Created by: YGO Mod (20517634)

Created On: 10/29/2022

Main: 40 Extra: 15

2 cardBrotherhood of the Fire Fist - Bear 2 cardBrotherhood of the Fire Fist - Bear
Brotherhood of the Fire Fist - Bear
FIRE 4
Brotherhood of the Fire Fist - Bear
  • ATK:

  • 1600

  • DEF:

  • 1200


Once per turn, when this card inflicts battle damage to your opponent: You can Set 1 "Fire Formation" Spell directly from your Deck. Once per turn: You can send 1 face-up "Fire Formation" Spell/Trap you control to the GY, then target 1 monster on the field; destroy that target.


3 cardBrotherhood of the Fire Fist - Dragon 3 cardBrotherhood of the Fire Fist - Dragon
Brotherhood of the Fire Fist - Dragon
FIRE 4
Brotherhood of the Fire Fist - Dragon
  • ATK:

  • 1800

  • DEF:

  • 400


Once per turn, if you activate a "Fire Formation" Spell/Trap Card (except during the Damage Step): You can Set 1 "Fire Formation" Trap directly from your Deck. Once per turn: You can send 2 face-up "Fire Formation" Spells/Traps you control to the GY, then target 1 "Fire Fist" monster in your GY, except "Brotherhood of the Fire Fist - Dragon"; Special Summon that target.


3 cardBrotherhood of the Fire Fist - Elephant 3 cardBrotherhood of the Fire Fist - Elephant
Brotherhood of the Fire Fist - Elephant
FIRE 4
Brotherhood of the Fire Fist - Elephant
  • ATK:

  • 1000

  • DEF:

  • 1800


If this card is Normal or Special Summoned: You can send 1 face-up "Fire Formation" Spell/Trap you control to the GY; Special Summon 1 "Fire Fist" monster from your hand, except "Brotherhood of the Fire Fist - Elephant". You can target 1 "Fire Formation" Spell/Trap in your GY; shuffle it into the Deck, then, you can add 1 Level 5 or higher "Fire Fist" monster from your Deck to your hand. You can only use each effect of "Brotherhood of the Fire Fist - Elephant" once per turn.


3 cardBrotherhood of the Fire Fist - Ram 3 cardBrotherhood of the Fire Fist - Ram
Brotherhood of the Fire Fist - Ram
FIRE 3
Brotherhood of the Fire Fist - Ram
  • ATK:

  • 800

  • DEF:

  • 200


When this card is Normal Summoned: You can discard 1 card, then target 1 "Fire Formation" Spell/Trap you control; Set 1 "Fire Formation" Spell/Trap with a different name directly from your Deck. If this card is Special Summoned by the effect of a "Fire Fist" monster: You can Set 1 "Fire Formation" Spell/Trap directly from your Deck, with a different name from the cards in your GY. You can only use each effect of "Brotherhood of the Fire Fist - Ram" once per turn.


2 cardBrotherhood of the Fire Fist - Raven 2 cardBrotherhood of the Fire Fist - Raven
Brotherhood of the Fire Fist - Raven
FIRE 3
Brotherhood of the Fire Fist - Raven
  • ATK:

  • 200

  • DEF:

  • 1800


If this card is sent from the field to the GY: You can Set 1 "Fire Formation" Spell directly from your Deck. "Fire Formation" Spells/Traps you control cannot be destroyed by your opponent's card effects.


3 cardBrotherhood of the Fire Fist - Rooster 3 cardBrotherhood of the Fire Fist - Rooster
Brotherhood of the Fire Fist - Rooster
FIRE 3
Brotherhood of the Fire Fist - Rooster
  • ATK:

  • 1500

  • DEF:

  • 100


When this card is Special Summoned by the effect of a "Fire Fist" monster: You can add 1 "Fire Fist" monster from your Deck to your hand. You can only use this effect of "Brotherhood of the Fire Fist - Rooster" once per turn. Once per turn: You can send 1 face-up "Fire Formation" Spell/Trap you control to the GY; Set 1 "Fire Formation" Spell/Trap directly from your Deck.


2 cardBrotherhood of the Fire Fist - Eland 2 cardBrotherhood of the Fire Fist - Eland
Brotherhood of the Fire Fist - Eland
FIRE 6
Brotherhood of the Fire Fist - Eland
  • ATK:

  • 2400

  • DEF:

  • 2000


You can Ritual Summon this card with "Fire Formation - Domei". You can discard 1 monster; Set 1 "Fire Formation" Spell/Trap directly from your Deck or GY. When your opponent activates a monster effect (Quick Effect): You can send 1 face-up "Fire Fist" or "Fire Formation" card you control to the GY, except "Brotherhood of the Fire Fist - Eland"; negate that effect. You can only use each effect of "Brotherhood of the Fire Fist - Eland" once per turn.


3 cardBrotherhood of the Fire Fist - Spirit 3 cardBrotherhood of the Fire Fist - Spirit
Brotherhood of the Fire Fist - Spirit
FIRE 3
Brotherhood of the Fire Fist - Spirit
  • ATK:

  • 500

  • DEF:

  • 200


Cannot be used as Synchro Material, except for the Synchro Summon of a Beast-Warrior monster. When this card is Normal Summoned: You can target 1 Level 3 FIRE monster with 200 or less DEF in your GY; Special Summon that target in Defense Position, and if you do, monsters you control cannot attack for the rest of this turn, except Beast-Warrior monsters. You can only use this effect of "Brotherhood of the Fire Fist - Spirit" once per turn.


3 cardRed Resonator 3 cardRed Resonator
Red Resonator
FIRE 2
Red Resonator
  • ATK:

  • 600

  • DEF:

  • 200


When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower monster from your hand. When this card is Special Summoned: You can target 1 face-up monster on the field; gain LP equal to its ATK. You can only use this effect of "Red Resonator" once per turn.


2 cardFire Formation - Domei 2 cardFire Formation - Domei
Fire Formation - Domei
Spell Continuous
Fire Formation - Domei

    When this card is activated: You can Ritual Summon 1 Beast-Warrior Ritual Monster from your hand, by Tributing monsters from your hand or field whose total Levels equal or exceed its Level. If this face-up card is sent from the Spell & Trap Zone to the GY: You can target 1 "Fire Fist" monster in your GY; Special Summon it. You can only use this effect of "Fire Formation - Domei" once per turn. You can only activate 1 "Fire Formation - Domei" per turn.


    2 cardFire Formation - Gyokkou 2 cardFire Formation - Gyokkou
    Fire Formation - Gyokkou
    Spell Continuous
    Fire Formation - Gyokkou

      Activate this card by targeting 1 Set Spell/Trap Card your opponent controls. Your opponent cannot activate the targeted card in response to this card's activation. While this card is face-up on the field, that Set card cannot be activated. All Beast-Warrior-Type monsters you control gain 100 ATK.


      2 cardFire Formation - Ingen 2 cardFire Formation - Ingen
      Fire Formation - Ingen
      Spell Continuous
      Fire Formation - Ingen

        When this card is activated: You can Fusion Summon 1 Beast-Warrior Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. If this face-up card is sent from the Spell & Trap Zone to the GY: You can target 1 "Fire Fist" monster in your GY; add it to your hand. You can only use this effect of "Fire Formation - Ingen" once per turn. You can only activate 1 "Fire Formation - Ingen" per turn.


        2 cardFire Formation - Tenki 2 cardFire Formation - Tenki
        Fire Formation - Tenki
        Spell Continuous
        Fire Formation - Tenki

          When this card is activated: You can add 1 Level 4 or lower Beast-Warrior monster from your Deck to your hand. All Beast-Warrior monsters you control gain 100 ATK. You can only activate 1 "Fire Formation - Tenki" per turn.


          3 cardFire Formation - Tensu 3 cardFire Formation - Tensu
          Fire Formation - Tensu
          Spell Continuous
          Fire Formation - Tensu

            During your Main Phase, you can Normal Summon 1 Beast-Warrior monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) All Beast-Warrior monsters you control gain 100 ATK.


            1 cardHarpie's Feather Duster
            1 cardHarpie's Feather Duster
            Harpie's Feather Duster
            Spell Normal
            Harpie's Feather Duster

              Destroy all Spell and Trap Cards your opponent controls.




              Tag(s):

              1 cardMonster Reborn
              1 cardMonster Reborn
              Monster Reborn
              Spell Normal
              Monster Reborn

                Target 1 monster in either GY; Special Summon it.




                Tag(s):

                1 cardArmed Dragon Thunderbolt 1 cardArmed Dragon Thunderbolt
                Armed Dragon Thunderbolt
                Trap Normal
                Armed Dragon Thunderbolt

                  Target 1 "Armed Dragon" monster you control; it gains 1000 ATK for each "Armed Dragon" monster in your GY with an equal or lower Level than it and with different names from each other, also for the rest of this turn, your opponent takes no battle damage from its attacks. You can banish this card from your GY, then target 1 "Armed Dragon" Spell in your GY; add it to your hand. You can only use 1 "Armed Dragon Thunderbolt" effect per turn, and only once that turn.


                  2 cardUltimate Fire Formation - Sinto 2 cardUltimate Fire Formation - Sinto
                  Ultimate Fire Formation - Sinto
                  Trap Counter
                  Ultimate Fire Formation - Sinto

                    When a Spell/Trap Card is activated, while you control a "Fire Fist" monster and a "Fire Formation" Spell/Trap: Negate the activation, and if you do, destroy that card. You can only activate 1 "Ultimate Fire Formation - Sinto" per turn.


                    2 cardBrotherhood of the Fire Fist - Swan 2 cardBrotherhood of the Fire Fist - Swan
                    Brotherhood of the Fire Fist - Swan
                    FIRE 8
                    Brotherhood of the Fire Fist - Swan
                    • ATK:

                    • 2600

                    • DEF:

                    • 2200


                    2 Beast-Warrior monsters If this card is Special Summoned: You can inflict 200 damage to your opponent for each "Fire Formation" Spell/Trap you control. During the Battle Phase (Quick Effect): You can send 1 face-up "Fire Formation" Spell/Trap you control to the GY, then target 1 card your opponent controls; destroy it. You can only use each effect of "Brotherhood of the Fire Fist - Swan" once per turn.


                    2 cardBrotherhood of the Fire Fist - Eagle 2 cardBrotherhood of the Fire Fist - Eagle
                    Brotherhood of the Fire Fist - Eagle
                    FIRE
                    Brotherhood of the Fire Fist - Eagle
                    • ATK:

                    • 1700

                    • LINK-2

                    Link Arrow:

                    Bottom-Left

                    Bottom-Right


                    2 Beast-Warrior monsters You can only Special Summon "Brotherhood of the Fire Fist - Eagle(s)" once per turn. You can activate "Fire Fist" monsters' effects without sending "Fire Fist" or "Fire Formation" card(s) from your hand or field to the GY. You can target 1 "Fire Formation" Spell/Trap you control or in your GY; return it to the hand, then send 1 "Fire Fist" monster from your Deck to the GY. You can only use this effect of "Brotherhood of the Fire Fist - Eagle" once per turn.


                    2 cardBrotherhood of the Fire Fist - Peacock 2 cardBrotherhood of the Fire Fist - Peacock
                    Brotherhood of the Fire Fist - Peacock
                    FIRE
                    Brotherhood of the Fire Fist - Peacock
                    • ATK:

                    • 1000

                    • LINK-2

                    Link Arrow:

                    Left

                    Bottom


                    2 "Fire Fist" monsters While this card points to a "Fire Fist" monster, your opponent's monsters cannot target this card for attacks. When this card declares an attack: You can send 1 face-up "Fire Formation" Spell/Trap you control to the GY, then target 1 monster your opponent controls; place that opponent's monster in a zone this card points to and take control of it until the End Phase, but it cannot declare an attack this turn. You can only use this effect of "Brotherhood of the Fire Fist - Peacock" once per turn.


                    2 cardBrotherhood of the Fire Fist - Horse Prince 2 cardBrotherhood of the Fire Fist - Horse Prince
                    Brotherhood of the Fire Fist - Horse Prince
                    FIRE 6
                    Brotherhood of the Fire Fist - Horse Prince
                    • ATK:

                    • 2200

                    • DEF:

                    • 2200


                    1 FIRE Tuner + 1+ non-Tuner monsters When this card is Synchro Summoned: You can Special Summon 1 Level 3 FIRE monster from your Deck. After you Synchro Summon this card, you cannot Special Summon Level 5 or higher monsters for the rest of the turn.


                    2 cardBrotherhood of the Fire Fist - Kirin 2 cardBrotherhood of the Fire Fist - Kirin
                    Brotherhood of the Fire Fist - Kirin
                    FIRE 8
                    Brotherhood of the Fire Fist - Kirin
                    • ATK:

                    • 2000

                    • DEF:

                    • 2800


                    1 FIRE Tuner + 1 or more non-Tuner "Fire Fist" monsters When this card is Synchro Summoned: You can Set 1 "Fire Formation" Spell/Trap Card directly from your Deck. All monsters your opponent controls lose 100 ATK for each face-up Spell/Trap Card you control.


                    2 cardBrotherhood of the Fire Fist - Cardinal 2 cardBrotherhood of the Fire Fist - Cardinal
                    Brotherhood of the Fire Fist - Cardinal
                    FIRE
                    Brotherhood of the Fire Fist - Cardinal
                    • ATK:

                    • 1800

                    • DEF:

                    • 2200


                    2 Level 4 "Fire Fist" monsters You can detach 2 materials from this card, then target 2 "Fire Fist" / "Fire Formation" cards in your GY and/or face-up field, and 2 cards in your opponent's GY and/or face-up field; shuffle those targets into the Deck. You can only use this effect of "Brotherhood of the Fire Fist - Cardinal" once per turn.


                    2 cardBrotherhood of the Fire Fist - Lion Emperor 2 cardBrotherhood of the Fire Fist - Lion Emperor
                    Brotherhood of the Fire Fist - Lion Emperor
                    FIRE
                    Brotherhood of the Fire Fist - Lion Emperor
                    • ATK:

                    • 2200

                    • DEF:

                    • 200


                    2 Level 3 FIRE monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 FIRE monster in your Graveyard; add that target to your hand, but you cannot Normal or Special Summon that monster, or a monster with the same name, for the rest of this turn.


                    1 cardBrotherhood of the Fire Fist - Tiger King 1 cardBrotherhood of the Fire Fist - Tiger King
                    Brotherhood of the Fire Fist - Tiger King
                    FIRE
                    Brotherhood of the Fire Fist - Tiger King
                    • ATK:

                    • 2200

                    • DEF:

                    • 1800


                    2 Level 4 Beast-Warrior monsters When this card is Xyz Summoned: You can Set 1 "Fire Formation" Spell/Trap directly from your Deck. Once per turn: You can detach 1 material from this card; negate the effects of all face-up Effect Monsters currently on the field, except Beast-Warriors, until the end of your opponent's turn. When this card is sent from the field to the GY: You can send 3 "Fire Formation" Spells/Traps you control to the GY; Special Summon 2 Level 4 or lower Beast-Warrior monsters with the same ATK from your Deck, in face-up Defense Position.




                    More OCG Info

                    Fire Fist Breakdown

                     

                     

                     

                     

                     

                     

                     

                     

                     

                     

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