Mannadium Deck #257575 — Yu-Gi-Oh! TCG

56 Main, 16 Extra, incl. Mannadium Riumheart x3, Mannadium Meek x3, Visas Samsara x3. Created May 29, 2024 by YGO Mod.

Deck Mannadium TCG

Created by: YGO Mod (20517634)

Created On: 05/29/2024

 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated Oct 22, 2026
20± 8/ 100
Power Score
Structural 32
Reliability 30
Going First 30
Going Second 28

Deck — Deck Power Evaluation

Final Contextual Deck Power: 20/100 (±8 · Confidence: Medium)

Overall score Value
Structural Deck Power 32
Going First 30
Going Second 28
Meta Power provisional
Tournament Reliability 30
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Stun
  • Format: tcg

Legality

Main 56 / Extra 16 / Side 0 — status under the rules at evaluation time: Illegal. 11 violation(s).

Identity & game plan

  • Win condition: Synchro and Link boards built from Mannadium Trisukta, Scareclaw Tri-Heart, Accel Synchro Stardust Dragon and Vicious Astraloud, when the Extra Deck access works; Bystial Dis Pater and Chaos Angel as heavy Synchro finishers after a disruption-backed board
  • Turn 1 (going first): Open a Mannadium or Visas starter, search with Peaceful Planet Calarium or Riumheart, then reach a Synchro or Link summon with a Tuner from the hand
  • Turn 2 (going second): Hand-trap the opponent's first Summon (Ash Blossom, Infinite Impermanence, Droll) and then rebuild a board through Visas Starfrost or Scareclaw Light-Heart
  • Recovery: Recover through Mannadium Reframing, Nemeses Corridor and Mannadium Abscission, which re-search or re-summon from the GY and banished zones
  • After siding: Not evaluable: the deck runs no Side Deck, so there is no post-side plan

Why it scores here

The deck is Illegal in TCG: its Extra Deck holds 16 cards against a 15-card cap, and it runs ten copies of Forbidden cards (Dimensional Barrier x3, Kashtira Fenrir x2, Crossout Designator x2, Triple Tactics Talent x2, plus single copies of Archnemeses Protos, There Can Be Only One, Called by the Grave, Anti-Spell Fragrance, Apollousa and Cross-Sheep), so the score is capped low and labelled structural-only. The structural read comes from the system: the Mannadium core is thin (exact-name purity 13.9%, with 62 of 56 main-deck copies off-archetype), and the engine rests on three-copy Visas Starfrost and Mannadium Riumheart/Meek access (about 0.25 for at least one in a five-card opening). Searcher density is high (18 searcher-text cards, about 0.87 for one in five cards), and eight hand traps plus about 25 removal-text cards give real interaction. The deck has no recorded boards, no tournament link and no Side Deck, so floor, median and ceiling cannot be measured and the lack of a post-side plan costs points. Popularity and the archetype's usage statistics (only 1 of 25 core cards present) were not credited; no card scores were averaged.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 40 P(at least one 3-copy starter in a 5-card opening) = 0.25; 18 searcher-text cards give about 0.87 to find one searcher (Inferred)
D2 Opening-Hand Quality & Brick Management 35 Hypergeometric estimates only; 62 off-archetype main-deck copies and 16 singleton cards point to frequent conflicting or dead hands (Inferred)
D3 Combo Conversion & Ceiling 25 combo data has 0 parseable boards, so the ceiling is text-only and rests on Synchro and Link lines in the Extra Deck (Inferred)
D4 Combo Floor & Median Output 25 No recorded boards, so the median and floor are unknown and set low for lack of evidence (Provisional)
D5 Interruption Resilience & Route Redundancy 30 Recursion from Mannadium Abscission, Nemeses Corridor and Reframing gives some route redundancy, but the single-copy engine pieces are fragile (Inferred)
D6 Resource Economy, Recovery & Grind 35 Searchers and draw effects (Mannadium Imaginings, Riumheart, Calarium) plus GY recursion help resource recovery; no ResourceScore data exists (Inferred)
D7 End-Board & Interaction Quality 45 Eight hand traps and about 25 removal-text cards give broad interaction, reduced because several of the best negates are Forbidden or Limited (Inferred)
D8 Going-Second & Board-Breaking Power 35 Going-second split not measured; hand traps and Dimensional Barrier-style cards offer some board breaking, but the Forbidden copies are removed (Inferred)
D9 Offensive Pressure & Closing Power 30 No end-board ATK or direct-attack data; the Extra Deck gives boss-level Synchro and Link options (Inferred)
D10 Main Deck Efficiency & Flexibility 30 56 main-deck cards in the legal size range, but 33 distinct names and 26 generic cards with no archetype engine lower compactness (Verified)
D11 Extra Deck Efficiency & Coverage 35 Extra Deck holds 16 cards (5 Link, 3 Fusion, 7 Synchro, 1 XYZ), one over the 15-card limit, and several are single-copy access dependencies (Verified)
D12 Side Deck Adaptability 15 Side Deck is empty (0 of 15 allowed), so there is no post-side adaptability (Verified)
D13 Matchup Coverage & Format Fit 20 No tournament link or dated meta sample; archetype meta-share is absent, so the score stays Provisional (Provisional)
D14 Pilotability & Error Tolerance 40 The deck needs multi-step Extra Deck summons and tracking of many distinct Mannadium, Visas and Scareclaw effects, which is hard to pilot consistently (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 32, Going First ≈ 30, Going Second ≈ 28, Meta = provisional, Tournament Reliability ≈ 30. Modifiers: illegal_deck_cap (-12); banlist exposure (0); dependence_on_single_extra_card (0). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) = 31.6, then Illegal cap of -12 = 20

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.25 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Three-copy engine starters (Visas Starfrost, Mannadium Riumheart, Mannadium Meek) with a high searcher count (18 cards)
  • Broad interaction: 8 hand traps and about 25 removal-text cards
  • Extra Deck covers Synchro, Link and Fusion lines, with several strong boss monsters

Weaknesses

  • Illegal in TCG: 16 Extra Deck cards and 10 copies of Forbidden cards
  • Low archetype purity (13.9% exact name; 26 generic and many cross-archetype cards)
  • No Side Deck, so no post-side plan
  • No combo evidence, so the ceiling and median cannot be measured

Critical choke points

  • Forbidden cards are in the list (Dimensional Barrier, Kashtira Fenrir, Crossout Designator, Triple Tactics Talent); the list must be fixed before the deck can be played in TCG
  • The Extra Deck needs one card removed to reach 15; the Synchro and Link access points are single-copy
  • Engine starters are 3-copy cards with about a 0.25 chance to appear in a 5-card opening
Priority Remove Add Reason
1 Dimensional Barrier (x3), Triple Tactics Talent (x2), Kashtira Fenrir (x2), Crossout Designator (x2), Archnemeses Protos, There Can Be Only One, Called by the Grave, Anti-Spell Fragrance, Apollousa, Cross-Sheep Legal TCG substitutes that fit the Mannadium or Visas core (not evaluated here; the card pool is not in the evidence) Ten or more Forbidden copies make the deck Illegal; no score above the cap is possible until they are removed
2 One Extra Deck card (16 to 15) None needed The Extra Deck is one card over the TCG limit of 15
3 Some generic or off-archetype main-deck cards Additional Mannadium or Visas cards for the engine Raises archetype purity and starter consistency, which are the weakest parts of the structural score

Evidence & confidence

  • Verified: Illegal status: Extra Deck 16 (limit 15); 10 Forbidden cards run over limit; Main Deck 56 cards is inside the 40 to 60 range; Exact-name archetype purity 13.9% (10 of 72 archetype-tagged copies); No Side Deck (0 cards)
  • Observed: Usage statistics: 1 of 25 core cards present (4%)
  • Inferred: Consistency estimates from hypergeometric draw odds (0.25 for a 3-copy starter in 5 cards; 0.87 for a searcher in 5 cards); Interaction density from hand-trap and removal-text tags; Route redundancy and recursion from card text
  • Provisional: Meta Power and matchup fit (no tournament link or dated meta sample)
  • Data gaps: No combos supplied; combo floor, median and ceiling are text-only inference No tournament link; archetype meta-share and per-pilot match record are absent No win-rate telemetry; going-first, going-second and matchup rates are unknown Meta Power is Provisional without a dated metagame sample No Side Deck; post-side plan cannot be assessed Deck title is null

More TCG Info

Mannadium

Mannadium Breakdown

 
 

 

 

 

 

 

 
 

 

 
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