of Dragon's Soul

                                                    Equip only to a Warrior monster. It gains 700 ATK. After damage calculation, if the equipped monster battled a Dragon monster: Destroy that monster at the end of that Battle Phase.


                                                    R Rarity
                                                    Trial of the Princesses
                                                    R Rarity
                                                    Trial of the Princesses
                                                    Trial of the Princesses
                                                    Spell Equip
                                                    Trial of the Princesses

                                                      Equip only to "White Magician Pikeru" or "Ebon Magician Curran"; it gains 800 ATK. During a turn that the equipped monster destroyed a Level 5 or higher monster by battle, you can Tribute the equipped monster and this card to Special Summon from your hand or Deck: 1 "Princess Pikeru" if you Tributed "White Magician Pikeru", or 1 "Princess Curran" if you Tributed "Ebon Magician Curran".


                                                      N Rarity
                                                      Trickstar Bouquet
                                                      N Rarity
                                                      Trickstar Bouquet
                                                      Trickstar Bouquet
                                                      Spell Quick
                                                      Trickstar Bouquet

                                                        Target 1 "Trickstar" monster you control and 1 face-up monster on the field; return that "Trickstar" monster to the hand, and if you do, the other monster gains ATK equal to the original ATK of the returned monster, until the end of this turn. You can only activate 1 "Trickstar Bouquet" per turn.


                                                        N Rarity
                                                        Trickstar Magical Laurel
                                                        N Rarity
                                                        Trickstar Magical Laurel
                                                        Trickstar Magical Laurel
                                                        Spell Equip
                                                        Trickstar Magical Laurel

                                                          Activate this card by targeting 1 "Trickstar" monster in your GY; Special Summon it and equip it with this card. When this card leaves the field, destroy that monster. Once per turn, if the equipped monster inflicts battle or effect damage to your opponent: You can Special Summon 1 "Trickstar" monster from your hand. You can only activate 1 "Trickstar Magical Laurel" per turn.


                                                          R Rarity
                                                          War Rock Dignity
                                                          R Rarity
                                                          War Rock Dignity
                                                          War Rock Dignity
                                                          Spell Quick
                                                          War Rock Dignity

                                                            You must control a "War Rock" monster to activate either of these effects. ● When a monster your opponent controls activates its effect: Negate that effect. ● During the Battle Phase, when your opponent activates a Spell/Trap Card, or monster effect: Negate that effect. You can only activate 1 "War Rock Dignity" per turn.


                                                            N Rarity
                                                            War Rock Ordeal
                                                            N Rarity
                                                            War Rock Ordeal
                                                            War Rock Ordeal
                                                            Spell Continuous
                                                            War Rock Ordeal

                                                              You can only control 1 "War Rock Ordeal". When this card is activated: Place 3 counters on it. When your "War Rock" monster destroys an opponent's monster by battle and sends it to their GY: You can remove 1 counter from this card, and if you do, draw 1 card. If the last counter has been removed by this effect, send this card to the GY.




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