Created by: YGO Mod (20517634)

Created On: 06/05/2024

Main: 43 Extra: 8

3 cardThe Phantom Knights of Ancient Cloak 3 cardThe Phantom Knights of Ancient Cloak
The Phantom Knights of Ancient Cloak
DARK 3
The Phantom Knights of Ancient Cloak
  • ATK:

  • 800

  • DEF:

  • 1000


If this card is in Attack Position: You can target 1 DARK monster on the field; change this card to Defense Position, and if you do, that monster gains 800 ATK/DEF until the end of your opponent's turn. You can banish this card from your GY; add 1 "The Phantom Knights" card from your Deck to your hand, except "The Phantom Knights of Ancient Cloak". You can only use each effect of "The Phantom Knights of Ancient Cloak" once per turn.


2 cardThe Phantom Knights of Cloven Helm 2 cardThe Phantom Knights of Cloven Helm
The Phantom Knights of Cloven Helm
DARK 4
The Phantom Knights of Cloven Helm
  • ATK:

  • 1500

  • DEF:

  • 500


If a "Phantom Knights" card(s) is sent to your GY: This card gains 500 ATK. You can banish this card from your GY; during the End Phase of this turn, add 1 "Phantom Knights" card from your GY to your hand. You can only use each effect of "The Phantom Knights of Cloven Helm" once per turn.


3 cardThe Phantom Knights of Fragile Armor 3 cardThe Phantom Knights of Fragile Armor
The Phantom Knights of Fragile Armor
DARK 4
The Phantom Knights of Fragile Armor
  • ATK:

  • 1000

  • DEF:

  • 2000


If a face-up "The Phantom Knights" monster(s) you control is destroyed by battle or card effect: You can Special Summon this card from your hand. You can banish this card from your GY and send 1 "Phantom Knights" card from your hand to the GY; draw 1 card. You can only use each effect of "The Phantom Knights of Fragile Armor" once per turn.


3 cardThe Phantom Knights of Ragged Gloves 3 cardThe Phantom Knights of Ragged Gloves
The Phantom Knights of Ragged Gloves
DARK 3
The Phantom Knights of Ragged Gloves
  • ATK:

  • 1000

  • DEF:

  • 500


A DARK Xyz Monster that was Summoned using this card on the field as Xyz Material gains this effect. ● If it is Xyz Summoned: It gains 1000 ATK. You can banish this card from your GY; send 1 "Phantom Knights" card from your Deck to the GY. You can only use each effect of "The Phantom Knights of Ragged Gloves" once per turn.


3 cardThe Phantom Knights of Silent Boots
3 cardThe Phantom Knights of Silent Boots
The Phantom Knights of Silent Boots
DARK 3
The Phantom Knights of Silent Boots
  • ATK:

  • 200

  • DEF:

  • 1200


If you control a "The Phantom Knights" monster, you can Special Summon this card (from your hand). You can only Special Summon "The Phantom Knights of Silent Boots" once per turn this way. You can banish this card from your GY; add 1 "Phantom Knights" Spell/Trap from your Deck to your hand. You can only use this effect of "The Phantom Knights of Silent Boots" once per turn.


2 cardThe Phantom Knights of Stained Greaves 2 cardThe Phantom Knights of Stained Greaves
The Phantom Knights of Stained Greaves
DARK 3
The Phantom Knights of Stained Greaves
  • ATK:

  • 1200

  • DEF:

  • 600


If a "The Phantom Knights" monster(s) is Special Summoned to your field (except during the Damage Step): You can Special Summon this card from your hand, then you can increase the Level of this card by 1. You can banish this card from your GY; Special Summon 1 "The Phantom Knights" monster from your hand, except "The Phantom Knights of Stained Greaves", then you can increase its Level by 1. You can only use each effect of "The Phantom Knights of Stained Greaves" once per turn.


3 cardThe Phantom Knights of Torn Scales 3 cardThe Phantom Knights of Torn Scales
The Phantom Knights of Torn Scales
DARK 3
The Phantom Knights of Torn Scales
  • ATK:

  • 600

  • DEF:

  • 1600


You can discard 1 card; send 1 "Phantom Knights" card from your Deck to the GY, except "The Phantom Knights of Torn Scales". If another "Phantom Knights" card in your GY is banished, while this card is in your GY: You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "The Phantom Knights of Torn Scales" once per turn.


1 cardHarpie's Feather Duster
1 cardHarpie's Feather Duster
Harpie's Feather Duster
Spell Normal
Harpie's Feather Duster

    Destroy all Spell and Trap Cards your opponent controls.




    Tag(s):

    1 cardMonster Reborn
    1 cardMonster Reborn
    Monster Reborn
    Spell Normal
    Monster Reborn

      Target 1 monster in either GY; Special Summon it.




      Tag(s):

      1 cardReinforcement of the Army
      1 cardReinforcement of the Army
      Reinforcement of the Army
      Spell Normal
      Reinforcement of the Army

        Add 1 Level 4 or lower Warrior monster from your Deck to your hand.


        1 cardThe Phantom Knights' Rank-Up-Magic Launch
        1 cardThe Phantom Knights' Rank-Up-Magic Launch
        The Phantom Knights' Rank-Up-Magic Launch
        Spell Quick
        The Phantom Knights' Rank-Up-Magic Launch

          During the Main Phase: Target 1 DARK Xyz Monster you control with no material; Special Summon from your Extra Deck, 1 DARK Xyz Monster that is 1 Rank higher than that monster you control, by using it as the Xyz Material, and if you do, attach this card to it as additional material. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) During your Main Phase: You can banish this card from your GY, then target 1 DARK Xyz Monster you control; attach 1 "The Phantom Knights" monster from your hand to that monster as material.


          2 cardZexal Construction 2 cardZexal Construction
          Zexal Construction
          Spell Normal
          Zexal Construction

            Reveal 1 card in your hand, and if you do, add 1 of the following cards from your Deck to your hand, then shuffle the revealed card into the Deck. ● "ZW -" monster ● "ZS -" monster ● "Zexal" Spell/Trap ● "Rank-Up-Magic" Spell ● "Rank-Down-Magic" Spell You can only activate 1 "Zexal Construction" per turn.


            1 cardArmed Dragon Thunderbolt 1 cardArmed Dragon Thunderbolt
            Armed Dragon Thunderbolt
            Trap Normal
            Armed Dragon Thunderbolt

              Target 1 "Armed Dragon" monster you control; it gains 1000 ATK for each "Armed Dragon" monster in your GY with an equal or lower Level than it and with different names from each other, also for the rest of this turn, your opponent takes no battle damage from its attacks. You can banish this card from your GY, then target 1 "Armed Dragon" Spell in your GY; add it to your hand. You can only use 1 "Armed Dragon Thunderbolt" effect per turn, and only once that turn.


              1 cardMirror Force
              1 cardMirror Force
              Mirror Force
              Trap Normal
              Mirror Force

                When an opponent's monster declares an attack: Destroy all your opponent's Attack Position monsters.


                2 cardPhantom Knights' Fog Blade 2 cardPhantom Knights' Fog Blade
                Phantom Knights' Fog Blade
                Trap Continuous
                Phantom Knights' Fog Blade

                  Activate this card by targeting 1 Effect Monster on the field; negate that face-up monster's effects, that face-up monster cannot attack, also monsters cannot target that face-up monster for attacks. When it leaves the field, destroy this card. You can banish this card from your GY, then target 1 "The Phantom Knights" monster in your GY; Special Summon it, but banish it when it leaves the field. You can only use this effect of "Phantom Knights' Fog Blade" once per turn.


                  3 cardPhantom Knights' Sword 3 cardPhantom Knights' Sword
                  Phantom Knights' Sword
                  Trap Continuous
                  Phantom Knights' Sword

                    Activate this card by targeting 1 face-up monster on the field; it gains 800 ATK, also if that target would be destroyed by battle or card effect, you can destroy this card instead. When it leaves the field, destroy this card. You can banish this card from your GY, then target 1 "The Phantom Knights" monster in your GY; Special Summon it, but banish it when it leaves the field. You can only use this effect of "Phantom Knights' Sword" once per turn.


                    2 cardThe Phantom Knights of Dark Gauntlets 2 cardThe Phantom Knights of Dark Gauntlets
                    The Phantom Knights of Dark Gauntlets
                    Trap Normal
                    The Phantom Knights of Dark Gauntlets

                      Send 1 "Phantom Knights" Spell/Trap from your Deck to the GY. When an opponent's monster declares a direct attack while you control no cards and this card is in your GY: Special Summon this card in Defense Position as an Effect Monster (Warrior/DARK/Level 4/ATK 300/DEF 600), but banish it when it leaves the field. (This card is NOT treated as a Trap.) If Summoned this way, this card gains 300 DEF for each "Phantom Knights" Spell/Trap in your GY.


                      2 cardThe Phantom Knights of Shade Brigandine 2 cardThe Phantom Knights of Shade Brigandine
                      The Phantom Knights of Shade Brigandine
                      Trap Normal
                      The Phantom Knights of Shade Brigandine

                        Special Summon this card in Defense Position as a Normal Monster (Warrior/DARK/Level 4/ATK 0/DEF 300). (This card is NOT treated as a Trap.) If you have no Traps in your GY, you can activate this card the turn it was Set. You can only activate 1 "The Phantom Knights of Shade Brigandine" per turn.


                        2 cardThe Phantom Knights of Shadow Veil 2 cardThe Phantom Knights of Shadow Veil
                        The Phantom Knights of Shadow Veil
                        Trap Normal
                        The Phantom Knights of Shadow Veil

                          Target 1 face-up monster you control; it gains 300 ATK/DEF. When an opponent's monster declares a direct attack while this card is in your GY: Special Summon this card in Defense Position as a Normal Monster (Warrior/DARK/Level 4/ATK 0/DEF 300). (This card is NOT treated as a Trap.) If Summoned this way, banish this card when it leaves the field.


                          2 cardThe Phantom Knights of Tomb Shield 2 cardThe Phantom Knights of Tomb Shield
                          The Phantom Knights of Tomb Shield
                          Trap Normal
                          The Phantom Knights of Tomb Shield

                            Special Summon this card in Attack Position as a Normal Monster (Warrior/DARK/Level 3/ATK 0/DEF 0). (This card is NOT treated as a Trap.) During your turn, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 face-up Trap your opponent controls; negate its effects until the end of this turn.


                            3 cardThe Phantom Knights of Wrong Magnetring 3 cardThe Phantom Knights of Wrong Magnetring
                            The Phantom Knights of Wrong Magnetring
                            Trap Normal
                            The Phantom Knights of Wrong Magnetring

                              When an opponent's monster declares an attack: Negate that attack, then Special Summon this card in Attack Position as an Effect Monster (Warrior/DARK/Level 2/ATK 0/DEF 0) with the following effect. (This card is NOT treated as a Trap.) ● (Quick Effect): You can send this card and 1 face-up card you control to the GY (either a "The Phantom Knights" monster or a "Phantom Knights" Continuous Spell/Trap); draw 2 cards.


                              1 cardArc Rebellion Xyz Dragon 1 cardArc Rebellion Xyz Dragon
                              Arc Rebellion Xyz Dragon
                              DARK
                              Arc Rebellion Xyz Dragon
                              • ATK:

                              • 3000

                              • DEF:

                              • 2500


                              3 Level 5 monsters This Xyz Summoned card cannot be destroyed by card effects. You can detach 1 material from this card; this card gains ATK equal to the total original ATK of all other monsters on the field, then, if this card has a DARK Xyz Monster as material, negate the effects of all other face-up monsters on the field. After this effect resolves, you cannot declare attacks with other monsters for the rest of this turn. You can only use this effect of "Arc Rebellion Xyz Dragon" once per turn.


                              1 cardDark Rebellion Xyz Dragon 1 cardDark Rebellion Xyz Dragon
                              Dark Rebellion Xyz Dragon
                              DARK
                              Dark Rebellion Xyz Dragon
                              • ATK:

                              • 2500

                              • DEF:

                              • 2000


                              2 Level 4 monsters You can detach 2 materials from this card, then target 1 face-up monster your opponent controls; its ATK becomes half its current ATK, and if it does, this card gains that lost ATK.


                              1 cardDark Requiem Xyz Dragon 1 cardDark Requiem Xyz Dragon
                              Dark Requiem Xyz Dragon
                              DARK
                              Dark Requiem Xyz Dragon
                              • ATK:

                              • 3000

                              • DEF:

                              • 2500


                              3 Level 5 monsters If this card has "Dark Rebellion Xyz Dragon" as material, it gains these effects. ● Once per turn: You can detach 1 material from this card, then target 1 face-up monster your opponent controls; change its ATK to 0, and if you do, this card gains ATK equal to that monster's original ATK. ● When your opponent activates a monster effect (Quick Effect): You can detach 1 material from this card; negate the activation, and if you do, destroy that card, then you can Special Summon 1 Xyz Monster from your GY.


                              1 cardRaider's Knight 1 cardRaider's Knight
                              Raider's Knight
                              DARK
                              Raider's Knight
                              • ATK:

                              • 2000

                              • DEF:

                              • 0


                              2 Level 4 DARK monsters (This card is always treated as a "The Phantom Knights" and "Raidraptor" card.) You can detach 1 material from this card; Special Summon from your Extra Deck, 1 "The Phantom Knights", "Raidraptor", or "Xyz Dragon" Xyz Monster that is 1 Rank higher or lower than this card, by using this face-up card you control as material, but destroy it during your opponent's next End Phase. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) You can only use this effect of "Raider's Knight" once per turn.


                              2 cardThe Phantom Knights of Break Sword 2 cardThe Phantom Knights of Break Sword
                              The Phantom Knights of Break Sword
                              DARK
                              The Phantom Knights of Break Sword
                              • ATK:

                              • 2000

                              • DEF:

                              • 1000


                              2 Level 3 monsters Once per turn: You can detach 1 material from this card, then target 1 card you control and 1 card your opponent controls; destroy them. If this Xyz Summoned card is destroyed: You can target 2 "The Phantom Knights" monsters with the same Level in your GY; Special Summon them and increase their Levels by 1, also you cannot Special Summon monsters for the rest of this turn, except DARK monsters.


                              2 cardThe Phantom Knights of Cursed Javelin 2 cardThe Phantom Knights of Cursed Javelin
                              The Phantom Knights of Cursed Javelin
                              DARK
                              The Phantom Knights of Cursed Javelin
                              • ATK:

                              • 1600

                              • DEF:

                              • 0


                              2 Level 2 monsters You can detach 1 material from this card, then target 1 face-up monster your opponent controls; until the end of this turn, change its ATK to 0, also negate its effects. This is a Quick Effect if this card has a "The Phantom Knights" card as material. You can only use this effect of "The Phantom Knights of Cursed Javelin" once per turn.




                              More OCG Info

                              Phantom Knights Breakdown

                               

                               

                               

                               

                               

                               

                               

                               

                               

                               

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