Created by: test (054123)

Created On: 05/25/2024

Need 28 UR

UR Rarity
Blaster, Dragon Ruler of Infernos1 card
UR Rarity
Dogoran, the Mad Flame Kaiju1 card
UR Rarity
Infernoid Onuncu1 card
UR Rarity
Dark Magician the Knight of Dragon Magic1 card
UR Rarity
Destiny HERO - Destroyer Phoenix Enforcer1 card
UR Rarity
Red-Eyes Dark Dragoon2 card
UR Rarity
Knightmare Unicorn3 card
UR Rarity
Mekk-Knight Crusadia Avramax1 card
UR Rarity
Dark Magician2 card
UR Rarity
Dark Magician2 card
UR Rarity
Blue-Eyes Chaos MAX Dragon1 card
UR Rarity
Baronne de Fleur3 card
UR Rarity
Divine Arsenal AA-ZEUS - Sky Thunder3 card
UR Rarity
Instant Fusion1 card
UR Rarity
Lightning Storm1 card
UR Rarity
Raigeki1 card
UR Rarity
Runick Fountain1 card
UR Rarity
Infinite Impermanence2 card

Main: 50 Extra: 15

R Rarity
1 cardAromage Bergamot
R Rarity
1 cardAromage Bergamot
Aromage Bergamot
FIRE 6
Aromage Bergamot
  • ATK:

  • 2400

  • DEF:

  • 1800


While your LP is higher than your opponent's, if a Plant-Type monster you control attacks a Defense Position monster, inflict piercing battle damage to your opponent. Once per turn, if you gain LP: This card gains 1000 ATK and DEF until the end of your opponent's turn.


UR Rarity
1 cardBlaster, Dragon Ruler of Infernos
UR Rarity
1 cardBlaster, Dragon Ruler of Infernos
Blaster, Dragon Ruler of Infernos
FIRE 7
Blaster, Dragon Ruler of Infernos
  • ATK:

  • 2800

  • DEF:

  • 1800


If this card is in your hand or Graveyard: You can banish a total of 2 FIRE and/or Dragon-Type monsters from your hand and/or Graveyard, except this card; Special Summon this card. During your opponent's End Phase, if this card was Special Summoned: Return it to the hand. You can discard this card and 1 FIRE monster to the Graveyard, then target 1 card on the field; destroy that target. If this card is banished: You can add 1 FIRE Dragon-Type monster from your Deck to your hand. You can only use 1 "Blaster, Dragon Ruler of Infernos" effect per turn, and only once that turn.


R Rarity
3 cardChronicle Sorceress
R Rarity
3 cardChronicle Sorceress
Chronicle Sorceress
DARK 4
Chronicle Sorceress
  • ATK:

  • 1250

  • DEF:

  • 1250


You can activate 1 of these effects based on the Attributes in your GY; ● LIGHT: Send 1 "Blue-Eyes White Dragon" or 1 card that mentions it from your Deck to the GY, except "Chronicle Sorceress". ● DARK: Send 1 "Dark Magician" or 1 card that mentions it from your Deck to the GY, except "Chronicle Sorceress". You can only use this effect of "Chronicle Sorceress" once per turn.


R Rarity
3 cardDark Eradicator Warlock
R Rarity
3 cardDark Eradicator Warlock
Dark Eradicator Warlock
DARK 7
Dark Eradicator Warlock
  • ATK:

  • 2500

  • DEF:

  • 2100


Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 1 "Dark Magician", and cannot be Special Summoned by other ways. Each time a Normal Spell Card is activated, inflict 1000 damage to your opponent immediately after it resolves.


SR Rarity
3 cardDark Guardian
SR Rarity
3 cardDark Guardian
Dark Guardian
DARK 12
Dark Guardian
  • ATK:

  • 3800

  • DEF:

  • 3800


(This card is always treated as a "Gate Guardian" card.) Cannot be Normal Summoned/Set. Must be either Special Summoned by "Dark Element", or Special Summoned (from your hand or GY) by shuffling into the Deck, 1 each of your "Sanga of the Thunder", "Kazejin", and "Suijin" that is in your hand, face-up field, GY, and/or banished. Cannot be destroyed by battle. If this card is Special Summoned by the effect of "Dark Element", it is unaffected by other monsters' effects or your opponent's activated Spell Cards or effects.


UR Rarity
1 cardDogoran, the Mad Flame Kaiju
UR Rarity
1 cardDogoran, the Mad Flame Kaiju
Dogoran, the Mad Flame Kaiju
FIRE 8
Dogoran, the Mad Flame Kaiju
  • ATK:

  • 3000

  • DEF:

  • 1200


You can Special Summon this card (from your hand) to your opponent's field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. Once per turn: You can remove 3 Kaiju Counters from anywhere on the field; destroy all monsters your opponent controls. This card cannot attack the turn this effect is activated.


R Rarity
1 cardElemental HERO Blazeman
R Rarity
1 cardElemental HERO Blazeman
Elemental HERO Blazeman
FIRE 4
Elemental HERO Blazeman
  • ATK:

  • 1200

  • DEF:

  • 1800


If this card is Normal or Special Summoned: You can add 1 "Polymerization" from your Deck to your hand. During your Main Phase: You can activate this effect; you cannot Special Summon monsters for the rest of this turn, except Fusion Monsters, also send 1 "Elemental HERO" monster from your Deck to the GY, except "Elemental HERO Blazeman", and if you do, this card's Attribute and ATK/DEF become the same as the monster sent to the GY, until the end of this turn. You can only use 1 "Elemental HERO Blazeman" effect per turn, and only once that turn.


N Rarity
1 cardGunkan Suship Ikura
N Rarity
1 cardGunkan Suship Ikura
Gunkan Suship Ikura
FIRE 4
Gunkan Suship Ikura
  • ATK:

  • 200

  • DEF:

  • 300


If you control "Gunkan Suship Shari", you can Special Summon this card (from your hand). You can only Special Summon "Gunkan Suship Ikura" once per turn this way. During your Main Phase: You can excavate the top 3 cards from your Deck, and if you do, you can either add to your hand or Special Summon 1 excavated "Gunkan Suship Shari", also shuffle the rest into your Deck. You can only use this effect of "Gunkan Suship Ikura" once per turn.


UR Rarity
1 cardInfernoid Onuncu
UR Rarity
1 cardInfernoid Onuncu
Infernoid Onuncu
FIRE 10
Infernoid Onuncu
  • ATK:

  • 3000

  • DEF:

  • 3000


Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or Graveyard) by banishing 3 "Infernoid" monsters from your hand or Graveyard while the total Levels and Ranks of all Effect Monsters you control are 8 or lower, and cannot be Special Summoned by other ways. When this card is Special Summoned: You can destroy all other monsters on the field. Once per turn, during either player's turn, when a Spell/Trap Card or effect is activated: You can Tribute 1 monster; negate the activation, and if you do, banish that card.


N Rarity
1 cardInfernoid Seitsemas
N Rarity
1 cardInfernoid Seitsemas
Infernoid Seitsemas
FIRE 7
Infernoid Seitsemas
  • ATK:

  • 2600

  • DEF:

  • 0


Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or Graveyard) by banishing 2 "Infernoid" monsters from your hand or Graveyard while the total Levels and Ranks of all Effect Monsters you control are 8 or lower, and cannot be Special Summoned by other ways. If this card attacks an opponent's monster, this effect can be activated at the end of the Battle Phase: Banish 1 card on the field. Once per turn, during either player's turn: You can Tribute 1 monster, then target 1 card in your opponent's Graveyard; banish it.


N Rarity
1 cardRed Gardna
N Rarity
1 cardRed Gardna
Red Gardna
FIRE 4
Red Gardna
  • ATK:

  • 0

  • DEF:

  • 2000


During either player's turn, when your opponent activates a card or effect while you control a "Red Dragon Archfiend" monster: You can send this card from your hand to the Graveyard; this turn, monsters you control cannot be destroyed by your opponent's card effects.


SR Rarity
1 cardSalamangreat Gazelle
SR Rarity
1 cardSalamangreat Gazelle
Salamangreat Gazelle
FIRE 3
Salamangreat Gazelle
  • ATK:

  • 1500

  • DEF:

  • 1000


If a "Salamangreat" monster is sent to your GY, except "Salamangreat Gazelle" (except during the Damage Step): You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can send 1 "Salamangreat" card from your Deck to the GY, except "Salamangreat Gazelle". You can only use each effect of "Salamangreat Gazelle" once per turn.


R Rarity
1 cardSwordsoul Strategist Longyuan
R Rarity
1 cardSwordsoul Strategist Longyuan
Swordsoul Strategist Longyuan
FIRE 6
Swordsoul Strategist Longyuan
  • ATK:

  • 1200

  • DEF:

  • 2300


You can discard 1 other "Swordsoul" card or 1 other Wyrm monster; Special Summon this card from your hand, then you can Special Summon 1 "Swordsoul Token" (Wyrm/Tuner/WATER/Level 4/ATK 0/DEF 0). While that Token is in the Monster Zone, the player who Summoned it cannot Special Summon monsters from the Extra Deck, except Synchro Monsters. If this card is sent to the GY as Synchro Material: You can inflict 1200 damage to your opponent. You can only use each effect of "Swordsoul Strategist Longyuan" once per turn.


SR Rarity
1 cardTimaeus the United Dragon
SR Rarity
1 cardTimaeus the United Dragon
Timaeus the United Dragon
LIGHT 8
Timaeus the United Dragon
  • ATK:

  • 2800

  • DEF:

  • 1800


You can send 1 Spellcaster monster, or 1 Spell/Trap that mentions "Dark Magician", from your hand or face-up field to the GY; Special Summon this card from your hand. During your Main Phase: You can Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as material, including a Spellcaster monster. You can only use each effect of "Timaeus the United Dragon" once per turn.


UR Rarity
2 cardDark Magician
UR Rarity
2 cardDark Magician
Dark Magician
DARK 7
Dark Magician
  • ATK:

  • 2500

  • DEF:

  • 2100


''The ultimate wizard in terms of attack and defense.''


UR Rarity
2 cardDark Magician
UR Rarity
2 cardDark Magician
Dark Magician
DARK 7
Dark Magician
  • ATK:

  • 2500

  • DEF:

  • 2100


''The ultimate wizard in terms of attack and defense.''


UR Rarity
1 cardBlue-Eyes Chaos MAX Dragon
UR Rarity
1 cardBlue-Eyes Chaos MAX Dragon
Blue-Eyes Chaos MAX Dragon
DARK 8
Blue-Eyes Chaos MAX Dragon
  • ATK:

  • 4000

  • DEF:

  • 0


You can Ritual Summon this card with "Chaos Form". Must be Ritual Summoned. Your opponent cannot target this card with card effects, also it cannot be destroyed by your opponent's card effects. If this card attacks a Defense Position monster, inflict double piercing battle damage.


N Rarity
2 cardMagician of Black Chaos
N Rarity
2 cardMagician of Black Chaos
Magician of Black Chaos
DARK 8
Magician of Black Chaos
  • ATK:

  • 2800

  • DEF:

  • 2600


You can Ritual Summon this card with "Black Magic Ritual".


SR Rarity
1 cardJet Synchron
SR Rarity
1 cardJet Synchron
Jet Synchron
FIRE 1
Jet Synchron
  • ATK:

  • 500

  • DEF:

  • 0


If this card is sent to the GY as Synchro Material: You can add 1 "Junk" monster from your Deck to your hand. If this card is in your GY: You can send 1 card from your hand to the GY; Special Summon this card, but banish it when it leaves the field. You can only use 1 "Jet Synchron" effect per turn, and only once that turn.


R Rarity
1 cardRed Resonator
R Rarity
1 cardRed Resonator
Red Resonator
FIRE 2
Red Resonator
  • ATK:

  • 600

  • DEF:

  • 200


When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower monster from your hand. When this card is Special Summoned: You can target 1 face-up monster on the field; gain LP equal to its ATK. You can only use this effect of "Red Resonator" once per turn.


N Rarity
1 cardSqueaknight
N Rarity
1 cardSqueaknight
Squeaknight
FIRE 1
Squeaknight
  • ATK:

  • 500

  • DEF:

  • 500


If this card is Special Summoned: You can activate this effect; treat this card as a Tuner this turn, also you can only Special Summon once from the Extra Deck for the rest of this turn. Once per turn, you can either: Target 1 face-up monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. If the equipped monster would be destroyed by battle or card effect, destroy this card instead.


N Rarity
1 cardBlack Magic Ritual
N Rarity
1 cardBlack Magic Ritual
Black Magic Ritual
Spell Normal
Black Magic Ritual

    This card is used to Ritual Summon "Magician of Black Chaos". You must also Tribute monsters from your hand or field whose total Levels equal 8 or more.


    N Rarity
    1 cardBurning Draw
    N Rarity
    1 cardBurning Draw
    Burning Draw
    Spell Normal
    Burning Draw

      (This card is always treated as a "Salamangreat" card.) If your opponent controls more cards than you do: Target 1 Link Monster your opponent controls; draw cards equal to its Link Rating. You can only activate 1 "Burning Draw" per turn. You cannot Normal or Special Summon monsters the turn you activate this card, except FIRE monsters.


      N Rarity
      1 cardDark Magic Attack
      N Rarity
      1 cardDark Magic Attack
      Dark Magic Attack
      Spell Normal
      Dark Magic Attack

        If you control "Dark Magician": Destroy all Spells and Traps your opponent controls.


        R Rarity
        1 cardDark Magic Veil
        R Rarity
        1 cardDark Magic Veil
        Dark Magic Veil
        Spell Normal
        Dark Magic Veil

          Pay 1000 LP; Special Summon 1 DARK Spellcaster-Type monster from your hand or Graveyard.


          SR Rarity
          1 cardDark Magical Circle
          SR Rarity
          1 cardDark Magical Circle
          Dark Magical Circle
          Spell Continuous
          Dark Magical Circle

            When this card is activated: Look at the top 3 cards of your Deck, then you can reveal 1 of them that is "Dark Magician" or a Spell/Trap that mentions "Dark Magician", and add it to your hand, also place the remaining cards on top of your Deck in any order. If "Dark Magician" is Normal or Special Summoned to your field (except during the Damage Step): You can target 1 card your opponent controls; banish it. You can only use each effect of "Dark Magical Circle" once per turn.


            SR Rarity
            1 cardFire Formation - Tenki
            SR Rarity
            1 cardFire Formation - Tenki
            Fire Formation - Tenki
            Spell Continuous
            Fire Formation - Tenki

              When this card is activated: You can add 1 Level 4 or lower Beast-Warrior monster from your Deck to your hand. All Beast-Warrior monsters you control gain 100 ATK. You can only activate 1 "Fire Formation - Tenki" per turn.


              UR Rarity
              1 cardInstant Fusion
              UR Rarity
              1 cardInstant Fusion
              Instant Fusion
              Spell Normal
              Instant Fusion

                Pay 1000 LP; Special Summon 1 Level 5 or lower Fusion Monster from your Extra Deck, but it cannot attack, also it is destroyed during the End Phase. (This is treated as a Fusion Summon.) You can only activate 1 "Instant Fusion" per turn.


                N Rarity
                1 cardKnight's Title
                N Rarity
                1 cardKnight's Title
                Knight's Title
                Spell Normal
                Knight's Title

                  Tribute 1 face-up "Dark Magician"; Special Summon 1 "Dark Magician Knight" from your hand, Deck or Graveyard.


                  UR Rarity
                  1 cardLightning Storm
                  UR Rarity
                  1 cardLightning Storm
                  Lightning Storm
                  Spell Normal
                  Lightning Storm

                    If you control no face-up cards: Activate 1 of these effects; ● Destroy all Attack Position monsters your opponent controls. ● Destroy all Spells and Traps your opponent controls. You can only activate 1 "Lightning Storm" per turn.




                    Tag(s):

                    SR Rarity
                    1 cardMagician's Salvation
                    SR Rarity
                    1 cardMagician's Salvation
                    Magician's Salvation
                    Spell Field
                    Magician's Salvation

                      When this card is activated: You can Set 1 "Eternal Soul" directly from your Deck. If you Normal or Special Summon "Dark Magician" or "Dark Magician Girl" (except during the Damage Step): You can target 1 of those monsters; Special Summon 1 "Dark Magician" or "Dark Magician Girl" from your GY, with a different name than that monster. You can only use this effect of "Magician's Salvation" once per turn. You can only activate 1 "Magician's Salvation" per turn.


                      N Rarity
                      1 cardPolymerization
                      N Rarity
                      1 cardPolymerization
                      Polymerization
                      Spell Normal
                      Polymerization

                        Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material.


                        UR Rarity
                        1 cardRaigeki
                        UR Rarity
                        1 cardRaigeki
                        Raigeki
                        Spell Normal
                        Raigeki

                          Destroy all monsters your opponent controls.




                          Tag(s):

                          SR Rarity
                          1 cardRunick Flashing Fire
                          SR Rarity
                          1 cardRunick Flashing Fire
                          Runick Flashing Fire
                          Spell Quick
                          Runick Flashing Fire

                            Activate 1 of these effects, but skip your next Battle Phase after activation; ● Target 1 Special Summoned monster your opponent controls; destroy it, then banish the top 2 cards of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Flashing Fire" per turn.


                            UR Rarity
                            1 cardRunick Fountain
                            UR Rarity
                            1 cardRunick Fountain
                            Runick Fountain
                            Spell Field
                            Runick Fountain

                              You can activate "Runick" Quick-Play Spell Cards from your hand during your opponent's turn. Once per turn, if you activate a "Runick" Quick-Play Spell Card: You can target up to 3 "Runick" Quick-Play Spells in your GY; place them on the bottom of your Deck in any order, then draw the same number of cards.


                              N Rarity
                              1 cardSecrets of Dark Magic
                              N Rarity
                              1 cardSecrets of Dark Magic
                              Secrets of Dark Magic
                              Spell Quick
                              Secrets of Dark Magic

                                Activate 1 of the following effects; ● Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field, including "Dark Magician" or "Dark Magician Girl". ● Ritual Summon 1 Ritual Monster from your hand, by Tributing monsters from your hand or field, including "Dark Magician" or "Dark Magician Girl", whose total Levels equal or exceed the Level of the Ritual Monster.


                                N Rarity
                                2 cardThousand Knives
                                N Rarity
                                2 cardThousand Knives
                                Thousand Knives
                                Spell Normal
                                Thousand Knives

                                  If you control "Dark Magician": Target 1 monster your opponent controls; destroy that target.


                                  SR Rarity
                                  1 cardDestined Rivals
                                  SR Rarity
                                  1 cardDestined Rivals
                                  Destined Rivals
                                  Trap Normal
                                  Destined Rivals

                                    If you control "Blue-Eyes White Dragon" or "Dark Magician": Negate the effects of all face-up monsters your opponent currently controls, until the end of this turn. You can only activate 1 "Destined Rivals" per turn.


                                    UR Rarity
                                    2 cardInfinite Impermanence
                                    UR Rarity
                                    2 cardInfinite Impermanence
                                    Infinite Impermanence
                                    Trap Normal
                                    Infinite Impermanence

                                      Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                                      R Rarity
                                      1 cardDark Flare Knight
                                      R Rarity
                                      1 cardDark Flare Knight
                                      Dark Flare Knight
                                      DARK 6
                                      Dark Flare Knight
                                      • ATK:

                                      • 2200

                                      • DEF:

                                      • 800


                                      "Dark Magician" + "Flame Swordsman" You take no Battle Damage from battles involving this card. When this card is destroyed by battle and sent to the Graveyard: Special Summon 1 "Mirage Knight" from your hand or Deck.


                                      UR Rarity
                                      1 cardDark Magician the Knight of Dragon Magic
                                      UR Rarity
                                      1 cardDark Magician the Knight of Dragon Magic
                                      Dark Magician the Knight of Dragon Magic
                                      DARK 8
                                      Dark Magician the Knight of Dragon Magic
                                      • ATK:

                                      • 2900

                                      • DEF:

                                      • 2400


                                      "Dark Magician" + 1 Level 7 or higher Dragon or Warrior monster If your monster attacks a Defense Position monster, inflict piercing battle damage to your opponent. Once per turn, when your monster destroys an opponent's monster by battle: You can inflict damage to your opponent equal to the destroyed monster's original ATK. If this card is destroyed: You can Special Summon both 1 "Dark Magician" and 1 "Gaia the Dragon Champion" from your hand, Deck, Extra Deck, and/or GY.


                                      UR Rarity
                                      1 cardDestiny HERO - Destroyer Phoenix Enforcer
                                      UR Rarity
                                      1 cardDestiny HERO - Destroyer Phoenix Enforcer
                                      Destiny HERO - Destroyer Phoenix Enforcer
                                      DARK 8
                                      Destiny HERO - Destroyer Phoenix Enforcer
                                      • ATK:

                                      • 2500

                                      • DEF:

                                      • 2100


                                      1 Level 6 or higher "HERO" monster + 1 "Destiny HERO" monster Monsters your opponent controls lose 200 ATK for each "HERO" card in your GY. You can only use each of the following effects of "Destiny HERO - Destroyer Phoenix Enforcer" once per turn. (Quick Effect): You can destroy both 1 card you control and 1 card on the field. If this card is destroyed by battle or card effect: You can activate this effect; Special Summon 1 "Destiny HERO" monster from your GY during the Standby Phase of the next turn.


                                      UR Rarity
                                      2 cardRed-Eyes Dark Dragoon
                                      UR Rarity
                                      2 cardRed-Eyes Dark Dragoon
                                      Red-Eyes Dark Dragoon
                                      DARK 8
                                      Red-Eyes Dark Dragoon
                                      • ATK:

                                      • 3000

                                      • DEF:

                                      • 2500


                                      "Dark Magician" + "Red-Eyes Black Dragon" or 1 Dragon Effect Monster Cannot be destroyed by card effects. Neither player can target this card with card effects. During your Main Phase: You can destroy 1 monster your opponent controls, and if you do, inflict damage to your opponent equal to that monster's original ATK. You can use this effect a number of times per turn up to the number of Normal Monsters used as Fusion Material for this card. Once per turn, when a card or effect is activated (Quick Effect): You can discard 1 card; negate the activation, and if you do, destroy that card, and if you do that, this card gains 1000 ATK.


                                      UR Rarity
                                      3 cardKnightmare Unicorn
                                      UR Rarity
                                      3 cardKnightmare Unicorn
                                      Knightmare Unicorn
                                      DARK
                                      Knightmare Unicorn
                                      • ATK:

                                      • 2200

                                      • LINK-3

                                      Link Arrow:

                                      Left

                                      Right

                                      Bottom


                                      2+ monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; shuffle it into the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Unicorn" once per turn. While any co-linked "Knightmare" monsters are on the field, for your normal draw in your Draw Phase, draw 1 card for each different card name among those co-linked "Knightmare" monsters, instead of drawing just 1 card.


                                      UR Rarity
                                      1 cardMekk-Knight Crusadia Avramax
                                      UR Rarity
                                      1 cardMekk-Knight Crusadia Avramax
                                      Mekk-Knight Crusadia Avramax
                                      LIGHT
                                      Mekk-Knight Crusadia Avramax
                                      • ATK:

                                      • 3000

                                      • LINK-4

                                      Link Arrow:

                                      Left

                                      Right

                                      Bottom-Left

                                      Bottom-Right


                                      2+ monsters Special Summoned from the Extra Deck While this Link Summoned card is on the field, your opponent cannot target this card with card effects, also their monsters cannot target monsters for attacks, except this one. Once per battle, during damage calculation, if this card battles a Special Summoned monster (Quick Effect): You can make this card gain ATK equal to that opponent's monster's ATK during that damage calculation only. If this Link Summoned card you control is sent to your GY by an opponent's card: You can shuffle 1 card on the field into the Deck.


                                      UR Rarity
                                      3 cardBaronne de Fleur
                                      UR Rarity
                                      3 cardBaronne de Fleur
                                      Baronne de Fleur
                                      WIND 10
                                      Baronne de Fleur
                                      • ATK:

                                      • 3000

                                      • DEF:

                                      • 2400


                                      1 Tuner + 1+ non-Tuner monsters Once per turn: You can target 1 card on the field; destroy it. Once while face-up on the field, when a card or effect is activated (Quick Effect): You can negate the activation, and if you do, destroy that card. You can only use the previous effect of "Baronne de Fleur" once per turn. Once per turn, during the Standby Phase: You can target 1 Level 9 or lower monster in your GY; return this card to the Extra Deck, and if you do, Special Summon that monster.


                                      UR Rarity
                                      3 cardDivine Arsenal AA-ZEUS - Sky Thunder
                                      UR Rarity
                                      3 cardDivine Arsenal AA-ZEUS - Sky Thunder
                                      Divine Arsenal AA-ZEUS - Sky Thunder
                                      LIGHT
                                      Divine Arsenal AA-ZEUS - Sky Thunder
                                      • ATK:

                                      • 3000

                                      • DEF:

                                      • 3000


                                      2 Level 12 monsters Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon "Divine Arsenal AA-ZEUS - Sky Thunder" by using 1 Xyz Monster you control as material. (Transfer its materials to this card.) (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent's card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card as material.




                                      Tag(s):



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